Aurora 4x

C# Aurora => C# Mechanics => Topic started by: Ulzgoroth on June 01, 2020, 12:08:16 AM

Title: Anything to do about a dormant construct on an uncolonizable world?
Post by: Ulzgoroth on June 01, 2020, 12:08:16 AM
I found my first dormant construct! On a 1.98g planet. (It would be a beautiful, almost perfectly habitable world if it was just 0.08g lower).

So I can't land a population there. I mean, maybe if I conquer some slightly-higher-g aliens at some point? But for the time being nothing doing.

Could I perhaps activate the constructs by deploying sufficient orbital habitats over the planet?
Title: Re: Anything to do about a dormant construct on an uncolonizable world?
Post by: Gabethebaldandbold on June 01, 2020, 12:17:29 AM
yeah, I think orbital habitats are your only option here
Title: Re: Anything to do about a dormant construct on an uncolonizable world?
Post by: liveware on June 02, 2020, 04:08:45 PM
I think genetic modification is another possibility. Can't remember if you can GM species grav rating or not but I am pretty sure you can.
Title: Re: Anything to do about a dormant construct on an uncolonizable world?
Post by: Ulzgoroth on June 02, 2020, 04:20:55 PM
I think genetic modification is another possibility. Can't remember if you can GM species grav rating or not but I am pretty sure you can.
Isn't species genetic modification not implemented in C# Aurora?
Title: Re: Anything to do about a dormant construct on an uncolonizable world?
Post by: Ri0Rdian on June 02, 2020, 05:40:36 PM
I think genetic modification is another possibility. Can't remember if you can GM species grav rating or not but I am pretty sure you can.
Isn't species genetic modification not implemented in C# Aurora?

Yeah, it is not. Maybe the one that affects soldiers is though? Probably not  ;D
Title: Re: Anything to do about a dormant construct on an uncolonizable world?
Post by: Ulzgoroth on June 02, 2020, 06:21:43 PM
I think genetic modification is another possibility. Can't remember if you can GM species grav rating or not but I am pretty sure you can.
Isn't species genetic modification not implemented in C# Aurora?

Yeah, it is not. Maybe the one that affects soldiers is though? Probably not  ;D
I've seen posts from people using genetically augmented soldiers.
Title: Re: Anything to do about a dormant construct on an uncolonizable world?
Post by: davidb86 on June 02, 2020, 07:07:51 PM
Genetic species design is not implemented yet in Aurora C#, genetic augmentation as a ground unit option is available but would not help the colonists
Title: Re: Anything to do about a dormant construct on an uncolonizable world?
Post by: liveware on June 02, 2020, 11:20:40 PM
There is definitely a GM research option that is supposed to affect infantry, however I am not sure it works or not.

That is unfortunate of the population scale GM feature is not yet implemented, that would seem an ideal solution bro this problem.
Title: Re: Anything to do about a dormant construct on an uncolonizable world?
Post by: Black on June 03, 2020, 01:07:57 AM
There is definitely a GM research option that is supposed to affect infantry, however I am not sure it works or not.

That is unfortunate of the population scale GM feature is not yet implemented, that would seem an ideal solution bro this problem.

GM for infantry works, it increases hit points.
Title: Re: Anything to do about a dormant construct on an uncolonizable world?
Post by: MotoEverett on June 03, 2020, 05:02:05 AM
Something not discussed is using SM to reduce the gravity by . 08g. 
Title: Re: Anything to do about a dormant construct on an uncolonizable world?
Post by: Father Tim on June 11, 2020, 12:25:43 PM
Something not discussed is using SM to reduce the gravity by . 08g.


Or building a whole pile of genetic modification centres (which, as mentioned, do nothing at the moment) and using SM to increase the species grav tolerance.

Personally, I think I'd be assigning a terraforming fleet to the planet and reducing the body's gravity by 0.01g per year.
Title: Re: Anything to do about a dormant construct on an uncolonizable world?
Post by: Droll on June 14, 2020, 11:23:44 AM
Something not discussed is using SM to reduce the gravity by . 08g.

Something also not discussed is conquering a species that has higher gravity tolerance and using them as lab rats.

Title: Re: Anything to do about a dormant construct on an uncolonizable world?
Post by: Ulzgoroth on June 14, 2020, 12:11:48 PM
Something not discussed is using SM to reduce the gravity by . 08g.

Something also not discussed is conquering a species that has higher gravity tolerance and using them as lab rats.
I mentioned that option (and its current inaccessibility) in the initial post.
Title: Re: Anything to do about a dormant construct on an uncolonizable world?
Post by: Droll on June 14, 2020, 12:13:48 PM
Something not discussed is using SM to reduce the gravity by . 08g.

Something also not discussed is conquering a species that has higher gravity tolerance and using them as lab rats.
I mentioned that option (and its current inaccessibility) in the initial post.

Oops