Aurora 4x

C# Aurora => General Discussion => Topic started by: Stormtrooper on January 24, 2021, 02:53:42 PM

Title: Nprs expanding too much?
Post by: Stormtrooper on January 24, 2021, 02:53:42 PM
Could someone give me an advice what should I do? Currently I have one npr (128 bloody systems, it's gonna take forever to explore it all and fight them off), and invaders. As I've peeked at db, invaders are even worse, they have a wormhole network of 158 (!!!) systems. And here's the problem.

If I leave the option for nprs to generate another nprs, my cpu will choke exponentially since new nprs will be added exponentially, slowing down the game horribly.
If I leave said option off (probability of 0), I fear invaders and that other npr will explore all the stars leaving me with no other aliens, ancienct or regular, to run into.

I went into db and deleted all jump stabilisation ships of both nprs to halt their expansion at those 158 and 128 systems, but the damage done is already done - fighting all of them is gonna take forever, even after I successfully repel invaders their remanining ships will stay, not to mention that's 286 systems across which I won't run into aliens anymore (don't tell me to use sm, I'd rather have them generated by the game).

I was thinking about simply deleting some of the systems and all ships/populations within them to tone down nprs to reasonable size so that it won't take hundreds of hours to explore their territory, let alone defeat them at last, but that's a lot of work plus I fear deleting systems during real stars game is not something I should be doing.

So, what should I do with this? How should I approach this problem? Exploring dozens of dozens of systems of same npr without a chance to stumble across anything else gets tedious really fast, turning on a chance for nprs to generate another nprs is a big no-no for performance reasons, I'm so puzzled by this...


P.S. If your only advice is "start a new game" please be so kind and restrain yourself from posting under this thread. Thank you.
Title: Re: Nprs expanding too much?
Post by: serger on January 24, 2021, 03:23:43 PM
Just adjust game (campaign) options as I point at the image attached and kill most importand planets of NPR.
As for invaders - SM youself ancient constructs, that's the only way to suppress them.
Title: Re: Nprs expanding too much?
Post by: gor on January 24, 2021, 03:26:51 PM
Well the game is balanced around nprs ability to find another npr to limit their expansion.   So if you are not willing to take hit for performance i do not know if there is much to do besides the database editing and SM that you already mentioned.   One thing that might help you in future is limit size of your galaxy.   Also have you tried to use automatic detection in systems where player have no presence.   I find that very good performance enhancer when game starts to slow down. 
Title: Re: Nprs expanding too much?
Post by: Stormtrooper on January 24, 2021, 03:30:14 PM
Just adjust game (campaign) options as I point at the image attached.

proceeds to facepalm

I mean... I know. But the problem is as I've already described. Increasing nor chances of generating another npr is a no because performance and my own chances of generating npr are irrelevant if the system has already been generated by npr and deemed lifeless (because the npr had 0 chance of generating npr there)

Also the problem of 286 systems remains. How the hell am I supposed to track down every last ship and population across such an amount of space?
Title: Re: Nprs expanding too much?
Post by: serger on January 24, 2021, 03:32:28 PM
You are not supposed to do it. You are supposed to have a fun doing it!
Title: Re: Nprs expanding too much?
Post by: Stormtrooper on January 24, 2021, 03:39:59 PM
Well the game is balanced around nprs ability to find another npr to limit their expansion.  So if you are not willing to take hit for performance i do not know if there is much to do besides the database editing and SM that you already mentioned.  One thing that might help you in future is limit size of our galaxy.  Also have you tried to use automatic detection in systems where player have no presence.  I find that very good performance enhancer when game starts to slow down.

Uggh... In my post I've mentioned real stars. Real stars for some stupid reason aren't affected by galaxy settings, not to mention I actually want large galaxy to explore.

Automatic detection barely helps when you have so much slowdown that 30 in game days take an IRL minute to process even without any combat happening. I didn't notice much improvement here. Especially that combat is not a problem for me anymore, I just autoresolve it myself (aka do what the game should be doing for me automatically) and just delete relevant ships any time I get combat that doesn't end after 30 IRL seconds.

And I guess judging by my (lack of) performance nprs finding and fighting each other didn't help to limit their expansion at all, in fact it was the opposite because there was more and more of them expanding until l deleted them all, leaving only the one I had already run across.

And holy smeg, that remains me of all the extra generated systems that will be lifeless because they were occupied by nprs I had to delete to rescue performance.
Title: Re: Nprs expanding too much?
Post by: serger on January 24, 2021, 03:41:01 PM
Well, another thing you can do to limit expantion of these monsters: filter systems in DB by discovery time, SM new NRPs there and kill those JPs of those systems that are leading outward.
But invaders - that's a thing you can suppress with ancient constructs only. SM dosens of constructs inside your space and use them.
Title: Re: Nprs expanding too much?
Post by: Stormtrooper on January 24, 2021, 03:42:46 PM
You are not supposed to do it. You are supposed to have a fun doing it!

My definition of fun in a space game is running across different aliens rather than seeing remnants of the same race over and over again.
Title: Re: Nprs expanding too much?
Post by: Stormtrooper on January 24, 2021, 03:45:27 PM
Well, another thing you can do to limit expantion of these monsters: filter systems in DB by discovery time, SM new NRPs there and kill those JPs of those systems that are leading outward.
But invaders - that's a thing you can suppress with ancient constructs only. SM dosens of constructs inside your space and use them.

