Aurora 4x

VB6 Aurora => Aurora Chat => Topic started by: Untelligent on April 13, 2010, 09:26:22 AM

Title: Do systems generally get this big?
Post by: Untelligent on April 13, 2010, 09:26:22 AM
It's a quadrinary system. One of the stars orbits at about twice the distance of pluto around the main star, and all the jump survey locations are within this orbit. One of the other stars, New York B, orbits a fair bit farther out, and New York C orbits New York B. New York C has a few gas giants; two of these, New York C-V and New York C-VII, have 25 moons each. Suspiciously, there isn't a New York C-VI. Maybe it was eaten by the star goat.


Anyway, what confounds me is the vast distance at which New York B and C orbit the main star. The system view says it's 9200, which doesn't mean much to me, but this image shows an interesting comparison:

http://i236.photobucket.com/albums/ff76 ... 8c078e.png (http://i236.photobucket.com/albums/ff76/untelligent/Aurora/3f8c078e.png)

That little blue ring in the middle is the orbit comparison of ten times the distance of Pluto. It takes 30 years for one of my cruisers to get from the inner region to New York C (and about 15 years for my survey vessels), where there's at least one potentially habitable world there and lots of potential mining colonies.

Mind you, I've just started playing, so maybe several decades from now I'll have the technology to reach the place. For now, I'm renaming this system Olympus, being beyond the reach of mortals.


Also, it says there's asteroids, but I can't find them, and it gives me an error message when I click on "asteroids" in the All Bodies menu. Presumably they're all farther out than the system map can zoom out to.


EDIT: I just found another system, a binary one, whose lesser star is just as far away, so I guess it's not that uncommon. At least this one has intra-system Lagrange points.
Title: Re: Do systems generally get this big?
Post by: The Shadow on April 13, 2010, 09:27:46 AM
It happens.  Sometimes there are Lagrange points connecting the systems, but not always.  Hyperdrive helps, but with systems that are really big, only marginally.

It's frustrating to have good planets out of reach.  Then again, I've seen systems that have Precursors far out of reach too. :)
Title: Re: Do systems generally get this big?
Post by: Beersatron on April 13, 2010, 09:34:51 AM
In my current game I have at least one system that has a component about 3 Light Years away! Suffice to say, I didn't bother trying to survey it :)
Title: Re: Do systems generally get this big?
Post by: The Shadow on April 13, 2010, 09:51:55 AM
Three light years!  That's... quite a lot.  More than I think happens IRL.
Title: Re: Do systems generally get this big?
Post by: UnLimiTeD on April 13, 2010, 09:56:23 AM
See it this way: It might be a good refuge if you hit a strong enemy, and with high levels of hyperdrive and medium engine levels (not highest tech), speeds of 200k km/s should be a reasonable prospect.
Maybe you'll find another way into the system later from another jumppoint^^
Title: Re: Do systems generally get this big?
Post by: The Shadow on April 13, 2010, 10:03:31 AM
Quote from: "UnLimiTeD"
Maybe you'll find another way into the system later from another jumppoint^^

I don't think it works that way.  All the jump points have to be inside the survey ring, which clusters around the A component.

Maybe it would be a good idea for far components to have their own jump points, but I don't think the game currently allows it.
Title: Re: Do systems generally get this big?
Post by: Beersatron on April 13, 2010, 10:53:02 AM
Quote from: "The Shadow"
Quote from: "UnLimiTeD"
Maybe you'll find another way into the system later from another jumppoint^^

I don't think it works that way.  All the jump points have to be inside the survey ring, which clusters around the A component.

Maybe it would be a good idea for far components to have their own jump points, but I don't think the game currently allows it.

You can SM a JP into a position near the distant component, but it will over time be left behind as the component moves. I did it for an NPR that was generated about 60 billion away from Component A.
Title: Re: Do systems generally get this big?
Post by: The Shadow on April 14, 2010, 12:01:24 AM
Quote from: "Beersatron"
You can SM a JP into a position near the distant component, but it will over time be left behind as the component moves. I did it for an NPR that was generated about 60 billion away from Component A.

Yeah, but it'll probably be a *really* long time. :)

Granted that you can put it there, but how can they find it without being able to reach the survey points?
Title: Re: Do systems generally get this big?
Post by: Beersatron on April 14, 2010, 09:03:07 AM
Quote from: "The Shadow"
Quote from: "Beersatron"
You can SM a JP into a position near the distant component, but it will over time be left behind as the component moves. I did it for an NPR that was generated about 60 billion away from Component A.

Yeah, but it'll probably be a *really* long time. :)

Granted that you can put it there, but how can they find it without being able to reach the survey points?

I 'gifted' the NPR knowledge of the JPs in that system. Not sure if you can do it as SM when playing your own race or if I had to cheat a little. This was a few versions back.