1.0
4 Main forms of government - Democracy, Republic, Federation, and Oligarchy plus 7 sub Government (like a Matriarchal form for instance)
Each Government has its own structure and parameters so the same results could lead to different majorities depending on the Government adopted
Dynamic switch of government through Constitutional reforms: the current ladder is Democracy, Republic, Federation, Oligarchy, and can progress up and down. So Oligarchy could lead to any government, democracy could lead to the Federation or Republic and Federation or Republic could lead back to Oligarchy or Democracy or either Federation or Republic.
Each voter pool is simulated based on the latest real-world parameters in terms of turn out at elections, spoil votes, male and female. Underage (18) cannot vote.
Current voting systems are Universal, Elective, Patriarchal, and Matriarchal.
Polling system so that Parties are getting random votes based on the race parameters at the time of election so that any election will be different and could lead to unexpected results but still in line with what people feel. Basically greater the number of people voting the higher will be the uncertainty of the election. Current Parameters are Number of Colonies, Number of Naval Shipyards, Number of commercial Shipyards, Total number of Academies, Number of research Facilities, Level of Training, Mineral Shortage, Ruins, At War or Not, Number of Friendly Alien races, Unrest.
Racial values are elements to define voters. For instance, xenophobia impacts the amount of militarists party voters.
5 Different Constitutional reforms to define your government and also mandatory to adopt any preferred form: Civil Rights, Media Freedom, Police Power, Justice System, and Gender Equality
Rigged elections Feature
2.0 PRESIDENTIAL EXPANSION
Reworked formulas to use Race Traits
Reworked UI entirely with more data and fewer entries needed by the player
Reworked main page Graphics
Reworked some entries on Race Information Tab
Reworked War
Reworked Ruins
Added Spoil Votes into voting formulas
Added Dynamic Race Trait System
Added EVENT - Discovered Ruins: once active this will provide Malus and Bonus to different factions. These will be till the end of the playthrough
Added EVENT - First Contact: once active this will provide Malus and Bonus to different factions. These will be till the end of the playthrough
Added EVENT - Dangerous Galaxy: once active this will provide Malus and Bonus to different factions. These will be till the end of the playthrough
Added MODIFIER - Civilian Casualties: once active this will provide Malus and Bonus to different factions. These will be active until a new election is held
Added MODIFIER - Military Casualties: once active this will provide Malus and Bonus to different factions. These will be active until a new election is held
Added CHANCELLOR election
Added PRESIDENT election
Added new government form DEMOCRACY PRESIDENTIAL
Added CLOSE ELECTION modifier to simulate not clear leadership in case of a close victory
Added new rules
Added new race entry percentage of race population to introduce the alien concept
Added new CONSTITUTIONAL REFORM Race Equality to deal with mixed races
Fixed several spelling errors
Fixed different errors in the formulas
Fixed bug that led to having negative numbers of Seats
2.1
Balanced DEMOCRACY War Military Ops formula
Balanced DEMOCRACY Industrial Military formula
Balanced DEMOCRACY PRESIDENTIAL War Military Ops formula
Balanced DEMOCRACY PRESIDENTIAL Industrial Military formula
Reworked Production Rules
Reworked Civilian Casualties Rule
Reworked Military Casualties Rule
Reworked Federation Rules
Reworked ELECTORAL FRAUD Unrest now related to Militancy Value
Reworked UI to account for new Constitutional change and cleaner look with less double data
Reworked MATRIARCHAL system to be integrated within the constitution
Reworked PATRIARCHAL system to be integrated within the constitution
Reworked ELECTIVE system to be integrated within the constitution
Reworked ELECTIVE MATRIARCHAL system to be integrated within the constitution
Reworked ELECTIVE PATRIARCHAL system to be integrated within the constitution
Added Minimum amount of voters when EVENT Dangerous Galaxy Y MILITARY FACTION
Added Minimum amount of voters when EVENT Dangerous Galaxy N PACIFIST FACTION
Added Minimum amount of voters when EVENT First Contact Y MERCANTILE FACTION
Added Minimum amount of voters when EVENT First Contact N FEDERALIST FACTION
Added Minimum amount of voters when EVENT Discovered Ruins Y SCIENTIST FACTION
Added Minimum amount of voters when EVENT Discovered Ruins N NATIONALIST FACTION
Added UNREST modifier to population excluded from eligible pop for vote
Added Auto calculation for the winner of Presidential and Chancellorship Election, no more need to manually switch
Added Auto calculation of the 5% for Close Election, no more need to manually switch
Added Auto Chancellorship YES or NO selection depending on Government selected, no more need to manually switch
Added Auto Presidentialism YES or NO selection depending on Government selected, no more need to manually switch
Added CANDIDATE PROFILE WINDOW to better paste and copy candidates names
Added CANDIDATE PRESTIGE LEVEL
Added formulas for prestige level to increase chances of the population to vote for the party of provenience
Added Hawks and Doves Grand Coalitions shall any Federation Coalitions have not the majority in the Senate
3.0 OLIGARCHY UPDATE
Balanced FEDERATION formulas
Balanced REPUBLIC formulas
Balanced all formulas to avoid double up elements on the same values
Reworked Mineral Shortage now to include FUEL
Reworked War modifiers
Reworked UI entirely
Reworked Unrest to be dynamic - no need for the player to manually insert a value
Reworked Naval Shipyard Tonnage now as Automated Alert Levels System
Reworked Commercial Shipyard Tonnage now as Automated Economy System
Reworked Separatists
Added New GUI to make data easy to access and read
Added Leadership - Will contribute to keeping the unrest from rising if leader has been elected with a good margin, however, if election was contested or a close then the population will lose faith in the leadership causing unrest
Added Military Organization: Will determine the level of preparation of the military providing the relative bonuses
Added Population Wealth: Will determine the level of wealth of the population providing the relative bonuses
Added Racial Pro Capita Income Tech to work in pair with Population Wealth Modifier
Added Society: Will determine how the population feel towards freedom and such providing the relative bonuses
Added Population Status (under new Unrest area): Will determine the population morale providing the relative bonuses
Added At War (Attacked) modifier to impact militarists votes
Added At War (Declared) modifier to impact democratic votes
Added At War (Justified) modifier to make possible war declared with causus belli are treated as defensive wars
Added Dynamic Society Traits (Currently Under Constitution)
Added Constitutional Reform EDUCATION to help Scientists movement mid-game struggles - Dynamic Society Traits
Added Constitutional Reform SLAVERY - Dynamic Society Traits
Added Focus mechanic - possibility to boost one racial trait
Added Race Policies which will provide bonuses or malus to different Dynamic Values
Added Race Policy Conscription
Added Race Policy Xeno Laws
Added Race Policy Civilian Academies
Added Race Policy Consumer Benefits
Added New Oligarchy Government kind Monarchy
Added New Oligarchy Government kind Corporate
Added New Oligarchy Government kind Totalitarian
Added New Oligarchy Condition Birthright
Added New Oligarchy Condition Confidence
Added New Oligarchy Condition Elective
Added New Oligarchy Condition Life
Added New Leader Mechanics for Oligarchy
Removed Home Page
Fixed error in SEPARATISTS formula on FEDERATION which led to Separatists always in power coming from DEMOCRACY
Fixed error in Unrest Formula
Fixed multiple errors in some Formulas
3.1 HOTFIX
Fixed Sync Problem on the Oligarchy GUI
Fixed Oligarchy GUI look to be consistent with other GUIs
Fixed an error that led to display N/A Characters on the Oligarchy GUI despite being disabled
3.2 HOTFIX
Fixed sync for motion vote