Aurora 4x

New Players => The Academy => Topic started by: Micro102 on February 05, 2010, 03:35:15 PM

Title: population surrendered
Post by: Micro102 on February 05, 2010, 03:35:15 PM
Well my only contact was the Civ race, and i was unable to make any type of diplomatic moves towards them, even sending a diplomacy team and the DP and communication were N/A on the diplomacy screen, and then i got a message saying that the population of earth has surrendered and so have all the ships that were orbiting earth (which was all of them, very early in game) so i turns out the Civs became hostile and i don't know why. No i did not send any minerals via mass driver by mistake.
Title: Re: population surrendered
Post by: sloanjh on February 05, 2010, 03:45:49 PM
Quote from: "Micro102"
Well my only contact was the Civ race, and i was unable to make any type of diplomatic moves towards them, even sending a diplomacy team and the DP and communication were N/A on the diplomacy screen, and then i got a message saying that the population of earth has surrendered and so have all the ships that were orbiting earth (which was all of them, very early in game) so i turns out the Civs became hostile and i don't know why. No i did not send any minerals via mass driver by mistake.

Were you blowing up civie ships?  :-) Did they somehow build a ship or PDC with active sensors?  Not being able to do diplomacy is correct - you shouldn't need to.

If you want to recover your game, one thing you could do is restore from your last save before the surrender (see the Save FAQ), then go into SM mode and bump up their attitude towards in the same way as if you'd Footfalled them into the stone age.

John
Title: Re: population surrendered
Post by: Micro102 on February 05, 2010, 03:55:46 PM
No i didn't blow up any ships, i don't even know how to, and they might built something with active sensors, but what difference does that make?
Title: Re: population surrendered
Post by: sloanjh on February 05, 2010, 04:03:12 PM
Quote from: "Micro102"
No i didn't blow up any ships, i don't even know how to, and they might built something with active sensors, but what difference does that make?
On blowing up ships: You shoot them with your weapons. :-)

John
Title: Re: population surrendered
Post by: Micro102 on February 05, 2010, 04:05:22 PM
So your saying that i cannot make any commercial ships with active sensors for fear that my civilians will use those designs?


(I just realized how much confusing calling civilians "Civs" could be >_>)
Title: Re: population surrendered
Post by: sloanjh on February 05, 2010, 04:11:34 PM
Quote from: "Micro102"
So your saying that i cannot make any commercial ships with active sensors for fear that my civilians will use those designs?


(I just realized how much confusing calling civilians "Civs" could be >_>)

No, because if you try to make a commercial ship with active sensors it won't be a commercial design anymore - it will be a military design, which the civies shouldn't try to use.  (Say that 10 times fast :-) )

There's something going on to upset the civies, and it's probably a bug (unless you're blowing up their ships or targetting human populations) - I was just throwing anything I could think of out there that might be causing it.  Civies shouldn't be able to get their hands on active sensors, OTOH they shouldn't be building PDC either, which they've been doing in 4.9.

John
Title: Re: population surrendered
Post by: Micro102 on February 05, 2010, 04:13:48 PM
yeh, guess it's a bug. So what do i do if they go hostile again?
Title: Re: population surrendered
Post by: Vanigo on February 05, 2010, 04:42:37 PM
Quote from: "sloanjh"
No, because if you try to make a commercial ship with active sensors it won't be a commercial design anymore - it will be a military design, which the civies shouldn't try to use.  (Say that 10 times fast :-) )
Actually, really small active sensors can be put on civilian designs. I'm not sure what the cutoff point is, but my salvager design has a small active sensor for locating wrecks, and it still counts as civilian.
Title: Re: population surrendered
Post by: Beersatron on February 05, 2010, 05:00:18 PM
Quote from: "Vanigo"
Quote from: "sloanjh"
No, because if you try to make a commercial ship with active sensors it won't be a commercial design anymore - it will be a military design, which the civies shouldn't try to use.  (Say that 10 times fast :)
Title: Re: population surrendered
Post by: ShadoCat on February 05, 2010, 07:18:43 PM
Is it possible that you don't have enough defenses on Earth?

