Aurora 4x

New Players => The Academy => Topic started by: alex_g on January 16, 2021, 06:18:25 PM

Title: NPR Generation and Progression
Post by: alex_g on January 16, 2021, 06:18:25 PM
So I have a few questions regarding NPRs.

I'm going to start with some context, I started conventional and I'm now in an ~200 year old game, with about ~400 systems discovered at 20% research speed and starting NPRs was either set to 1 or 2, I can't remember.


Thanks for your time!

Edit: As an off-topic curiosity which doesn't deserve its own thread: Does anyone know why the database stops growing past 667 MBs? It's been like that for a very long time - it seems hard to imagine that even though more systems systems are generated, more design, fleets, etc that it wouldn't grow in size.
Title: Re: NPR Generation and Progression
Post by: nuclearslurpee on January 16, 2021, 11:30:07 PM
Title: Re: NPR Generation and Progression
Post by: Squigles on January 17, 2021, 02:15:07 AM
For #3, I vaguely recall Steve mentioning in some post somewhere that NPR’s don’t quite research tech the way we do. While we have granular control in researching individual technologies, the NPR’s research large bulk lots of technology at once.

In other words, we can get individual new techs relatively quickly, while it can take an NPR some time to research anything new at all....but when it does it’s a large package of technologies all at once.

I suspect that with advanced enough tech, and a slow enough research modifier, you might indeed see a century or so before the NPR unlocks it’s next large tech package. That would mean it just keeps building more and more of the exact same ships until then.

Edit: Took some digging, but found the post from a couple months back. Ironically in reply to a bug report about NPR’s seemingly not researching new tech in a quarter speed research game.


The NPRs don't do research projects in the same way as players. Instead, they research groups of projects linked to their design theme. The cost and results of the research is the same and they still use the output from research facilities to generate research points, but it is handled in the background rather than via the UI, which means you won't see any NPR research in the DB. It also takes a while to research a project group, after which they get all the new techs at the same time.
Title: Re: NPR Generation and Progression
Post by: alex_g on January 17, 2021, 03:19:22 AM
No, they will scale based on your starting population same as a TN start. However I believe the game can generate non-TN races with some probability, which exist largely to be conquered as their AI will never advance to TN tech (even if you SM or DB gift it to them).

Good to know. I might increase the NPR generation chance then, the galaxy feels kinda empty right now but I was afraid of doing so before because I didn't want only conventional NPRs. Thanks.

Edit: Took some digging, but found the post from a couple months back. Ironically in reply to a bug report about NPR’s seemingly not researching new tech in a quarter speed research game.


The NPRs don't do research projects in the same way as players. Instead, they research groups of projects linked to their design theme. The cost and results of the research is the same and they still use the output from research facilities to generate research points, but it is handled in the background rather than via the UI, which means you won't see any NPR research in the DB. It also takes a while to research a project group, after which they get all the new techs at the same time.

I feel more relieved now, thanks.

Is there any way I can check their progress? Either with SM or by looking into the DB? Even if in the DB they're not stored as research projects, the information must be present somewhere.