Aurora 4x

VB6 Aurora => VB6 Mechanics => Topic started by: AtomikKrab on January 16, 2010, 02:45:34 PM

Title: Starting Government Type
Post by: AtomikKrab on January 16, 2010, 02:45:34 PM
I have a question on something

why do different government types have different starting research point allocations?

I was tooling around in the game creation and noticed this
Title: Re: Starting Government Type
Post by: Steve Walmsley on January 16, 2010, 03:08:33 PM
Quote from: "AtomikKrab"
I have a question on something

why do different government types have different starting research point allocations?

I was tooling around in the game creation and noticed this
Because different governments have different proportions of starting installations, including research labs. Some governments also have a lot less overall industry than others. A Pax Utopia is going to start off a lot weaker than a Military Dictatorship.

Steve
Title: Re: Starting Government Type
Post by: metalax on January 17, 2010, 06:58:25 AM
Is there a list up somewhere with the effects for each government type?
Title: Re: Starting Government Type
Post by: Hawkeye on January 17, 2010, 07:27:25 AM
In the "View Race" (Ctrl+F2) window, you can play around with the various governments. It´ll show the various modifiers for Xenophobie, Expansionism, Trade and so on, but AFAIK, not how much the number of installations are affected.
Title: Re: Starting Government Type
Post by: metalax on January 17, 2010, 10:38:24 AM
So the government type effects the six government modifiers on the view race details page and the starting tech   points, research labs and number of shipyards. Is there anything else it effects?
Title: Re: Starting Government Type
Post by: AtomikKrab on January 17, 2010, 03:15:16 PM
tax rate, installations, officer corps I think