Rust class Geological Survey Craft 500 tons 13 Crew 125.4 BP TCS 10 TH 20 EM 0
2001 km/s Armour 1-5 Shields 0-0 HTK 3 Sensors 0/0/0/1 DCR 0 PPV 0
Maint Life 2.67 Years MSP 35 AFR 20% IFR 0.3% 1YR 7 5YR 105 Max Repair 100 MSP
Lieutenant Commander Control Rating 1
Intended Deployment Time: 12 months Morale Check Required
Ion Drive EP20.00 (1) Power 20 Fuel Use 76.80% Signature 20 Explosion 8%
Fuel Capacity 77 000 Litres Range 36.1 billion km (208 days at full power)
Geological Survey Sensors (1) 1 Survey Points Per Hour
This design is classed as a Fighter for production, combat and planetary interaction
Rust-GR class Gravitational Survey Craft 500 tons 13 Crew 125.4 BP TCS 10 TH 20 EM 0
2001 km/s Armour 1-5 Shields 0-0 HTK 3 Sensors 0/0/1/0 DCR 0 PPV 0
Maint Life 2.67 Years MSP 35 AFR 20% IFR 0.3% 1YR 7 5YR 105 Max Repair 100 MSP
Lieutenant Commander Control Rating 1
Intended Deployment Time: 12 months Morale Check Required
Ion Drive EP20.00 (1) Power 20 Fuel Use 76.80% Signature 20 Explosion 8%
Fuel Capacity 77 000 Litres Range 36.1 billion km (208 days at full power)
Gravitational Survey Sensors (1) 1 Survey Points Per Hour
This design is classed as a Fighter for production, combat and planetary interaction
Isaac Newton class Exploration Ship 6 749 tons 102 Crew 558.9 BP TCS 135 TH 313 EM 0
2315 km/s JR 1-25(C) Armour 1-31 Shields 0-0 HTK 32 Sensors 5/6/1/1 DCR 14 PPV 0
Maint Life 6.37 Years MSP 607 AFR 91% IFR 1.3% 1YR 26 5YR 386 Max Repair 100 MSP
Commander Control Rating 2 BRG SCI
Intended Deployment Time: 60 months Morale Check Required
JC8K Commercial Jump Drive Max Ship Size 7500 tons Distance 25k km Squadron Size 1
Commercial Ion Drive EP156.25 (2) Power 312.5 Fuel Use 6.71% Signature 156.25 Explosion 5%
Fuel Capacity 500 000 Litres Range 198.8 billion km (993 days at full power)
EM Sensor EM1.0-6.0 (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km
Thermal Sensor TH1.0-5.0 (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
Geological Survey Sensors (1) 1 Survey Points Per Hour
Gravitational Survey Sensors (1) 1 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
Hornet class Fighter 343 tons 14 Crew 62.6 BP TCS 7 TH 63 EM 0
9131 km/s Armour 1-4 Shields 0-0 HTK 3 Sensors 0/0/0/0 DCR 0 PPV 2
Maint Life 4.15 Years MSP 11 AFR 9% IFR 0.1% 1YR 1 5YR 15 Max Repair 31.25 MSP
Lieutenant Commander Control Rating 1
Intended Deployment Time: 6 days Morale Check Required
Ion Drive EP62.50 (1) Power 62.5 Fuel Use 1325.83% Signature 62.5 Explosion 25%
Fuel Capacity 40 000 Litres Range 1.59 billion km (48 hours at full power)
Gauss Cannon R200-33.00 (1x3) Range 16 000km TS: 9 131 km/s Accuracy Modifier 33.00% RM 20 000 km ROF 5
Beam Fire Control R16-TS8000 (1) Max Range: 16 000 km TS: 8 000 km/s 38 0 0 0 0 0 0 0 0 0
Active Search Sensor AS2-R1 (1) GPS 3 Range 2.1m km MCR 192.7k km Resolution 1
This design is classed as a Fighter for production, combat and planetary interaction
Wasp class Strikefighter 470 tons 10 Crew 80.9 BP TCS 9 TH 63 EM 0
6654 km/s Armour 1-5 Shields 0-0 HTK 2 Sensors 0/0/0/0 DCR 0 PPV 3.6
Maint Life 7.29 Years MSP 50 AFR 18% IFR 0.2% 1YR 2 5YR 25 Max Repair 31.25 MSP
Magazine 24
Lieutenant Commander Control Rating 1
Intended Deployment Time: 2.1 days Morale Check Required
