Aurora 4x

New Players => The Academy => Topic started by: UnLimiTeD on April 08, 2010, 12:31:26 PM

Title: CIWS
Post by: UnLimiTeD on April 08, 2010, 12:31:26 PM
I think the thread got lost, so I'll post it up again.

In Combat, with Automatic fire, the Firecontrol overtake the CIWS and use it as a regular weapon.
Is this meant to be that way, or an oversight?
Title: Re: CIWS
Post by: The Shadow on April 08, 2010, 12:35:55 PM
I didn't think CIWS *could* be used offensively at all - that's why they can be put on commercial ships.
Title: Re: CIWS
Post by: Father Tim on April 11, 2010, 08:20:00 PM
Quote from: "UnLimiTeD"
I think the thread got lost, so I'll post it up again.

In Combat, with Automatic fire, the Firecontrol overtake the CIWS and use it as a regular weapon.
Is this meant to be that way, or an oversight?


In Combat, with Automatic fire, the Firecontrol overtake every weapon and use them offensively.  If this is not what you wish to happen, don't use Automatic Fire.

Autofire is like the cruise control on vehicle, not the automatic pilot on a jet airliner.  It does one small, very specific thing and if that's not exactly what you want done you shouldn't use it.  Autofire is not 'the default setting' and it shouldn't be your first reaction to combat.  Autofire is not (and absolutely should not be) a system for picking the 'best' targets - it is purely an aid for assigning a large number of targets to a large number of fire controls.

In my opinion, unless you're facing the Star Swarm (or PR/NPR 'swarm' of fighters/gunboats) you shouldn't be using autofire at all.

Yes, Aurora needs a better (or at least, more efficient) system for assigning targets to fire controls.  'Copy fire' helps if you're only dealing with a few targets, but when you have dozens of weapons and dozens of targets - especially targets that are destroyed in a few hits - battles become very tedious.  This, however, needs to be an entirely different system from 'NPR fire control AI' and that AI needs to be inaccessible to the players (or at least SM Mode).  Players ought to be controlling their own ships, not having Aurora fight itself with their designs.

 * * *

If the CIWS is actually firing offensively that's a bug - even if it's not, it should probably be excluded from being assigned to ANY fire control, by any means.  It has its own built-in version.
Title: Re: CIWS
Post by: The Shadow on April 12, 2010, 12:46:28 AM
I'm not sure what's so horrible about 'letting Aurora fight itself with one's own designs'.  Sounds to me like a play preference more than anything else - some people are more strategically minded, and don't want to deal with the tactics.

In the Space Empires games, I always used 'strategic' battles rather than tactical ones, personally.

EDIT:  And certainly the degree of tedium Aurora requires to assign all the fire controls only reinforces that preference.
Title: Re: CIWS
Post by: UnLimiTeD on April 12, 2010, 06:00:06 AM
You know, using the autofire button next to cease fire will just assign the firecontrols targets, without changing assigned weapons, and not overriding PD settings if missiles are inbound, so that is a good alternative.

The point was purely about the CIWS, it must not be used as an offensive weapon because a dual gauss turret 50% is already bigger than an equal CIWS, your not only getting an emergency AM system, you also save space on your fleet point defense.
Title: Re: CIWS
Post by: Steve Walmsley on April 13, 2010, 12:53:38 PM
Quote from: "UnLimiTeD"
I think the thread got lost, so I'll post it up again.

In Combat, with Automatic fire, the Firecontrol overtake the CIWS and use it as a regular weapon.
Is this meant to be that way, or an oversight?
No, its a bug. Fixed for v5.1

Steve