Aurora 4x

VB6 Aurora => Advanced Tactical Command Academy => Topic started by: waresky on February 14, 2010, 07:02:51 AM

Title: A thoughest enemy never seen before..
Post by: waresky on February 14, 2010, 07:02:51 AM
A strange 60.000tons-Class (probable an Parassite Carriers because ive show around 20-800tons fastGunboat,..) r ACTUALLY (am in combat from half hour:)..) resist from 3 Squadroon of 12's ships same as:

Code: [Select]
HMS Arleigh Burke II class Missile Frigate    4200 tons     422 Crew     2341.12 BP      TCS 84  TH 180  EM 0
8928 km/s    JR 3-50     Armour 1-23     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 5     PPV 8
Annual Failure Rate: 25%    IFR: 0.4%    Maint Capacity 2916 MSP    Max Repair 900 MSP    Est Time: 4.53 Years
Magazine 239    

J4200(3-50) Military Jump Drive     Max Ship Size 4200 tons    Distance 50k km     Squadron Size 3
M-Newark III SCAM Drive E3.75 (3)    Power 250    Fuel Use 37.5%    Signature 60    Armour 0    Exp 20%
Fuel Capacity 150,000 Litres    Range 171.4 billion km   (222 days at full power)

ASL-2 R9 Launcher (4)    Missile Size 2    Rate of Fire 10
AS900 Missile Fire Control FC180-R18 (50%) (1)     Range 97.2m km    Resolution 18
AS Sidewinder 2 T2 (119)  Speed: 80,000 km/s   End: 30m    Range: 144m km   WH: 8    Size: 2    TH: 533 / 320 / 160

Active Search Sensor S600-R108M (50%) (1)     GPS 10800     Range 108.0m km    Resolution 18

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

ive discharge ALL ordnance up this Carrier..so 12 ship*119 missile..!!!! and this damned r now near my entry Jumpgate:)..NOW this dastardly loose some fluid..

Argh..damn Steve's EvilMind:D..
Title: Re: A thoughest enemy never seen before..
Post by: Hawkeye on February 14, 2010, 12:11:38 PM
[spoiler:28gxg18i]Yep, mothership of the FACs. It´s shields are incredible!
Fought one of those, fortunately not too close to home in my last game. Managed it by keeping my torpedo cruisers at 130k and punding it for half an hour :).

In my newest game, I have just destroyed the FACs of one of these, about 200 gunboats. Took me some 5.500 missiles (every single missile I brought and yes, the hit rate was horrible) and still had to take care of the last 20 in close combat. Lost my entire FAC fleet in order to buy time so my escort cruisers could finish of some 50 with AMMs.
The combat took some 5 hours realtime and I am still in the process of cleanup (i.e. killing off the 120 cripples)[/spoiler:28gxg18i]
Title: Re: A thoughest enemy never seen before..
Post by: waresky on February 15, 2010, 05:35:59 AM
Yeah..this "Gunboat-FAC-Carrier" are very slow..1000 km/s..but advance same as Elephant:)..or Dyno:))
NO on can stop'em..hehehe my 4 Missile Squadrron have time to reload ordnance at 2 jump away and RETURn just in time for discharges..AND re-loading again:))))

Ahahaha..dastardly ALiens:))) thoughest and "hard head"..:D
Title: Re: A thoughest enemy never seen before..
Post by: darkrider2 on January 05, 2011, 02:57:16 PM
Could you board it with a combat drop module?

If it moves that slow you should be able to get a better hit chance for the boarding pods.

dear god just imagine actually taking that behemoth. . .  you'd be unstoppable. . .  after all the repairs and such
Title: Re: A thoughest enemy never seen before..
Post by: Brian Neumann on January 05, 2011, 07:21:40 PM
Could you board it with a combat drop module?

If it moves that slow you should be able to get a better hit chance for the boarding pods.

dear god just imagine actually taking that behemoth. . .  you'd be unstoppable. . .  after all the repairs and such
Unfortunately they are not capturable as they are an "organic" ship.  Ie a space monster.

