Can we only mount 1 of the LL-12s or does it just mean that's the only weapon that particular weapon at all? Also is turreting it allowed?
Nowhere is there mention of... functional weapons. Does the beam weapon require a reactor or can we save space for the sake of being purely a PPV vessel?
Edit: Do we need enough fire controls for the beams as well, on the subject of PPV? If I were to fit a solo single-weapon beam fire control to save space but fit three lasers they would not be able to even alternate who gets the fire control each increment. Two lasers could, technically, at least alternate who gets the fire control each increment and "use" the same single-weapon fire control.
Edit 2: if a ship is designed for 4,050km/s because that happens to be how the engines delivered power but has a beam fire control that only delivers 4,000km/s, will we receive a penalty for tracking slower than the hull velocity despite not receiving any points for having the higher velocity in the first place? Or will that first partial step in tracking speed loss be ignored?
Edit 3: the existing reactor designed for 2 power is also the most modern design possible despite being marked obsolete. It claims to deliver 2.00 power and clears all power errors on a design with only one 2-recharge laser. However, it only delivers 1.99588 power when the calculation is done out. If, using that same reactor that appears to do the job, the laser fires every 15 seconds anyway, will there be a penalty?
In case of a draw in DP, for submitted design.
The conclusive parameter will be the speed of the ship (higher), the next will be the overall BP cost of construction (lower), and the final one 1YR (lower) (An estimate of how many MSP will be used to repair component failure during the first year after an overhaul)
While I'd love to submit a design, the attached DB is borked for me - I can't open half the screens, including the critical ship design screen. Windows displays a gray window when I try to alt-tab to it. I've reinstalled 2.5.1, and my own DB works fine still. Do you use any mods or anything?
While I'd love to submit a design, the attached DB is borked for me - I can't open half the screens, including the critical ship design screen. Windows displays a gray window when I try to alt-tab to it. I've reinstalled 2.5.1, and my own DB works fine still. Do you use any mods or anything?
...
Re Topic: Nice challenge! My submission is in. It appears I sent it to you as an email instead of a PM. Didn't realize that there were two different options on the profile page.
PC-6 v1 "ARGO" class Corvette 5,996 tons 154 Crew 564.5 BP TCS 120 TH 576 EM 0
4803 km/s Armour 3-29 Shields 0-0 HTK 27 Sensors 13/0/0/0 DCR 1-1 PPV 8
Maint Life 1.93 Years MSP 573 AFR 230% IFR 3.2% 1YR 200 5YR 3,000 Max Repair 144 MSP
Commander Control Rating 1 BRG
Intended Deployment Time: 9 months Morale Check Required
X-30 Nuclear Thermal Engine EP288.00 (2) Power 576 Fuel Use 159.10% Signature 288 Explosion 15%
Fuel Capacity 530,000 Litres Range 10 billion km (24 days at full power)
H&C LL-12 Laser Gun (2) Range 80,000km TS: 4,803 km/s Power 4-2 RM 20,000 km ROF 10