I know that leaving a population undefended can cause unrest. I don't know if it can cause them to revolt though.
Title: Re: population surrendered
Post by: Micro102 on February 05, 2010, 07:20:34 PM
No i had more then enough PPV.
Title: Re: population surrendered
Post by: Shinanygnz on February 06, 2010, 06:23:32 AM
You're not accidentally bombarding one of your populations with mineral packets are you?  You need a mass driver on the target pop to catch them or you are dropping large, fast moving rocks on their heads and they don't like it   :D

Stephen
Title: Re: population surrendered
Post by: Micro102 on February 06, 2010, 02:16:56 PM
I already said i wasn't. I feel it's the active sensors thing. Maybe a PDC had them, or the small ones made some trouble.
Title: Re: population surrendered
Post by: sloanjh on February 06, 2010, 03:03:50 PM
Quote from: "Micro102"
I already said i wasn't. I feel it's the active sensors thing. Maybe a PDC had them, or the small ones made some trouble.
Did you put active sensors on any of the classes that the civies have used?

John
Title: Re: population surrendered
Post by: Micro102 on February 06, 2010, 03:07:52 PM
I don't recall.

And now that3i think of it, how did they make me surrender so fast?
Title: Re: population surrendered
Post by: sloanjh on February 06, 2010, 03:10:56 PM
Quote from: "Micro102"
I don't recall.

It's very helpful to save a copy of the DB when you report a bug like this, so that you can send it to Steve if he wants to look at it.

John
Title: Re: population surrendered
Post by: boggo2300 on February 07, 2010, 06:54:23 PM
Quote from: "Micro102"
I don't recall.

And now that3i think of it, how did they make me surrender so fast?

Witholding the sales of microwave ovens?

The few times I've ended with Aggro civilians, I've edited the diplomacy rating in the database to make us bosum buddies again, though my falling outs were caused by mineral bombardments, so if you don't find the cause, you may end up back where you started

Matt
Title: Re: population surrendered
Post by: Anonymous on February 10, 2010, 11:15:57 AM
Wait, can we use the mass driver as a weapon and bombard enemy planets?

Like drop some automated mines and a mass driver on an asteroid and fire the mined minerals at the enemy?
Title: Re: population surrendered
Post by: Beersatron on February 10, 2010, 01:40:04 PM
Quote from: "Guest"
Wait, can we use the mass driver as a weapon and bombard enemy planets?

Like drop some automated mines and a mass driver on an asteroid and fire the mined minerals at the enemy?

Yes  :twisted:

(although I think that if they have mass drivers themselves then all your doing is feeding their war machine!)
Title: Re: population surrendered
Post by: Anonymous on February 10, 2010, 02:32:08 PM
Hm, I wish it worked a bit like the mineral packet system in Stars! where mass drivers had a speed and capacity which you could upgrade through tech. If you fired mineral packets at an enemy at either too high a speed or too large of a capacity for their mass driver to catch, it would instead do damage according to the speed and size
Title: Re: population surrendered
Post by: Father Tim on February 10, 2010, 03:46:53 PM
Aurora does, only it calls them 'missiles'.
Title: Re: population surrendered
Post by: Micro102 on February 10, 2010, 07:14:48 PM
Ok, it happened again on a new game, here is the event text file.

