Aurora 4x
C# Aurora => C# Mechanics => Topic started by: Cavgunner on August 24, 2020, 08:45:37 PM
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Hi guys, is the Ancient Artifacts trade good finally fixed in C#? I have two colonies with abandoned installations and just wanted to check what the requirements for generating this trade good are. Thanks!
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Hi guys, is the Ancient Artifacts trade good finally fixed in C#? I have two colonies with abandoned installations and just wanted to check what the requirements for generating this trade good are. Thanks!
I don't know and I don't think so as so far I couldn't generate any. I thought you could get these only trading with Aliens but I haven't seemed to get any from them either in my latest game.
I suspected it was broken and now that you are mentioning it was actually to be fixed makes sense.
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Do they still require a poplation of at least 10m as was the case in VB6?
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They never worked in VB6 under any condition. Now in my most recent c# game I SM'd a planet with abandoned installations to have 100 million pop as a test, but still no artifacts were being generated.
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They never worked in VB6 under any condition. Now in my most recent c# game I SM'd a planet with abandoned installations to have 100 million pop as a test, but still no artifacts were being generated.
Try it on a world with an ancient construct maybe and see if it works there
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I've got no Ancient Artifacts on my planet with a functional Ancient Construct.
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Try it on a world with an ancient construct maybe and see if it works there
It does not.
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Big sad