Ion Drive EP62.50 (1) Power 62.5 Fuel Use 1325.83% Signature 62.5 Explosion 25%
Fuel Capacity 40 000 Litres Range 1.16 billion km (48 hours at full power)
MSL-6 BX F1 (4) Missile Size: 6 Hangar Reload 122 minutes MF Reload 20 hours
Missile Fire Control FC36-R160 (1) Range 36.8m km Resolution 160
ASM-60 Shard (4) Speed: 20 833 km/s End: 25.2m Range: 31.5m km WH: 4 Size: 6 TH: 104/62/31
Active Search Sensor AS31-R160 (1) GPS 2880 Range 31.8m km Resolution 160
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and planetary interaction
Vespa class Strikefighter 495 tons 14 Crew 85.2 BP TCS 10 TH 63 EM 0
6315 km/s Armour 1-5 Shields 0-0 HTK 2 Sensors 0/0/0/0 DCR 0 PPV 3.3
Maint Life 7.07 Years MSP 50 AFR 20% IFR 0.3% 1YR 2 5YR 26 Max Repair 31.25 MSP
Magazine 18
Lieutenant Commander Control Rating 1
Intended Deployment Time: 2.1 days Morale Check Required
Ion Drive EP62.50 (1) Power 62.5 Fuel Use 1325.83% Signature 62.5 Explosion 25%
Fuel Capacity 40 000 Litres Range 1.1 billion km (48 hours at full power)
Gauss Cannon R200-10.0 (1x2) Range 12 800km TS: 6 315 km/s Accuracy Modifier 10.0% RM 20 000 km ROF 5
Beam Fire Control R13-TS7000 (1) Max Range: 12 800 km TS: 7 000 km/s
MSL-6 BX F1 (3) Missile Size: 6 Hangar Reload 122 minutes MF Reload 20 hours
Missile Fire Control FC36-R160 (1) Range 36.8m km Resolution 160
ASM-60 Shard (3) Speed: 20 833 km/s End: 25.2m Range: 31.5m km WH: 4 Size: 6 TH: 104/62/31
Active Search Sensor AS31-R160 (1) GPS 2880 Range 31.8m km Resolution 160
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and planetary interaction
Aaron Ward class Missile Destroyer 7 979 tons 197 Crew 1 240.4 BP TCS 160 TH 420 EM 0
2632 km/s Armour 3-35 Shields 0-0 HTK 72 Sensors 8/8/0/0 DCR 12 PPV 37.64
Maint Life 2.36 Years MSP 514 AFR 255% IFR 3.5% 1YR 126 5YR 1 894 Max Repair 105 MSP
Magazine 556 Cryogenic Berths 200
Captain Control Rating 3 BRG AUX CIC
Intended Deployment Time: 12 months Morale Check Required
Ion Drive EP210.00 (120/0.5) (2) Power 420 Fuel Use 66.66% Signature 210 Explosion 12%
Fuel Capacity 450 000 Litres Range 15.2 billion km (66 days at full power)
Twin Gauss PD Turret (2x6) Range 30 000km TS: 12000 km/s Power 0-0 RM 30 000 km ROF 5 1 1 1 0 0 0 0 0 0 0
CIWS-120 (1x6) Range 1000 km TS: 12 000 km/s ROF 5 Base 50% to hit
Gunnery FCS R1T4 48K/12K (1) Max Range: 48 000 km TS: 12 000 km/s 79 58 38 17 0 0 0 0 0 0
MSL-1 10S (8) Missile Size: 1 Rate of Fire 10
MSL-4 2000S (12) Missile Size: 4 Rate of Fire 2000
MFCS AMM 1.1M/12.7M (2) Range 12.8m km Resolution 1
MFCS 500t 55M (1) Range 55m km Resolution 10
AMM-10B Macross (412) Speed: 33 200 km/s End: 0.7m Range: 1.3m km WH: 1 Size: 1.00 TH: 154/92/46
ASM-40B Splinter (36) Speed: 18 300 km/s End: 46.7m Range: 51.3m km WH: 4 Size: 4.000 TH: 73/43/21
RAD MD 1.1/12.7M (1) GPS 64 Range 12.8m km MCR 1.1m km Resolution 1
RAD 8Kt 51M (1) GPS 5760 Range 52m km Resolution 160
Thermal Sensor TH1.0-8.0 (1) Sensitivity 8 Detect Sig Strength 1000: 22.4m km
EM Sensor EM1.0-8.0 (1) Sensitivity 8.0 Detect Sig Strength 1000: 22.4m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
I like the DDG, i'm going to bounce a couple differences of opinion off youNot sure what you mean by "split your launchers to 4 every increment". 2x FC 8x Launchers is 1 FC per 4 launchers already.
