Aurora 4x

VB6 Aurora => Aurora Bugs => Topic started by: Steve Walmsley on October 18, 2009, 11:54:49 AM

Title: v4.3 Bugs
Post by: Steve Walmsley on October 18, 2009, 11:54:49 AM
First bugs for the new version :)

I just realised I forgot to update the version numbers (again!) so I'll sort that out in the first patch

The industry task "Convert Con Ind to Construction Factories" should be "Convert Con Ind to Industrial Capacity". It's only cosmetic and I've updated the master DB so this change will be in the next DB release.

Steve
Title: Re: v4.3 Bugs
Post by: waresky on October 18, 2009, 01:14:48 PM
:D

ty for this new masterpiece of Sci-Fi Dream Opera.
Title: Re: v4.3 Bugs
Post by: Brian Neumann on October 18, 2009, 04:16:24 PM
If you try to create a nebula system it does not work.  It gives you a standard system without a nebula if you are using the real names and distances from sol.  If you are not using the predesignated stars it uses the same names, and gives multiple errors.

Error in CboSystems
error 381 in msflexgrid
Subscript out of range

about a dozen of them and then error 30009, invalid row value.

This happens whenever I try to do a nebula system.  I have tried it with 4 new starts, each time is identical, and the name of the system is Struve 2398A each time.

Brian
Title: Re: v4.3 Bugs
Post by: Steve Walmsley on October 19, 2009, 05:39:38 AM
Quote from: "Brian"
If you try to create a nebula system it does not work.  It gives you a standard system without a nebula if you are using the real names and distances from sol.  If you are not using the predesignated stars it uses the same names, and gives multiple errors.

Error in CboSystems
error 381 in msflexgrid
Subscript out of range

about a dozen of them and then error 30009, invalid row value.

This happens whenever I try to do a nebula system.  I have tried it with 4 new starts, each time is identical, and the name of the system is Struve 2398A each time.
You won't be able to create nebula systems in a real stars game because of the way it is set up as every system number is already assigned to an existing system. It's like a fixed universe game. I'll add a warning to that effect to the Create Nebula button for the real stars games. It does sound like a bug though if it is affecting normal games. I'll take a look at that and get back to you.

Steve
Title: Re: v4.3 Bugs
Post by: Steve Walmsley on October 19, 2009, 07:19:27 AM
I just encountered a fairly major bug, although rare :)

Steve
Title: Re: v4.3 Bugs
Post by: Andrew on October 19, 2009, 12:50:18 PM
text only bug , when creating new ground units the program asks how many divisions you want.
Title: An Incredible and vicious bug..
Post by: waresky on October 19, 2009, 01:24:33 PM
Earth r's gone.
ive been open a new game,ok.
All done,ive 2 freighters around on Sol System and on 2045 ive been set an order upon 1 of them: Load Mass Driver,Unload mass on Mars,Refuel on Earth (reply to 30 times)..click advance..Earth's Vanguished,,

Earth r a desolate,void,place.
No people (ive been pre-set 7000 milions in 2025),minerals r remains at the date before bug,no consctruction factory..none,zero nothing...but strange: MISSILE bases,are on surface..alone:)
Title: Re: v4.3 Bugs
Post by: Steve Walmsley on October 19, 2009, 01:46:36 PM
Quote from: "Andrew"
text only bug , when creating new ground units the program asks how many divisions you want.
Fixed for v4.31

Steve
Title: Re: v4.3 Bugs
Post by: rdgam on October 19, 2009, 03:50:08 PM
I am running a multi-player start from Earth using the real stars option.  If the players explore the warp points in a different order, I get duplicate stars and names.  I just got two 61 Cygins that are different.  I also have two Groombridge 34s connected to EV Lacertae.

I also had the disappearing population.  Fortunately mine was an asteriod colony.  