That's another problem - so many systems already explored means no precursors means no suppressing invaders. Besides, I'm fine with them, I like them. Just wish they'd focus on flighting me rather than ruining galaxy generation for me by wasting so many good systems that could've contain other NPR's if I stumbled upon them.
Title: Re: Nprs expanding too much?
Post by: gor on January 24, 2021, 03:56:16 PM
The way i see it is that all of your problems is self constructed when you are trying to avoid root problem: performance slow down.  I am sorry to break it for you but you can't really play long aurora campaigns without the hit for performance.
Title: Re: Nprs expanding too much?
Post by: RougeNPS on January 24, 2021, 04:03:16 PM
Cant you just make them fight each other? Wipe each other out. You wipe our their remains. And then you have all those systems to explore and exploit?
Title: Re: Nprs expanding too much?
Post by: Stormtrooper on January 24, 2021, 04:03:44 PM
Come on, I don't have time for playing loading screen simulator. If not the improvements I already did at this part of the game I'd probably be already several IRL minutes for one 30 days turn.

I'm just trying to get to play space 4x game and there's nothing like aurora out there. Space 4x game, mind you, not loading screen simulator.
Title: Re: Nprs expanding too much?
Post by: Stormtrooper on January 24, 2021, 04:04:35 PM
Cant you just make them fight each other? Wipe each other out. You wipe our their remains. And then you have all those systems to explore and exploit?

No I can't, how do you imagine this? Besides, they already do in some systems. Didn't slow their expansion at all.
Title: Re: Nprs expanding too much?
Post by: RougeNPS on January 24, 2021, 04:10:31 PM
Cant you just make them fight each other? Wipe each other out. You wipe our their remains. And then you have all those systems to explore and exploit?

No I can't, how do you imagine this? Besides, they already do in some systems. Didn't slow their expansion at all.

Forcibly delete their colony ships then.
Title: Re: Nprs expanding too much?
Post by: Jorgen_CAB on January 24, 2021, 04:13:49 PM
The way i see it is that all of your problems is self constructed when you are trying to avoid root problem: performance slow down.  I am sorry to break it for you but you can't really play long aurora campaigns without the hit for performance.

I agree... performance will deteriorate as you go along and you just have to deal with it.

There are a few things you can do when you set up a campaign that will mitigate this to some degree and that is to slow down surveying significantly. I have survey speed at only 5% in my game and that prohibit everyone to expand too fast, this gives allot more time to build up as well. I also run with 10-20% research speeds as well in addition so I really have time to build up colonies and infrastructure as I expand and meet NPR or Spoiler races.

Aurora does not really have an end goal so the NPR is not really there to be hunted down and removed or anything like that, the game is about playing it and enjoying the journey as it unfolds.

I would not be too put of if my turn took 60 seconds for a 30 day turn cycle as usually quite allot would happen for me to deal with by the time my game slowed down that much anyway. At least that is my experience.

I usually set up 2 staring NPR and only give them a 5% chance to spawn another NPR. That seem to work out quite well in my opinion.

You can also allow NPR to trigger Precursor and Star Swarms, that should also hinder their expansions as well, I usually allow that.

In my current game after about 60 years of play there still only are me and the two other NPR in the game. Between all of the NPR there is only 65 discovered systems and I have discovered 25 system from my almost conventional start. Turn times are a few seconds still and not deteriorating that much either.

I also never would allow Invaders to spawn until very late into the game, so that should have dealt with them.
Title: Re: Nprs expanding too much?
Post by: Droll on January 24, 2021, 04:16:38 PM
The way i see it is that all of your problems is self constructed when you are trying to avoid root problem: performance slow down.  I am sorry to break it for you but you can't really play long aurora campaigns without the hit for performance.

I agree... performance will deteriorate as you go along and you just have to deal with it.

There are a few things you can do when you set up a campaign that will mitigate this to some degree and that is to slow down surveying significantly. I have survey speed at only 5% in my game and that prohibit everyone to expand too fast, this gives allot more time to build up as well. I also run with 10-20% research speeds as well in addition so I really have time to build up colonies and infrastructure as I expand and meet NPR or Spoiler races.

Aurora does not really have an end goal so the NPR is not really there to be hunted down and removed or anything like that, the game is about playing it and enjoying the journey as it unfolds.

I would not be too put of if my turn took 60 seconds for a 30 day turn cycle as usually quite allot would happen for me to deal with by the time my game slowed down that much anyway. At least that is my experience.

I usually set up 2 staring NPR and only give them a 5% chance to spawn another NPR. That seem to work out quite well in my opinion.

In my current game after about 60 years of play there still only are me and the two other NPR in the game. Between all of the NPR there is only 65 discovered systems and I have discovered 25 system from my almost conventional start. Turn times are a few seconds still and not deteriorating that much either.

