Aurora 4x
Fiction => Steve's Fiction => Aurora => Preservation => Topic started by: Steve Walmsley on November 22, 2006, 04:38:20 PM
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Vikings
(http://www.pentarch.org/aurorafiles/Images/race258.JPG)(http://www.pentarch.org/aurorafiles/Images/flag0313.jpg)
Population: 50m.
Shipyards: 1
Construction Factories: 30
Mines: 60
Automated Mines: 12
Fuel Refineries: 30
Ordnance Factories: 10
Fighter Factories: 10
Research Labs: 1
GFTF: 1
Missile Silos: 10
Fighter Bases: 1
Deep Space Tracking Stations: 5
Fuel Stockpile: 600,000 Litres.
Starting Fleet
1x Drakar class War Cruiser
Drakar class War Cruiser 5000 tons 602 Crew 705 BP Signature 100-300
3000 km/s Armour 1 Shields 18-300 Sensors 6/0/0/0 Damage Control 0-0
Magazine 600 Replacement Parts 10
Ion Engine (5) Power 60 Fuel Efficiency 1.0 Armour 0 Exp 5%
Fuel Capacity 100,000 Litres Range 86.4 billion km (333 days at full power)
Valkyrie Missile Launcher (5) Missile Size 3 Rate of Fire 45
Tyr 800 Missile Fire Control (2) Range: 800k km
Skogul Anti-ship Missile (180) Speed: 10,000 km/s Endurance: 60 secs Range: 600k km Warhead: 3 Size: 3
Sigrun Planetary Bombardment Missile (60) Speed: 6,000 km/s Endurance: 10 secs Range: 60k km Warhead: 3 Size: 1
High Resolution Thermal Sensor HRT3-6 (1) Strength 6 Detect Signature 10: 0.6m km Detect Signature 100: 6m km
Starting Background Tech Choices:
Jump Point Theory: 5000 RP
Jump Drive Efficiency 3: 2000 RP
Jump Drive Efficiency 4: 4000 RP
Jump Point Distance 50k: 2000 RP
Max Jump Squadron Size 3: 2000 RP
High Density Duranium Armour: 2500 RP
Composite Armour: 5000 RP
Pebble Bed Reactor Technology: 3000 RP
Gas-cooled Fast Reactor Technology: 6000 RP
Nuclear Pulse Engine Technology: 5000 RP
Ion Engine Technology 10,000 RP
Missile Endurance 60 seconds: 2000 RP
Missile Fire Control Range 400k: 2000 RP
Missile Launcher Reload Rate 2: 2000 RP
Missile Launcher Size 2: 2000 RP
Missile Launcher Size 3: 4000 RP
Missile Speed 10,000 km/s: 2000 RP
Missile Warhead Strength 2: 2000 RP
Missile Warhead Strength 3: 2000 RP
Beta Shields: 2500 BP
Shield Recharge Rate 2: 2500 BP
Research Rate 240 BP Per Annum: 5000 RP
Shipbuilding Rate 520 BO Per Annum: 5000 RP
Mining Production 12 Tons per Annum: 3000 RP
Construction Rate 12 BP Per Annum: 3000 RP
Sorium Harvester 5000 RP
High Resolution Thermal Sensor Strength 2: 2000 RP
Sensor Size 3: 1000 RP
Assault Infantry 2 1000 RP
Assault Infantry 3 2000 RP
Visible Light Laser: 2000 RP
Capacitor Recharge Rate 2: 2000 RP
10cm C2 Visible Light Laser
Damage Output 3 Rate of Fire: 10 seconds Range Modifier: 2
Laser Size: 3 Laser HTK: 1
Power Requirement: 3 Power Recharge per 5 Secs: 2
Cost: 6 Crew: 30
Materials Required: 1.2x Duranium 1.2x Boronide 3.6x Corundium
Skimir Point Defence Fire Control
50% Accuracy at Range: 10k km Tracking Speed: 4000 km/s
Size: 4 HTK: 1 Cost: 8 Crew: 20
Materials Required: 2x Duranium 6x Uridium
Valkyrie Missile Launcher
Maximum Missile Size: 3 Rate of Fire: 45 seconds
Launcher Size: 6 Launcher HTK: 3
Cost Per Launcher: 30 Crew Per Launcher: 60
Materials Required: 7.5x Duranium 22.5x Tritanium
Skogul Anti-ship Missile
Missile Size: 3 Warhead: 3
Speed: 10,000 km/s Endurance: 60 seconds Range: 600k km
Manoeuvre Rating: 16
Cost Per Missile: 2.75
Chance to Hit: 1k km/s 160% 3k km/s 48% 5k km/s 32% 10k km/s 16%
Materials Required: 0.5625x Duranium 1.6875x Tritanium 0.5x Gallicite
Gondul Planetary Anti-ship Missile
Missile Size: 5.8 Warhead: 3
Speed: 10,000 km/s Endurance: 60 seconds Range: 600k km
Manoeuvre Rating: 40
Cost Per Missile: 2.75
Chance to Hit: 1k km/s 400% 3k km/s 120% 5k km/s 80% 10k km/s 40%
Materials Required: 0.5625x Duranium 1.6875x Tritanium 0.5x Gallicite
Sigrun Planetary Bombardment Missile
Missile Size: 1 Warhead: 3
Speed: 6,000 km/s Endurance: 10 seconds Range: 60k km
Manoeuvre Rating: 5
Cost Per Missile: 1.55
Chance to Hit: 1k km/s 30% 3k km/s 10% 5k km/s 6% 10k km/s 3%
Materials Required: 0.3125x Duranium 0.9375x Tritanium 0.3x Gallicite
Tyr 800 Missile Fire Control
Maximum Range: 800k km
Size: 2 HTK: 1 Cost: 40 Crew: 10
Materials Required: 10x Duranium 30x Uridium
Tyr 1600 Missile Fire Control
Maximum Range: 1.6m km
Size: 4 HTK: 1 Cost: 80 Crew: 20
Materials Required: 20x Duranium 60x Uridium
