Aurora 4x

New Players => The Academy => Topic started by: undercovergeek on February 14, 2024, 08:20:55 AM

Title: New system entry jump point 3 years from planets
Post by: undercovergeek on February 14, 2024, 08:20:55 AM
I have found a new system that looks quite promising except on entry into the 3 star system the 2 main stars are 3 years travel away - I could recreate the survey ships but wondered if the best solution was to park a refuelling ship in the distant stars and let the survey ships refuel from my own fleet

Also is there a MSP resupply ship facility - allowing my survey ships to top up supply?
Title: Re: New system entry jump point 3 years from planets
Post by: AlStar on February 14, 2024, 08:58:48 AM
Also is there a MSP resupply ship facility - allowing my survey ships to top up supply?
There's no special facility - it's just a matter of having lots of MSP storage on a ship, as well as cargo shuttles. With those, you can check the ... I want to say "supply ship" checkbox, and you'll have the option to transfer supplies to ships.

If there's planets with any gravity at all closer to your jump point, consider stabilizing a LP (ideally, there'll be an already formed LP point where you want to go), so you don't need to travel prohibitively far. Honestly, if there isn't, in cases like this, I'd probably SM in a gas giant around the nearby star so that I could make a LP.
Title: Re: New system entry jump point 3 years from planets
Post by: undercovergeek on February 19, 2024, 08:02:21 AM
Do LPs need stabilisation before a jump capable ship can go through?
Title: Re: New system entry jump point 3 years from planets
Post by: boolybooly on February 19, 2024, 08:49:07 AM
Existing LPs do not need stabilisation.

You can stabilise planets and moons with mass > 0.25 of Earth to create a new LP. The time taken is inversely proportional to the mass.

https://aurora2.pentarch.org/index.php?topic=8495.msg118861#msg118861

Stabilising ships/stations can also stabilise jump points but have to do one task for each side.
Title: Re: New system entry jump point 3 years from planets
Post by: undercovergeek on February 19, 2024, 09:32:18 AM
Existing LPs do not need stabilisation.

You can stabilise planets and moons with mass > 0.25 of Earth to create a new LP. The time taken is inversely proportional to the mass.

https://aurora2.pentarch.org/index.php?topic=8495.msg118861#msg118861

Stabilising ships/stations can also stabilise jump points but have to do one task for each side.

Ah ok - I’m maybe trying to navigate them wrong then

I have a ship that can see the LP and when I access it’s orders I can see inter system jump but it doesn’t bring up a list of targets
Title: Re: New system entry jump point 3 years from planets
Post by: Garfunkel on February 19, 2024, 05:21:01 PM
That means there's only a single LP in the system, thus no 'jump'. You must stabilize additional LPs first.
Title: Re: New system entry jump point 3 years from planets
Post by: Mark Yanning on December 02, 2024, 12:19:56 PM
Talking about LP, i tried to pass throught one, but I got this message (Look at picture). What I'm doing wrong?

Thanks!
Title: Re: New system entry jump point 3 years from planets
Post by: Kiero on December 02, 2024, 01:39:50 PM
There is only 1 LP in this system, you need to have two to fly between them.
Title: Re: New system entry jump point 3 years from planets
Post by: Mark Yanning on December 02, 2024, 01:47:41 PM
Ok, thanks. So probably still have to discover it?
Title: Re: New system entry jump point 3 years from planets
Post by: Flame_Draken on December 02, 2024, 03:39:11 PM
In general LP are automatically visible when they are naturally formed, no need to discover them.

The only time that LP become visible after system discovery/generation is when you artificially create an LP, needing a vessel with stabilization gear to do so.
Title: Re: New system entry jump point 3 years from planets
Post by: Mark Yanning on December 02, 2024, 04:52:25 PM
Ok, thanks. So that lonly LP is not usefull at the moment it seems :)
Title: Re: New system entry jump point 3 years from planets
Post by: Garfunkel on December 02, 2024, 06:54:35 PM
Not at the moment, no, but its existence means you only have to create one additional LP to traverse the system instead of two
Title: Re: New system entry jump point 3 years from planets
Post by: nuclearslurpee on December 02, 2024, 07:10:35 PM
I'll add for my two cents, Lagrange Points/LPs are really only practical for traveling between distant stars in a binary+ system. For traveling between planets they're rarely of any use due to being offset 60 degrees, so on average you're traveling the same distance regardless of LPs and in any case they don't work well with cycled orders when you're trying to automate, e.g., colony growth shipments.

In this case as long as you can create a LP around whichever star doesn't already have one, it will be useful.
Title: Re: New system entry jump point 3 years from planets
Post by: Steve Walmsley on December 03, 2024, 03:29:49 AM
I'll add for my two cents, Lagrange Points/LPs are really only practical for traveling between distant stars in a binary+ system. For traveling between planets they're rarely of any use due to being offset 60 degrees, so on average you're traveling the same distance regardless of LPs and in any case they don't work well with cycled orders when you're trying to automate, e.g., colony growth shipments.

In this case as long as you can create a LP around whichever star doesn't already have one, it will be useful.

Also, if you plan to create one, use the highest mass planet available, as it will be quicker. The time required is on the System View window in the farthest right column of the system body section.
Title: Re: New system entry jump point 3 years from planets
Post by: bankshot on December 03, 2024, 11:30:37 AM
I also put one 30% size missile launcher and a small magazine on my geosurvey ships.  It is loaded with survey missiles for planets that are either too dangerous to visit directly or are too far out for convenience.  I also have an extra long range variant for distant binaries with just a few bodies.  At 1,500 km/s the missiles may take several years to get there but I can build a size 4 missile that can deliver a size 1 survey buoy to targets up to 500b distant to convert my 99% system body survey to 100%

I'll add for my two cents, Lagrange Points/LPs are really only practical for traveling between distant stars in a binary+ system. For traveling between planets they're rarely of any use due to being offset 60 degrees, so on average you're traveling the same distance regardless of LPs and in any case they don't work well with cycled orders when you're trying to automate, e.g., colony growth shipments.

Two exceptions to this - sometimes gas giants have terrestrial moons that are large enough to stabilize.  Doing so lets you easily access all moons around the giant.  Or if you have a Lagrange point that happens to be near an outer system jump point, but note that the LP will eventually move away depending on the body's orbital period.  And as nuclearslurpee noted that can be very bad for cycled orders.