Aurora 4x
New Players => The Academy => Topic started by: jocan2003 on May 03, 2010, 04:02:40 PM
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Greetings,
Im farely new here and im still fidling with tutorial, surfing various page and checking other design, but im trying to make a small fighter who use gauss weapon ( i LOVE balistic BSG fan)
So here is my design, what you guys think? ( im very early in game and i used some instand to get a feel before i start the real stuff.
Interceptor class Fighter 185 tons 15 Crew 29.5 BP TCS 3.7 TH 15 EM 0
4054 km/s Armour 1-2 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 1
Annual Failure Rate: 37% IFR: 0.5% Maint Capacity 0 MSP Max Repair 11 MSP Est Time: 0 Years
FTR Nuclear Thermal Engine E900 (1) Power 15 Fuel Use 9000% Signature 15 Armour 0 Exp 25%
Fuel Capacity 5,000 Litres Range 0.5 billion km (37 hours at full power)
Gauss Cannon R2-17 (1x3) Range 20,000km TS: 4054 km/s Accuracy Modifier 17% RM 2 ROF 5 1 1 0 0 0 0 0 0 0 0
Fire Control S01 24-3000 (FTR) (1) Max Range: 48,000 km TS: 12000 km/s 79 58 38 17 0 0 0 0 0 0
This design is classed as a military vessel for maintenance purposes
This design is classed as a fighter for production and combat purposes
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This fighter will need to rely on another fighter with sensors, or a ship to guide them to target.
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Yeah i just realised that he didnt have sensor,
Active Search Sensor MR0-R1 (1) GPS 12 Range 60k km Resolution 1
Is the one i just made for each fighter, they will all be independent.
Now my fighter need 20 crew and have 20 life support for the new design its.
Interceptor class Fighter 240 tons 20 Crew 42.1 BP TCS 4.8 TH 15 EM 0
3124 km/s Armour 1-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 1
Annual Failure Rate: 48% IFR: 0.7% Maint Capacity 0 MSP Max Repair 12 MSP Est Time: 0 Years
FTR Nuclear Thermal Engine E900 (1) Power 15 Fuel Use 9000% Signature 15 Armour 0 Exp 25%
Fuel Capacity 5,000 Litres Range 0.4 billion km (37 hours at full power)
Gauss Cannon R2-17 (1x3) Range 20,000km TS: 3124 km/s Accuracy Modifier 17% RM 2 ROF 5 1 1 0 0 0 0 0 0 0 0
Fire Control S01 24-3000 (FTR) (1) Max Range: 48,000 km TS: 12000 km/s 79 58 38 17 0 0 0 0 0 0
Active Search Sensor MR0-R1 (1) GPS 12 Range 60k km Resolution 1
This design is classed as a military vessel for maintenance purposes
This design is classed as a fighter for production and combat purposes
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Honestly, I would rather have sensors either on armored carriers or on sensor fighters without weapons.
Your speed drops too much with that sensor.
Well, ok, you won't actually use them (or sure as hell shouldn't) before Ion Engines and another level of fuel efficiency, will probably increase their speed by two thirds, but still. Never build a fighter below 5k, or your main ships will soon be faster.
You might be able to size the sensor down a bit, seeing how it's more than your weapon range, if you really NEED one on every fighter.
Also, keep in mind you still need good passives or actives to find the enemy in space.
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Yeah i just realised that he didnt have sensor,
Active Search Sensor MR0-R1 (1) GPS 12 Range 60k km Resolution 1
Is the one i just made for each fighter, they will all be independent.
Now my fighter need 20 crew and have 20 life support for the new design its.
What is the role for this fighter? If it is expected to intercept missiles, then that sensor is okay, although it is awfully myopic. If this is an anti-fighter or anti-ship fighter, then the sensor can have a higher resolution, which would either mean it could be smaller or longer ranged, either of which would be valuable.
Kurt