Aurora 4x
Fiction => Steve's Fiction => Aurora => Preservation => Topic started by: Steve Walmsley on November 22, 2006, 07:03:48 PM
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The Mongol Empire
(http://www.pentarch.org/aurorafiles/Images/race259.jpg)(http://www.pentarch.org/aurorafiles/Images/flag0315.jpg)
Population: 100m.
Shipyards: 1
Construction Factories: 50
Mines: 60
Automated Mines: 12
Fuel Refineries: 20
Ordnance Factories: 5
Fighter Factories: 10
Research Labs: 1
GFTF: 1
Missile Silos: 20
Fighter Bases: 1
Deep Space Tracking Stations: 4
Fuel Stockpile: 400,000 Litres.
Starting Ships
1x Khan class Battlecruiser
Khan class Battlecruiser 6000 tons 727 Crew 949 BP Signature 120-360
3000 km/s Armour 1 Shields 28-300 Sensors 6/0/0/0 Damage Control 0-0
Replacement Parts 10
Ion Engine (6) Power 60 Fuel Efficiency 1.0 Armour 0 Exp 5%
Fuel Capacity 100,000 Litres Range 72.0 billion km (277 days at full power)
50cm Particle Cannon (2) Power 40-4 Range Modifier 1 Rate of Fire 50 64 32 21 16 12 10 9 8 7 6
Dzungar 160/24 Fire Control (1) Range: 160k km TS: 2400 km/s 97 94 91 88 84 81 78 75 72 69
Gas-Cooled Fast Reactor (2) Total Power Output 18 Armour 0 Exp 5%
High Resolution Thermal Sensor HRT3-6 (1) Strength 6 Detect Signature 10: 0.6m km Detect Signature 100: 6m km
Starting Tech Choices
Jump Point Theory: 5000 RP
Jump Drive Efficiency 3: 2000 RP
Jump Point Distance 50k: 2000 RP
Max Jump Squadron Size 3: 2000 RP
Accelerator Energy Conversion Rate 1.2: 2000 RP
Accelerator Energy Conversion Rate 1.4: 4000 RP
Accelerator Energy Conversion Rate 1.6: 8000 RP
Capacitor Recharge Rate 2: 2000 RP
Capacitor Recharge Rate 3: 4000 RP
Capacitor Recharge Rate 4: 8000 RP
High Density Duranium Armour: 2500 RP
Composite Armour: 5000 RP
Pebble Bed Reactor Technology: 3000 RP
Gas-cooled Fast Reactor Technology: 6000 RP
Nuclear Pulse Engine Technology: 5000 RP
Ion Engine Technology 10,000 RP
Beta Shields: 2500 BP
Shield Recharge Rate 2: 2500 BP
High Resolution Thermal Sensor Strength 2: 2000 RP
Sensor Size 3: 1000 RP
Beam Fire Control Range 20,000 km: 2000 RP
Beam Fire Control Range 40,000 km: 4000 RP
Fire Control Speed Rating 1600 km/s: 2000 RP
Fire Control Speed Rating 2400 km/s: 4000 RP
Research Rate 240 BP Per Annum: 5000 RP
Mining Production 12 Tons per Annum: 3000 RP
Fuel Production 12,000 Litres per Annum: 3000 RP
10cm C3 Infrared Laser
Damage Output 3 Rate of Fire: 5 seconds Range Modifier: 1
Laser Size: 3 Laser HTK: 1
Power Requirement: 3 Power Recharge per 5 Secs: 3
Cost: 5 Crew: 30
Materials Required: 1x Duranium 1x Boronide 3x Corundium
15cm Particle Cannon
Damage Output 6 Rate of Fire: 5 seconds Range Modifier: 1
Energy Conversion Rate: 1.6 Tunnel Size Modifier: 1
Accelerator Size: 6 HTK: 3
Power Requirement: 4 Power Recharge per 5 Secs: 4
Cost: 16 Crew: 60
Materials Required: 3.2x Duranium 3.2x Boronide 9.6x Neutronium
25cm Particle Cannon
Damage Output 16 Rate of Fire: 15 seconds Range Modifier: 1
Energy Conversion Rate: 1.6 Tunnel Size Modifier: 1
Accelerator Size: 9 Accel HTK: 4
Power Requirement: 10 Power Recharge per 5 Secs: 4
Cost: 40 Crew: 90
Materials Required: 8x Duranium 8x Boronide 24x Neutronium
35cm Particle Cannon
Damage Output 32 Rate of Fire: 25 seconds Range Modifier: 1
Energy Conversion Rate: 1.6 Tunnel Size Modifier: 1
Accelerator Size: 13 Accel HTK: 6
Power Requirement: 20 Power Recharge per 5 Secs: 4
Cost: 80 Crew: 130
Materials Required: 16x Duranium 16x Boronide 48x Neutronium
50cm Particle Cannon
Damage Output 64 Rate of Fire: 50 seconds Range Modifier: 1
Energy Conversion Rate: 1.6 Tunnel Size Modifier: 1
Accelerator Size: 19 Accel HTK: 9
Power Requirement: 40 Power Recharge per 5 Secs: 4
Cost: 160 Crew: 190
Materials Required: 32x Duranium 32x Boronide 96x Neutronium
Dzungar 160/24 Fire Control
50% Accuracy at Range: 160k km Tracking Speed: 2400 km/s
Size: 4 HTK: 1 Cost: 72 Crew: 20
Materials Required: 18x Duranium 54x Uridium
Dzungar 160/48 Fire Control
50% Accuracy at Range: 160k km Tracking Speed: 4800 km/s
Size: 8 HTK: 1 Cost: 101 Crew: 40
Materials Required: 25.25x Duranium 75.75x Uridium
Chagatai-225 Jump Drive
Max Ship Size: 45 (2250 tons) Max Squadron Size: 3 Max Dist: 50
Jump Engine Size: 15 Efficiency: 3 Jump Engine HTK: 3
Cost: 56 Crew: 75
Materials Required: 11.2x Duranium 44.8x Sorium
Chagatai-300 Jump Drive
Max Ship Size: 60 (3000 tons) Max Squadron Size: 3 Max Dist: 50
Jump Engine Size: 20 Efficiency: 3 Jump Engine HTK: 4