1st February 2025 00:00:01,Human,Unknown,Colonel Sean Butcher has been assigned to 12th Low Tech Armour (Ground Combat Bonus 5%)
1st February 2025 00:00:01,Human,Unknown,Colonel Ross Richardson has been assigned to 11th Low Tech Armour (Ground Combat Bonus 5%)
1st February 2025 00:00:01,Human,Unknown,Colonel Mitchell Abbott has been assigned to 7th Low Tech Infantry (Ground Combat Bonus 0%)
1st February 2025 00:00:01,Human,Unknown,Colonel Oscar Bell has been assigned to 6th Low Tech Infantry (Ground Combat Bonus 0%)
1st February 2025 00:00:01,Human,Unknown,Colonel Naomi Miah has been assigned to 5th Low Tech Infantry (Ground Combat Bonus 0%)
1st February 2025 00:00:01,Human,Unknown,Colonel Taylor Clayton has been assigned to 4th Low Tech Infantry (Ground Combat Bonus 0%)
1st April 2025 00:00:01,Human,Sol,Nathan Gardner has joined your army officer corps.  Diplomacy 20%  Ground Forces Training 50:  Promotion Score 69
1st April 2025 00:00:01,Human,Unknown,Colonel Nathan Gardner has been assigned to 3rd Low Tech Infantry (Ground Combat Bonus 0%)
1st June 2025 00:00:01,Human,Sol,Cameron Lane has joined your naval officer corps.  Initiative 279  Survey 15%  Mining 10%  Political Reliability 20%  Xenology 15%:  Promotion Score 666
1st September 2025 00:00:01,Human,Sol,Sam Archer has joined your army officer corps.  Political Reliability 15%:  Promotion Score 225
1st September 2025 00:00:01,Human,Unknown,Colonel Sam Archer has been assigned to 2nd Low Tech Infantry (Ground Combat Bonus 0%)
1st November 2025 00:00:01,Human,Sol,Bradley Barlow has joined your naval officer corps.  Initiative 329  Survey 10%  Factory Prod 20%  Political Reliability 10%  Xenology 30%:  Promotion Score 321
1st February 2026 00:00:01,Human,Sol,Ellis James has joined your army officer corps.  Ground Combat 30%:  Promotion Score 900
1st February 2026 00:00:01,Human,Unknown,Colonel Ellis James has been assigned to 1st Low Tech Infantry (Ground Combat Bonus 30%)
1st April 2026 00:00:01,Human,Sol,Elliot Hussain has joined your naval officer corps.  Initiative 153  Survey 10%  Logistics 10%  Political Reliability 10%:  Promotion Score 258
1st April 2026 00:00:01,Human,Unknown,Brigadier General Aidan Fleming  has developed a serious medical problem that will affect his long term health
1st June 2026 00:00:01,Human,Sol,Jonathan Begum has joined your naval officer corps.  Initiative 122:  Promotion Score 61
1st June 2026 00:00:01,Human,Unknown,Commander Kieran Oliver has been promoted to Captain
1st July 2026 00:00:01,Human,Unknown,Captain Ellen Ward has been promoted to Commodore
1st August 2026 00:00:01,Human,Unknown,Through training or experience, Commodore Naomi Smith has increased his Fleet Movement Initiative Rating to 243
1st September 2026 00:00:01,Human,Sol,Aidan Young has joined your naval officer corps.  Initiative 176  Crew Training Rating 50  Terraforming 15%:  Promotion Score 188
1st September 2026 00:00:01,Human,Unknown,Commander Cameron Lane has been promoted to Captain
1st October 2026 00:00:01,Human,Unknown,The Political Reliability Bonus of Commander Harry Parkin has increased to 10%
1st November 2026 00:00:01,Human,Sol,Anna Douglas has joined your naval officer corps.  Initiative 170  Crew Training Rating 50  Survey 10%  Intelligence 15%:  Promotion Score 298
1st November 2026 00:00:01,Human,Unknown,The Political Reliability Bonus of Commander Jacob Mellor has increased to 5%
1st December 2026 00:00:01,Human,Sol,As a result of the population surrender, the Missile Complex 007 has surrendered as it was in orbit of the planet
1st December 2026 00:00:01,Human,Sol,As a result of the population surrender, the Missile Complex 008 has surrendered as it was in orbit of the planet
1st December 2026 00:00:01,Human,Sol,As a result of the population surrender, the Missile Complex 009 has surrendered as it was in orbit of the planet
1st December 2026 00:00:01,Human,Sol,As a result of the population surrender, the Missile Complex 010 has surrendered as it was in orbit of the planet
1st December 2026 00:00:01,Human,Sol,As a result of the population surrender, the Missile Complex 011 has surrendered as it was in orbit of the planet