with 10 second reload time, you can split your launchers to 4 every increment, and get away with one FC. every little bit helps? with a million range, might even reduce launchers in favor of more magazine space.
res 10 for anti-fighter work is pretty likely to let you down. i personally would use res4, but i recognize that's pretty conservative. res6 might be sensible.I played only VB6 Aurora seriously and yet to play any long campaigns in C#, and I'm yet to face ANY enemy fighters at all. So these are "just in case" designs. My own strike fighters are almost 500t for maximum payload. But even so, FCS in question is capable of attacking 250t targets at 13m km. Which is far more than enough for any beam fighter attack, and you need a great number of 250t missile fighters to make them threatening to a division of such destroyers. At which point a friendly carrier support with fighters is required to deal with the situation properly anyway. And I do intend to create carrier task forces in the future.
feel the CIWS and EM sensor are kind of expensive redundancy on a small hull that's trying to do a lot of things.I do LOVE CIWS for redundancy and economy and they do fit into the layered defense strategy that I employ. Speaking of. A lone destroyer operating away from the rest of the task force needs all the sensors it can get, so EM/TH sensors are also must have.
Could you drop the CIWS and add an extra Gauss turret? If yes, you should do so, because the Gauss turret is twice as effective AND can protect other ships traveling with you.I've already explained my position on CIWS, but I'll say it again - CIWS are awesome. They provide redundancy and economy of self-oriented PD solution. You are right when you know that the ship in question will not be left alone. Or won't be doing Jump Point Assault. For those situations CIWS is crucial, IMO.
CIWS just don't belong on warships.
I have tried to build survey craft as fighters before, but I have never been satisfied with them. I find around 800 tons I can get them much faster for only a little more cost, and much more endurance, which means less micro involved in returning them to base or a carrier. Also, they can be upgraded that way, which preserves the benefit of any grade they might gain. At 800 tons, you can afford to put a 1 HS sensor on them, so they can double as pickets. They are never really going to be fast enough to serve as scouts, but if you are in an emergency it is better than no coverage at all.Yeah, I agree, the whole concept is cool, but it takes some additional effort to handle. Those above that I designed were made just for the initial Sol exploration and I cannot see myself using such approach to explore the entire galaxy. Too much micro. Current version of Aurora provides more automation for parasite craft operations, but I don't see a way to fully automate such a group of ships.
-skip-
I've already explained my position on CIWS, but I'll say it again - CIWS are awesome. They provide redundancy and economy of self-oriented PD solution. You are right when you know that the ship in question will not be left alone. Or won't be doing Jump Point Assault. For those situations CIWS is crucial, IMO.
I'm almost done with my next generation designs and I think I'm gonna omit the usage of CIWS for now, but I still do see a great value in such system and will most likely return them to service if I may end up designing ships for Jump Point Assaults. Or get swayed by my own combat experience. We'll see.
-snip-You are right of course, except for one minor point. It all really depends on enemy targeting: if enemy spreads missile fire evenly between the fleet (which is the way current Auto-MFC does if I understand it correctly, although I'm yet to have a major war in C# Aurora yet so cannot comment on how true that really is). Then CIWS is as good (unless you build 100% accurate GCs, which I do not) AND it's cheaper and smaller than an ordinary GC PD turrets + electronics.
So we see that, until both ships lose their electronics, double gauss is strictly better. In larger fleets, the gauss advantage only grows. This is even more true if your ships have redundant fire controls (i.e. beam ships that can repurpose offensive controls, even at reduced effectiveness), since all ships have to lose their active sensors before that matters at all.
Finally, in the scenario where all of your ships have lost electronics...half a gauss cannon is not going to save you. But an extra 1.5 gauss cannons might have prevented you from getting in this position in the first place.
