Astarte class Escort (P) 1,000 tons 55 Crew 368.2 BP TCS 20 TH 302 EM 0
15085 km/s Armour 1-8 Shields 0-0 HTK 6 Sensors 0/0/0/0 DCR 0 PPV 9
Maint Life 2.35 Years MSP 158 AFR 80% IFR 1.1% 1YR 39 5YR 586 Max Repair 150.8 MSP
Commander Control Rating 1
Intended Deployment Time: 0.3 days Morale Check Required
Itaipu Trinuclear MagPlasma 301 (1) Power 301.6 Fuel Use 532.92% Signature 301.6 Explosion 29%
Fuel Capacity 11,000 Litres Range 0.37 billion km (6 hours at full power)
ALLE T10 Railgun (3x4) Range 50,000km TS: 15,085 km/s Power 3-3 RM 50,000 km ROF 5
Marques Eletro CTU 84Mm-15k (3) Max Range: 84,000 km TS: 15,000 km/s 88 76 64 52 40 29 17 5 0 0
Alfaro Aeromarine Stellarator R9 (1) Total Power Output 9.3 Exp 7%
Camara Sistemas Nanosensor m1 (1) GPS 3 Range 2.7m km MCR 244k km Resolution 1
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a d for auto-assignment purposes
Polibolos class Fighter 333 tons 18 Crew 118.1 BP TCS 7 TH 101 EM 0
15143 km/s Armour 1-4 Shields 0-0 HTK 2 Sensors 0/0/0/0 DCR 0 PPV 3
Maint Life 0 Years MSP 0 AFR 66% IFR 0.9% 1YR 18 5YR 266 Max Repair 50.4 MSP
Commander Control Rating 1
Intended Deployment Time: 0.3 days Morale Check Required
Itaipu Trinuclear MagPlasma-100 (1) Power 100.8 Fuel Use 1020.50% Signature 100.8 Explosion 30%
Fuel Capacity 5,000 Litres Range 0.26 billion km (4 hours at full power)
ALLE T10 Railgun (1x4) Range 50,000km TS: 15,143 km/s Power 3-3 RM 50,000 km ROF 5
Marques Eletro CTU 72Mm-15k (1) Max Range: 72,000 km TS: 15,000 km/s 86 72 58 44 31 17 3 0 0 0
Alfaro Aeromarine Stellarator R3 (1) Total Power Output 3 Exp 7%
This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a e for auto-assignment purposes
Space Marine Squad - R9
Transport Size: 100 tons
Build Cost: 10 BP
14x Space Marine - Plasma Bolter (PWL)
4x Space Marine - Plasma MG (CAP)
2x Space Marine - Fireteam Leader (PW)
Vexillus class Command Cruiser 15,000 tons 422 Crew 3,079.3 BP TCS 300 TH 2,042 EM 6,870
6805 km/s JR 7-50 Armour 8-54 Shields 229-536 HTK 76 Sensors 1/121/0/0 DCR 9 PPV 20.4
Maint Life 2.12 Years MSP 1,159 AFR 200% IFR 2.8% 1YR 344 5YR 5,157 Max Repair 357 MSP
Hangar Deck Capacity 150 tons Troop Capacity 100 tons Boarding Capable Cryogenic Berths 200
Lord-Captain Control Rating 4 BRG AUX ENG FLG
Intended Deployment Time: 9 months Flight Crew Berths 3 Morale Check Required
Evento Horizonte S15000-7 m1 Max Ship Size 15000 tons Distance 50k km Squadron Size 7
Itaipu Trinuclear MagPlasma-510 (4) Power 2041.6 Fuel Use 51.21% Signature 510.4 Explosion 14%
Fuel Capacity 1,025,000 Litres Range 24 billion km (40 days at full power)
Gellar Manufactorum Theta Scutum 229 (1) Recharge Time 536 seconds (0.4 per second)
TriOptimum PAX-30 Light Plasma Cannon (1) Range 240,000km TS: 6,805 km/s Power 24-6 RM 10,000 km ROF 20
ALLE T10 Railgun (1x4) Range 50,000km TS: 6,805 km/s Power 3-3 RM 50,000 km ROF 5
Taurus CEMB-5 Turret (1x5) Range 50,000km TS: 20000 km/s Power 0-0 RM 50,000 km ROF 5
Marques Eletro CT 240Mm-6750 (1) Max Range: 240,000 km TS: 6,750 km/s 96 92 88 83 79 75 71 67 62 58
Marques Eletro CTU 240Mm-20k (1) Max Range: 240,000 km TS: 20,000 km/s 96 92 88 83 79 75 71 67 62 58
Alfaro Aeromarine Stellarator R6 (1) Total Power Output 6 Exp 7%
Alfaro Aeromarine Stellarator R3 (1) Total Power Output 3 Exp 7%
