Aurora 4x

C# Aurora => C# Bureau of Design => Topic started by: roug on July 28, 2020, 01:41:53 AM

Title: Ship designs tonnage
Post by: roug on July 28, 2020, 01:41:53 AM
Hello, i am just wondering, i see alot of you people have ships thats have exactly 4000 - 5000 - 6000 tons, how do you do that? are there any settings that i havent seen or are you always using equipment with the right tonnage?
Title: Re: Ship designs tonnage
Post by: QuakeIV on July 28, 2020, 02:08:44 AM
Fighter sized fuel tanks are 1 ton (i believe its fighter size, in any case one of the fuel tanks is 1 ton).  They can be used to round it out.
Title: Re: Ship designs tonnage
Post by: vorpal+5 on July 28, 2020, 03:32:56 AM
That would be cool to have an extra component called bulwark which would function as a suboptimal armor layer and weight one ton. This would allow rounding up and some nice extra gameplay.
Title: Re: Ship designs tonnage
Post by: Dawa1147 on July 28, 2020, 04:32:28 AM
Usually I end up with a ship thats 14986 tons or something like that.
Good things to round them out with:
Fuel (1t,5t), no crew
Maintanance Storage (5t, 13t), no crew
Engineering (3t, 5t) 1/2 crew
A bit of deployment time (e.g. 6 Months -> 6.2 Months)
Other ship specific items, like backup firecontrols, or some 5t/10t backup sensors, or a extra powerplant

Of course keep in mind that this ship might not fit exactly 14t of stuff in it, as it gets bigger it might get more armor or crew quarters, pushing it from e.g. 14997t to 15001t)
Title: Re: Ship designs tonnage
Post by: Froggiest1982 on July 28, 2020, 04:39:42 AM
you can also play with deployment a bit, such as 14.3 rather than just 14 for instance.
Title: Re: Ship designs tonnage
Post by: roug on July 28, 2020, 05:10:51 AM
Nice, thanks for answers, i havent thought about that!
Title: Re: Ship designs tonnage
Post by: Iceranger on July 28, 2020, 09:41:53 AM
If for any unfortunate reason the fighter fuel tank fails you (the tonnage could jump from 11999 to 12001), design a 0.01HS power plant as a 'filler' component to get that round number tonnage :).
Title: Re: Ship designs tonnage
Post by: xenoscepter on July 28, 2020, 04:48:37 PM
What's the explosion chance on that reactor component?
Title: Re: Ship designs tonnage
Post by: Iceranger on July 28, 2020, 05:53:51 PM
What's the explosion chance on that reactor component?

5%, but with an explosion damage of 0, it should be safe to use

Code: [Select]
Power Output 0.0     Power per HS 0
Explosion Chance 5%     Max Explosion Size 0
Size 0.01 HS  (1 tons)    HTK 0
Cost 0.0    Crew 0
Development Cost 0 RP

Materials Required
Boronide  0.0