Aurora 4x
C# Aurora => C# Mechanics => Topic started by: Silverkeeper on May 05, 2020, 09:38:04 AM
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Neutral aliens are sitting pretty on a planet. I don`t think its their homeworld but i want to fire a drone.
Komodo class Minelayer 12 000 tons 349 Crew 1 600.8 BP TCS 240 TH 360 EM 0
3000 km/s Armour 4-46 Shields 0-0 HTK 87 Sensors 0/6/0/0 DCR 7 PPV 64
Maint Life 2.04 Years MSP 983 AFR 165% IFR 2.3% 1YR 315 5YR 4 718 Max Repair 270 MSP
Magazine 704
Commander Control Rating 1 BRG
Intended Deployment Time: 3 months Morale Check Required
Eurojet M-360 Nuclear Pulse Engine (2) Power 720 Fuel Use 64.45% Signature 180.0 Explosion 12%
Fuel Capacity 837 000 Litres Range 19.5 billion km (75 days at full power)
Titan Arms Mine Launcher (2) Missile Size: 32 Rate of Fire 60
AES Small Missile Fire Control (1) Range 26.5m km Resolution 100
M32 Mine (20) Speed: 0 km/s End: 6.3m Range: 3.9m km WH: 0 Size: 32 TH: 0/0/0
Raven MK1 Drone (2) Speed: 7 000 km/s End: 300.5m Range: 126.2m km WH: 0 Size: 32 TH: 23/14/7
AES Small Active Search Sensor (1) GPS 1280 Range 26.5m km Resolution 100
AES Small Electromagnetic Sensor (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
And also how do i lauch mines?
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assign a launcher to a fire control then load the drone into a missile launcher then in movement orders select the planet you want to fire at and give the command "launch ready ordinance" this will launch all ordinance ready and loaded in a missile launcher.
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No launch. The ships simply moved closer without firing, they should be inside my fc.
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No launch. The ships simply moved closer without firing, they should be inside my fc.
was it loaded and within FC and missile range?
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Yes i tried your way, I tried adding a waypoint and went trough the missile and ship design. It should work.
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Well crap, I donĀ“t have the drones in my magazines, they are back at earth. Thank you for trying to help. :D
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Well it`s still not working. Heres the database, no doubt it`s something obvious.
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Well it`s still not working. Heres the database, no doubt it`s something obvious.
found the issue, you dont have a fire control that has long enough range.
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You don't need a fire control with enough range if you are only shooting at waypoints.
Create a waypoint at the planet (If you are close the waypoint will lock to the planet). Now target the waypoint with a fire control and open fire. Remember to assign launchers to the fire control and missiles to the launchers.
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You don't need a fire control with enough range if you are only shooting at waypoints.
Create a waypoint at the planet (If you are close the waypoint will lock to the planet). Now target the waypoint with a fire control and open fire. Remember to assign launchers to the fire control and missiles to the launchers.
I bow to the infinite wisdom of our god emperor, haha, welp theres your answer GL with those aliens.
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If I may, from my understanding (and this way I might be corrected if I am missing something):
- Launch ready ordnance is used to deploy engineless payloads, such as buoys or mine platforms.
- You assign the launcher to the control and the payload to the launcher in the "Ship Combat" Tab. I don't think you need to open fire with the control, but I might be mistaken
- You select your target in the orders tab (the target can be anything and is not limited to waypoints)
- You hit the "Launch Ready Ordnance" order
- Your ship moves to the target and deploys the payload once
- Open Fire is used to launch self propelled elements that you want to deploy from afar (missiles or remote deployed buoys for example):
- You assign the launcher and target to the fire control and the payload to the launcher
- The target must be either a (hostile?) contact or a waypoint
- You hit Open Fire for the fire control
- If you are in range, the ship will automatically fire your payload, though I am unsure whether it does so at your fire control range, your payload range or the shortest of the two (I would expect the third option). From what Steve wrote previously, I assume that if you are firing at a waypoint it only takes the payload range into account.
- You don't need to issue any order (except a movement order if you are out of range), but don't forget to cease fire on your Fire Control or it will continue to shoot as soon as it is ready
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Well it`s still not working. Heres the database, no doubt it`s something obvious.
found the issue, you dont have a fire control that has long enough range.
So to get to the bottom of things, if you were targeting a WP, it should have worked. So what was the flaw here?
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Are the waypoints showing up in the list of potential targets?