One of the reasons behind building multi-role ships is being able to use them in various situations. Having more flexibility. It's wasteful, yes, but that's a part of the overall doctrine.
1 HS single gauss turrets are the most effective for their weight. I honestly never use CIWS, I just don't see the point when gauss turrets are available.
Constellation class Carrier 100 000 tons 2 023 Crew 17 086 BP TCS 2 000 TH 2 352 EM 0
3360 km/s JR 3-50 Armour 3-191 Shields 0-0 HTK 488 Sensors 110/110/0/0 DCR 106 PPV 0
Maint Life 1.59 Years MSP 10 711 AFR 833% IFR 11.6% 1YR 4 924 5YR 73 863 Max Repair 3465.7 MSP
Hangar Deck Capacity 33 000 tons Magazine 2 824
Commodore Control Rating 5 BRG AUX ENG FLG PFC
Intended Deployment Time: 12 months Flight Crew Berths 660 Morale Check Required
J100K(3-50-E10) Military Jump Drive Max Ship Size 100000 tons Distance 50k km Squadron Size 3
Magneto-plasma Drive EP960.00 (100/0.5/TR35%) (7) Power 6720 Fuel Use 20.41% Signature 336.00 Explosion 10%
Fuel Capacity 10 000 000 Litres Range 88.2 billion km (303 days at full power)
CIWS-200 Mk 45 (4x8) Range 1000 km TS: 20 000 km/s ROF 5
ASM-42B Spade (600) Speed: 42 650 km/s End: 19.8m Range: 50.6m km WH: 4 Size: 4 TH: 170/102/51
AMM-12C Master (424) Speed: 44 200 km/s End: 0.4m Range: 1.1m km WH: 1 Size: 1 TH: 559/335/167
EM Sensor EM10-110 (1) Sensitivity 110 Detect Sig Strength 1000: 82.9m km
Thermal Sensor TH10-110 (1) Sensitivity 110 Detect Sig Strength 1000: 82.9m km
ECM 20
Strike Group
36x A-2 Anaconda Light Attack Craft Speed: 9910 km/s Size: 9.69
18x F-2G Mosquito Fighter Speed: 14838 km/s Size: 6.47
12x F-2R Mosquito Fighter Speed: 14977 km/s Size: 9.61
8x P-1A Horizon Patrol Craft Speed: 7526 km/s Size: 7.65
2x H-1 Dodger Rescue Shuttle Speed: 13199 km/s Size: 3.88
2x JS-2 Torchbearer Jump Scout Speed: 8141 km/s Size: 4.91
Anzio class Missile Cruiser 19 987 tons 477 Crew 3 357.6 BP TCS 400 TH 1 344 EM 0
3362 km/s JR 5-1000 Armour 3-65 Shields 0-0 HTK 96 Sensors 55/11/0/0 DCR 21 PPV 120.9
Maint Life 2.20 Years MSP 1 354 AFR 291% IFR 4.0% 1YR 377 5YR 5 658 Max Repair 396.8 MSP
Hangar Deck Capacity 500 tons Magazine 610 Cryogenic Berths 200
Captain Control Rating 5 BRG AUX ENG CIC FLG
Intended Deployment Time: 12 months Flight Crew Berths 40 Morale Check Required
J20K(5-1000-E10) Military Jump Drive Max Ship Size 20000 tons Distance 1000k km Squadron Size 5
Magneto-plasma Drive EP448.00 (100/0.5) (3) Power 1344 Fuel Use 29.88% Signature 448 Explosion 10%
Fuel Capacity 800 000 Litres Range 24.1 billion km (83 days at full power)
Twin Gauss PD Turret Mk 45 (4x8) Range 30 000km TS: 20000 km/s Power 0-0 RM 30 000 km ROF 5
PD Gunnery FCS 80/20K (1) Max Range: 80 000 km TS: 20 000 km/s 88 75 62 50 38 25 12 0 0 0
MSL-1 BX F3 (450) Missile Size: 1 Hangar Reload 50 minutes MF Reload 8 hours
MSL-4 BX F3 (40) Missile Size: 4 Hangar Reload 100 minutes MF Reload 16 hours
MFCS AMM 1/12M (3) Range 12.1m km Resolution 1
MFCS 500t/52M (2) Range 52.3m km Resolution 10
ASM-42B Spade (40) Speed: 42 650 km/s End: 19.8m Range: 50.6m km WH: 4 Size: 4 TH: 170/102/51