Note that this doesn't help stormtroopers specific situation too much until he starts a new game since a lot of systems are already explored.
Though stormtrooper for your future games this seems very strong advice.
Title: Re: Nprs expanding too much?
Post by: Stormtrooper on January 24, 2021, 04:27:19 PM
The way i see it is that all of your problems is self constructed when you are trying to avoid root problem: performance slow down.  I am sorry to break it for you but you can't really play long aurora campaigns without the hit for performance.

I agree... performance will deteriorate as you go along and you just have to deal with it.

There are a few things you can do when you set up a campaign that will mitigate this to some degree and that is to slow down surveying significantly. I have survey speed at only 5% in my game and that prohibit everyone to expand too fast, this gives allot more time to build up as well. I also run with 10-20% research speeds as well in addition so I really have time to build up colonies and infrastructure as I expand and meet NPR or Spoiler races.

Aurora does not really have an end goal so the NPR is not really there to be hunted down and removed or anything like that, the game is about playing it and enjoying the journey as it unfolds.

I would not be too put of if my turn took 60 seconds for a 30 day turn cycle as usually quite allot would happen for me to deal with by the time my game slowed down that much anyway. At least that is my experience.

I usually set up 2 staring NPR and only give them a 5% chance to spawn another NPR. That seem to work out quite well in my opinion.

You can also allow NPR to trigger Precursor and Star Swarms, that should also hinder their expansions as well, I usually allow that.

In my current game after about 60 years of play there still only are me and the two other NPR in the game. Between all of the NPR there is only 65 discovered systems and I have discovered 25 system from my almost conventional start. Turn times are a few seconds still and not deteriorating that much either.

I also never would allow Invaders to spawn until very late into the game, so that should have dealt with them.

Actually thanks, best reply I've gotten so far here. Maybe it isn't stupid to tick the ancient races back on, precursors and swarm are limited to one system anyways. As for survey speed... Holy smeg, that's a brilliant idea. Except I don't want to do this to myself, exploration takes enough of a time anyways. Any chance to edit those settings for nprs only so that I can keep them at bay without having to periodically delete their jump stabilisation ships?

And my experience is that by the time I got to the 60s per 30 days I still had a lot of periods where I'd have to wait a few months, do one thing and then wait another few monhts (bad sol mineral rng+fear of exploring without getting some combat tech)

And it's not about end goal whatsoever, I want to purge them simpy because if I'm already waging wars agains them I might as well destroy everything to be sure they won't start to explore more systems or just cause performance drop for existing.
Title: Re: Nprs expanding too much?
Post by: Jorgen_CAB on January 24, 2021, 04:31:45 PM
Actually thanks, best reply I've gotten so far here. Maybe it isn't stupid to tick the ancient races back on, precursors and swarm are limited to one system anyways. As for survey speed... Holy smeg, that's a brilliant idea. Except I don't want to do this to myself, exploration takes enough of a time anyways. Any chance to edit those settings for nprs only so that I can keep them at bay without having to periodically delete their jump stabilisation ships?

And my experience is that by the time I got to the 60s per 30 days I still had a lot of periods where I'd have to wait a few months, do one thing and then wait another few monhts (bad sol mineral rng+fear of exploring without getting some combat tech)

And it's not about end goal whatsoever, I want to purge them simpy because if I'm already waging wars agains them I might as well destroy everything to be sure they won't start to explore more systems or just cause performance drop for existing.

The setting for survey is a universal setting, but you just build more survey vessels or make them a bit bigger and fit more survey modules in them. You should be able to expand and survey faster than you can start and develop new colonies anyway.

You have to put a few more resources into survey but that should not be a big deal in general.
Title: Re: Nprs expanding too much?
Post by: Droll on January 24, 2021, 04:34:34 PM
Except I don't want to do this to myself, exploration takes enough of a time anyways. Any chance to edit those settings for nprs only so that I can keep them at bay without having to periodically delete their jump stabilisation ships?

Although there are some species attributes that allow for NPR specific buffs/debuffs, survey isn't one of them. However, you can go in the DB and make "cheat" copies of the survey components. So if you set survey to 5% make geo and grav survey modules that are available to your race only and are 20x as powerful/cost effective.

Thats the only way I can think of you doing it in a way that doesn't affect the resources that you put into it.
Title: Re: Nprs expanding too much?
Post by: Stormtrooper on January 24, 2021, 04:36:13 PM
Hmmm... very interesting, don't know how to add components but I guess it should be a matter of copypasting existing sensors and changing one parameter... And could indeed solve the issue.
Title: Re: Nprs expanding too much?
Post by: Droll on January 24, 2021, 04:41:48 PM
Hmmm... very interesting, don't know how to add components but I guess it should be a matter of copypasting existing sensors and changing one parameter... And could indeed solve the issue.

Just make sure that the raceID is not 0 like the vanilla equivalents otherwise everyone has them.
Title: Re: Nprs expanding too much?
Post by: Nori on January 24, 2021, 05:00:20 PM
Yeah, surveying is way too fast by default. Very much agree that reducing it substantially is very helpful.
Title: Re: Nprs expanding too much?
Post by: Stormtrooper on January 24, 2021, 05:03:58 PM
I'd argue that it's only too fast for aliens, but for my own ships I don't complain, it takes me long enough to explore, let alone find a decent system, anyways. Maybe it's because aliens grow exponentially while I don't because even if I have the capability there's only so much tasks the CPU in my head can handle at once.
Title: Re: Nprs expanding too much?
Post by: Jorgen_CAB on January 24, 2021, 05:33:57 PM
I'd argue that it's only too fast for aliens, but for my own ships I don't complain, it takes me long enough to explore, let alone find a decent system, anyways. Maybe it's because aliens grow exponentially while I don't because even if I have the capability there's only so much tasks the CPU in my head can handle at once.

