Aurora 4x
VB6 Aurora => Aurora Chat => Topic started by: the-isz on April 06, 2010, 08:27:40 PM
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First post, so to begin I'll say I'm loving Aurora. Takes me back to my Harpoon days.
Just for fun I wanted the ability to actually "see" the ship creations I was making in Aurora, so I began to create a series of 3d models of each component.
The idea was to create something that is essentially a "snap together", where I can plug modules onto a generic (modularized) hull. Google Sketch Up provided the best tool for that. Right now I've got a little over 30 components modeled (though not yet skinned). Sizes of each are based on generic specs (size 1 vs 100, etc.). I realize that as the tech increases, the sizes change, but this at least gives me something to visualize.
Here's a link of what I've got so far:
http://docs.google.com/leaf?id=0Bw5JUGj ... ist&num=50 (http://docs.google.com/leaf?id=0Bw5JUGjr-yEDYTgyY2I0MzEtMjMxNy00NjEwLTllMzMtOTU4YWE1ZmQzZjll&sort=name&layout=list&num=50)
Once I have the complete set (most of the industrial/civilian items are done - now on to weapons), I'll post the Sketch Up document so people can use/change/add to them.
Enjoy!
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Nice, Waresky will now proceed to have a heart attack methinks
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I would just like to say...
That is SO FRIKKIN' COOL!
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Very nice
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Looks really good. Are you planning to try and put these together to see what a ship would look like?
Steve
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Yep. The idea is to have a modularized hull that the individual components "snap" onto - all done within Google Sketch Up. So when I build a ship in Aurora, I can then grab the components in Google Sketch Up and build a visual representation of the ship.
It's kind of along the lines of Galactic Civilizations. They have a nice interface that allows you "build" your own ships, though in theirs its mostly cosmetic. They don't have near as many functional components as you do.
The plan, once I'm done, is to open up the Sketch Up file to players here so they can take it and run with it for their own game.
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Oh, just had a thought: I think Steve has mentioned before that he regards the ships as being spherical, due to the way he codes the behavior of armor. Or am I remember incorrectly?
Probably not a biggie, easy enough to abstract the armor into any shape you desire and still use the Aurora logic.
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Oh, just had a thought: I think Steve has mentioned before that he regards the ships as being spherical, due to the way he codes the behavior of armor. Or am I remember incorrectly?
Probably not a biggie, easy enough to abstract the armor into any shape you desire and still use the Aurora logic.
The assumed spherical shape of ships is just for ease of calculations such as armour area and volume. For gameplay purposes, the more imagintive shape the better , as long as players accept the fact that different shapes won't have any game impact.
Steve
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First post, so to begin I'll say I'm loving Aurora. Takes me back to my Harpoon days.
Just for fun I wanted the ability to actually "see" the ship creations I was making in Aurora, so I began to create a series of 3d models of each component.
The idea was to create something that is essentially a "snap together", where I can plug modules onto a generic (modularized) hull. Google Sketch Up provided the best tool for that. Right now I've got a little over 30 components modeled (though not yet skinned). Sizes of each are based on generic specs (size 1 vs 100, etc.). I realize that as the tech increases, the sizes change, but this at least gives me something to visualize.
Here's a link of what I've got so far:
http://docs.google.com/leaf?id=0Bw5JUGj ... ist&num=50 (http://docs.google.com/leaf?id=0Bw5JUGjr-yEDYTgyY2I0MzEtMjMxNy00NjEwLTllMzMtOTU4YWE1ZmQzZjll&sort=name&layout=list&num=50)
Once I have the complete set (most of the industrial/civilian items are done - now on to weapons), I'll post the Sketch Up document so people can use/change/add to them.
Enjoy!
Cof cof...cof...Argh!...3d..cof...SLUUUURP..Yuuuummy!...ARF ARF Bauuuu!!!
Ehm..return to "Normal Waresky Mode On"
AWESOOOOOOOOOOOOOOOME!!!
*griiiin
Ahhhhhhhhhhhh..God..if ONLY Steve can USE them..
sigh...am become hungry..sigh...(O_O 3d!!!! GUYS...THREE D!!)
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The assumed spherical shape of ships is just for ease of calculations such as armour area and volume. For gameplay purposes, the more imagintive shape the better , as long as players accept the fact that different shapes won't have any game impact.
Spherical shape is actually good design for spacecraft built in orbit. Minimizes the surface area.
I'd expect it to be used more often by commercial designs than warships, though.
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Yeah, I considered the spherical design, but it wasn't going to be as interesting. Much more fun playing with blocks.
This weekend I'll start working on the various weapons and other items. From my list, I've got around 16 more items to create. Then skinning.
More when I have it....
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The assumed spherical shape of ships is just for ease of calculations such as armour area and volume. For gameplay purposes, the more imagintive shape the better , as long as players accept the fact that different shapes won't have any game impact.
Spherical shape is actually good design for spacecraft built in orbit. Minimizes the surface area.