AMM-12C Master (450) Speed: 44 200 km/s End: 0.4m Range: 1.1m km WH: 1 Size: 1 TH: 559/335/167
RAD MD 1/12M (1) GPS 42 Range 12.1m km MCR 1.1m km Resolution 1
RAD 500t/52M (1) GPS 1680 Range 52.3m km Resolution 10
Thermal Sensor TH5-55 (1) Sensitivity 55 Detect Sig Strength 1000: 58.6m km
ELINT Module (1) Sensitivity 11 Detect Sig Strength 1000: 26.2m km
ECCM-2 (2) ECM 20
Strike Group
2x JS-2 Torchbearer Jump Scout Speed: 8141 km/s Size: 4.91
Adams class Missile Destroyer 7 888 tons 138 Crew 1 205 BP TCS 158 TH 640 EM 0
4056 km/s Armour 3-35 Shields 0-0 HTK 36 Sensors 11/11/0/0 DCR 12 PPV 71.7
Maint Life 2.50 Years MSP 590 AFR 249% IFR 3.5% 1YR 131 5YR 1 965 Max Repair 160 MSP
Magazine 380 Cryogenic Berths 200
Commander Control Rating 2 BRG AUX
Intended Deployment Time: 12 months Morale Check Required
Magneto-plasma Drive EP320.00 (100/0.5) (2) Power 640 Fuel Use 35.36% Signature 320 Explosion 10%
Fuel Capacity 350 000 Litres Range 22.6 billion km (64 days at full power)
Twin Gauss PD Turret Mk 45 (2x8) Range 30 000km TS: 20000 km/s Power 0-0 RM 30 000 km ROF 5
PD Gunnery FCS 80/20K (1) Max Range: 80 000 km TS: 20 000 km/s 88 75 62 50 38 25 12 0 0 0
MSL-1 BX F3 (300) Missile Size: 1 Hangar Reload 50 minutes MF Reload 8 hours
MSL-4 BX F3 (20) Missile Size: 4 Hangar Reload 100 minutes MF Reload 16 hours
MFCS AMM 1/12M (2) Range 12.1m km Resolution 1
MFCS 500t/52M (1) Range 52.3m km Resolution 10
AMM-12C Master (300) Speed: 44 200 km/s End: 0.4m Range: 1.1m km WH: 1 Size: 1 TH: 559/335/167
ASM-42B Spade (20) Speed: 42 650 km/s End: 19.8m Range: 50.6m km WH: 4 Size: 4 TH: 170/102/51
RAD MD 1/12M (1) GPS 42 Range 12.1m km MCR 1.1m km Resolution 1
RAD 5Kt/50M (1) GPS 3360 Range 50.3m km Resolution 100
EM Sensor EM1.0-11.0 (1) Sensitivity 11 Detect Sig Strength 1000: 26.2m km
Thermal Sensor TH1.0-11.0 (1) Sensitivity 11 Detect Sig Strength 1000: 26.2m km
ECCM-2 (1) ECM 20
John Paul Jones class Missile Frigate 4 991 tons 130 Crew 756.1 BP TCS 100 TH 392 EM 0
3927 km/s JR 3-50 Armour 2-26 Shields 0-0 HTK 38 Sensors 11/11/0/0 DCR 3 PPV 14.35
Maint Life 6.12 Years MSP 684 AFR 66% IFR 0.9% 1YR 31 5YR 469 Max Repair 98 MSP
Magazine 277
Commander Control Rating 1 BRG
Intended Deployment Time: 36 months Morale Check Required
J5K(3-50-E10) Military Jump Drive Max Ship Size 5000 tons Distance 50k km Squadron Size 3
Magneto-plasma Drive EP196.00 (100/0.5) (2) Power 392 Fuel Use 45.18% Signature 196 Explosion 10%
Fuel Capacity 500 000 Litres Range 39.9 billion km (117 days at full power)
Twin Gauss PD Turret Mk 45 (1x8) Range 30 000km TS: 20000 km/s Power 0-0 RM 30 000 km ROF 5
PD Gunnery FCS 56/20K (1) Max Range: 56 000 km TS: 20 000 km/s 82 64 46 29 11 0 0 0 0 0
MSL-1 5s (7) Missile Size: 1 Rate of Fire 5
MFCS AMM 1/12M (1) Range 12.1m km Resolution 1
AMM-12C Master (277) Speed: 44 200 km/s End: 0.4m Range: 1.1m km WH: 1 Size: 1 TH: 559/335/167
RAD MD 1/12M (1) GPS 42 Range 12.1m km MCR 1.1m km Resolution 1
EM Sensor EM1.0-11.0 (1) Sensitivity 11 Detect Sig Strength 1000: 26.2m km
Thermal Sensor TH1.0-11.0 (1) Sensitivity 11 Detect Sig Strength 1000: 26.2m km