Camara Sistemas Sensor AM 42 (1) GPS 42 Range 12.1m km MCR 1.1m km Resolution 1
Camara Sistemas Sensor EM-121 (1) Sensitivity 121 Detect Sig Strength 1000: 87m km
Carneiro ST Nano m1 (1) Sensitivity 1.1 Detect Sig Strength 1000: 8.3m km
Strike Group
1x Iris Recon Fighter Speed: 16800 km/s Size: 2
2x Augur Recon Satellite Speed: 1 km/s Size: 0.37
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes
Iris class Recon Fighter 100 tons 4 Crew 30.6 BP TCS 2 TH 34 EM 0
16800 km/s Armour 1-1 Shields 0-0 HTK 2 Sensors 11/0/0/0 DCR 0 PPV 0
Maint Life 0 Years MSP 0 AFR 19% IFR 0.3% 1YR 1 5YR 22 Max Repair 16.8 MSP
Commander Control Rating 1
Intended Deployment Time: 1 days Morale Check Required
Itaipu Trinuclear MagPlasma-33 (1) Power 33.6 Fuel Use 1767.56% Signature 33.6 Explosion 30%
Fuel Capacity 5,000 Litres Range 0.51 billion km (8 hours at full power)
Carneiro ST Básico m1 (1) Sensitivity 11 Detect Sig Strength 1000: 26.2m km
This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a a for auto-assignment purposes
Augur class Recon Satellite 19 tons 0 Crew 4.7 BP TCS 0 TH 0 EM 0
1 km/s No Armour Shields 0-0 HTK 0 Sensors 1/1/0/0 DCR 0 PPV 0
MSP 0 AFR 3% IFR 0.1% Max Repair 2.1 MSP
Commander Control Rating 1
Intended Deployment Time: 3 months
Camara Sistemas Nanosensor m1 (1) GPS 3 Range 2.7m km MCR 244k km Resolution 1
Camara Sistemas Nanosensor EM m1 (1) Sensitivity 1.1 Detect Sig Strength 1000: 8.3m km
Carneiro ST Nano m1 (1) Sensitivity 1.1 Detect Sig Strength 1000: 8.3m km
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Space Station for construction purposes
This design is classed as a Space Station for auto-assignment purposes
Vindico m3 class Heavy Cruiser 15,000 tons 426 Crew 3,035.6 BP TCS 300 TH 2,042 EM 6,870
6805 km/s Armour 8-54 Shields 229-536 HTK 93 Sensors 16/16/0/0 DCR 8 PPV 77.4
Maint Life 2.28 Years MSP 1,177 AFR 209% IFR 2.9% 1YR 305 5YR 4,582 Max Repair 357 MSP
Troop Capacity 100 tons Boarding Capable
Lord-Captain Control Rating 3 BRG AUX ENG
Intended Deployment Time: 9 months Morale Check Required
Itaipu Trinuclear MagPlasma-510 (4) Power 2041.6 Fuel Use 51.21% Signature 510.4 Explosion 14%
Fuel Capacity 1,025,000 Litres Range 24 billion km (40 days at full power)
Gellar Manufactorum Theta Scutum 229 (1) Recharge Time 536 seconds (0.4 per second)
TriOptimum PAX-60 Heavy Macro Cannon (3) Range 480,000km TS: 6,805 km/s Power 96-6 RM 10,000 km ROF 80
Taurus CEMB-5 Turret (1x5) Range 50,000km TS: 20000 km/s Power 0-0 RM 50,000 km ROF 5
ALLE T10 Railgun (4x4) Range 50,000km TS: 6,805 km/s Power 3-3 RM 50,000 km ROF 5
Marques Eletro CT 480Mm-6750 (1) Max Range: 480,000 km TS: 6,750 km/s 98 96 94 92 90 88 85 83 81 79
Marques Eletro CTU 240Mm-20k (1) Max Range: 240,000 km TS: 20,000 km/s 96 92 88 83 79 75 71 67 62 58
Marques Eletro CT 240Mm-6750 (1) Max Range: 240,000 km TS: 6,750 km/s 96 92 88 83 79 75 71 67 62 58
Alfaro Aeromarine Stellarator R30 (1) Total Power Output 30.4 Exp 7%
Camara Sistemas Microsensor m1 (1) GPS 11 Range 6.1m km MCR 545.7k km Resolution 1
Camara Sistemas Sensor EM-16 (1) Sensitivity 16.5 Detect Sig Strength 1000: 32.1m km
Carneiro ST 1.5x m1 (1) Sensitivity 16.5 Detect Sig Strength 1000: 32.1m km
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes
