Aurora 4x

C# Aurora => C# Mechanics => Topic started by: Steve Walmsley on September 06, 2025, 08:21:01 AM

Title: v2.7.0 Changes List
Post by: Steve Walmsley on September 06, 2025, 08:21:01 AM
Changes List for 2.7.0 (unreleased)

This post includes bug fixes or minor changes. The more significant changes each have their own post below this one.

Fixes
Changes
Title: Re: v2.7.0 Changes List
Post by: Steve Walmsley on September 08, 2025, 12:12:40 PM
Solar System Destruction Scenario

A new disaster scenario has been added. Exotic matter has interacted with the sun and caused an disruption that starts as barely noticeable but increases exponentially over decades.

The immediate effect is additional radiation emitting from the Sun. This radiation affects all bodies in the system with an annual amount equal to:
((Years since game start) ^ 3) * (1 / (Body Distance in AU ^ 2))  * Scenario Factor

The three available options for the Scenario Factor are 0.005, 0.0075 and 0.01.

Examples
Mercury and Venus will be in worse shape than Earth due to their proximity to the Sun. Mars will receive around half the radiation of Earth, while the Galilean moons will receive less than 5% of Earth, so they can provide safe harbour for a while. However, the radiation isn't the biggest problem. Due to the massive disruption at the Sun's core, it will eventually explode. The chance of this happening is (Game Years  - 50) * 2%.

If the explosion of Sol is triggered, everything in the Sol system will be destroyed and all the Sol jump point connections will be broken. The Sol System will be deleted from the game.

This is an apocalyptic scenario, but does provide a suitable impetus for exploring the galaxy. Also, much more fun as a conventional start :)