How so... the game are not really an RTS... ;)

I think you just build too few survey crafts if that is the case. At 100% survey exploration is extremely quick.

You should be able to multi-task as much as needed to expand as fast as your resources allow you to do.
Title: Re: Nprs expanding too much?
Post by: Nori on January 24, 2021, 05:44:47 PM
I'd argue that it's only too fast for aliens, but for my own ships I don't complain, it takes me long enough to explore, let alone find a decent system, anyways. Maybe it's because aliens grow exponentially while I don't because even if I have the capability there's only so much tasks the CPU in my head can handle at once.

How so... the game are not really an RTS... ;)

I think you just build too few survey crafts if that is the case. At 100% survey exploration is extremely quick.

You should be able to multi-task as much as needed to expand as fast as your resources allow you to do.
Correct me if I'm wrong, but our survey ships will usually be better and more optimized as well. If we want fast surveying, build a fast ship with more grav points. AI probably just spams more ships.
Title: Re: Nprs expanding too much?
Post by: captainwolfer on January 24, 2021, 05:58:52 PM
I'd argue that it's only too fast for aliens, but for my own ships I don't complain, it takes me long enough to explore, let alone find a decent system, anyways. Maybe it's because aliens grow exponentially while I don't because even if I have the capability there's only so much tasks the CPU in my head can handle at once.

How so... the game are not really an RTS... ;)

I think you just build too few survey crafts if that is the case. At 100% survey exploration is extremely quick.

You should be able to multi-task as much as needed to expand as fast as your resources allow you to do.
Correct me if I'm wrong, but our survey ships will usually be better and more optimized as well. If we want fast surveying, build a fast ship with more grav points. AI probably just spams more ships.
The result is basically the same, though?
Title: Re: Nprs expanding too much?
Post by: Stormtrooper on January 24, 2021, 06:14:25 PM
I'd argue that it's only too fast for aliens, but for my own ships I don't complain, it takes me long enough to explore, let alone find a decent system, anyways. Maybe it's because aliens grow exponentially while I don't because even if I have the capability there's only so much tasks the CPU in my head can handle at once.

How so... the game are not really an RTS... ;)

I think you just build too few survey crafts if that is the case. At 100% survey exploration is extremely quick.

You should be able to multi-task as much as needed to expand as fast as your resources allow you to do.

I could've built more but I don't really need since exploration speed >>>>>>>> expansion and colonisation speed. And the game has so much mirco to do I can't focus on everything at all time, from chosing new worlds to terraform and colonise, setting permanent routes of citizen transport to support growing colonies, designing ships (and designing and researching 23468712346 components needed for this), flying ships and fighting, setting mineral routes, supplying colonies with installations, deciding what dto build, building and designing missiles... Holy smeg it's so much, the CPU in my head handles aurora similarly to the CPU of my laptop, it runs at 100% and can process only so much at a time.
Title: Re: Nprs expanding too much?
Post by: Jorgen_CAB on January 24, 2021, 06:55:00 PM
I'd argue that it's only too fast for aliens, but for my own ships I don't complain, it takes me long enough to explore, let alone find a decent system, anyways. Maybe it's because aliens grow exponentially while I don't because even if I have the capability there's only so much tasks the CPU in my head can handle at once.

How so... the game are not really an RTS... ;)

I think you just build too few survey crafts if that is the case. At 100% survey exploration is extremely quick.

You should be able to multi-task as much as needed to expand as fast as your resources allow you to do.

I could've built more but I don't really need since exploration speed >>>>>>>> expansion and colonisation speed. And the game has so much mirco to do I can't focus on everything at all time, from chosing new worlds to terraform and colonise, setting permanent routes of citizen transport to support growing colonies, designing ships (and designing and researching 23468712346 components needed for this), flying ships and fighting, setting mineral routes, supplying colonies with installations, deciding what dto build, building and designing missiles... Holy smeg it's so much, the CPU in my head handles aurora similarly to the CPU of my laptop, it runs at 100% and can process only so much at a time.

When you get over the fact that 90% of the game is logistics you realise that you need to not get ahead of yourself and plan accordingly. That is why I usually emphasis that the game is about the journey and not the goal. When you pass that insight you can spend hours planning and setting this up carefully and then run the game slowly and adjust as things change and new information is gathered.

You need to have extensive notes outside of the game to remind you of logistical goals, planning colonies, income and production balance and all that. If you are not in such a hurry to reach the next technology or find out what is on the other side of the galaxy you should be able to keep up with expanding and doing all that is necessary.

You know what resources you have at your disposal, you know what resources you can acquire and so you can plan to expand and what you need to expand. In general I find if very bad to go after an NPR unless I have a decent tech advantage over them, which I rarely do as I start at conventional and give the NPR at least a 150-200% bonus head-start in addition to that. The more I need to focus on offensive military operation the less I can focus on expansion and industrialisation of my colonies.