Aphobia m2 class Strike Carrier 15,000 tons 329 Crew 2,802.9 BP TCS 300 TH 2,042 EM 6,870
6805 km/s Armour 8-54 Shields 229-536 HTK 79 Sensors 16/1/0/0 DCR 8 PPV 27.4
Maint Life 2.11 Years MSP 1,036 AFR 206% IFR 2.9% 1YR 310 5YR 4,651 Max Repair 357 MSP
Hangar Deck Capacity 2,250 tons Troop Capacity 500 tons Boarding Capable
Lord-Captain Control Rating 3 BRG AUX ENG
Intended Deployment Time: 9 months Flight Crew Berths 45 Morale Check Required
Itaipu Trinuclear MagPlasma-510 (4) Power 2041.6 Fuel Use 51.21% Signature 510.4 Explosion 14%
Fuel Capacity 1,125,000 Litres Range 26.4 billion km (44 days at full power)
Gellar Manufactorum Theta Scutum 229 (1) Recharge Time 536 seconds (0.4 per second)
TriOptimum PAX-60 Heavy Macro Cannon (1) Range 480,000km TS: 6,805 km/s Power 96-6 RM 10,000 km ROF 80
Taurus CEMB-5 Turret (1x5) Range 50,000km TS: 20000 km/s Power 0-0 RM 50,000 km ROF 5
Marques Eletro CTU 480Mm-6750 (1) Max Range: 480,000 km TS: 6,750 km/s 98 96 94 92 90 88 85 83 81 79
Marques Eletro CTU 240Mm-20k (1) Max Range: 240,000 km TS: 20,000 km/s 96 92 88 83 79 75 71 67 62 58
Alfaro Aeromarine Stellarator R6 (1) Total Power Output 6 Exp 7%
Camara Sistemas Microsensor m1 (1) GPS 11 Range 6.1m km MCR 545.7k km Resolution 1
Carneiro ST 1.5x m1 (1) Sensitivity 16.5 Detect Sig Strength 1000: 32.1m km
Camara Sistemas Nanosensor EM m1 (1) Sensitivity 1.1 Detect Sig Strength 1000: 8.3m km
Strike Group
5x Memento Mori Assault Shuttle Speed: 23065 km/s Size: 4.99
2x Tempestas Heavy Fighter Speed: 11522 km/s Size: 10
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a b for auto-assignment purposes
Memento Mori class Assault Shuttle 250 tons 12 Crew 66.6 BP TCS 5 TH 115 EM 0
23065 km/s Armour 1-3 Shields 0-0 HTK 2 Sensors 0/0/0/0 DCR 0 PPV 0
Maint Life 0 Years MSP 0 AFR 49% IFR 0.7% 1YR 6 5YR 94 Max Repair 28.8 MSP
Troop Capacity 100 tons Boarding Capable
Commander Control Rating 1
Intended Deployment Time: 1 days Morale Check Required
Itaipu Trinuclear MagPlasma-57 (2) Power 115.2 Fuel Use 1350.0% Signature 57.6 Explosion 30%
Fuel Capacity 1,000 Litres Range 0.05 billion km (0 hours at full power)
This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Troop Transport for auto-assignment purposes
Tempestas class Heavy Fighter 500 tons 22 Crew 139.3 BP TCS 10 TH 115 EM 210
11522 km/s Armour 1-5 Shields 7-175 HTK 4 Sensors 0/0/0/0 DCR 0 PPV 3
Maint Life 0 Years MSP 0 AFR 99% IFR 1.4% 1YR 19 5YR 289 Max Repair 28.8 MSP
Commander Control Rating 1
Intended Deployment Time: 0.3 days Morale Check Required
Itaipu Trinuclear MagPlasma-57 (2) Power 115.2 Fuel Use 1350.0% Signature 57.6 Explosion 30%
Fuel Capacity 5,000 Litres Range 0.13 billion km (3 hours at full power)
Gellar Manufactorum Theta Scutum 7 (1) Recharge Time 175 seconds (0 per second)
ALLE T10 Railgun (1x4) Range 50,000km TS: 11,522 km/s Power 3-3 RM 50,000 km ROF 5
Marques Eletro CTU 72Mm-11500 (1) Max Range: 72,000 km TS: 11,500 km/s 86 72 58 44 31 17 3 0 0 0
Alfaro Aeromarine Stellarator R3 (1) Total Power Output 3 Exp 7%
This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a e for auto-assignment purposes
Tempestas - Ferrata class Heavy Fighter 500 tons 20 Crew 155.2 BP TCS 10 TH 115 EM 0
11529 km/s Armour 7-5 Shields 0-0 HTK 3 Sensors 0/0/0/0 DCR 0 PPV 3
