Aurora 4x
C# Aurora => C# Bureau of Design => Topic started by: xenoscepter on May 27, 2020, 11:59:45 PM
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JATO Farts
JATO Farts class Useless Rocket (P) 500 tons 18 Crew 153.6 BP TCS 10 TH 294 EM 0
29497 km/s Armour 1-5 Shields 0-0 HTK 3 Sensors 0/0/0/0 DCR 0 PPV 0
Maint Life 0 Years MSP 0 AFR 99% IFR 1.4% 1YR 122 5YR 1,837 Max Repair 147.20 MSP
Lieutenant Commander Control Rating 1
Intended Deployment Time: 0.1 days Morale Check Required
Magneto-plasma Drive EP294.40 (1) Power 294.4 Fuel Use 412.84% Signature 294.40 Explosion 20%
Fuel Capacity 2,000 Litres Range 0.2 billion km (1 hours at full power)
This design is classed as a Fighter for production, combat and planetary interaction
I wanted to see how fast I could get a Magneto-Plasma Ship to go, this one uses 0.7 fuel and 200% boost. Good for when you gotta go fast.
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JATO Farts
JATO Farts class Useless Rocket (P) 500 tons 18 Crew 153.6 BP TCS 10 TH 294 EM 0
29497 km/s Armour 1-5 Shields 0-0 HTK 3 Sensors 0/0/0/0 DCR 0 PPV 0
Maint Life 0 Years MSP 0 AFR 99% IFR 1.4% 1YR 122 5YR 1,837 Max Repair 147.20 MSP
Lieutenant Commander Control Rating 1
Intended Deployment Time: 0.1 days Morale Check Required
Magneto-plasma Drive EP294.40 (1) Power 294.4 Fuel Use 412.84% Signature 294.40 Explosion 20%
Fuel Capacity 2,000 Litres Range 0.2 billion km (1 hours at full power)
This design is classed as a Fighter for production, combat and planetary interaction
I wanted to see how fast I could get a Magneto-Plasma Ship to go, this one uses 0.7 fuel and 200% boost. Good for when you gotta go fast.
I've stocked AMMs slower than that.
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Lightspeed Class
Lightspeed class Fast Boi 500 tons 27 Crew 1,374.1 BP TCS 10 TH 2,730 EM 0
270000 km/s Armour 1-5 Shields 0-0 HTK 3 Sensors 0/0/0/0 DCR 0 PPV 0
Maint Life 0 Years MSP 0 AFR 99% IFR 1.4% 1YR 974 5YR 14,604 Max Repair 1365.00 MSP
Lieutenant Commander Control Rating 1
Intended Deployment Time: 0.3 days Morale Check Required
Photonic Drive EP2730.00 (1) Power 2730.0 Fuel Use 1634.11% Signature 2730.00 Explosion 30%
Fuel Capacity 36,000 Litres Range 0.8 billion km (0 hours at full power)
This design is classed as a Fighter for production, combat and planetary interaction
*Relativity not included.
- And this, is to go... EVEN FURTHER BEYOND!
aaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!
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Lightspeed Class
Lightspeed class Fast Boi 500 tons 27 Crew 1,374.1 BP TCS 10 TH 2,730 EM 0
270000 km/s Armour 1-5 Shields 0-0 HTK 3 Sensors 0/0/0/0 DCR 0 PPV 0
Maint Life 0 Years MSP 0 AFR 99% IFR 1.4% 1YR 974 5YR 14,604 Max Repair 1365.00 MSP
Lieutenant Commander Control Rating 1
Intended Deployment Time: 0.3 days Morale Check Required
Photonic Drive EP2730.00 (1) Power 2730.0 Fuel Use 1634.11% Signature 2730.00 Explosion 30%
Fuel Capacity 36,000 Litres Range 0.8 billion km (0 hours at full power)
This design is classed as a Fighter for production, combat and planetary interaction
*Relativity not included.
- And this, is to go... EVEN FURTHER BEYOND!
aaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!
Wait... the upper limit for ship speed of 100kkm/s is removed in C#? Did Steve mentioned it somewhere or it is a bug?
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That is.... Holy Crap, man. The evasion it must have against missiles!
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Wait... the upper limit for ship speed of 100kkm/s is removed in C#? Did Steve mentioned it somewhere or it is a bug?
The maximum speed in Aurora hasn't changed. It has always been 270k km/s, which is 0.9c.
That is.... Holy Crap, man. The evasion it must have against missiles!
An equal tech ASM has a 100% CTH against that. My missiles' CTH gets rounded down to zero. :(
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If not mistaken, the mass increase at 0.9c is +110%.
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If not mistaken, the mass increase at 0. 9c is +110%.
The Lorentz boost at 0. 9c is actually a factor of 2. 3, so even more than that!
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Wait... the upper limit for ship speed of 100kkm/s is removed in C#? Did Steve mentioned it somewhere or it is a bug?
The maximum speed in Aurora hasn't changed. It has always been 270k km/s, which is 0.9c.
Hmm, then I get the wrong impression from somewhere. Although the missile's max speed was 299000km/s in VB6, now it is reduced to 270000km/s
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Wait... the upper limit for ship speed of 100kkm/s is removed in C#? Did Steve mentioned it somewhere or it is a bug?
The maximum speed in Aurora hasn't changed. It has always been 270k km/s, which is 0.9c.
Hmm, then I get the wrong impression from somewhere. Although the missile's max speed was 299000km/s in VB6, now it is reduced to 270000km/s
I just double checked and you are correct. It was 299k in VB, which is 0.997c. The 100k km/s you might have been thinking of is the 4x BFC maximum speed rating.
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Nice a racing ship design. :D
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If not mistaken, the mass increase at 0.9c is +110%.
On the other hand ships in Aurora do not actually have a velocity above what it started with before turning on the Tran-Newtonian drive. There are no physical velocity change from our worlds perception, the ship use the Eather to physically shift from place to place.
So, ships rather teleport or bend space and time to move from one physical location to the next.
The only thing that matter for a ship moving in Aurora is volume and not mass.