The game have enough automation that you should be able to keep pace with expanding much faster than the NPR do once you get the momentum going. As long as you can secure your Corundium income you can expand as fast as you can allow your population to grow.
Title: Re: Nprs expanding too much?
Post by: Nori on January 24, 2021, 06:55:58 PM
I'd argue that it's only too fast for aliens, but for my own ships I don't complain, it takes me long enough to explore, let alone find a decent system, anyways. Maybe it's because aliens grow exponentially while I don't because even if I have the capability there's only so much tasks the CPU in my head can handle at once.

How so... the game are not really an RTS... ;)

I think you just build too few survey crafts if that is the case. At 100% survey exploration is extremely quick.

You should be able to multi-task as much as needed to expand as fast as your resources allow you to do.
Correct me if I'm wrong, but our survey ships will usually be better and more optimized as well. If we want fast surveying, build a fast ship with more grav points. AI probably just spams more ships.
The result is basically the same, though?
Yes I suppose so. My thinking was more that the AI isn't that flexible in ship design. So if I build 10 survey ships and they all survey 2x as fast as the AI, the AI will likely get left behind expansion wise.
Title: Re: Nprs expanding too much?
Post by: misanthropope on January 24, 2021, 07:13:50 PM
all of your ills rhyme with "the galaxy is much too big".  i mean, you tell me:  how large could your empire get before you found it too cumbersome to manage?  because the total number of systems that you *could* ever interact with before the campaign dies is just a modest multiple of that number.
Title: Re: Nprs expanding too much?
Post by: Black on January 25, 2021, 02:47:45 AM
Maybe it isn't stupid to tick the ancient races back on, precursors and swarm are limited to one system anyways.

Just a warning about Swarm, they are not limited to one system, they will survey. In my game, they created whole chain of systems and that may be something you do not want. Only Precursors will stay in their system as they do not have any survey ships.
Title: Re: Nprs expanding too much?
Post by: Stormtrooper on January 25, 2021, 03:04:34 AM
Oh ok, thanks, according to dbs I have two swarms as well, maybe I should check on them and delete all their survey and jump stabilisation ships as well.
Title: Re: Nprs expanding too much?
Post by: Stormtrooper on January 25, 2021, 03:13:07 AM
I'd argue that it's only too fast for aliens, but for my own ships I don't complain, it takes me long enough to explore, let alone find a decent system, anyways. Maybe it's because aliens grow exponentially while I don't because even if I have the capability there's only so much tasks the CPU in my head can handle at once.

How so... the game are not really an RTS... ;)

I think you just build too few survey crafts if that is the case. At 100% survey exploration is extremely quick.

You should be able to multi-task as much as needed to expand as fast as your resources allow you to do.

I could've built more but I don't really need since exploration speed >>>>>>>> expansion and colonisation speed. And the game has so much mirco to do I can't focus on everything at all time, from chosing new worlds to terraform and colonise, setting permanent routes of citizen transport to support growing colonies, designing ships (and designing and researching 23468712346 components needed for this), flying ships and fighting, setting mineral routes, supplying colonies with installations, deciding what dto build, building and designing missiles... Holy smeg it's so much, the CPU in my head handles aurora similarly to the CPU of my laptop, it runs at 100% and can process only so much at a time.

When you get over the fact that 90% of the game is logistics you realise that you need to not get ahead of yourself and plan accordingly. That is why I usually emphasis that the game is about the journey and not the goal. When you pass that insight you can spend hours planning and setting this up carefully and then run the game slowly and adjust as things change and new information is gathered.

You need to have extensive notes outside of the game to remind you of logistical goals, planning colonies, income and production balance and all that. If you are not in such a hurry to reach the next technology or find out what is on the other side of the galaxy you should be able to keep up with expanding and doing all that is necessary.

You know what resources you have at your disposal, you know what resources you can acquire and so you can plan to expand and what you need to expand. In general I find if very bad to go after an NPR unless I have a decent tech advantage over them, which I rarely do as I start at conventional and give the NPR at least a 150-200% bonus head-start in addition to that. The more I need to focus on offensive military operation the less I can focus on expansion and industrialisation of my colonies.

The game have enough automation that you should be able to keep pace with expanding much faster than the NPR do once you get the momentum going. As long as you can secure your Corundium income you can expand as fast as you can allow your population to grow.

No, 90% of game is combat (sadly, would love to see more exploration and discovery of extraterrestial life, both sentient and non-sentient), logistics is something you only spend 90% of your time on, but it doesn't provide a deep gameplay on itself as the worlds are "automated" aka you don't worry about all kinds of industries and serivces needed to keep them going, food, power and related tech etc etc, the only end goal of logistics is to build military forces.

Quote
You need to have extensive notes outside of the game

Well, no thank you, such approach is not for me, I'm not willing to spend a few hours writing stuff down and doing calculations per each hour of actual gameplay just because otherwise I'll be uneffective and something will take me 10 in-game years more. I'd rather waste in-game time than IRL time, this is a game, not a job, I just want to play and not bother with "job-like tasks".