Maint Life 4.27 Years MSP 34 AFR 20% IFR 0.3% 1YR 3 5YR 45 Max Repair 28.8 MSP
Commander Control Rating 1
Intended Deployment Time: 0.3 days Morale Check Required
Itaipu Trinuclear MagPlasma-57 (2) Power 115.2 Fuel Use 1350.0% Signature 57.6 Explosion 30%
Fuel Capacity 8,000 Litres Range 0.21 billion km (5 hours at full power)
ALLE T10 Railgun (1x4) Range 50,000km TS: 11,529 km/s Power 3-3 RM 50,000 km ROF 5
Marques Eletro CTU 72Mm-11500 (1) Max Range: 72,000 km TS: 11,500 km/s 86 72 58 44 31 17 3 0 0 0
Alfaro Aeromarine Stellarator R3 (1) Total Power Output 3 Exp 7%
This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a e for auto-assignment purposes
Praetor class Escort Carrier 15,000 tons 296 Crew 2,731.6 BP TCS 300 TH 2,042 EM 6,870
6805 km/s Armour 8-54 Shields 229-536 HTK 72 Sensors 0/0/0/0 DCR 10 PPV 3
Maint Life 2.32 Years MSP 1,143 AFR 180% IFR 2.5% 1YR 289 5YR 4,331 Max Repair 357 MSP
Hangar Deck Capacity 4,000 tons Troop Capacity 100 tons
Lord-Captain Control Rating 3 BRG AUX ENG
Intended Deployment Time: 9 months Flight Crew Berths 80 Morale Check Required
Itaipu Trinuclear MagPlasma-510 (4) Power 2041.6 Fuel Use 51.21% Signature 510.4 Explosion 14%
Fuel Capacity 1,071,000 Litres Range 25.1 billion km (42 days at full power)
Gellar Manufactorum Theta Scutum 229 (1) Recharge Time 536 seconds (0.4 per second)
ALLE T10 Railgun (1x4) Range 50,000km TS: 6,805 km/s Power 3-3 RM 50,000 km ROF 5
Marques Eletro CTU 480Mm-6750 (1) Max Range: 480,000 km TS: 6,750 km/s 98 96 94 92 90 88 85 83 81 79
Alfaro Aeromarine Stellarator R6 (1) Total Power Output 6 Exp 7%
Camara Sistemas Microsensor m1 (1) GPS 11 Range 6.1m km MCR 545.7k km Resolution 1
Strike Group
12x Polibolos Fighter Speed: 15143 km/s Size: 6.66
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a b for auto-assignment purposes
Carnifex class Light Cruiser 7,500 tons 191 Crew 1,579.7 BP TCS 150 TH 1,021 EM 2,910
6805 km/s Armour 8-34 Shields 97-404 HTK 42 Sensors 0/0/0/0 DCR 3 PPV 32.4
Maint Life 3.09 Years MSP 985 AFR 129% IFR 1.8% 1YR 155 5YR 2,330 Max Repair 255.2 MSP
Troop Capacity 100 tons Boarding Capable
Captain Control Rating 1 BRG
Intended Deployment Time: 9 months Morale Check Required
Itaipu Trinuclear MagPlasma-510 (2) Power 1020.8 Fuel Use 51.21% Signature 510.4 Explosion 14%
Fuel Capacity 512,000 Litres Range 24 billion km (40 days at full power)
Gellar Manufactorum Theta Scutum 97 (1) Recharge Time 404 seconds (0.2 per second)
TriOptimum PAX-15 Plasma Autocannon (6) Range 60,000km TS: 6,805 km/s Power 6-6 RM 10,000 km ROF 5
Taurus CEMB-5 Turret (1x5) Range 50,000km TS: 20000 km/s Power 0-0 RM 50,000 km ROF 5
Marques Eletro CT 240Mm-6750 (1) Max Range: 240,000 km TS: 6,750 km/s 96 92 88 83 79 75 71 67 62 58
Marques Eletro CTU 240Mm-20k (1) Max Range: 240,000 km TS: 20,000 km/s 96 92 88 83 79 75 71 67 62 58
Alfaro Aeromarine Stellarator R36 (1) Total Power Output 36.6 Exp 7%
Camara Sistemas Microsensor m1 (1) GPS 11 Range 6.1m km MCR 545.7k km Resolution 1
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes
Auxilia class Replenishment Ship 7,500 tons 168 Crew 1,417.4 BP TCS 150 TH 1,021 EM 2,910
6805 km/s Armour 8-34 Shields 97-404 HTK 36 Sensors 0/0/0/0 DCR 8 PPV 8.4
Maint Life 16.02 Years MSP 9,095 AFR 56% IFR 0.8% 1YR 67 5YR 1,001 Max Repair 255.2 MSP
