Aurora 4x
C# Aurora => C# Suggestions => Topic started by: mostly_harmless on September 02, 2020, 02:35:11 AM
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Hi,
for role playing purposes it would be nice if dead officers don't vanish from the game but are still on file somewhere, so one can look back at their names (for ship naming), their history and medals.
Thanks
Thomas
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Hi,
for role playing purposes it would be nice if dead officers don't vanish from the game but are still on file somewhere, so one can look back at their names (for ship naming), their history and medals.
Thanks
Thomas
Agreed and asked many times. I guess one of the problem could be the extent of such file. I think a Memory Wall sheet could be easily arranged for the database to move characters that.
To avoid the size issue could be good to have a flag like keep history on the officer file (lots of micro management) or simply add conditions such as at least a medal and or grade.
Having both, flag and automatic would be awesome.
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Agreed and asked many times. I guess one of the problem could be the extent of such file. I think a Memory Wall sheet could be easily arranged for the database to move characters that.
To avoid the size issue could be good to have a flag like keep history on the officer file (lots of micro management) or simply add conditions such as at least a medal and or grade.
Having both, flag and automatic would be awesome.
another solution to the size issue could be to have the officers that have died more than x days ago being removed from the list. to make this particle for longer games it would be worth adding an export or save ability to store the officers wanted to keep details on.
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Maybe also tie it to story characters
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Yes, I support this.
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I will add though that I would probably want some way to manually purge the "hall of valor" after a while so I can have more control over game performance/memory usage
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I dont quite understand the size issue.
We are talking about lines of text.
A thousand dead officers with some history will not use up any space.
What am I missing?
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I dont quite understand the size issue.
We are talking about lines of text.
A thousand dead officers with some history will not use up any space.
What am I missing?
There was already a bottleneck with fleet history (especially civilian) so that Steve has revived a code from VB6 (assumption, I don't remember the post exactly) to purge history after a certain amount of time avoiding aurora slowing too much. That also impacts the save game times. I seem also to recall on one of my games as well after 200+ years having 500/600 characters and it was taking 1 up to 2 seconds (I know it's nothing but it is still a nuisance) to actually load all names once clicked on the window.
Obviously everything can be done and eventually a purge or filter string can always be added later.