Aurora 4x
Fiction => Steve's Fiction => Aurora => Preservation => Topic started by: Steve Walmsley on November 23, 2006, 05:47:04 PM
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British Empire circa 1890
(http://www.pentarch.org/aurorafiles/Images/race260.jpg)(http://www.pentarch.org/aurorafiles/Images/flag0000.JPG)
Population: 200m.
Shipyards: 4
Construction Factories: 160
Mines: 160
Automated Mines: 32
Fuel Refineries: 80
Ordnance Factories: 40
Fighter Factories: 40
Research Labs: 8
GFTF: 2
Missile Silos: 13
Fighter Bases: 1
Deep Space Tracking Stations: 3
Fuel Stockpile: 1,600,000 Litres.
Starting Fleet
2x Tribal, 1x Buckland, 2x Victory.
Ship Designs
Tribal class Survey Ship 2500 tons 225 Crew 627 BP Signature 50-180
3600 km/s Armour 1 Shields 0-0 Sensors 0/0/4/0 Damage Control 0-0
Replacement Parts 5
E7 Ion Engine (3) Power 60 Engine Efficiency 0.7 Armour 0 Exp 5%
Fuel Capacity 50,000 Litres Range 123.4 billion km (396 days at full power)
Gravitational Survey Sensors (4) 4 Survey Points
Buckland class Science Vessel 2500 tons 225 Crew 627 BP Signature 50-180
3600 km/s Armour 1 Shields 0-0 Sensors 0/0/0/4 Damage Control 0-0
Replacement Parts 5
E7 Ion Engine (3) Power 60 Engine Efficiency 0.7 Armour 0 Exp 5%
Fuel Capacity 50,000 Litres Range 123.4 billion km (396 days at full power)
Geological Survey Sensors (4) 4 Survey Points
Victory class Freighter 5350 tons 265 Crew 462 BP Signature 107-420
3925 km/s Armour 1 Shields 0-0 Sensors 0/0/0/0 Damage Control 0-0
Cargo 25000 Replacement Parts 5
E7 Ion Engine (7) Power 60 Engine Efficiency 0.7 Armour 0 Exp 5%
Fuel Capacity 100,000 Litres Range 115.3 billion km (340 days at full power)
Starting Background Tech Choices:
Research Rate 240 RP Per Annum: 5000 RP
Research Rate 280 RP Per Annum: 10,000 RP
Shipbuilding Rate 520 BP Per Annum: 5000 RP
Shipbuilding Rate 700 BP Per Annum: 10000 RP
Construction Rate 12 BP Per Annum: 3000 RP
Mining Production 12 Tons per Annum: 3000 RP
Mining Production 14 Tons per Annum: 5000 RP
Fuel Production 12,000 Litres per Annum: 3000 RP
Fuel Efficiency 0.9: 1000 RP
Fuel Efficiency 0.8: 2000 RP
Fuel Efficiency 0.7: 4000 RP
Sorium Harvester: 5000 RP
Jump Point Theory: 5000 RP
Pebble Bed Reactor Technology: 3000 RP
Gas-cooled Fast Reactor Technology: 6000 RP
Nuclear Pulse Engine Technology: 5000 RP
Ion Engine Technology 10,000 RP
High Density Duranium Armour: 2500 RP
Composite Armour: 5000 RP
Jump Drive Efficiency 3: 2000 RP
Jump Point Distance 50k: 2000 RP
Max Jump Squadron Size 3: 2000 RP
High Resolution Thermal Sensor Strength 2: 2000 RP
10cm C1 Infrared Laser
Damage Output 3 Rate of Fire: 15 seconds Range Modifier: 1
Laser Size: 3 Laser HTK: 1
Power Requirement: 3 Power Recharge per 5 Secs: 1
Cost: 1 Crew: 30
Materials Required: 0.2x Duranium 0.2x Boronide 0.6x Corundium
Gas-Cooled Fast Reactor
Power Output: 9 Internal Armour: 0 Explosion Chance: 1
Reactor Size: 2 Reactor HTK: 2
Cost: 27 Crew: 10
Materials Required: 6.75x Duranium 0x Neutronium 20.25x Boronide
E7 Ion Engine
Power Output: 60 Explosion Chance: 5 Engine Efficiency: 0.7
Engine Size: 5 Engine HTK: 2 Internal Armour: 0
Cost: 30 Crew: 25
Materials Required: 7.5x Duranium 0x Neutronium 22.5x Gallicite
Alpha R300 Shields
Shield Strength: 1
Recharge Rate: 1 Recharge Time: 300 seconds
Cost: 2 Crew: 3
Materials Required: 0.5x Duranium 0.75x Corbomite 0.75x Boronide
High Resolution Thermal Sensor HRT2-4
Passive Sensor Strength: 4
Sensor Size: 2 Sensor HTK: 1
Cost: 8 Crew: 10
Materials Required: 2x Duranium 6x Uridium
Gravitational Pulse Sensor GP2-2
Active Sensor Strength: 2
Sensor Size: 2 Sensor HTK: 1
Cost: 4 Crew: 10
Materials Required: 1x Duranium 3x Uridium
J300 Jump Drive
Max Ship Size: 60 (3000 tons) Max Squadron Size: 3 Max Dist: 50
Jump Engine Size: 20 Efficiency: 3 Jump Engine HTK: 4
Cost: 100 Crew: 100