Also:

Quote
The game have enough automation

Good one, a very very very good one. ;D ;D ;D
Title: Re: Nprs expanding too much?
Post by: Droll on January 25, 2021, 03:45:19 AM
You need to have extensive notes outside of the game to remind you of logistical goals, planning colonies, income and production balance and all that.

Yeah no, I want to play the game and not get lost in paperwork thank you very much. Only one of those things is enjoyable.

The game have enough automation

I'm not sure what game your talking about here but it isn't aurora I'm afraid.
Title: Re: Nprs expanding too much?
Post by: Jorgen_CAB on January 25, 2021, 04:01:03 AM
I'd argue that it's only too fast for aliens, but for my own ships I don't complain, it takes me long enough to explore, let alone find a decent system, anyways. Maybe it's because aliens grow exponentially while I don't because even if I have the capability there's only so much tasks the CPU in my head can handle at once.

How so... the game are not really an RTS... ;)

I think you just build too few survey crafts if that is the case. At 100% survey exploration is extremely quick.

You should be able to multi-task as much as needed to expand as fast as your resources allow you to do.

I could've built more but I don't really need since exploration speed >>>>>>>> expansion and colonisation speed. And the game has so much mirco to do I can't focus on everything at all time, from chosing new worlds to terraform and colonise, setting permanent routes of citizen transport to support growing colonies, designing ships (and designing and researching 23468712346 components needed for this), flying ships and fighting, setting mineral routes, supplying colonies with installations, deciding what dto build, building and designing missiles... Holy smeg it's so much, the CPU in my head handles aurora similarly to the CPU of my laptop, it runs at 100% and can process only so much at a time.

When you get over the fact that 90% of the game is logistics you realise that you need to not get ahead of yourself and plan accordingly. That is why I usually emphasis that the game is about the journey and not the goal. When you pass that insight you can spend hours planning and setting this up carefully and then run the game slowly and adjust as things change and new information is gathered.

You need to have extensive notes outside of the game to remind you of logistical goals, planning colonies, income and production balance and all that. If you are not in such a hurry to reach the next technology or find out what is on the other side of the galaxy you should be able to keep up with expanding and doing all that is necessary.

You know what resources you have at your disposal, you know what resources you can acquire and so you can plan to expand and what you need to expand. In general I find if very bad to go after an NPR unless I have a decent tech advantage over them, which I rarely do as I start at conventional and give the NPR at least a 150-200% bonus head-start in addition to that. The more I need to focus on offensive military operation the less I can focus on expansion and industrialisation of my colonies.

The game have enough automation that you should be able to keep pace with expanding much faster than the NPR do once you get the momentum going. As long as you can secure your Corundium income you can expand as fast as you can allow your population to grow.

No, 90% of game is combat (sadly, would love to see more exploration and discovery of extraterrestial life, both sentient and non-sentient), logistics is something you only spend 90% of your time on, but it doesn't provide a deep gameplay on itself as the worlds are "automated" aka you don't worry about all kinds of industries and serivces needed to keep them going, food, power and related tech etc etc, the only end goal of logistics is to build military forces.

Quote
You need to have extensive notes outside of the game

Well, no thank you, such approach is not for me, I'm not willing to spend a few hours writing stuff down and doing calculations per each hour of actual gameplay just because otherwise I'll be uneffective and something will take me 10 in-game years more. I'd rather waste in-game time than IRL time, this is a game, not a job, I just want to play and not bother with "job-like tasks".

Also:

Quote
The game have enough automation

Good one, a very very very good one. ;D ;D ;D

Then we are not playing the same game then... I spend 95% or more time on none combat tasks.

But I think it has more to do what you think is fun... for me planning and logistics is a rather fun part of this game so I spend allot of time to figure those things out and make sure exploration and expansion happens accordingly.

War for me is just an unfortunate necessity and nothing I want to spend resources on unless I must. When I meet a species I generally just contain it and expand in another direction and try to get good relations if possible, if not, I might slowly push them back if there are any good systems I would like to control in the immediate vicinity. This way I don't have to waste huge resources on vast fleets, especially long ranged fleets.

While combat is a fun part of them game I don't make that my priority for the sake if it, that makes little sense to me.
Title: Re: Nprs expanding too much?
Post by: Jorgen_CAB on January 25, 2021, 04:16:04 AM
You need to have extensive notes outside of the game to remind you of logistical goals, planning colonies, income and production balance and all that.

Yeah no, I want to play the game and not get lost in paperwork thank you very much. Only one of those things is enjoyable.

The game have enough automation

I'm not sure what game your talking about here but it isn't aurora I'm afraid.

I sometime wonder why people play... for the pew, pew alone or what!?!?

The game is so much more than that. ;)

With automation I mean ways to set up your commercial ships to automate mineral and consumption needs all over you colonies. You obviously need to maintain the balance and once in a while make sure enough ships are moving between the different systems. One important thing I have learned is to make as many colonies as self sufficient in terms of production as possible or at the very least star systems. It is OK to make minerals spend time moving in space but not installations. Installations don't produce anything while being transported and take up way more space than minerals.
Title: Re: Nprs expanding too much?
Post by: Droll on January 25, 2021, 04:31:07 AM
You need to have extensive notes outside of the game to remind you of logistical goals, planning colonies, income and production balance and all that.