Brian
Title: Re: A thoughest enemy never seen before..
Post by: Libelnon on January 05, 2011, 11:44:43 PM
Quote from: Brian link=topic=2236. msg30483#msg30483 date=1294276900
Unfortunately they are not capturable as they are an "organic" ship.   Ie a space monster.

Brian

So. .  it's star swarm?
Title: Re: A thoughest enemy never seen before..
Post by: Brian Neumann on January 06, 2011, 05:07:45 AM
So. .  it's star swarm?

yes
Brian
Title: Re: A thoughest enemy never seen before..
Post by: sloanjh on January 06, 2011, 08:29:40 AM
Added spoiler tags to Libelnon's post (and the quote of it).

John
Title: Re: A thoughest enemy never seen before..
Post by: Libelnon on January 07, 2011, 11:59:29 AM
Quote from: sloanjh link=topic=2236. msg30487#msg30487 date=1294324180
Added spoiler tags to Libelnon's post (and the quote of it).

John

Ah, cheers.  Sorry about that.
Title: Re: A thoughest enemy never seen before..
Post by: darkrider2 on January 16, 2011, 02:38:32 PM
okay, just board the living ship bringing Forks, Knives, and a portable stove.
Title: Re: A thoughest enemy never seen before..
Post by: Starkiller on January 21, 2011, 08:30:39 AM
Well, I got to see something I thought I'd never see. This will be spoilered
because some of what I saw, may be a surprise to some players, as it was
to me. :)
First, the Star Swarm seems to be able to move from system to
system. I know the Precursers don't, yet they were fighting. I would be
cheering wildly because the two biggest PITAs in space were kicking the
crap out of each other, but that isn't what happened. If ever I wanted to
know just how dangerous Star Swarm are, this combat showed it. They
went through the Precursers like crap through a goose. I decided to make
myself scarce before they did the same to me! Now I wonder if my jump
point defences are strong enough. :)


Eric

Title: Re: A thoughest enemy never seen before..
Post by: DatAlien on January 21, 2011, 08:46:40 AM
The robots can move to other systems. At least if they can watch another ship using the jumppoint.
Title: Re: A thoughest enemy never seen before..
Post by: Beersatron on January 21, 2011, 09:38:02 AM

I watched the Swarm and Precursors go up against each other in one of my games.

The Precursors formed in the system on generation, and it was a very well developed Precursor Naval Depot. 3 squadrons totaling about 9 ships patrolled the system, there were 4 orbital defense bases over a ruined colony and multiple sensor stations with missile stores.

The Swarm migrated into the system and the fun commenced!

I think the Swarm did win it in the end, but only by the slimmest margin.
Title: Re: A thoughest enemy never seen before..
Post by: Icebird on February 12, 2011, 12:33:38 PM
I managed to one-shoot one of those mothership with my FAC squadron. 20 FAC Hermes, each with 8 box-launchers firing MIRV separating in 4 heads dealing 4 damage each.
Meanwhile, in my home system, 30 cruise missile from planetary fortress, firing from 1.5 billion km away, dealing 50 damage each, didn't manage to one-shoot it. But the second salvo did.

Of course, the real problem is the shield. If you don't have a strike strong enough to pass the shield, you will never destroy it.
Title: Re: A thoughest enemy never seen before..
Post by: Starkiller on February 12, 2011, 01:15:50 PM
Very true. And never NEVER fight them close-up and personal, because
The Swarmlings have Meson cannons, and the Queen has 32 of
them. Since they bypass shields and armour, you're dead if they get too
close.
:)

Eric
Title: Re: A thoughest enemy never seen before..
Post by: chrislocke2000 on March 01, 2011, 08:58:35 AM
[spoiler:28gxg18i]Yep, mothership of the FACs. It´s shields are incredible!
Fought one of those, fortunately not too close to home in my last game. Managed it by keeping my torpedo cruisers at 130k and punding it for half an hour <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />.