I'd expect it to be used more often by commercial designs than warships, though.
Why would it be used less by military designs? Spherical means the lowest edit:highest mass for surface area, which means armor is more efficient.
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Why would it be used less by military designs? Spherical means the lowest mass for surface area, which means armor is more efficient.
Very true, but I suspect that some large weapon systems may force a more linear shape. Aurora doesn't yet have anything like a Traveller spinal mount that I know of, but even so.
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Not only would a lengthy Ship Allow to mount enormous Mass Accelerators (I still want an Anti-Capital Gauss Rifle Fireing 100 Ton shells),
It would also be a lot easier to build and maintain.
Also, you don't need as big a jumpgate.
Of course it's way more fragile or uses more material, but it has it's advantages.
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A few new components added (Cloak, Active Sensor, Power Plant, CIWS)
http://docs.google.com/leaf?id=0Bw5JUGj ... YTZi&hl=en (http://docs.google.com/leaf?id=0Bw5JUGjr-yEDZmRhNzYyMGYtMWY3NC00MTlhLThkODAtZDhhNGIwYTM5YTZi&hl=en)
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Did a test tonight, building a sample ship to see how the component/hull system works. For this one I built using a single, linear hull (down the road I'll play with stacking hulls, perpendicular hulls, etc.).
Here's the components I added for this test ship:
2 lasers with turrets
2 fire controls
4 power plants
2 active search sensors
1 EM detection sensor
4 engines
1 bridge
2 fuel tanks
1 maintenance storage bay
1 crew quarters
1 maintenance module
Here's the result:
http://docs.google.com/leaf?id=0Bw5JUGj ... Y2U1&hl=en (http://docs.google.com/leaf?id=0Bw5JUGjr-yEDMGQ4MzFkYzItZjIwZS00MmQ5LTk1ZTQtNWU1ZjFjNjcwY2U1&hl=en)
Gotta love Sketch Up. Once I had all the components picked out, took about 15 minutes to snap them in place and arrange them.
Don't judge my component mix. This was just to see if it would actually work and how it would look.
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Huh. That looks... actually quite convincing.
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looks cool
Bit like an Hyperion
Have you given any though about interconnecting wiring between modules, access passages and then actual crew corridors? Reckon it would be easy enough to just say that all of that is built into each component with connectors at standard locations that have a universal mating system - or something along those lines.
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oh Aurora 3d, why have thou forsaken me.
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>Have you given any though about interconnecting wiring between modules, access passages and then actual crew corridors? Reckon it would be easy enough to just say that all of that is built into each component with connectors at standard locations that have a universal mating system - or something along those lines.
Yeah, right now it's a bit abstract in that there are common access ports leading from the individual components, into the modularized hull. So the hull is mostly for wiring/life support conduits, plus crew transport within the ship.
It'll be up to the individual player to design how "realistic" they want the model to be. Like right now, I've got the 2 fire controls on one side of the hull. Probably not a good idea. Once I get this thing done and released, it'll be cool to see what people do with it to make their models more functionally accurate...plus look pretty.
First things first, I wanted to make sure it was actually going to work. Have to make some tweaks. One problem I found was that tapering the bottom of components causes problems when trying to "snap" them to the hull easily. The fuel tank and the engines both have tapered bottoms, so I'll have to play with that later.
One thing that surprised me is the size of the weapons with turrets. When you compare them to the size of a component such as the Bridge, you find out just how massive those weapons are.
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Several more done (mostly weapons). About a half-dozen yet to go.
https://docs.google.com/leaf?id=0Bw5JUG ... ist&num=50 (https://docs.google.com/leaf?id=0Bw5JUGjr-yEDYWZiOTNhYzEtNzdiMi00ZDI5LTg5NDAtZjgzNjJkNjkyN2Zh&sort=name&layout=list&num=50)
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Very Nice
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Are you still working through this project? Where are you at now?
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Thanks for asking!
Had to take a break for a couple weeks as I was on another project.
Yesterday I finished the military and civilian engine models. All I have left is the commercial and military jump drive models, then "skin" all the models. I'm going to keep that very simple so that people can modify colors/textures easily.
Once I get the 2 models done, I'll post another image update.
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Thanks,i am very interested to see what you come up with.Glad you took point on this project and were willing to share!
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This is awesome, you should feel proud, and I want to get my hands on this beauty.
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OK, spent last night and tonight modeling that LAST 2 components (commercial and military jump drives). I think there's something like 51 components in all. It's not a complete list of every single component in Aurora, but definitely covers the vast majority.
Here's a link to the latest screenshot of all the models.
http://docs.google.com/leaf?id=0Bw5JUGjr-yEDZGUxMTcwZmQtNjJmNC00YmVlLWExZmItN2Q5ZTIzYzZlYmEx&hl=en
Next step, which should go pretty quick: skinning. Once that's done, I'll upload it to Google Docs. Week maybe? Perhaps less if I can spend a few hours this weekend.