BFC-35/24M Beam Fire Control R112-TS4800 (1) Max Range: 112,000 km TS: 4,800 km/s ECCM-0 91 82 73 64 55 46 38 29 20 11
HP-200 Pebble Bed Reactor R2 (2) Total Power Output 4 Exp 5%
Kongsberg Gruppen ASA. Sonar A-20 R120 (1) GPS 1320 Range 20.6m km Resolution 120
Optotherm, Inc. TC-13.75/2.75 (1) Sensitivity 13.75 Detect Sig Strength 1000: 29.3m km
PC-6 v1 "ARGO" by Madzak Review:
1. Size: (0DP)
2. Speed: +800 km/s (+4DP)
3. Armor: +2 layers (+4DP)
4. Deployment Time: 9 m (0DP)
5. MSP: x 3,979 (+1DP)
6. 1YR MSP usage: 200 (0DP)
7. PPV: 4+4 (+2DP)
8. Beam Fire control: 112 000 (+2 DP) penalty for TS, ship speed: 4803 km/s > BFC TS:4800 km/s (-2DP)
9. Range: 10 b no penalty (0DP)
10. Sensors: Provided (0DP)
Total: 11 DP
PC-6 v1 "Greyhound" class Corvette (P) 3,750 tons 96 Crew 379.9 BP TCS 75 TH 336 EM 0
4480 km/s Armour 3-21 Shields 0-0 HTK 18 Sensors 13/0/0/0 DCR 0-0 PPV 4
Maint Life 2.25 Years MSP 681 AFR 225% IFR 3.1% 1YR 181 5YR 2,713 Max Repair 168 MSP
Commander Control Rating 2 BRG AUX
Intended Deployment Time: 9 months Morale Check Required
Hephaestus Arms NTE336 Supercharged Pursuit Engine (1) Power 336.0 Fuel Use 233.90% Signature 336.00 Explosion 17%
Fuel Capacity 509,000 Litres Range 10.4 billion km (26 days at full power)
H&C LL-12 Laser Gun (1) Range 80,000km TS: 4,480 km/s Power 4-2 RM 20,000 km ROF 10
Hephaestus Arms HA/MGB-1-S Fire Control System (1) Max Range: 128,000 km TS: 4,600 km/s ECCM-0 92 84 77 69 61 53 45 38 30 22
Hephaestus Arms PBR-2GW (1) Total Power Output 2 Exp 5%
Kongsberg Gruppen ASA. Sonar A-20 R120 (1) GPS 1320 Range 20.6m km Resolution 120
Optotherm, Inc. TC-13.75/2.75 (1) Sensitivity 13.75 Detect Sig Strength 1000: 29.3m km
PC-6 v1 "Greyhound" by Gyrfalcon Review:
1. Size: (0DP)
2. Speed: +480 km/s (+2DP)
3. Armor: +2 layers (+4DP)
4. Deployment Time: 9 m (0DP)
5. MSP: x 4,05 (+2DP)
6. 1YR MSP usage: 181 (0DP)
7. PPV: 4 (0DP)
8. Beam Fire control: 128 000 (+4 DP)
9. Range: 10 b no penalty (0DP)
10. Sensors: Provided (0DP)
Total: 12 DP
PC-6 v1 "Bloodhound" class Corvette (P) 6,000 tons 164 Crew 584.1 BP TCS 120 TH 538 EM 0
4480 km/s Armour 3-29 Shields 0-0 HTK 32 Sensors 13/0/0/0 DCR 0-0 PPV 12
Maint Life 1.36 Years MSP 551 AFR 480% IFR 6.7% 1YR 321 5YR 4,820 Max Repair 134.4 MSP
Commander Control Rating 2 BRG AUX
Intended Deployment Time: 9 months Morale Check Required
Hephaestus Arms NTE268.8 Supercharged Pursuit Engine (2) Power 537.6 Fuel Use 261.51% Signature 268.80 Explosion 17%
Fuel Capacity 870,000 Litres Range 10 billion km (25 days at full power)
H&C LL-12 Laser Gun (3) Range 80,000km TS: 4,480 km/s Power 4-2 RM 20,000 km ROF 10
Hephaestus Arms HA/MGB-2 Fire Control System (1) Max Range: 128,000 km TS: 4,600 km/s ECCM-0 92 84 77 69 61 53 45 38 30 22
Hephaestus Arms PBR-6GW (1) Total Power Output 6.2 Exp 5%
Kongsberg Gruppen ASA. Sonar A-20 R120 (1) GPS 1320 Range 20.6m km Resolution 120
Optotherm, Inc. TC-13.75/2.75 (1) Sensitivity 13.75 Detect Sig Strength 1000: 29.3m km
PC-6 v1 "Bloodhound" Review:
1. Size: (0DP)
2. Speed: +480 km/s (+2DP)
3. Armor: +2 layers (+4DP)
4. Deployment Time: 9 m (0DP)
5. MSP: x4 (+2DP)
6. 1YR MSP usage: 321 (-3DP)