ECM 20
F-2G Mosquito class Fighter 324 tons 15 Crew 120.2 BP TCS 6 TH 96 EM 0
14838 km/s Armour 1-4 Shields 0-0 HTK 3 Sensors 0/0/0/0 DCR 0 PPV 2
Maint Life 4.76 Years MSP 23 AFR 8% IFR 0.1% 1YR 2 5YR 25 Max Repair 48 MSP
Lieutenant Commander Control Rating 1
Intended Deployment Time: 4.2 days Morale Check Required
Magneto-plasma Drive EP96.00 (300/0.5) (1) Power 96 Fuel Use 1742.84% Signature 96 Explosion 30%
Fuel Capacity 32 000 Litres Range 1.02 billion km (19 hours at full power)
Gauss Cannon R300-33.00 (1x4) Range 30 000km TS: 14 838 km/s Accuracy Modifier 33.00% RM 30 000 km ROF 5
Gunnery FCS 56/15K (1) Max Range: 56 000 km TS: 15 000 km/s 82 64 46 29 11 0 0 0 0 0
RAD MD 345k/3.8M (1) GPS 5 Range 3.8m km MCR 345.1k km Resolution 1
This design is classed as a Fighter for production, combat and planetary interaction
F-2R Mosquito class Fighter 481 tons 24 Crew 143.9 BP TCS 10 TH 144 EM 0
14977 km/s Armour 1-5 Shields 0-0 HTK 4 Sensors 0/0/0/0 DCR 0 PPV 3
Maint Life 2.36 Years MSP 18 AFR 18% IFR 0.3% 1YR 4 5YR 66 Max Repair 72.00 MSP
Lieutenant Commander Control Rating 1
Intended Deployment Time: 4.2 days Morale Check Required
Magneto-plasma Drive EP144.00 (300/0.5) (1) Power 144.0 Fuel Use 1423.02% Signature 144.00 Explosion 30%
Fuel Capacity 50 000 Litres Range 1.32 billion km (24 hours at full power)
10cm Railgun V10/C3 (1x4) Range 10 000km TS: 14 977 km/s Power 3-3 RM 10 000 km ROF 5
Gunnery FCS 56/15K (1) Max Range: 56 000 km TS: 15 000 km/s 82 64 46 29 11 0 0 0 0 0
Stellarator Fusion Reactor R3 (1) Total Power Output 3 Exp 5%
RAD MD 345k/3.8M (1) GPS 5 Range 3.8m km MCR 345.1k km Resolution 1
This design is classed as a Fighter for production, combat and planetary interaction
A-2 Anaconda class Light Attack Craft 485 tons 9 Crew 102.6 BP TCS 10 TH 96 EM 0
9910 km/s Armour 1-5 Shields 0-0 HTK 2 Sensors 0/0/0/0 DCR 0 PPV 4.8
Maint Life 6.83 Years MSP 53 AFR 19% IFR 0.3% 1YR 2 5YR 30 Max Repair 48 MSP
Magazine 32
Lieutenant Commander Control Rating 1
Intended Deployment Time: 4.2 days Morale Check Required
Magneto-plasma Drive EP96.00 (300/0.5) (1) Power 96 Fuel Use 1742.84% Signature 96 Explosion 30%
Fuel Capacity 50 000 Litres Range 1.07 billion km (29 hours at full power)
MSL-4 BX F3 (8) Missile Size: 4 Hangar Reload 100 minutes MF Reload 16 hours
MFCS 5Kt/56M (1) Range 56.3m km Resolution 100
ASM-42B Spade (8) Speed: 42 650 km/s End: 19.8m Range: 50.6m km WH: 4 Size: 4 TH: 170/102/51
RAD 5Kt/33M (1) GPS 1470 Range 33.3m km Resolution 100
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and planetary interaction
P-1A Horizon class Patrol Craft 383 tons 10 Crew 85.8 BP TCS 8 TH 58 EM 0
7526 km/s Armour 1-4 Shields 0-0 HTK 4 Sensors 0/11/0/0 DCR 0 PPV 0
Maint Life 7.85 Years MSP 54 AFR 12% IFR 0.2% 1YR 2 5YR 23 Max Repair 33.6 MSP
Lieutenant Commander Control Rating 1
Intended Deployment Time: 3 months Morale Check Required
Magneto-plasma Drive EP57.60 (120/0.5) (1) Power 57.6 Fuel Use 144.00% Signature 57.60 Explosion 12%
Fuel Capacity 62 000 Litres Range 20.3 billion km (31 days at full power)