Materials Required: 20x Duranium 80x Sorium
J420 Jump Drive
Max Ship Size: 84 (4200 tons) Max Squadron Size: 3 Max Dist: 50
Jump Engine Size: 28 Efficiency: 3 Jump Engine HTK: 6
Cost: 196 Crew: 140
Materials Required: 39.2x Duranium 156.8x Sorium
J540 Jump Drive
Max Ship Size: 108 (5400 tons) Max Squadron Size: 3 Max Dist: 50
Jump Engine Size: 36 Efficiency: 3 Jump Engine HTK: 7
Cost: 324 Crew: 180
Materials Required: 64.8x Duranium 259.2x Sorium
Laser Fire Control
50% Accuracy at Range: 40k km Tracking Speed: 1000 km/s
Size: 4 HTK: 1 Cost: 8 Crew: 20
Materials Required: 2x Duranium 6x Uridium
Point Defence Fire Control
50% Accuracy at Range: 10k km Tracking Speed: 4000 km/s
Size: 4 HTK: 1 Cost: 8 Crew: 20
Materials Required: 2x Duranium 6x Uridium
Steve
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I just noticed that nobody has any Naval Academies. Not going to have very good crews that way.
A little overcapacity in terms of Construction Factories compared to mines.
Do any of these start-ups have limitations in terms of population infrastructure?
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British Empire circa 1890
Victory class Freighter 5350 tons 265 Crew 462 BP Signature 107-420
3925 km/s Armour 1 Shields 0-0 Sensors 0/0/0/0 Damage Control 0-0
Cargo 25000 Replacement Parts 5
E7 Ion Engine (7) Power 60 Engine Efficiency 0.7 Armour 0 Exp 5%
Fuel Capacity 100,000 Litres Range 115.3 billion km (340 days at full power)
Steve
I just noticed: No tractors on this ship. That is going to mean really significant loading and unloading times.
Oh well. Refit an engine into a tractor and an additional spare parts, maybe?
My feeling is that low build cost/HS ships like freighters can afford fewer spare parts because it isn't as expensive to overhaul them.
However, high build cost/HS ships like survey ships should have more spare parts as a percentage.
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I just noticed: No tractors on this ship. That is going to mean really significant loading and unloading times.
Mistake on my part. I will change the design to include a tractor.
Steve
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Here is some flavor for you Steve, The first Guard Corps on Victoria.
(http://www.stgfc.com/pnp/Images/1st-Gd-Corps.gif)
Cheers, Thorgrimm
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I cannot believe you ignored the Black Watch, or am I missing something?
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Lol, Kevin, no you did not miss anything the Black Watch was on Aberdeen as part of the garrison there.
@ Steve, is there any way to include the Preservation Campaign in the next update along with the Cataclysm Campaign. I was REALLY enjoying the Preservation campaign.
Cheers, Thorgrimm
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Lol, Kevin, no you did not miss anything the Black Watch was on Aberdeen as part of the garrison there.
@ Steve, is there any way to include the Preservation Campaign in the next update along with the Cataclysm Campaign. I was REALLY enjoying the Preservation campaign. Cheers, Thorgrimm
The preservation campaign hasn't moved on since the last fiction update because I have been setting up the Cataclysm Campaign. Although I backed up the preservation database, I also haven't made the changes that I have to the main database. I probably won't play it for a while anyway because the areas I need to test next won't be relevant to the smaller preservation campaign in the foreseeable future. What may happen is that I convert the preservation campaign to a current version of the database at some point in the future, or perhaps even restart the campaign with more races and make them more spread out. I like the idea behind that campaign but I just made the starting pops too small.
Steve