After the first geology team studied Earth, I have been getting this error every production cycle:

Error in UpdateTeams
Error 3265 was generated by DAO.Fields
Item not found in this collection.
Title: Re: v4.3 Bugs
Post by: welchbloke on October 19, 2009, 06:44:54 PM
Quote from: "Steve Walmsley"
I just encountered a fairly major bug, although rare :)

Steve
Can I make my ships from the same material as that mass driver?  :D
Title: Re: v4.3 Bugs
Post by: welchbloke on October 19, 2009, 06:47:52 PM
Text Bug:
On the Ground Units Tab of the Population and Production WIndow the pop up description of the Parent HQ drop down says 'Class of Ship'
Title: Re: v4.3 Bugs
Post by: welchbloke on October 19, 2009, 06:52:36 PM
When creating a new game I had Create Ship systems and ship designs selected.  I got the following alerts:
Error in AddNextTech - Error 3021 was generated by DAO.recordset No Current record
Error in AddNextTech - Error 3020 was generated by DAO.field Update or CancelUpdate without AddNew or Edit
I got the first error once and the second error twice.
I only get this error with the Create Ships Systems and Ship designs selected.
Title: Re: v4.3 Bugs
Post by: Thorgarth on October 19, 2009, 08:58:49 PM
In the Commmander screen.  Was reviewing the officiers with diplomatic skills.  Was able to view the first 3.  On the fourth, a rear admiral, I receive the following error:  Run Time Error '30009': Invalid Row Value.

I assume the rear admiral has a highly guarded security clearance.  The game crashes after this error.
Title: Re: v4.3 Bugs
Post by: sloanjh on October 19, 2009, 11:03:32 PM
Quote from: "welchbloke"
Quote from: "Steve Walmsley"
I just encountered a fairly major bug, although rare :)

Steve
Can I make my ships from the same material as that mass driver?  :D

LOL.

Drat - a new version, and I just got sucked into the time-sink that is Evony....

John
Title: Re: v4.3 Bugs
Post by: Kurt on October 20, 2009, 12:02:07 AM
Steve -

I just experienced a major bug (v4.30).  I ran a 5-day turn update six years into the game, and my homeworld population disappeared.  There were no events listed in the Events Update screen, no error messages, but my HW pop with 10 billion people and lots of industry everything else just disappeared.  

I cracked the database to see if it still existed, but had been unassigned or transfered to another race and it is gone, apparently deleted.  There was nothing in-game that could have done this, no hostiles in system, no combat or anything else for that matter.  I don't think anything significant or unusual was slated to happen during that time update either.  

Kurt
Title: Re: v4.3 Bugs
Post by: sloanjh on October 20, 2009, 12:55:19 AM
Quote from: "Kurt"
Steve -

I just experienced a major bug (v4.30).  I ran a 5-day turn update six years into the game, and my homeworld population disappeared.  There were no events listed in the Events Update screen, no error messages, but my HW pop with 10 billion people and lots of industry everything else just disappeared.  

I cracked the database to see if it still existed, but had been unassigned or transfered to another race and it is gone, apparently deleted.  There was nothing in-game that could have done this, no hostiles in system, no combat or anything else for that matter.  I don't think anything significant or unusual was slated to happen during that time update either.  

Kurt

I remember this happening to me (luckily I'd had it saved) a few releases back.  I think it had something to do with getting a tech from a download while I was researching it actively (not queued).

John
Title: Re: v4.3 Bugs
Post by: boggo2300 on October 20, 2009, 04:44:38 AM
Quote from: "Kurt"
Steve -

I just experienced a major bug (v4.30).  I ran a 5-day turn update six years into the game, and my homeworld population disappeared.  There were no events listed in the Events Update screen, no error messages, but my HW pop with 10 billion people and lots of industry everything else just disappeared.  

I cracked the database to see if it still existed, but had been unassigned or transfered to another race and it is gone, apparently deleted.  There was nothing in-game that could have done this, no hostiles in system, no combat or anything else for that matter.  I don't think anything significant or unusual was slated to happen during that time update either.  

Kurt
Sigh,

this one just hi me, left with umm .3 mil on Mars, not a lot of recovering from that i think
Title: Re: v4.3 Bugs-disappear of colonys
Post by: waresky on October 20, 2009, 05:22:08 AM
Steve r too frequently for a simple "RARE" bug,am see.

Strangyes r without warning.
Puf! and colony are gone.
Title: Re: v4.3 Bugs
Post by: Steve Walmsley on October 20, 2009, 06:09:03 AM
Quote from: "Kurt"
Steve -

I just experienced a major bug (v4.30).  I ran a 5-day turn update six years into the game, and my homeworld population disappeared.  There were no events listed in the Events Update screen, no error messages, but my HW pop with 10 billion people and lots of industry everything else just disappeared.  

