Aurora 4x
C# Aurora => General Discussion => Topic started by: 15minutegamer on April 30, 2020, 06:58:56 AM
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I have colonised Mars (as you do) and I didn't realise the people would cause unrest, now Mars requires protection of 9 and I have zero. Stability is now at 14.3%
Now I don't know if I am understanding this wrong and I hope I explain it right.
Just for information, I have no troop transports or ships with weapons yet, also no military engines just commercial.
In the tutorial I'm watching, the guy says that ships offer PPV but that troops kinda do as well , however I can't see any PPV assigned to troops in the creation window. Either way, since I have no troop transport and no ships with weapons I'm kinda stuck. So what's going to be best for me, will concentrating on getting the troops over sort the problem or do I just build a basic weapons platform for a ship and send that over? I have two shipyards so I could build both.
Also how many troops would I need for 9 protection? I have a task group with 500 units ready.
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Ground forces provide literally 0 PPV they only stop "halt" unrest, you need ships in the system to provide PPV oh and if the video is mine, I build a defense ship early on with cheap tech for this exact reason.
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Ground Troops don't provide Protection. But if you lack Protection they can supress the Unrest.
Fast solution would be building a station with lots of Weapons. The station can orbit Earth and provide Protection for Mars.
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Ground forces provide literally 0 PPV they only stop "halt" unrest, you need ships in the system to provide PPV oh and if the video is mine, I build a defense ship early on with cheap tech for this exact reason.
Yeah it was your video. So a cheap defence ship is a good idea now for me to build
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Ground Troops don't provide Protection. But if you lack Protection they can supress the Unrest.
Fast solution would be building a station with lots of Weapons. The station can orbit Earth and provide Protection for Mars.
Now I just need to learn how to do that lol
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If you go forward in the videos I design a ship for that so you can see how to do it yourself.
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Design a Ship without Engine, slap some Weapons on it. Railguns or Gauss or whatever you have researched and build it with one of your shipyards.
PPV of a ship is equal to the HS-Size of the Weapons-systems on it.
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Oh thats easy :) i'll try that now
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Ground forces provide literally 0 PPV they only stop "halt" unrest, you need ships in the system to provide PPV oh and if the video is mine, I build a defense ship early on with cheap tech for this exact reason.
Yeah it was your video. So a cheap defence ship is a good idea now for me to build
You just need something with guns. The masses will only look at gun's hull size to consider wether they are satisfied or not.
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I haven't designed a single weapons platform before
I can do a beam fire control and a missile, is there anything massively important I need to change or include?
Max Range 144,000 km Tracking Speed 2,000 km/s
Size 1.5 HS (75 tons) HTK 1
Chance of destruction by electronic damage 100%
Cost 14.4 Crew 6
Development Cost 144 RP
Materials Required
Uridium 14.4
Maximum Missile Size 1 Rate of Fire 30 seconds
Size 1 HS (50 tons) HTK 1
Cost 4 Crew 3
Development Cost 40 RP
Materials Required
Duranium 1
Tritanium 3.00
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Fire Controls and Magazines don't provide Protection value. You need a Weapon System.
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Fire Controls and Magazines don't provide Protection value. You need a Weapon System.
Ok, good job I hadn't started, how do I do this?
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PPV Station class Orbital Defence Platform 417 tons 23 Crew 25.4 BP TCS 8 TH 0 EM 0
1 km/s Armour 1-4 Shields 0-0 HTK 3 Sensors 0/0/0/0 DCR 1 PPV 6
Maint Life 45.64 Years MSP 38 AFR 1% IFR 0.0% 1YR 0 5YR 1 Max Repair 10 MSP
Lieutenant Commander Control Rating 1
Intended Deployment Time: 3 months Morale Check Required
10cm Railgun V10/C1 (2x4) Range 0km TS: 1,250 km/s Power 3-1 Accuracy Modifier 100% RM 10,000 km ROF 15
This design is classed as a Fighter for production, combat and planetary interaction
Really simple. Fast to build with Fighter Factories. And provides 6 PPV. But it cannot fight, because it has no sensors or Fire control. But for a short time solution it is enough. When Mars is no longer revolting you should design a real defence force.
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I haven't designed a single weapons platform before
I can do a beam fire control and a missile, is there anything massively important I need to change or include?
Max Range 144,000 km Tracking Speed 2,000 km/s
Size 1.5 HS (75 tons) HTK 1
Chance of destruction by electronic damage 100%
Cost 14.4 Crew 6
Development Cost 144 RP
Materials Required
Uridium 14.4
Maximum Missile Size 1 Rate of Fire 30 seconds
Size 1 HS (50 tons) HTK 1
Cost 4 Crew 3
Development Cost 40 RP
Materials Required
Duranium 1
Tritanium 3.00
Give it something like plasma caronade, gauss canon or wathever weapon you have already researched. You don't even need the fire control, though without the fire control your ship will be useless in combat. The masses do not care about usefulness in combat. They just want big guns.
You can add a weapon system by first creating and researching a project, just like you must have already researched your engine.
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Of course, that's the nice leader way.
I prefer dropping several battalions over their heads to quell any unrest.
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Build a Ground Force Training Facility on Mars, design an INF-HQ unit (of the defualt capacity 1000 tons), design an INF-PWL unit, Research both and design a formation template of one INF-HQ (size 10 tons) and 330 INF-PWL (size 3 tons each).
Train your new 'Home Guard Company' or 'Auxiliary Police Volunteers' or 'Friendly Persuader Detachment'.