Yeah no, I want to play the game and not get lost in paperwork thank you very much. Only one of those things is enjoyable.

The game have enough automation

I'm not sure what game your talking about here but it isn't aurora I'm afraid.

I sometime wonder why people play... for the pew, pew alone or what!?!?

The game is so much more than that. ;)

With automation I mean ways to set up your commercial ships to automate mineral and consumption needs all over you colonies. You obviously need to maintain the balance and once in a while make sure enough ships are moving between the different systems. One important thing I have learned is to make as many colonies as self sufficient in terms of production as possible or at the very least star systems. It is OK to make minerals spend time moving in space but not installations. Installations don't produce anything while being transported and take up way more space than minerals.

I personally love the fact that it feels like I'm building an empire, similar to why I love distant worlds. Distant worlds manages to simulate this - minerals need to be moved and ships need fuel but it is never a burden on the player and works well and efficiently. In aurora there is rudimentary automation but it needs so much effort to set up and the game doesn't do the math for you in order to set the balance correctly - throwing "pickup failed" errors when you make a mistake

(don't bother making the "commercial game" argument I am aware)

The main difference that makes me enjoy aurora more sometimes is the designer. Ships and ground troops. Unfortunately this means that combat is kind of important to give the system meaning, I want to see how well my designs do and it's not always enough to have battleships sat in orbit looking pretty.

The main "tedious" thing that I do enjoy that most wont is designing naval and ground OOBs. I go down to the company level on the ground and have tons of admin commands for each administrative sector in the empire which no other game lets me do. Even then though, I would love more assistance from the game especially on the ground OOB level that helps save large sub-OOBs for use later in the game.

If I want a game with a primary focus on logistics I'm fairly certain a quick search of games will give me options more robust in that regard than aurora. In fact, one such game would be 4X IMO.
Title: Re: Nprs expanding too much?
Post by: SpaceMarine on January 25, 2021, 04:47:49 AM
Just my two pence, It seems to me some people enjoy to hate the game more than anything, so much complaining from certain individuals.
Title: Re: Nprs expanding too much?
Post by: Jorgen_CAB on January 25, 2021, 04:49:53 AM
I personally love the fact that it feels like I'm building an empire, similar to why I love distant worlds. Distant worlds manages to simulate this - minerals need to be moved and ships need fuel but it is never a burden on the player and works well and efficiently. In aurora there is rudimentary automation but it needs so much effort to set up and the game doesn't do the math for you in order to set the balance correctly - throwing "pickup failed" errors when you make a mistake

(don't bother making the "commercial game" argument I am aware)

The main difference that makes me enjoy aurora more sometimes is the designer. Ships and ground troops. Unfortunately this means that combat is kind of important to give the system meaning, I want to see how well my designs do and it's not always enough to have battleships sat in orbit looking pretty.

The main "tedious" thing that I do enjoy that most wont is designing naval and ground OOBs. I go down to the company level on the ground and have tons of admin commands for each administrative sector in the empire which no other game lets me do. Even then though, I would love more assistance from the game especially on the ground OOB level that helps save large sub-OOBs for use later in the game.

If I want a game with a primary focus on logistics I'm fairly certain a quick search of games will give me options more robust in that regard than aurora. In fact, one such game would be 4X IMO.

I agree that the game could have a few more ways to help you set up your freighters moving stuff around. Even using civilian contracts are a bit limited as you need to constantly watch them too when you really should not need to. You should be able to set up permanent contracts that make sure a certain umber of installation are moved in a certain amount based on production or just a timer.

Same goes for commercial freighters and pick up and delivery.

While I don't build my main units down to company level (as the commanders don't support it well) I still have smaller formations in some forms to use commanders with a lower command value. But battalion level seem the like most easier way to handle ground formations in Aurora with the occasional company formations here and there.

In any way I agree that if you spend all that time building your fleet and ground forces you want to use them, in my opinion there are ample opportunities to do that through a game to satisfy that need, at least for me.

It still does not change the fact that I spend the vast majority of the game watching my empire grow and planning for it the most time consuming. War often are short an brutal in comparison as there usually are little empire planning during military engagements.

In general I probably think that designing and thinking up ship designs (and ground forces) are more exciting than the actual combat that can often turn out to be anti-climactic. Engagements rarely are even so you either loose big or win big anyway.   :)
Title: Re: Nprs expanding too much?
Post by: Droll on January 25, 2021, 04:52:42 AM
Just my two pence, It seems to me some people enjoy to hate the game more than anything, so much complaining from certain individuals.

Do not mistake criticism for complaining and whining.
You literally wrote this reply under a post explaining why I like the game despite everything so I fail to see your contribution to this discussion with this comment.

Am I not allowed to criticize something I enjoy?
Title: Re: Nprs expanding too much?
Post by: SpaceMarine on January 25, 2021, 04:54:16 AM
Just my two pence, It seems to me some people enjoy to hate the game more than anything, so much complaining from certain individuals.

Do not mistake criticism for complaining and whining.
You literally wrote this reply under a post explaining why I like the game despite everything so I fail to see your contribution to this discussion with this comment.

