Aurora 4x
VB6 Aurora => Advanced Tactical Command Academy => Topic started by: waresky on March 12, 2010, 06:00:45 AM
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Ive encounter a dastardly tricky race who love Siege outer side of JumpPoint connection..and ive been lost 2 whole Strike Missiles Squadroon (obviously..my admirals was very dummy..offcourse:))..
Now we prepare a change in strategy.
Raiders Carrier,7 Raiders heavily Armored onboard,fastest but thick Armor first,20+ and shielded.
This damned project r very worth in price..but Amen.
WE must Prevale:)
And well trained
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Having lost a 40,000 ton battleship and had 2 others crippled by a single precursor 6,300 ton ship armed with 30cm X-Ray lasers my standard WP assault craft now have an armour rating of 24 so that they can take a few hits without massive internal damage. I build these ships at about 15,000 tons , with heavy beam batteries of their own, the jump ship for each group has the same armour but is usually unarmed so it can fit a jump engine in.
If I suspect opposition on the jump point I jump these in to kill or drive off the beam armed defenders and then bring missile ships through to shoot it out with anyone standing off to use missiles
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Research increased jump point radius. This will give you a better chance of arriving outside the defenders engagement range.
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Research increased jump point radius. This will give you a better chance of arriving outside the defenders engagement range.
yeah Charlie: ive 1000radius capability BUT am jump in Standard configuration..not "Squadroon jump" and stumb directly into besieger..
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Research increased jump point radius. This will give you a better chance of arriving outside the defenders engagement range.
yeah Charlie: ive 1000radius capability BUT am jump in Standard configuration..not "Squadroon jump" and stumb directly into besieger..
Sounds like it's time for a proper combat jump and hammer the defenders from missile range.
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How about kamikaze?