Troop Capacity 100 tons Boarding Capable Cargo Shuttle Multiplier 2
Captain Control Rating 1 BRG
Intended Deployment Time: 9 months Morale Check Required
Itaipu Trinuclear MagPlasma-510 (2) Power 1020.8 Fuel Use 51.21% Signature 510.4 Explosion 14%
Fuel Capacity 512,000 Litres Range 24 billion km (40 days at full power)
Gellar Manufactorum Theta Scutum 97 (1) Recharge Time 404 seconds (0.2 per second)
Taurus CEMB-5 Turret (1x5) Range 50,000km TS: 20000 km/s Power 0-0 RM 50,000 km ROF 5
Marques Eletro CTU 240Mm-20k (1) Max Range: 240,000 km TS: 20,000 km/s 96 92 88 83 79 75 71 67 62 58
Camara Sistemas Nanosensor m1 (1) GPS 3 Range 2.7m km MCR 244k km Resolution 1
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes
Atlas class Dropship 275,000 tons 1,864 Crew 13,723.7 BP TCS 5,500 TH 17,600 EM 0
3200 km/s Armour 10-376 Shields 0-0 HTK 575 Sensors 0/0/0/0 DCR 1 PPV 0
MSP 231 Max Repair 200 MSP
Troop Capacity 120,000 tons Drop Capable Cargo Shuttle Multiplier 2
Commander Control Rating 1 BRG
Intended Deployment Time: 3 months
Itaipu Trinuclear MagPlasma-C800 (22) Power 17600 Fuel Use 1.68% Signature 800 Explosion 5%
Fuel Capacity 897,000 Litres Range 35 billion km (126 days at full power)
Taurus PDW-200 (3x10) Range 1000 km TS: 20,000 km/s ROF 5
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Troop Transport for auto-assignment purposes
Amon Amarth class Dropship 50,000 tons 356 Crew 2,822.5 BP TCS 1,000 TH 3,200 EM 0
3200 km/s Armour 8-120 Shields 0-0 HTK 107 Sensors 0/0/0/0 DCR 1 PPV 0
MSP 205 Max Repair 200 MSP
Troop Capacity 20,000 tons Drop Capable Cargo Shuttle Multiplier 2
Commander Control Rating 1 BRG
Intended Deployment Time: 3 months
Itaipu Trinuclear MagPlasma-C800 (4) Power 3200 Fuel Use 1.68% Signature 800 Explosion 5%
Fuel Capacity 107,000 Litres Range 23 billion km (83 days at full power)
Taurus PDW-200 (2x10) Range 1000 km TS: 20,000 km/s ROF 5
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Troop Transport for auto-assignment purposes
ARM Legio I Ferrata (Rear Echelon) - HQ120 - FD10 - LG125 R6
Transport Size: 19,940 tons
Build Cost: 1,208.8 BP
2x Legion HQ (HQ + FFD)
42x Aquila m1 Motorized AA (MAA)
250x Logistics (LOG)
8x Space Support Director (FFD)
8x Granato m2 ADARTS (MBL + HAA)
ARM Regimentum II Ferrata (Rear Echelon) - HQ20 FD2 LG50 R7
Transport Size: 7,084 tons
Build Cost: 317.6 BP
2x Regimental HQ
5x Aquila m1 Motorized AA
2x Space Support Director
100x Logistics
2x Granato m2 ADARTS
Armored Cohort (Front Line Attack) - HQ10 R8
Transport Size: 10,000 tons
Build Cost: 505.6 BP
2x Cohort HQ
160x Eldorado APC (CAP)
84x Leves m2 Light Tank (MAV)
30x Rus m1 MBT (HAV + CAP)
Mechanized Support Battalion (Support) - HQ5 R9
Transport Size: 2,906 tons
Build Cost: 235.5 BP
2x Battalion HQ
24x Lupus m2 Mech Rocket Artillery (2x MBL)
Light INF Cohort (Front Line Defense) - HQ10 R8
Transport Size: 9,964 tons
Build Cost: 410.6 BP
2x Cohort HQ
1200x Plasma Carabineer (PWL)
300x Plasma MG Team (CAP)
36x Plasma Flak Team (LAA)
120x BFG Team (LAV)
Battlefleet Sol proposed formation: CC Vexillus, CA Vindico m3, CVS Aphobia m2, CVE Praetor, 2x CL Carnifex, 1 RS Auxilia
1) Is it worth to research CIC and add a CIC to all 15,000 ton warship designs?
