Aurora 4x

New Players => The Academy => Topic started by: mrwigggles on February 01, 2010, 05:53:17 PM

Title: Ship Design Woe, possible Bug.
Post by: mrwigggles on February 01, 2010, 05:53:17 PM
I have a ship that weighs 4700t.

I designed a Jump Drive that has a max tonnage of 5700t, and weighs 950t.

When I place it on the ship, the weight isn't the expected 5650t, but its 5800t. An additional 1100t, instead of designed 950t. Where is the extra 150t coming from?
Title: Re: Ship Design Woe, possible Bug.
Post by: AtomikKrab on February 01, 2010, 06:17:54 PM
Armor is the most likely culprit, check how much you put on the ship, but it sounds like you added 100+ tons of armor as well
Title: Re: Ship Design Woe, possible Bug.
Post by: mrwigggles on February 01, 2010, 06:55:33 PM
That sounds like the culprit.

Any mathical mystical formula I can use to take that into account?
Title: Re: Ship Design Woe, possible Bug.
Post by: sloanjh on February 01, 2010, 08:42:22 PM
Quote from: "mrwigggles"
That sounds like the culprit.

Any mathical mystical formula I can use to take that into account?

It goes like the thickness * surface area of ship, assuming that the ship is a sphere, but it's been ages (and a couple of board loss-of-contents) since Steve posted it, and that was before the new armor rules.

The easiest way to do this is to "fake" the jump drive with dead space (e.g. fuel/hanger/whatever) that occupies the same tonnage.  Then the armore will work itself out.

John

PS - I hope you at least gave your naval architects a last meal before taking them out and shooting them :-)
Title: Re: Ship Design Woe, possible Bug.
Post by: mrwigggles on February 02, 2010, 02:48:37 AM
Quote from: "sloanjh"
Quote from: "mrwigggles"
That sounds like the culprit.

Any mathical mystical formula I can use to take that into account?

It goes like the thickness * surface area of ship, assuming that the ship is a sphere, but it's been ages (and a couple of board loss-of-contents) since Steve posted it, and that was before the new armor rules.

The easiest way to do this is to "fake" the jump drive with dead space (e.g. fuel/hanger/whatever) that occupies the same tonnage.  Then the armore will work itself out.

John

PS - I hope you at least gave your naval architects a last meal before taking them out and shooting them :-)

Bleh, since its a reorganized UN into the intergaltic international authorty (cheesiness on purpose.) the universal human right thing doesnt let that happen. 8/
Title: Re: Ship Design Woe, possible Bug.
Post by: Steve Walmsley on February 02, 2010, 07:58:53 AM
Quote from: "sloanjh"
Quote from: "mrwigggles"
That sounds like the culprit.

Any mathical mystical formula I can use to take that into account?

It goes like the thickness * surface area of ship, assuming that the ship is a sphere, but it's been ages (and a couple of board loss-of-contents) since Steve posted it, and that was before the new armor rules.

The easiest way to do this is to "fake" the jump drive with dead space (e.g. fuel/hanger/whatever) that occupies the same tonnage.  Then the armore will work itself out.

John

PS - I hope you at least gave your naval architects a last meal before taking them out and shooting them :-)
There is a detailed explanation of the armour system in part 4 of the Tutorial: viewtopic.php?f=101&t=1955 (http://aurora.pentarch.org/viewtopic.php?f=101&t=1955)

Steve