Am I not allowed to criticize something I enjoy?

I didnt mean to direct the comment at you but the original comments made in the thread and other comments that have been made by a certain individual on other occasions.
Title: Re: Nprs expanding too much?
Post by: Droll on January 25, 2021, 04:56:19 AM
Just my two pence, It seems to me some people enjoy to hate the game more than anything, so much complaining from certain individuals.

Do not mistake criticism for complaining and whining.
You literally wrote this reply under a post explaining why I like the game despite everything so I fail to see your contribution to this discussion with this comment.

Am I not allowed to criticize something I enjoy?

I didnt mean to direct the comment at you but the original comments made in the thread and other comments that have been made by a certain individual on other occasions.

Oh I think I understand what you mean, when you said "some people" it sounded to me like you were talking about the whole thread in general which is why I was a bit curt
Title: Re: Nprs expanding too much?
Post by: Jorgen_CAB on January 25, 2021, 04:57:45 AM
Just my two pence, It seems to me some people enjoy to hate the game more than anything, so much complaining from certain individuals.

Do not mistake criticism for complaining and whining.
You literally wrote this reply under a post explaining why I like the game despite everything so I fail to see your contribution to this discussion with this comment.

Am I not allowed to criticize something I enjoy?

I think most people enjoy the game very much and that is why we are so passionate with wanting it to become even better... I think this is also why Steve is to passionate about this game and I know that he certainly enjoy the criticism he get from us as well, he have stated that many times. As long as we are civil about what the goals are and criticism are somewhat constructive all is good in my book.
Title: Re: Nprs expanding too much?
Post by: SpaceMarine on January 25, 2021, 04:58:16 AM
Just my two pence, It seems to me some people enjoy to hate the game more than anything, so much complaining from certain individuals.

Do not mistake criticism for complaining and whining.
You literally wrote this reply under a post explaining why I like the game despite everything so I fail to see your contribution to this discussion with this comment.

Am I not allowed to criticize something I enjoy?

I didnt mean to direct the comment at you but the original comments made in the thread and other comments that have been made by a certain individual on other occasions.

Oh I think I understand what you mean, when you said "some people" it sounded to me like you were talking about the whole thread in general which is why I was a bit curt

I understand how it can be construed in that way but the reason i was so vague was because I didn't want to call out the person directly as I felt that wouldn't be right but something did need to be said because I will be honest am getting quite sick of reading the same thing over and over but said in the different way.
Title: Re: Nprs expanding too much?
Post by: Steve Walmsley on January 25, 2021, 04:59:32 AM
I didnt mean to direct the comment at you but the original comments made in the thread and other comments that have been made by a certain individual on other occasions.

Yes, I think it might be easier if I wave my hand and say "This is not the game you're looking for" :)
Title: Re: Nprs expanding too much?
Post by: SpaceMarine on January 25, 2021, 05:04:09 AM
I didnt mean to direct the comment at you but the original comments made in the thread and other comments that have been made by a certain individual on other occasions.

Yes, I think it might be easier if I wave my hand and say "This is not the game you're looking for" :)

I think you understand who I am referring to steve :)
Title: Re: Nprs expanding too much?
Post by: Stormtrooper on January 25, 2021, 05:41:38 AM
Just my two pence, It seems to me some people enjoy to hate the game more than anything, so much complaining from certain individuals.

Do not mistake criticism for complaining and whining.
You literally wrote this reply under a post explaining why I like the game despite everything so I fail to see your contribution to this discussion with this comment.

Am I not allowed to criticize something I enjoy?

I think most people enjoy the game very much and that is why we are so passionate with wanting it to become even better... I think this is also why Steve is to passionate about this game and I know that he certainly enjoy the criticism he get from us as well, he have stated that many times. As long as we are civil about what the goals are and criticism are somewhat constructive all is good in my book.

See, dear SpaceMarine? Couldn't have worded it better, this

Quote
I think most people enjoy the game very much and that is why we are so passionate with wanting it to become even better...

is the exact reason why I put criticism into certain aspects of this game, besides sometimes is just asking for help like originally in this topic (and at the end of the day certain helpful people helped me and I got what I originally wanted from this thread).

So please be so kind and stop with these personal attacks because I myself also got sick from hearing you attack me for having critical opinions of certain aspects of the game every damn time.(certain aspects so please don't tell me that the whole game is not for me because of this) At the end of the day, no one forces you to read my posts yet I am forced to read your pointless replies like your "two cents" you posted here as I browse through comments on my threads.

Thank you in advance for understanding what I explained in detail here and moving on.


P.S. Despite what you've said, it'd be actually more appropriate if you had the balls to call me out and confront directly rather than hide behind vague statements that accidentially offended another user along the way.
Title: Re: Nprs expanding too much?
Post by: Droll on January 25, 2021, 06:20:55 AM
I think the initial question of this thread has been adequately answered.
I think this thread should be locked before it spirals out of control, it's clearly outlived its purpose at this point.
Title: Re: Nprs expanding too much?
Post by: Stormtrooper on January 25, 2021, 06:25:03 AM
Yeah, actually agree, gonna lock this myself after I type this one final comment. I only hope that spacemarine got my explanation and won't attack me for providing criticism anymore in the future.