7. PPV: 4+8 (+4DP)
8. Beam Fire control: 128 000 (+4 DP) no penalty for TS.
9. Range: 10.2 b no penalty (0DP)
10. Sensors: Provided (0DP)
Total: 13 DP
PC-6 v1 "Alaska" class Corvette (P) 6,000 tons 165 Crew 577.1 BP TCS 120 TH 480 EM 0
4000 km/s Armour 3-29 Shields 0-0 HTK 41 Sensors 13/0/0/0 DCR 2-3 PPV 14
Maint Life 2.19 Years MSP 320 AFR 144% IFR 2.0% 1YR 90 5YR 1,346 Max Repair 120 MSP
Commander Control Rating 1 BRG
Intended Deployment Time: 9 months Morale Check Required
Karmazov & Jonas 1.25kt/240gN NTE M1110 (2) Power 480.0 Fuel Use 174.28% Signature 240.00 Explosion 15%
Fuel Capacity 626,900 Litres Range 10.8 billion km (31 days at full power)
H&C LL-12 Laser Gun (2) Range 80,000km TS: 4,000 km/s Power 4-2 RM 20,000 km ROF 10
Liberty Arms 105mm Railcannon (2x4) Range 10,000km TS: 4,000 km/s Power 3-2 RM 10,000 km ROF 10
Beam Fire Control R128-TS4000 (1) Max Range: 128,000 km TS: 4,000 km/s ECCM-0 92 84 77 69 61 53 45 38 30 22
Beam Fire Control R32-TS4000 (1) Max Range: 32,000 km TS: 4,000 km/s ECCM-0 69 38 6 0 0 0 0 0 0 0
Pebble Bed Reactor R11 (1) Total Power Output 10.8 Exp 5%
Kongsberg Gruppen ASA. Sonar A-20 R120 (1) GPS 1320 Range 20.6m km Resolution 120
Optotherm, Inc. TC-13.75/2.75 (1) Sensitivity 13.75 Detect Sig Strength 1000: 29.3m km
PC-6 v1 "Alaska" by Warer Review:
1. Size: (0DP)
2. Speed: +0 km/s (0DP)
3. Armor: +2 layers (+4DP)
4. Deployment Time: 9 m (0DP)
5. MSP: x2 (0DP)
6. 1YR MSP usage: 90 (+4DP)
7. PPV: 4+4 (+2DP)*
8. Beam Fire control: 128 000 (+4 DP) no penalty for TS.
9. Range: 10.2 b no penalty (0DP)
10. Sensors: Provided (0DP)
Total: 14 DP
PC-6 v1 "Darchlight" class Corvette (P) 6 000 tons 172 Crew 610.8 BP TCS 120 TH 792 EM 0
6600 km/s Armour 1-29 Shields 0-0 HTK 33 Sensors 13/0/0/0 DCR 1-1 PPV 4
Maint Life 2.21 Years MSP 533 AFR 169% IFR 2.4% 1YR 147 5YR 2 209 Max Repair 132 MSP
Commander Control Rating 1 BRG
Intended Deployment Time: 9 months Morale Check Required
Bladestar NTE 165-25 EP264 (3) Power 792 Fuel Use 221.18% Signature 264 Explosion 16%
Fuel Capacity 750 000 Litres Range 10.2 billion km (17 days at full power)
H&C LL-12 Laser Gun (1) Range 80 000km TS: 6 600 km/s Power 4-2 RM 20 000 km ROF 10
Target Computer "Jenkel" R128-TS6600 (SW) (1) Max Range: 128 000 km TS: 6 600 km/s ECCM-0 92 84 77 69 61 53 45 38 30 22
Tyluric Energy Unit R2 (1) Total Power Output 2 Exp 5%
Kongsberg Gruppen ASA. Sonar A-20 R120 (1) GPS 1320 Range 20.6m km Resolution 120
Optotherm, Inc. TC-13.75/2.75 (1) Sensitivity 13.75 Detect Sig Strength 1000: 29.3m km
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Warship for auto-assignment purposes
PC-6 v1 "Darchlight" by Bladestar Labs Review:
1. Size: (0DP)
2. Speed: +2600 km/s (+13DP)
3. Armor: +0 layers (0DP)
4. Deployment Time: 9 m (0DP)
5. MSP: x4 (+2DP)
6. 1YR MSP usage: 147 (+2DP)