2) Considering the following FAC has BFCs that are only 2% more accurate compared to 3 escort fighters that also fit in one hangar bay, is it better to build a shipyard for it or to have the fighters which don't need shipyards because the difference between 86 and 88% for final defensive fire is not worth building another naval shipyard just for a 1000 ton piece of glass with no armor whatsoever?
3) Similar question to the one on the usefulness of CIC, what about Primary Flight Control and the Commander - Air Group bonuses?
Space Marine Squad - R9
Transport Size: 100 tons
Build Cost: 10 BP
14x Space Marine - Plasma Bolter (PWL)
4x Space Marine - Plasma MG (CAP)
2x Space Marine - Fireteam Leader (PW)
Vexillus class Command Cruiser
Vindico m3 class Heavy Cruiser
Tempestas class Heavy Fighter
The Ironclad Legion:
ARM Legio I Ferrata (Rear Echelon) - HQ120 - FD10 - LG125 R6
Transport Size: 19,940 tons
Build Cost: 1,208.8 BP
2x Legion HQ (HQ + FFD)
42x Aquila m1 Motorized AA (MAA)
250x Logistics (LOG)
8x Space Support Director (FFD)
8x Granato m2 ADARTS (MBL + HAA)
ARM Regimentum II Ferrata
Armored Cohort
Mechanized Support Battalion
And finally, here is the "cheap" PDF - a Light Infantry Cohort formation. Except they aren't as cheap as Imperial Guards armed with flashlights and protected by T-shirts but instead fully clad in heavy power armor.
What is it with people and posting their entire fleet in this subforum lately? Y'all writing AAR intro posts might as well write a whole AAR while you're at it.I agree with this sentiment, just re-worded with the correct amount of vowels. (https://i.imgur.com/Z3wSg01.gif)
There was a rule change from VB6 to C# that means one fire control can engage arbitrary numbers of missile salvos. This may change your preference between railgun fighters and gauss turret PD :).
http://aurora2.pentarch.org/index.php?topic=8495.msg117825#msg117825
Praetor class Escort Cruiser 15,000 tons 377 Crew 3,398 BP TCS 300 TH 2,042 EM 6,870
6805 km/s Armour 8-54 Shields 229-536 HTK 74 Sensors 0/0/0/0 DCR 8 PPV 84
Maint Life 2.20 Years MSP 1,203 AFR 212% IFR 2.9% 1YR 336 5YR 5,033 Max Repair 357 MSP
Troop Capacity 100 tons
Lord-Captain Control Rating 3 BRG AUX ENG
Intended Deployment Time: 9 months Morale Check Required
Itaipu Trinuclear MagPlasma-510 (4) Power 2041.6 Fuel Use 51.21% Signature 510.4 Explosion 14%
Fuel Capacity 1,009,000 Litres Range 23.6 billion km (40 days at full power)
Gellar Manufactorum Theta Scutum 229 (1) Recharge Time 536 seconds (0.4 per second)
Taurus CEMB-5 Turret (10x5) Range 50,000km TS: 20000 km/s Power 0-0 RM 50,000 km ROF 5
Marques Eletro CT 240Mm-20k (2) Max Range: 240,000 km TS: 20,000 km/s 96 92 88 83 79 75 71 67 62 58
Camara Sistemas Microsensor m1 (1) GPS 11 Range 6.1m km MCR 545.7k km Resolution 1
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes
What is it with people and posting their entire fleet in this subforum lately? Y'all writing AAR intro posts might as well write a whole AAR while you're at it.