I cracked the database to see if it still existed, but had been unassigned or transfered to another race and it is gone, apparently deleted.  There was nothing in-game that could have done this, no hostiles in system, no combat or anything else for that matter.  I don't think anything significant or unusual was slated to happen during that time update either.  
I think you are the third person to report this problem so I definitely introduced some type of population-destroying bug. Do you have the event log leading up to the disappearance (and the same for other players with this bug) as it will help me try to track down the problem. Also, do you know if it happened during a 5-day production increment or a normal increment?

Steve
Title: Re: v4.3 Bugs
Post by: boggo2300 on October 20, 2009, 06:17:17 AM
Steve

I was doing 30 day increments (waiting for stuff to build)
Title: Re: v4.3 Bugs
Post by: Steve Walmsley on October 20, 2009, 07:32:01 AM
Quote from: "Kurt"
Steve -

I just experienced a major bug (v4.30).  I ran a 5-day turn update six years into the game, and my homeworld population disappeared.  There were no events listed in the Events Update screen, no error messages, but my HW pop with 10 billion people and lots of industry everything else just disappeared.  

I cracked the database to see if it still existed, but had been unassigned or transfered to another race and it is gone, apparently deleted.  There was nothing in-game that could have done this, no hostiles in system, no combat or anything else for that matter.  I don't think anything significant or unusual was slated to happen during that time update either.  
Found it!

I am just amazed that I didn't encounter this problem during testing. I have recently rewritten cargo handling so that all forms of cargo can use the same code. The cargo type table now contains references to where everything is stored, such as the PrefabPDCs table or PopComponent table. If everything of a given type is picked up then the associated record in that table is deleted. Unfortunately, some items, such as the mass drivers that Waresky mentioned, are held in the Population table. So when the last item of that type was picked up, the code happily went ahead and deleted the population! Oops! I can't believe I didn't run in this though as I ran a game where I shifted automated mines and mass drivers from a mined out asteroid without a problem. This is possibly another factor at work that makes this rarer than it could be but I don't know what it is. Anyway I have fixed the problem and I will get a new version out later tonight. It will be v4.4 as I have made DB changes related to the CIWS.

EDIT: I just remembered fixing a 'bug' before I released v4.3. I had moved the last of some ship components and the stockpile read 0x Ship Component. So I added the deletion code to prevent that problem - and ending up causing a somwhat larger problem :)

Steve
Title: Re: v4.3 Bugs
Post by: Steve Walmsley on October 20, 2009, 07:54:17 AM
Quote from: "rdgam"
I am running a multi-player start from Earth using the real stars option.  If the players explore the warp points in a different order, I get duplicate stars and names.  I just got two 61 Cygins that are different.  I also have two Groombridge 34s connected to EV Lacertae.
I haven't been able to reproduce this one yet but I will keep trying.

Steve
Title: Re: v4.3 Bugs
Post by: Steve Walmsley on October 20, 2009, 07:58:57 AM
Quote from: "rdgam"
After the first geology team studied Earth, I have been getting this error every production cycle:

Error in UpdateTeams
Error 3265 was generated by DAO.Fields
Item not found in this collection.
Found and fixed

Steve
Title: Re: v4.3 Bugs
Post by: waresky on October 20, 2009, 09:56:50 AM
".....the code happily went ahead and deleted the population! Oops!...."

WE love this man,agree mates?:)

oops..7.000.000.000 human "dummy"gones to heaven:DDDDD
Title: Re: v4.3 Bugs
Post by: Laurence on October 20, 2009, 03:18:40 PM
Quote
I've got a PDC with a small barracks. The display tells me the capacity is 1 battalion.  No unit I've tried will go in, I get a message saying there is no room.  I've even tried a Marine Company.
It seems to be affecting all manual loading using the ground units tab. I have fixed it for v4.41. In the meantime, ships can avoid the problem by using load orders but that obviously won't work for PDCs. I've give it a little longer to see if any other bugs come up and then put out a non-DB patch,

Steve