Aurora 4x

C# Aurora => C# Suggestions => Topic started by: dlathro1 on June 06, 2020, 11:34:09 AM

Title: New Point Defense Weapon Idea (Grapeshot)
Post by: dlathro1 on June 06, 2020, 11:34:09 AM
About a month ago, I ran across a forum post that was complaining about large amounts of small AMMs being used as offensive weapons on precursor ships.  As far as I can remember, the general consensus was the only way to combat them was tanking with shields/armor.

With that in mind, I came up with a PD orientated weapon loosely based on Gauss cannons: Grapeshot.

First, some background on how I think (turreted) Gauss cannon are used as point defense:
Chance to hit is governed by the following equation:
     Chance to hit = Base chance * Size modifier * Tracking factor * Missile evasion factor * Max range / Target range
Where tracking factor is determined by the turret/beam fire control.
You also get a number of shots based on your rate of fire tech.

I propose grapeshot as a non-turreted PD oriented weapon specialized for swarms of small missiles.
Chance to hit would be governed by the following equation:
    Chance to hit = Base chance * Size modifier * Missile evasion factor * Area saturation factor / Missile Size
You would get 3 to 5 times as many shots as comparable Gauss rate of fire tech

There are some notable differences between grapeshot and Gauss cannons that have to do with the fact that grapeshot works by saturating a small area of space with essentially a cloud of ball bearings
Some important things to note that are similar to Gauss cannons:
This post is by no means complete.  I would appreciate any feedback,

Duane

EDITS:
Clarified that grapeshot's chance to hit is not affected by missile speed.