7. PPV: 4 (0DP)
8. Beam Fire control: 128 000 (+4 DP) no penalty for TS.
9. Range: 10.2 b no penalty (0DP)
10. Sensors: Provided (0DP)
Total: 21 DP
PC-6 v1 "Apollo" - Engine class Corvette (P) 5,930 tons 184 Crew 696.7 BP TCS 119 TH 806 EM 0
6800 km/s Armour 1-29 Shields 0-0 HTK 29 Sensors 13/0/0/0 DCR 3-5 PPV 4
Maint Life 3.52 Years MSP 807 AFR 80% IFR 1.1% 1YR 100 5YR 1,501 Max Repair 201.6 MSP
Commander Control Rating 1 BRG
Intended Deployment Time: 9 months Morale Check Required
Prototype Nuclear Thermal Engine EP403.20 - 36HS @ 175% (2) Power 806.4 Fuel Use 213.52% Signature 403.20 Explosion 17%
Fuel Capacity 699,900 Litres Range 10 billion km (16 days at full power)
H&C LL-12 Laser Gun (1) Range 80,000km TS: 6,800 km/s Power 4-2 RM 20,000 km ROF 10
Prototype Beam Fire Control R128-TS6800 (SW) - 128kkm @ 6.8kkm/s (1) Max Range: 128,000 km TS: 6,800 km/s ECCM-0 92 84 77 69 61 53 45 38 30 22
Prototype Pebble Bed Reactor R2 @ 2.04 Power (1) Total Power Output 2 Exp 5%
Kongsberg Gruppen ASA. Sonar A-20 R120 (1) GPS 1320 Range 20.6m km Resolution 120
Optotherm, Inc. TC-13.75/2.75 (1) Sensitivity 13.75 Detect Sig Strength 1000: 29.3m km
PC-6 v1 "Apollo" by pedter Review:
1. Size: (0DP)
2. Speed: +2800 km/s (+14DP)
3. Armor: +0 layers (0DP)
4. Deployment Time: 9 m (0DP)
5. MSP: x4,0 (+2DP)
6. 1YR MSP usage: 100 (+4DP)
7. PPV: 4 (0DP)
8. Beam Fire control: 128 000 (+4 DP) no penalty for TS.
9. Range: 10 b no penalty (0DP)
10. Sensors: Provided (0DP)
Total: 24 DP
not the smeg on the Apollo but one 12cm laser on a near unarmored 6kt hull is just bad
Yeah fair and I really respect you for pulling it off, it is an amazingly well-designed terrible idea. Just checked how fast you can get a 6kt hull to move with x1.75 NTEs and holy hell I think you got it up to just about the edge while painting a 10bkm range xD It's a really really cool example of how you can hyper optimize for speed.not the smeg on the Apollo but one 12cm laser on a near unarmored 6kt hull is just bad
Oh, just wait until you see how I did it... The mass cost analysis was very much not in favor of some of the available design options and it showed in the final design of the Apollo. Speed mass (engine+fuel) was mildly superior to PPV mass (weapon+BFC+reactor) and stayed that way forever but armour mass was quite horrible and I'd have used zero layers of armour if I could. You'll notice that the top two designs only use one layer of armour, that they're the only designs to do so, and that they're significantly ahead by DP; that's how bad armour mass was for the DP criteria. Deployment time, MSP capacity, yearly MSP, BFC range, and fuel range were all excellent mass but were hard-capped on how many points could be extracted.
I do agree that BP cost should have been one of the DP criteria; 700 BP just to squeeze a tiny bit more velocity out of the hull isn't reasonable (and I'll be including a mildly more reasonable design in the DB) but such is the nature of optimization for a given set of rules. I think a large part of the trouble came from the nature of the extremely discrete DP brackets; whole DP start coming off the design of the Apollo if the hull slipped by even 1km/s speed, 1km/s tracking, 1 MSP capacity, 1 yearly MSP, or 0.1t of fuel (yes, 100kg of fuel, that's how tight the Apollo design is wound). I'll cook up a design post for the Apollo when I get the DB posted to share my thoughts and analysis but ultimately it came down to optimizing for the DP criteria and that made my final design quite ugly.
Agreed on the questionable usability of the final design. It's expensive and fragile for something that just lugs a single laser around :P I can see some edge use cases, such as a commerce raider, or to hunt commerce raiders if they are even smaller.
it's great you're getting 4k speeds out of NTE engines, but with both of mine, literally 40% of the ship's mass is in the engine block alone