RAD 5Kt/50M (1) GPS 3360 Range 50.3m km Resolution 100
EM Sensor EM1.0-11.0 (1) Sensitivity 11 Detect Sig Strength 1000: 26.2m km
This design is classed as a Fighter for production, combat and planetary interaction
JS-2 Torchbearer class Jump Scout 246 tons 8 Crew 63.4 BP TCS 5 TH 40 EM 0
8141 km/s JR 1-1000 Armour 1-3 Shields 0-0 HTK 3 Sensors 0/11/0/0 DCR 0 PPV 0
Maint Life 8.34 Years MSP 16 AFR 5% IFR 0.1% 1YR 0 5YR 6 Max Repair 20.00 MSP
Lieutenant Commander Control Rating 1
Intended Deployment Time: 3 days Morale Check Required
J500(1-1000-E10) Military Jump Drive Max Ship Size 500 tons Distance 1000k km Squadron Size 1
Magneto-plasma Drive EP40.00 (250/0.5) (1) Power 40.0 Fuel Use 1562.50% Signature 40.00 Explosion 25%
Fuel Capacity 30 000 Litres Range 1.41 billion km (47 hours at full power)
RAD 5Kt/33M (1) GPS 1470 Range 33.3m km Resolution 100
EM Sensor EM1.0-11.0 (1) Sensitivity 11 Detect Sig Strength 1000: 26.2m km
This design is classed as a Fighter for production, combat and planetary interaction
H-1 Dodger class Rescue Shuttle 194 tons 4 Crew 37.5 BP TCS 4 TH 51 EM 0
13199 km/s Armour 1-2 Shields 0-0 HTK 2 Sensors 0/0/0/0 DCR 0 PPV 0
Maint Life 19.77 Years MSP 52 AFR 3% IFR 0.0% 1YR 0 5YR 4 Max Repair 25.60 MSP
Cryogenic Berths 200
Lieutenant Commander Control Rating 1
Intended Deployment Time: 1 months Morale Check Required
Magneto-plasma Drive EP51.20 (160/0.5) (1) Power 51.2 Fuel Use 362.04% Signature 51.20 Explosion 16%
Fuel Capacity 20 000 Litres Range 5.1 billion km (4 days at full power)
This design is classed as a Fighter for production, combat and planetary interaction
Alan Shepard class Ammunition and Supply Ship 47 833 tons 421 Crew 2 341.6 BP TCS 957 TH 3 200 EM 0
3344 km/s JR 2-25(C) Armour 3-117 Shields 0-0 HTK 113 Sensors 0/11/0/0 DCR 11 PPV 0
MSP 6 030 Max Repair 100 MSP
Magazine 3 000 Cargo Shuttle Multiplier 2
Commander Control Rating 1 BRG
Intended Deployment Time: 36 months
JC50K Commercial Jump Drive (E10) Max Ship Size 50500 tons Distance 25k km Squadron Size 2
Commercial Magneto-plasma Drive EP320.00 (10) Power 3200 Fuel Use 4.42% Signature 320 Explosion 5%
Fuel Capacity 600 000 Litres Range 51.1 billion km (176 days at full power)
CIWS-200 Mk 45 (2x8) Range 1000 km TS: 20 000 km/s ROF 5
ASM-42B Spade (600) Speed: 42 650 km/s End: 19.8m Range: 50.6m km WH: 4 Size: 4 TH: 170/102/51
AMM-12C Master (600) Speed: 44 200 km/s End: 0.4m Range: 1.1m km WH: 1 Size: 1 TH: 559/335/167
Ordnance Transfer Rate: 100 MSP per hour Complete Transfer 30 hours
EM Sensor EM1.0-11.0 (1) Sensitivity 11 Detect Sig Strength 1000: 26.2m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Commercial Vessel for maintenance purposes
Ananke class Combat Support Ship 47 610 tons 377 Crew 2 044.5 BP TCS 952 TH 3 200 EM 0
3360 km/s JR 2-25(C) Armour 3-117 Shields 0-0 HTK 106 Sensors 0/11/0/0 DCR 11 PPV 0
MSP 2 266 Max Repair 100 MSP
Magazine 1 500 Cargo Shuttle Multiplier 2
Commander Control Rating 1 BRG
Intended Deployment Time: 36 months
JC50K Commercial Jump Drive (E10) Max Ship Size 50500 tons Distance 25k km Squadron Size 2
