Aurora 4x

VB6 Aurora => Aurora Suggestions => Topic started by: Stephan on December 16, 2009, 05:52:13 PM

Title: Ancient Ruins Suggestion
Post by: Stephan on December 16, 2009, 05:52:13 PM
If the SM cuold specify the ancient civ. for ruins it would be great

thanks,
Stephan
Title: Re: Ancient Ruins Suggestion
Post by: Steve Walmsley on December 26, 2009, 08:02:14 AM
Quote from: "Stephan"
If the SM cuold specify the ancient civ. for ruins it would be great

thanks,
Stephan
Do you mean give them a specific name, or assign them the same civ name as another set of ruins?

Steve
Title: Re: Ancient Ruins Suggestion
Post by: Saibot on July 28, 2013, 02:22:28 AM
I like this idea, and to add to it maybe in addition to the robots there could be a tiny chance of "waking" the civilization itself. Think Shadows in Babylon 5.
Title: Re: Ancient Ruins Suggestion
Post by: boggo2300 on July 28, 2013, 04:34:09 PM
Assigning ruins to be the same as an existing set would be to quote a certain ex Lord-mayor of London....  "Very NIIIIIICE"


Matt
Title: Re: Ancient Ruins Suggestion
Post by: Whitecold on July 29, 2013, 01:22:51 AM
On the same matter, the option to edit the size of the ruins/the number of available installations would be cool too.
Title: Re: Ancient Ruins Suggestion
Post by: Stephan on August 18, 2013, 08:25:03 PM
to assign them a name or give them the same name as other ruins in game. either or both would be wonderful.

thank you for making such a great game
Title: Re: Ancient Ruins Suggestion
Post by: Brian Neumann on August 19, 2013, 06:36:42 AM
I know I would love to be able to set the ruins race, size and tech.  Obviously the name if it already existed would set the tech level.  If possible having a ruin you set to a specific tech then ask you if you want it to be an existing race, or create a new one, or random.  This would still leave some mystery in it while allowing more control for players trying to set up a specific scenario.

Brian