Aurora 4x

C# Aurora => C# Mechanics => Topic started by: Person012345 on May 03, 2020, 08:42:37 PM

Title: Aight so why won't my ships fire
Post by: Person012345 on May 03, 2020, 08:42:37 PM
(https://puu.sh/FFWgk.png)

(https://puu.sh/FFWgH.png)

(https://puu.sh/FFWh4.png)

(https://puu.sh/FFWhg.png)

At one point one of them even seemed like they were trying to but then just gave up:

(https://puu.sh/FFWfA.png)

Frommy recollection of how to play this game from VB6 is is vaguely relevant, I don't see why this isn't working.
Title: Re: Aight so why won't my ships fire
Post by: Erik L on May 03, 2020, 08:47:10 PM
Need to load the launchers
Title: Re: Aight so why won't my ships fire
Post by: Person012345 on May 03, 2020, 08:48:23 PM
Need to load the launchers
How do I do that? It says it has available missiles (and they're fighters, they don't have any magazines aside from the launchers) so it's not immediately clear to me how I load the launchers.

Edit: ah, drag the available missilesto the launchers? Hopefully that's immediate
Title: Re: Aight so why won't my ships fire
Post by: JacenHan on May 03, 2020, 08:49:07 PM
Click-drag the missiles onto the launchers in the combat tab (or use the auto-assign button).
Title: Re: Aight so why won't my ships fire
Post by: logancapitalist on May 05, 2020, 06:01:10 AM
Quote from: JacenHan link=topic=11245. msg130505#msg130505 date=1588556947
Click-drag the missiles onto the launchers in the combat tab (or use the auto-assign button).

Does it make sense to have to load box launchers? Surely the point is that they are preloaded and one use? Or am I missing something?
Title: Re: Aight so why won't my ships fire
Post by: smoelf on May 05, 2020, 07:40:21 AM
You will still need to assign a particular missile to a suitable launcher. Theoretically you could have had two different types of missiles controls, two S6 box launchers and two diffent kinds of S6 missiles. The game doesn't automatically decide which missile in a box launcher goes with which missile control, so even with box launchers, you still have to assign them - unless you use auto-assign.
Title: Re: Aight so why won't my ships fire
Post by: kks on May 05, 2020, 07:42:48 AM
Quote from: JacenHan link=topic=11245. msg130505#msg130505 date=1588556947
Click-drag the missiles onto the launchers in the combat tab (or use the auto-assign button).

Does it make sense to have to load box launchers? Surely the point is that they are preloaded and one use? Or am I missing something?

I don't imagine box-launchers as one-use. I would imagine them more like hardpoints on modern fighters or the modern VLS (https://en.wikipedia.org/wiki/Vertical_launching_system (https://en.wikipedia.org/wiki/Vertical_launching_system)) of the US-Navy, which can only be loaded at bases afaik. Compared to classical torpedotubes, which are reloaded form the ship's magazine.