Commercial Magneto-plasma Drive EP320.00 (10) Power 3200 Fuel Use 4.42% Signature 320 Explosion 5%
Fuel Capacity 8 000 000 Litres Range 684.3 billion km (2357 days at full power)
Refuelling Capability: 100 000 litres per hour Complete Refuel 80 hours
CIWS-200 Mk 45 (2x8) Range 1000 km TS: 20 000 km/s ROF 5
ASM-42B Spade (300) Speed: 42 650 km/s End: 19.8m Range: 50.6m km WH: 4 Size: 4 TH: 170/102/51
AMM-12C Master (300) Speed: 44 200 km/s End: 0.4m Range: 1.1m km WH: 1 Size: 1 TH: 559/335/167
Ordnance Transfer Rate: 100 MSP per hour Complete Transfer 15 hours
EM Sensor EM1.0-11.0 (1) Sensitivity 11 Detect Sig Strength 1000: 26.2m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Commercial Vessel for maintenance purposes
Uranus class Fleet Replenishment Oiler 47 574 tons 299 Crew 1 685.4 BP TCS 951 TH 3 200 EM 0
3363 km/s JR 2-25(C) Armour 3-116 Shields 0-0 HTK 98 Sensors 0/11/0/0 DCR 11 PPV 0
MSP 4 022 Max Repair 80 MSP
Cargo Shuttle Multiplier 2
Commander Control Rating 1 BRG
Intended Deployment Time: 36 months
JC50K Commercial Jump Drive (E10) Max Ship Size 50500 tons Distance 25k km Squadron Size 2
Commercial Magneto-plasma Drive EP320.00 (10) Power 3200 Fuel Use 4.42% Signature 320 Explosion 5%
Fuel Capacity 16 000 000 Litres Range 1 369.7 billion km (4714 days at full power)
Refuelling Capability: 100 000 litres per hour Complete Refuel 160 hours
CIWS-200 Mk 45 (2x8) Range 1000 km TS: 20 000 km/s ROF 5
EM Sensor EM1.0-11.0 (1) Sensitivity 11 Detect Sig Strength 1000: 26.2m km
This design is classed as a Commercial Vessel for maintenance purposes
Re: CIWS on carriers
Space is premium when carriers are concerned. You have to balance literally every module and ton very carefully. I did switch to using dedicated GC PD turrets instead of mixing them with CIWS on all fleet combat ships already, but for carriers I will not do that. Not just for redundancy, but mainly to save as much space as possible for other things.
I know we keep harping on this, but just to confirm: you are aware that CIWS have 50% base accuracy while being about the same size as an equivalent shots/tracking full accuracy gauss turret?My current Twin Gauss PD Turret Mk 45 is based on 50% accuracy Gauss Cannon, so it weights about the same as CIWS (because CIWS = twin 50% GC + electronics, but more space efficient). I used Twin 67% GCs in my VB6 Aurora campaign, but now wanted to use even smaller one, because this decreases the price per unit and thus less MSP spent when they fail. Well, that's not entirely true because they need to shoot more to shoot down the same amount of missiles, but yeah, basically, I opted for smaller units and more shots, allowing better usage of commander's skills, TAC officer and tracking bonus.
You have 4 CIWS, which is the equivalent of 2 gauss turrets (actually slightly worse in practice b/c of higher variance...). Is it really less tonnage than 2 turrets+1 fire control+last-ditch antimissile sensor (this can be tiny)?
The CIWS might have more redundancy, I guess. But if space really is at such a premium....