Aurora 4x
VB6 Aurora => VB6 Mechanics => Topic started by: Octavian30 on April 19, 2010, 04:38:37 PM
-
I have a fleet of a bunch of Neutral aliens that moved to one of my colonies where I have ships- now the game is running in 1 minute impulses because of 'possible action' but they are just sitting in orbit- aaahh -- what do I do?
-
I have a fleet of a bunch of Neutral aliens that moved to one of my colonies where I have ships- now the game is running in 1 minute impulses because of 'possible action' but they are just sitting in orbit- aaahh -- what do I do?
I think the best option is to send me the database and I will see what is causing the short impulses. Zip up the Stevefire.mdb file and send it to stevewalmsley at btinternet.com
Steve
-
Actually my colony is next to their homeworld - I had a brainwave and ordered the gunboat task force I had there to move to another system - they shadowed the gunboats to the jump point then went off to fight precursers through a jump pint I haven't explored - obviously didnt like my warships next door....