Aurora 4x

C# Aurora => General Discussion => Topic started by: Mark Yanning on December 02, 2024, 11:33:40 AM

Title: How to make a missile collier work?
Post by: Mark Yanning on December 02, 2024, 11:33:40 AM
Hello, I setup a small missile fleet, 3 ships and 1 collier. I setup everything as read but it seems the collier ship won't reload missiles into the 3 other ship. They are in the same fleet and stationary.
The 3 ships have 2 launcher missiles: 10 of size 1, 1 of size 5. Ordnance Trasfer system is in the collier ship. Template are being set and on collier ship menu I choose "Load fleet ordnance". Any help how to make it work? Thanks
Title: Re: How to make a missile collier work?
Post by: GrandNord on December 02, 2024, 12:03:07 PM
How much time are you waiting when rearming? Generally people have this problem because it is very slow at low tech and I think you can only transfer entire missiles, you might need to pass the time by bigger increments.
Title: Re: How to make a missile collier work?
Post by: Mark Yanning on December 02, 2024, 12:13:06 PM
Thank you for the quick answer. Yes, I read about it, indeed my technology is real basic. Now I think passed days, months... still nothing. I tried 5 days increment without success. Collier is in the same fleet

Title: Re: How to make a missile collier work?
Post by: nuclearslurpee on December 02, 2024, 12:46:57 PM
Is the collier class marked as a collier in the class design window?

Do the other ships have ordnance templates set?
Title: Re: How to make a missile collier work?
Post by: Froggiest1982 on December 02, 2024, 01:22:22 PM
I leave the mechanics here: https://aurora2.pentarch.org/index.php?topic=8495.msg104195#msg104195

Just a thought, have you included the Ordnance Transfer System in your design?
Title: Re: How to make a missile collier work?
Post by: Mark Yanning on December 02, 2024, 01:46:44 PM
Yep, I think I added a missile transfer system. Also added to the target fleet, but I think it was not needed. Collier has been marked as collier, ordnance templete setup for other ships
Title: Re: How to make a missile collier work?
Post by: GrandNord on December 02, 2024, 02:02:19 PM
Disregard the posts I removed if you've red them, I hadn't seen the transfer rate on your design.
Title: Re: How to make a missile collier work?
Post by: GrandNord on December 02, 2024, 02:11:31 PM
I tested using a collier for rearming. It did work, as you can see (I had emptied the destroyer beforehand) but I only had transfer of MSP if I moved time in increments higher than 3h.
So the only things you can check if your copy of Aurora is working properly is:
- Ordinance transfer system on collier : OK
- Load Ordinance order on collier : OK
- Correct missile in the collier : (check the template of the ship you're trying to rearm)
- Correct template on the ship to rearm
- Missiles are actually in the collier : OK

Then the only thing left is testing different time increments I think.

For info I'm on version 2.5.1 and the missiles I'm putting in the DDG are size 9.
Title: Re: How to make a missile collier work?
Post by: Mark Yanning on December 02, 2024, 02:26:06 PM
Thanks GrandNord for your usefull checklist. I checked every point and it seems everything is fine. The fleet ammo is not empty, I just shot a couple of missiles to test. Maybe has to be empty?
Title: Re: How to make a missile collier work?
Post by: GrandNord on December 02, 2024, 02:28:09 PM
That shouldn't be needed. Maybe try emptying the Ship's loadout template in the loadout window to rely only on the class loadout template?
Title: Re: How to make a missile collier work?
Post by: Mark Yanning on December 02, 2024, 02:49:22 PM
Just tried, nothing... maybe there is something wrong in the missiles I design? Actually I tried and launched both size 1 missile than size 5 buoy
Title: Re: How to make a missile collier work?
Post by: GrandNord on December 02, 2024, 03:01:09 PM
Then I'm afraid I'm a bit stumped, sorry.  :(
Title: Re: How to make a missile collier work?
Post by: Mark Yanning on December 02, 2024, 03:32:24 PM
It must be the crew that is not working properly! Not only this crew is unable to transfert missiles, they are also generating explosion in the ship! I must get rid of this ship



Title: Re: How to make a missile collier work?
Post by: Froggiest1982 on December 02, 2024, 06:23:51 PM
Hi Mark,

This is entirely my fault, and I sincerely apologize for it. I initially thought I could leave it for later when I saw the issue, or that perhaps someone else might bring it to your attention.

Regarding this post: https://aurora2.pentarch.org/index.php?topic=13691.msg172224#new it seems likely that you continued your existing campaign by simply changing the decimals. Unfortunately, that doesn’t quite work. Once the campaign is started with the wrong setup, it can lead to corruption in various aspects of the game. My advice is to not only restart the campaign, but to also start from a fresh database to avoid any issues.

Apologies again, and thanks for your understanding.

EDIT: I created a FAQ a while ago that is long overdue for an overhaul. You can find it here: https://aurora2.pentarch.org/index.php?topic=11190.0 and your issue is listed under the "Common Issues" section.
Title: Re: How to make a missile collier work?
Post by: Garfunkel on December 02, 2024, 07:02:37 PM
Froggiest is correct - if you had the wrong decimal at one point, the DB must be replaced and a new game started.
Title: Re: How to make a missile collier work?
Post by: nuclearslurpee on December 02, 2024, 07:08:30 PM
Once the ship started exploding, I was sure it was a decimal point problem but the image looked fine to me. I was very confused. Good catch, Froggiest!
Title: Re: How to make a missile collier work?
Post by: Mark Yanning on December 03, 2024, 04:35:54 AM
Hei Froggiest, is not a problem, also thanks for the help! Oh my, that's not a good news... I don't remember if I started from a new database actually, probably not. But for sure is a new campaign after the problem I had. Is there something I can check, to see if is corrupted or not? So many hours in this game...
Title: Re: How to make a missile collier work?
Post by: nuclearslurpee on December 03, 2024, 07:03:27 AM
Hei Froggiest, is not problem, also thanks for the help! Oh my, that's not a good news... I don't remember if I started from a new database actually, probably not. But for sure is a new campaign after the problem I had. Is there something I can check, to see if is corrupted or not? So many hours in this game...

The problem is that if you've played with the wrong decimal point even once, most likely the whole DB is corrupted not just a single save game. A fresh installation of the DB is really the only option, unfortunately.