1st December 2026 00:00:01,Human,Sol,As a result of the population surrender, the Missile Complex 012 has surrendered as it was in orbit of the planet
1st December 2026 00:00:01,Human,Sol,As a result of the population surrender, the Missile Complex 013 has surrendered as it was in orbit of the planet
1st December 2026 00:00:01,Human,Sol,As a result of the population surrender, the Missile Complex 014 has surrendered as it was in orbit of the planet
1st December 2026 00:00:01,Human,Sol,As a result of the population surrender, the Missile Complex 015 has surrendered as it was in orbit of the planet
1st December 2026 00:00:01,Human,Sol,As a result of the population surrender, the Missile Complex 016 has surrendered as it was in orbit of the planet
1st December 2026 00:00:01,Human,Sol,As a result of the population surrender, the Missile Complex 017 has surrendered as it was in orbit of the planet
1st December 2026 00:00:01,Human,Sol,As a result of the population surrender, the Missile Complex 001 has surrendered as it was in orbit of the planet
1st December 2026 00:00:01,Human,Sol,As a result of the population surrender, the Missile Complex 002 has surrendered as it was in orbit of the planet
1st December 2026 00:00:01,Human,Sol,As a result of the population surrender, the Missile Complex 018 has surrendered as it was in orbit of the planet
1st December 2026 00:00:01,Human,Sol,As a result of the population surrender, the Missile Complex 019 has surrendered as it was in orbit of the planet
1st December 2026 00:00:01,Human,Sol,As a result of the population surrender, the Missile Complex 020 has surrendered as it was in orbit of the planet
1st December 2026 00:00:01,Human,Sol,As a result of the population surrender, the Missile Complex 003 has surrendered as it was in orbit of the planet
1st December 2026 00:00:01,Human,Sol,As a result of the population surrender, the Missile Complex 004 has surrendered as it was in orbit of the planet
1st December 2026 00:00:01,Human,Sol,As a result of the population surrender, the Missile Complex 005 has surrendered as it was in orbit of the planet
1st December 2026 00:00:01,Human,Sol,As a result of the population surrender, the Missile Complex 006 has surrendered as it was in orbit of the planet
1st January 2025 00:00:01,Human,Sol,New Shipping Line created: Duffy Interstellar Colony Ltd
1st February 2025 00:00:01,Human,Unknown,Commodore Naomi Smith has been assigned to Missile Complex 007 (Crew Training 150)
1st February 2025 00:00:01,Human,Unknown,Captain Ellen Ward has been assigned to Missile Complex 008 (Crew Training 100)
1st February 2025 00:00:01,Human,Unknown,Captain Evie Reid has been assigned to Missile Complex 009 (Crew Training 100)
1st February 2025 00:00:01,Human,Unknown,Captain Anna Cole has been assigned to Missile Complex 010 (Crew Training 25)
1st February 2025 00:00:01,Human,Unknown,Colonel Victoria Norton has been assigned to 15th Low Tech Armour (Ground Combat Bonus 10%)
1st February 2025 00:00:01,Human,Unknown,Colonel Joseph Barker has been assigned to 14th Low Tech Armour (Ground Combat Bonus 10%)
1st February 2025 00:00:01,Human,Unknown,Colonel Nathan Carter has been assigned to 13th Low Tech Armour (Ground Combat Bonus 10%)


I really can't figure out whats going on the Civilians havent eve shown themselves yet. I started out as conventional.
Title: Re: population surrendered
Post by: Micro102 on February 13, 2010, 12:18:49 PM
So does anyone know what happened? or should i put this in the bug section?
Title: Re: population surrendered
Post by: sloanjh on February 13, 2010, 01:50:42 PM
Quote from: "Micro102"
So does anyone know what happened? or should i put this in the bug section?

I already made a post in the bugs thread a few days ago - here's Steve's reply viewtopic.php?f=11&t=2027&p=20950#p20950 (http://aurora.pentarch.org/viewtopic.php?f=11&t=2027&p=20950#p20950)

So if you're 100% certain that you've neither attacked civie ships nor bombarded your homeworld, then you should reply to Steve's post explaining the details.  He'll probably ask you to send a database, though, so I wouldn't bother unless you've saved one.  Also, please make sure to read the sticky about posting bugs (in the Bugs board) before you post so you'll know the kind of information Steve is looking for.

Thanks,
John