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Very nice
One thing I noticed and I may be wrong, but shouldn't the Hangar Deck be larger than the Boat Bay?
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You're right, it should. I think what happened (and it may have happened more than once), was that I grabbed data from the wrong column. I caught it a couple times were I confused crew size with component size.
Thanks for catching it! I'll switch things around.
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Fixed the boat bay and hangar issue.
I've also uploaded a few screenshots of all the components from different angles. If anyone sees anything else involving size issues (keep in mind I'm not going exact, it was more a ratio based on the differences), let me know.
Here's the screens:
http://docs.google.com/leaf?id=0Bw5JUGj ... MjI4&hl=en (http://docs.google.com/leaf?id=0Bw5JUGjr-yEDMjdhMGRlYzItMmZmMS00NGRkLWIzZWUtOTM0NjQ3ODEzMjI4&hl=en)
http://docs.google.com/leaf?id=0Bw5JUGj ... NWMx&hl=en (http://docs.google.com/leaf?id=0Bw5JUGjr-yEDNzllOTdlZWQtNDQ5Yi00ZjU3LTk1YWEtMzYwMDkyYWFjNWMx&hl=en)
http://docs.google.com/leaf?id=0Bw5JUGj ... NTY5&hl=en (http://docs.google.com/leaf?id=0Bw5JUGjr-yEDMGUzY2FlYmMtOGM4MS00ZmY3LWFkMDgtZTY1NTJlOWU4NTY5&hl=en)
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OK, had a little fun tonight. I picked a ship out of the Aurora Ship Design forum and then built it using the components in Sketchup.
The ship I picked was from here:
http://aurora.pentarch.org/viewtopic.php?f=14&t=1788
And is the first one: the Cymru Class Battleship
(hope you don't mind Welchblock!)
Here are the components - and keep in mind this isn't exact, but was as close to the number of components I could get using a test game. So here's the inventory of stuff:
10 missile launchers
5 magazines
6 lasers (no turret)
4 CIWS
1 power plant
1 missile file control
2 fire control
6 shields
16 military engines
1 EM sensor
16 fuel storage
17 engineering spaces
1 flag bridge
1 bridge
11 crew quarters
1 active sensor
1 thermal sensor
2 damage controls
And here is the ship model based on that:
#1 (a view of the massive missile launcher platfom)
http://docs.google.com/leaf?id=0Bw5JUGjr-yEDOWE2NzhiYWYtNTJhOS00ZDZmLWE0OTEtMmRjZDVjZTJkNWE2&hl=en
#2 (view of the engines)
http://docs.google.com/leaf?id=0Bw5JUGjr-yEDMGM3YmM3Y2UtMWE2Yy00YmI5LThmN2QtMzQxZTQ5MzE5YWJj&hl=en
#3 (view of the laser platform)
http://docs.google.com/leaf?id=0Bw5JUGjr-yEDMTQzOTA2M2UtYTI3YS00ZmEzLWFiMGMtY2U2NDQ3MmZlMmQ4&hl=en
Not a ship I would want to run into in a dark alley.
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Looking good!
In my minds eye, everything should be symmetrical but deep down I know that symmetry doesn't mean all that much when in space
What are the 'wings', engineering spaces on one side and fuel on the other? Could you have them layered on the 'spine' to make it thicker and have stubbier wings instead?
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OK, had a little fun tonight. I picked a ship out of the Aurora Ship Design forum and then built it using the components in Sketchup.
The ship I picked was from here:
http://aurora.pentarch.org/viewtopic.php?f=14&t=1788
And is the first one: the Cymru Class Battleship
(hope you don't mind Welchbloke!)
Mind? I don't mind I'm flattered :)[/quote]
Definately not a ship to run into in a dark alley - as several star swarms and precursors have discovered :D
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Looking good!
In my minds eye, everything should be symmetrical but deep down I know that symmetry doesn't mean all that much when in space
What are the 'wings', engineering spaces on one side and fuel on the other? Could you have them layered on the 'spine' to make it thicker and have stubbier wings instead?
The wing on the starboard side is the missile launchers (10 racks in all - 2 side-by-side stacked 5 deep), plus 2 CIWS systems on the top and bottom and 3 missile magazines on the back.
The port side wing are the 6 lasers (not turreted), plus the 6 shield and 2 CIWS systems.
Using Google Sketchup, you can pretty much "snap" them together in any configuration, so going with a central spine and stacking is an option. Going completely vertical is option. The sky's the limit. Took me about 1 hour to snap it all together in the way I wanted. Once you figure out the basics of how to snap things together in Sketchup so that components line up properly, the rest is easy.
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Would you mind uploading the components you have so far somewhere? I'd love to model some of the ships in my current campaign, I don't mind the lack of textures.
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Would you mind uploading the components you have so far somewhere? I'd love to model some of the ships in my current campaign, I don't mind the lack of textures.
Yeah, I suddenly had a thought today that most people are going to want to skin their models themselves anyway, so I'll post the link in a new thread so that it doesn't get buried.