Aurora 4x
VB6 Aurora => VB6 Mechanics => Topic started by: Decimator on April 12, 2010, 09:23:22 AM
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I'm wanting to update the wiki since it doesn't have the answer to some questions I had last night, so here are a few questions I need a solid answer to:
How long are ships blind after jumping through via standard transit and squadron transit?
Can I do a squadron transit through a jump gate without using a jump ship?
What exactly is blind after a transit? Active sensors, fire controls, or both?
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I'm wanting to update the wiki since it doesn't have the answer to some questions I had last night, so here are a few questions I need a solid answer to:
How long are ships blind after jumping through via standard transit and squadron transit?
Can I do a squadron transit through a jump gate without using a jump ship?
What exactly is blind after a transit? Active sensors, fire controls, or both?
1. I think there is a minimum time limit and then after that it is depended on the grade/training of the TG up to a maximum time limit (so they are not always stuck blind).
2. afaik, yes, since there is no Jump Engine Squadron Size limit on a gate.
3. Both. Each ship has a separate Sensor and FC timer/state. So a ship could have Sensors before FC or vice-cersa and some ships could have them before others.
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I'm wanting to update the wiki since it doesn't have the answer to some questions I had last night, so here are a few questions I need a solid answer to:
How long are ships blind after jumping through via standard transit and squadron transit?
Can I do a squadron transit through a jump gate without using a jump ship?
What exactly is blind after a transit? Active sensors, fire controls, or both?
The psuedo code is as follows:
Bonus = 1 - (Int(Sqr(GradePoints) - 10) / 100)
If Squadron Transit then
Delay = (10 + Random Number(20)) * Bonus
Else
Delay = (120 + Random Number(60)) * Bonus
End
Which means that a squadron transit will cause blindness for 11-30 seconds and a regular or jump gate transit will cause blindness for 121-180 seconds. This affects both fire control and active sensors. The delay is reduced by the grade bonus of each ship.
Steve