In my newest game, I have just destroyed the FACs of one of these, about 200 gunboats. Took me some 5.500 missiles (every single missile I brought and yes, the hit rate was horrible) and still had to take care of the last 20 in close combat. Lost my entire FAC fleet in order to buy time so my escort cruisers could finish of some 50 with AMMs.
The combat took some 5 hours realtime and I am still in the process of cleanup (i.e. killing off the 120 cripples)[/spoiler:28gxg18i]

200 cripes, last time I went into the system I found one of these in I got jumped by 22 FACs and having fired all of my ASMs at the mothership to no effect aside from a little armour damage I was down to a desperate run to the gate and using all but 40 of my entire stock of AMMs to kill those 22 off. First time I went in there were ten FACs to kill so I'm getting the horrible feeling that these things multiply over time???
Title: Re: A thoughest enemy never seen before..
Post by: Hawkeye on March 01, 2011, 10:24:19 AM
200 cripes, last time I went into the system I found one of these in I got jumped by 22 FACs and having fired all of my ASMs at the mothership to no effect aside from a little armour damage I was down to a desperate run to the gate and using all but 40 of my entire stock of AMMs to kill those 22 off. First time I went in there were ten FACs to kill so I'm getting the horrible feeling that these things multiply over time???

Yep, they harvest asteroids, wrecks, and I do think planets (at least their minerals) too and make new gunboats out of the resources. They may even make new motherships, but I am not sure on that one.

May I introduce,  Evil Steve         :)   :)  :)
Title: Re: A thoughest enemy never seen before..
Post by: Waffles on March 01, 2011, 01:30:30 PM
Yep, they harvest asteroids, wrecks, and I do think planets (at least their minerals) too and make new gunboats out of the resources. They may even make new motherships, but I am not sure on that one.

May I introduce,  Evil Steve         :)   :)  :)
I wanna remember that they make sifferent types of ships depending what is needed, motherships included.
Title: Re: A thoughest enemy never seen before..
Post by: waresky on May 20, 2011, 06:55:37 AM
From: Admiralty
to: everyone Officers

"Careful out there,mates"

:)
Title: Re: A thoughest enemy never seen before..
Post by: Thibaut on August 06, 2011, 05:50:56 AM
I may have encountered something like that too : have dealt with about 100+ small ships that spawned from a 1K/s big ships with about 600 shields, but those regenerating wildly.

Made it back out of the system and was planning to try with mesons to skip the shields . . .  but what's written above may mean that this would be a bad idea !

Is there a way to scan a ship and determine its fittings ? or can you only learn from bad experience (eg being fired upon)
Title: Re: A thoughest enemy never seen before..
Post by: waresky on August 25, 2011, 02:34:33 AM
2 FAC Squadroon's,armed with 5 Box launchers Size-5 Missile (WH 20 each) (24 FAC's ship) destroy them very fast.

A single volley 24*5*20dmg each...
Title: Re: A thoughest enemy never seen before..
Post by: Peter Rhodan on September 25, 2011, 08:39:04 PM
I jumped into a system that I thought had Precursors - with fair force but under stocked with missiles - and discovered Swarm instead - I destroyed all by 10 of the 120 FACs but when the mothership turned up I just didn't quite have a enough missiles left to destroy it - must have been close but no cigar - damn - well time to run away boys!
What is the turn of phrase... oh yes..

I'll be back
Title: Re: A thoughest enemy never seen before..
Post by: Thiosk on September 26, 2011, 03:51:17 PM
I was rather disappointed-- I found one of those 200k monsters, and geared up to eliminate with extreme prejudice. 

It had no swarmlings.  I had enough ordinance to wreck it handidly.
Title: Re: A thoughest enemy never seen before..
Post by: Kostya7er on December 11, 2011, 09:48:47 AM
Killed 2 colonies of star swarm in my current game.
Used 6 destroyers with 4x3size launchers with 20 secs reload time and 15 mil km missiles.
Pretty boring killing about 200 of those drones, mothership was killed by my particle beam weapons from 150k km range.
Never made any shot at me, and since i am faster then she is, it was just a matter of time.
Also i was dissapointed with no wreck.