Aurora 4x
C# Aurora => C# Mechanics => Topic started by: Deathwalk on June 05, 2020, 10:34:52 AM
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Folks,
I have 100 TN mines, 600 CI and a 10% boost. I would think production should be 1. 1 * (100*10 + 600 *1) == 1760. This is what is shown in total production.
BUT my duranium at 1 accessibility is being produced at 2090 though - what am I missing?
Thanks.
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Folks,
I have 100 TN mines, 600 CI and a 10% boost. I would think production should be 1. 1 * (100*10 + 600 *1) == 1760. This is what is shown in total production.
BUT my duranium at 1 accessibility is being produced at 2090 though - what am I missing?
Thanks.
Seems like you are getting an extra 30% on your TN mines.
Did you just change governors? If so, might be a display issue. Try advancing the game one construction cycle, and/or closing and reopening the Econ window.
No chance you have 30 automines or orbital mining modules you forgot about?
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Thanks for the reply!
- Sadly this is on earth - no boosts from AMMs.
- no governors yet.
- The Total Prod says the right number. (even after advancement) but the boost remains - ever so curious. Hmm.
I advanced a little (there was a 100 CI conversion going on) - now I have 100 mines, 500 CI - Total prod == 1100+550. BUT I am producing 1925 still.
I am surprised am not seeing it else where - I opened the Federated Nations game it shipped with and things seem fine there.
I will update once all CIs go away - may be something is wonky there.
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Folks,
I have 100 TN mines, 600 CI and a 10% boost. I would think production should be 1. 1 * (100*10 + 600 *1) == 1760. This is what is shown in total production.
BUT my duranium at 1 accessibility is being produced at 2090 though - what am I missing?
Thanks.
From the changelog:
"For C# Aurora, Conventional Industry provides the same output as 0.1 construction factories, 0.05 ordnance factories, 0.025 fighter factories, 0.05 refineries, 0.1 financial centres and 0.15 mines."
1.1*(100*10+600*1.5) = 2090
Looks like it's working just fine to me.
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Oh that must be it - then there is a bug in the Total Prod window. It still says the VB6 numbers of 0. 1.
Anyway steve - fyi! Thanks for a great game!
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Oh that must be it - then there is a bug in the Total Prod window. It still says the VB6 numbers of 0. 1.
Anyway steve - fyi! Thanks for a great game!
If that is the case then it should be reported in the bugs thread.