Beta R300 Shields
Shield Strength: 2
Recharge Rate: 2 Recharge Time: 300 seconds
Cost: 4 Crew: 3
Materials Required: 1x Duranium 1.5x Corbomite 1.5x Boronide
Heimdall 300 Jump Drive
Max Ship Size: 60 (3000 tons) Max Squadron Size: 3 Max Dist: 50
Jump Engine Size: 15 Efficiency: 4 Jump Engine HTK: 3
Cost: 56 Crew: 75
Materials Required: 11.2x Duranium 44.8x Sorium
Heimdall 400 Jump Drive
Max Ship Size: 80 (4000 tons) Max Squadron Size: 3 Max Dist: 50
Jump Engine Size: 20 Efficiency: 4 Jump Engine HTK: 4
Cost: 100 Crew: 100
Materials Required: 20x Duranium 80x Sorium
Heimdall 500 Jump Drive
Max Ship Size: 100 (5000 tons) Max Squadron Size: 3 Max Dist: 50
Jump Engine Size: 25 Efficiency: 4 Jump Engine HTK: 5
Cost: 156 Crew: 125
Materials Required: 31.2x Duranium 124.8x Sorium
Heimdall 600 Jump Drive
Max Ship Size: 120 (6000 tons) Max Squadron Size: 3 Max Dist: 50
Jump Engine Size: 30 Efficiency: 4 Jump Engine HTK: 6
Cost: 225 Crew: 150
Materials Required: 45x Duranium 180x Sorium
Heimdall 800 Jump Drive
Max Ship Size: 160 (8000 tons) Max Squadron Size: 3 Max Dist: 50
Jump Engine Size: 40 Efficiency: 4 Jump Engine HTK: 8
Cost: 400 Crew: 200
Materials Required: 80x Duranium 320x Sorium
As Previous
Ion Engine
Gas-cooled Fast Reactor
Gravitational Pulse Sensor GP3-3
High Resolution Thermal Sensor HRT3-6
High Resolution Thermal Sensor HRT2-4
Steve
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"Sigrun Planetary Bombardment Missile
Missile Size: 1 Warhead: 3
Speed: 6,000 km/s Endurance: 10 seconds Range: 60k km
Manoeuvre Rating: 5
Cost Per Missile: 1.55
Chance to Hit: 1k km/s 30% 3k km/s 10% 5k km/s 6% 10k km/s 3%
Materials Required: 0.3125x Duranium 0.9375x Tritanium 0.3x Gallicite"
Bad boys.
Give them some ground troops and a troop transport and these bad boys can do some serious intimidating.
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I don't know about that - the Viking ship has no PD lasers and no anti-missile missiles. Anybody with decent planetary missile silos is going to ruin their day.
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They have PD targeting, and while Particle Accelerators are big for point defense, they can be used.
(edit: Misread, the Mongols have the PAs. But the Vikings do have point defense targetting and lasers to use for PD)
And since they need troop ships, survey ships and jump cruisers before they can engage in belligerance anyway, presumably they can do something about point defense by then.
And missile launchers without missile technology or missiles do not do much good.
What I was commenting on was the attitude involved in developing that technology. I am sure that their troop transport will have Orbital Bombardment systems as well.
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If the Vikings ever discover neighbors who have missile launchers, they can always develop:
Missile Size: 3 Warhead: 1
Speed: 10,000 km/s Endurance: 10 seconds Range: 100k km
Manoeuvre Rating: 50
Cost Per Missile: 1.45
Chance to Hit: 1k km/s 500% 3k km/s 150% 5k km/s 100% 10k km/s 50%
Materials Required: 0.2375x Duranium 0.7125x Tritanium 0.5x Gallicite
Development Cost for Project: 215RP
And fire them from existing launchers. They will probably want to upgrade their launcher Rate of Fire first. Against enemies with the same or inferior missile technology they would have good odds on intercepting many of the enemy missiles.
And at 1.45 BP per missile they could even do so economically. So if the Vikings have, say, 50% more launchers than their enemy, they should be able to knock down the enemy volleys enough for their shields to handle, and run the enemy out of missiles.
I just noticed something amusing: If a race develops missile technology for planetary defense they might want to delay researching missile size. Planetary missile launchers automatically upgrade, but consider the Rate of Fire.
Missile Launcher size 2 and reload rate 4 means firing every 15 seconds. You could build a huge number of size 4 missiles and later research the larger launcher sizes for your ships.
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http://en.wikipedia.org/wiki/Raven_banner
(http://upload.wikimedia.org/wikipedia/en/4/4c/Hrafnsmerki.png)