Cost: 100 Crew: 100
Materials Required: 20x Duranium 80x Sorium
Chagatai-450 Jump Drive
Max Ship Size: 90 (4500 tons) Max Squadron Size: 3 Max Dist: 50
Jump Engine Size: 30 Efficiency: 3 Jump Engine HTK: 6
Cost: 225 Crew: 150
Materials Required: 45x Duranium 180x Sorium
Chagatai-600 Jump Drive
Max Ship Size: 120 (6000 tons) Max Squadron Size: 3 Max Dist: 50
Jump Engine Size: 40 Efficiency: 3 Jump Engine HTK: 8
Cost: 400 Crew: 200
Materials Required: 80x Duranium 320x Sorium
As Previous
Beta R300 Shields
Ion Engine
Gas-cooled Fast Reactor
Gravitational Pulse Sensor GP3-3
High Resolution Thermal Sensor HRT3-6
High Resolution Thermal Sensor HRT2-4
Steve
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Steve,
Interesting weapons mix for the Mongols, I would have thought that an emphasis on Missiles would have been the choice--given the Mongol emphasis on the Composite Bow. They used archery like no others in the Medieval World. The Long range composite bow could reach a range of 800 yards according to some scholars--I rather doubt that range, but it was capable of penetrating the European armor of the 13th century.
Just an observation not a complaint.
Kevin
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Steve,
Interesting weapons mix for the Mongols, I would have thought that an emphasis on Missiles would have been the choice--given the Mongol emphasis on the Composite Bow. They used archery like no others in the Medieval World. The Long range composite bow could reach a range of 800 yards according to some scholars--I rather doubt that range, but it was capable of penetrating the European armor of the 13th century.
Just an observation not a complaint.
Kevin
That's a good point. I picked particle accelerators because partly because I intend the Mongols to field small ships with a heavy punch but also because the Roman had lasers and the Vikings had missiles and the Mongols were the third race I created. The British went for industry and no weapon tech to simulate them being the first industrial power. I'll probably add additional races as I add new weapons.
Steve
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I thought that particle accelerators had been chosen for all the reasons you listed for missiles. Mounting large, yet relatively slow-firing, particle accelerators means the Mongol ships need to be fast, trying to control the range, swooping in and out of firing postion, punching through enemy armour with one salvo and then retreating to recharge weapons and shields. Standing toe-to-toe and slugging is the Roman Legion's way. Strike, swirl, fade away only to turn and strike again - that is the Mongol way.
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Father Tim
The Mongols were far from the unsophisticated army protrayed by Hollywood or bad novelist or historians. In fact they were one of the most sophisticated military systems since the Roman Empire--They conquered Sung China with an army of only 100,000 men organized into ten Tumen's of ten thousand each--Each Tuman was organized into ten Battalions of 1000 men, with ten companies of 100 men, with ten platoons of ten men. Each soldier had two or three horses trained to ride along side him, the soldier could change mounts at the gallop, and had two composite bows--one for long range, one for short. His quiver held various arrows designed for armor piercing, incendiary, explosive, signal, and for use against unarmored men. He carried a sabre, and a Lance. He had the stirrup for shock weapons--the Lance, and his army operated on a scale like no other in the Medieval World. The Mongol Army routinely operated on an operational front of 400 miles, with formations operating in concert to defeat the enemy.
They did us the feinted withdrawal to draw an enemy into chasing them until their horses tired, then turning to crush the exhausted enemy with multiple attacks.
Mongol discipline was a severe and harsh as the Roman Army (Romans had 23 different crimes that led to the death penalty--sleeping on guard duty being one). The last thing you did was to kill a Mongol Ambassador--usually led to the death of everyone in your town or city.
So Missile Weapons would be appropriate to the Mongols, but the Particle Beams might fit this bill as well.
By the way, a Mongol Archer could put up to eight Arrows into the Air before the first hit the target. Their weapons outranged even the English (really welsh) Long Bow.