Aurora 4x

VB6 Aurora => VB6 Mechanics => Topic started by: Troy Cash on November 22, 2008, 09:28:30 AM

Title: Home Systems
Post by: Troy Cash on November 22, 2008, 09:28:30 AM
Am I missing an easy way of making them?

I just keep hitting create system until I find a 0.0 level with a system with decent # of other planets, moons, asteroids or comets for resources.  I don't want to use Sol, Death to the Human Race! Genocide is in effect!
Title: Re: Home Systems
Post by: Erik L on November 22, 2008, 11:39:58 AM
This tutorial should help you.

viewtopic.php?t=1184 (http://aurora.pentarch.org/viewtopic.php?t=1184)
Title: Re: Home Systems
Post by: Troy Cash on November 22, 2008, 11:51:08 AM
I saw that and have created lots of systems but tI must be unlucky because I seem to be created dozens of systems for each 0.0 world.  And some of those I don't use because of either nothing else worth anything in the system or WAY to much in the system so the race would be underpowered or overpowered.

Making them does show me how the systems looked but the tutorials says got lucky and had a 0.0 system, I was wondering if there was anything new and/or missed anything to allow the SM to get or create a system for player races races easier.
Title: Re: Home Systems
Post by: sloanjh on November 22, 2008, 12:09:02 PM
It's typical to need to generate LOTS of systems before finding one suitable to use as a homeworld (Oxygen and liquid water).

Note that the colony cost during generation is for the default (SM) race, NOT the race that you'll end up having.  When you pick a homeworld and generate your race, the race's tolerances for gravity, temperature, oxygen etc. will be set to make the homeworld "perfect", i.e. the colony cost will automatically be zero, even if it was showing up as e.g. 1.6 before.

Another point - don't forget to click the "generate homeworld minerals" button (not sure what the exact name is) for your homeworld before doing race generation - this will ensure a decent supply of duranium etc.

John
Title: Re: Home Systems
Post by: Erik L on November 22, 2008, 12:17:11 PM
Quote from: "troycash"
I saw that and have created lots of systems but tI must be unlucky because I seem to be created dozens of systems for each 0.0 world.  And some of those I don't use because of either nothing else worth anything in the system or WAY to much in the system so the race would be underpowered or overpowered.

Making them does show me how the systems looked but the tutorials says got lucky and had a 0.0 system, I was wondering if there was anything new and/or missed anything to allow the SM to get or create a system for player races races easier.

But you don't need a 0.0 world. All you need is a world with oxygen and water. Once you create your race on that world, it will become 0.0 for them, even if it shows 3.9 to the SM race.
Title: Re: Home Systems
Post by: Erik L on November 22, 2008, 12:18:00 PM
Quote from: "sloanjh"
It's typical to need to generate LOTS of systems before finding one suitable to use as a homeworld (Oxygen and liquid water).

Note that the colony cost during generation is for the default (SM) race, NOT the race that you'll end up having.  When you pick a homeworld and generate your race, the race's tolerances for gravity, temperature, oxygen etc. will be set to make the homeworld "perfect", i.e. the colony cost will automatically be zero, even if it was showing up as e.g. 1.6 before.

Another point - don't forget to click the "generate homeworld minerals" button (not sure what the exact name is) for your homeworld before doing race generation - this will ensure a decent supply of duranium etc.

John

I do that last more than once. I click about a couple dozen times.
Title: Re: Home Systems
Post by: Troy Cash on November 22, 2008, 12:24:07 PM
Note that the colony cost during generation is for the default (SM) race, NOT the race that you'll end up having.  When you pick a homeworld and generate your race, the race's tolerances for gravity, temperature, oxygen etc. will be set to make the homeworld "perfect", i.e. the colony cost will automatically be zero, even if it was showing up as e.g. 1.6 before.

Duh! Thanks, that makes sense now.
Title: Re: Home Systems
Post by: SteveAlt on November 25, 2008, 07:46:56 AM
Quote from: "troycash"
Note that the colony cost during generation is for the default (SM) race, NOT the race that you'll end up having.  When you pick a homeworld and generate your race, the race's tolerances for gravity, temperature, oxygen etc. will be set to make the homeworld "perfect", i.e. the colony cost will automatically be zero, even if it was showing up as e.g. 1.6 before.

Duh! Thanks, that makes sense now.
As well as picking any oxygen-nitrogen world you could also just pick any terrestrial body you like the look of and create a colony for the SM Race using the Add Colony button. Then go into the Environment tab for that colony and set up whatever atmosphere you want. You can also create Methane-breathing races. When looking for planets, just treat methane as you would oxygen. You'll find the methane breathers will be best suited to cold worlds - very cold :)

Steve