This is frankly not enough for a single battlefleet in most cases
As a side note: while beam-only fleets are perfectly feasible, at least for play against NPRs, since you are clearly using WH40K as a basis for your own campaign I would suggest that you consider using missiles, as this fits in just fine with the flavor - large Imperium ships use torpedo launchers, and small craft like the Starhawk bomber also use missile weapons.
I would probably suggest running a balance closer to 21x PWL + 3x CAP (99 tons).
It looks okay for the most part. My one big problem with it is the active AM sensor, it should be much larger unless you plan to use sensor fighters to expand your AM sensor envelope. The missile tracking bonus is a very powerful component of effective point defense and you should be using as much sensor range as you can get to maximize it (up to your current tech level of course).
Iris class Recon Fighter (P) 100 tons 4 Crew 40.6 BP TCS 2 TH 34 EM 0
16800 km/s Armour 1-1 Shields 0-0 HTK 2 Sensors 0/0/0/0 DCR 0 PPV 0
Maint Life 0 Years MSP 0 AFR 19% IFR 0.3% 1YR 2 5YR 29 Max Repair 21.0 MSP
Commander Control Rating 1
Intended Deployment Time: 1 days Morale Check Required
Itaipu Trinuclear MagPlasma-33 (1) Power 33.6 Fuel Use 1767.56% Signature 33.6 Explosion 30%
Fuel Capacity 5,000 Litres Range 0.51 billion km (8 hours at full power)
Camara Sistemas Sensor AM 21 (1) GPS 21 Range 8.6m km MCR 771.7k km Resolution 1
This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a a for auto-assignment purposes
I would probably use the armored version. The shielded versions have a grand total of 12 armor points from armor + shields, so they will probably just die if shot at no matter what. The armored versions may be able to survive a first volley if the enemy splits their fire between enough targets, and will probably also do better against AMM spam.
I'm not sure what the purpose is for two dropship designs.
Expeditionis m2 class Strategic Troop Transport 50,000 tons 350 Crew 2,126.7 BP TCS 1,000 TH 4,000 EM 0
4000 km/s Armour 5-120 Shields 0-0 HTK 108 Sensors 0/0/0/0 DCR 1 PPV 0
MSP 276 Max Repair 200 MSP
Troop Capacity 20,000 tons Cargo Shuttle Multiplier 6
Commander Control Rating 1 BRG
Intended Deployment Time: 3 months
Itaipu Trinuclear MagPlasma-C800 (5) Power 4000 Fuel Use 1.68% Signature 800 Explosion 5%
Fuel Capacity 351,000 Litres Range 75.3 billion km (218 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Troop Transport for auto-assignment purposes
Note that FFD is mostly useful for front-line formations due to how the targeting works for ground support fighters. It isn't completely useless on a rear-echelon formation, but your fighters will be basically limited to counter-battery operations rather than front-line support which is arguably more useful.
Note that while the automatic resupply ability of LVH+LOG is convenient, at 2.48 build points per 500 GSP these are a very inefficient way to build supplies into your formations compared to infantry-based logistics units (0.2 BP per 100 GSP or 1.0 BP per 500 GSP for LOG-S and LOG, respectively). It is far more cost-effective to build large formations of INF+LOG-S and use the replacements feature to resupply your formations.
Low Tech Cyclonic Torpedo Knockoff
Missile Size: 99.00 MSP (247.500 Tons) Warhead: 196 Radiation Damage: 196 Manoeuvre Rating: 10
Speed: 40 km/s Fuel: 25 Flight Time: 938 hours Range: 136.4m km
Cost Per Missile: 49.02 Development Cost: 4,902
Chance to Hit: 1k km/s 0.4% 3k km/s 0.1% 5k km/s 0.1% 10k km/s 0.0%
Materials Required
Tritanium 49
Gallicite 0.02
Fuel: 25
You are going to very quickly find that you run out of enough ground officers to command these formations, compared to how large of an army you need to conquer a NPR home world. Assuming that each top HQ commands five regiments (it has this capability, and the text is unclear), for every 120,000 tons you plan to deploy you need 16 commanders (1 for top HQ + 3 per regiment * 5 regiments). To invade a typical NPR home world you will need multi-million tons of ground forces, and since your current force structure implies 160 leaders per 1.2 million tons you are looking at a requirement of several hundred, if not over a thousand, commanders not even counting those dispersed throughout your empire for garrison duty, special operations, etc.
