Aurora 4x

New Players => The Academy => Topic started by: minnowguy on June 18, 2024, 12:29:22 PM

Title: Reproducing components from fiction/AARs
Post by: minnowguy on June 18, 2024, 12:29:22 PM
I'm trying to learn the game by shamelessly stealing ship designs from AARs and I'm struggling to duplicate some of the components -- especially engines and sensors.  Most of these are from  @nuclearslurpee's "Stargate Command"  or Steve's "12 Colonies" playthroughs.   I'm currently winging it with prototypes but it sometimes takes a half-dozen tries before I get something close to matching the equipment and tonnage shown in the AARs.

Is there a trick to converting

Code: [Select]
Pratt & Whitney  ID06-PW-06 Seraph Ion Drive (1)   Power 60.0   Fuel Use 36.54%   Signature 60.00   Explosion 7%
or

Code: [Select]
Artemis-70 Active Sensor (1)     GPS 12960     Range 70.8m km    Resolution 120
into something I can use in the component form?

Title: Re: Reproducing components from fiction/AARs
Post by: nuclearslurpee on June 18, 2024, 01:43:46 PM
The best way to learn this is by playing around with different factors in the component designer and seeing how they affect the various numbers. With practice you can develop an intuition for this.

Going by the examples:

(1) Engines:
Code: [Select]
Pratt & Whitney  ID06-PW-06 Seraph Ion Drive (1)   Power 60.0   Fuel Use 36.54%   Signature 60.00   Explosion 7%
(2) Active Sensors:
Code: [Select]
Artemis-70 Active Sensor (1)     GPS 12960     Range 70.8m km    Resolution 120Active sensors use design parameters: Active Sensor Strength (STR), EM Sensor Sensitivity (SEN), Size (HS), and Resolution (RES). The resulting sensor range is:
Code: [Select]
R = sqrt[STR * SEN * HS * RES^(2/3) / PI] million km
Miscellaneous tips:

Finally, be aware that many ship designs from older game versions will not be reproducible in the current version of Aurora due to various changes to components over time. For example, the WH40K ship designs in Steve's Gothic Campaign or Earth Alliance AARs cannot be reproduced due to the change to make all Particle Beams a fixed size of 300 tons each, whereas the strength-4 particle beams used in those campaigns would have been 350 tons each. Another personal example: I can no longer reproduce the exact ship designs from my Duranium Legion 1.12 AAR, because the Boat Bay components have had their tonnage requirements reduced since that version.

Hope this is helpful.
Title: Re: Reproducing components from fiction/AARs
Post by: minnowguy on June 19, 2024, 12:39:44 PM
Quote
Hope this is helpful.

Very helpful indeed.   Thank you!