Why? Planetary garrisons have two job requirements: be as cheap as possible to build, and have guns to point at people when they start talking about rebelling against your kind and generous rule. Power armor accomplishes neither of these things, and while I understand the desire to have effective defenses in place - 10,000 tons of infantry will not dissuade a million-ton enemy army, and build points for ground units are such a premium resource that such things are a luxury at best.
For offensive formations power armor makes more sense, although given the cost I think its utility is questionable - numbers are more important than individual unit power unless you are cheesing the game with a fleet of UHVs.
Having the first discovered extra-solar system in 2129 in a 2025 start date conventional game does not make for a riveting AAR. Stubbornly waiting until a scientist specialized in Construction showed up to research the base TN technology tech was a big mistake, not that it costed much and so far the general TL of the only NPR found is more or less at parity, which means it wasn't a complete mess-up, just a slow start. The most dangerous among the spoilers are disabled but all the others are enabled.
IMO something intended as a simulacrum of a "torpedo launcher" in Aurora should use passive sensors and only launch its missiles at waypoints, never target a specific vessel directly through MFC and active detection, using missiles with their own tiny active sensors to track target. For this type of armament a 3,000 ton stealth destroyer with a cloaking device might be better than a fighter, in addition to not depending upon a carrier. Maybe no carrier will never leave the drawing board this time.
The thing about space warfare with a modicum of plausibility is that there is no real need to optimize ground forces whatsoever. There is technically no need even for ground forces to exist if the primary objective is to simply eliminate a threat forever. All that is needed is something like a size 99 very slow moving and short ranged "cyclonic torpedo". Even if an invasion fails precisely because 240% more expensive logistics units reduced the amount of ground units available when it happened and otherwise it would have been a victory in ground combat, it doesn't really matter. The big red button is there awaiting to be pushed. Just as an example:
I really hope medium and light vehicles aren't useless for front line combat, or almost 100,000 tons of units were wasted. Mass infantry assaults by soldiers with light armor being better than tanks and mechanized infantry unless such armored vehicles have the size of a Landkreuzer P.1000 Ratte, Baneblade or Super Heavy Mech is kind of cheesy.
There was a very enjoyable AAR for VB6 that did just that - it started at like 40-50 years into the game and followed multiple characters as they stumbled around the galaxy. Well worth a read as well as emulation but of course I can't find it now.Having the first discovered extra-solar system in 2129 in a 2025 start date conventional game does not make for a riveting AAR. Stubbornly waiting until a scientist specialized in Construction showed up to research the base TN technology tech was a big mistake, not that it costed much and so far the general TL of the only NPR found is more or less at parity, which means it wasn't a complete mess-up, just a slow start. The most dangerous among the spoilers are disabled but all the others are enabled.
You can always start in the middle, after things have gotten interesting, and provide a recap of the important history. Personally I would find the in-universe explanations of the mistakes made to be interesting material for an AAR but opinions may vary. ;)
If we are referencing WH40K torpedoes, I think that these actually lack any kind of homing sensor so the basic sensor-less missile design in Aurora would be the closest representation, since the actual homing missiles are unique to some faction (Tau?).I have to correct you on that point, since Battlefleet Gothic lore is close to me. Though the normal imperial torpedoes are indeed unguided, there are alternate versions that you can arm your ships with as detailed in Armada, and then also Rouge Trader books. There are faster short range torpedoes, types for planetary destruction, extremely rare vortextorpedoes that summon the warp, incendiary melter torpedoes, and then also two types of guided ones. The self guided ones are very rare produce since they use forbidden AI kept by Mechanicus, but fire control guided ones are common.
Though the normal imperial torpedoes are indeed unguided, there are alternate versions that you can arm your ships with as detailed in Armada, and then also Rouge Trader books.The original BFG book states that the basic torps can detect ships within "a few thousand km" (i. e. escort base size - IIRC the largest capital bases can represent a couple hundred kkm) and will maneuver to intercept within that range, so the suggested tiny active sensor might be a workable model. Just make sure that they're slow enough to get 50% losses from PD fire for the authentic BFG experience. :P
The original BFG book states that the basic torps can detect ships within "a few thousand km" (i. e. escort base size - IIRC the largest capital bases can represent a couple hundred kkm) and will maneuver to intercept within that range, so the suggested tiny active sensor might be a workable model.Oh, right, I read it and it does indeed say that. It isn't reflected in the actual game rules, but that must be because the game skirmishes are always at "beam range" distance. It seems over Aurora distances the lore does describe them to be tracking as well. Good catch!