Aurora 4x

VB6 Aurora => Advanced Tactical Command Academy => Topic started by: Count Sessine on May 04, 2010, 08:02:12 AM

Title: Not a single survivor made it back home
Post by: Count Sessine on May 04, 2010, 08:02:12 AM
Hi guys

I could use a bit of advice. I’m playing my first game of Aurora. Year is 2042 and I’ve run into some aliens who started shooting at me and who are not in the mood for talking. I don’t know if it’s the precursors or not.

I thought I should teach them a lesson so I spent a few years to build a fleet. Five missile cruisers (approx 7000 tons) with missiles that could engage at 60M km. Six fleet defense frigates with respectively gauss, beams, and AMM’s. I sent them on their way, pride of the fleet etc. Unfortunately Earth lost her sons and daughters in the void. Not a single survivor made it back.

Now, since this was my first combat I guess didn’t expect much, but I got obliterated. Utterly ?

My enemy was superior to me in all ways. His speed was 10.000 km/s on all his ships which meant I couldn’t disengage as my fleet speed was about 2500. His fleet numbered 12 * 12500 ton ships and two huge ships of 32000 tons each. His missiles had a somewhat shorter range than mine, but they flew 80.000 km/s which is maybe why my point defense was almost without effect (please advise)?

Of my missile barrages of some 50 missiles each none penetrated his point defense. That’s zero as in 0 :-)

I guess my question is how the heck I beat that guy. I even cheated with the space master (in the name of research of course) and spawned an additional 25 cruisers. These did succeed in downing a couple of ships, but all got obliterated in the end.

Any tips? How do you defend against missiles that go 80.000? And what kind of missiles and quantity barrage should I employ? And last but not least, how they heck do those enemies manage to make ships that can go 10.000 + superb point defense + offensive capabilities?

Thanks ?
Title: Re: Not a single survivor made it back home
Post by: Brian Neumann on May 04, 2010, 08:43:08 AM
To deal with the missiles you are going to need to upgrade your beam weapon fire control speed and turret speed.  This will allow the in close point defense to shoot down the missiles.  Try to get your fire control with a x4 size on the speed up to about 40000 km/s  that way every two shots will probably hit a missile.  

For your anti-missile missiles you are going to need to upgrade your engine tech a bunch.  This will allow you to upgrade the missile engines as well as make your ships faster.  Also upgrade missile maneuverability as this helps in hitting your missile.  For a size one missile I usually put .5 spaces into engine, the minimum warhead strength of 1, .01 spaces into fuel and the rest into agility.  Look at the to hit chances and play with the engine vs agility to get the best result you can.  

It will also help to have a couple of really large heavily armoured ships in your fleet.  They will take the brunt of the initial salvo's and are hard to kill.  Also take a look at the size of warheads that were hitting your ship.  For missiles the penetration is equal to the square root of the damage they do.  For example a size 16 warhead will penetrate 4 levels of armour and a size 25 warhead penetrates 5 levels.  Figure out how many levels they will penetrate and put a minimum of 1 more layer of armour on your ships.  This will prevent any quick blow through action.  If you can manage it put 2x +1 levels of armour so it will take 3 hits on the same area to penetrate your armour.  This will extend the life of your ships dramatically.

Just to put things in perspective you have not come near the top end of the tech spectrum yet.  I have designed a size 2 missile with a 16 point warhead, 266500km/s speed a range of 180m km and agility 50.  This is with maxed out tech which costs several million points just for the  final level of reasearch in each catagory so it will be a long time before you see anything like this.

brian
Title: Re: Not a single survivor made it back home
Post by: Erik L on May 04, 2010, 08:54:15 AM
Maybe post your designs so that we can provide directed pointers? :)
Title: Re: Not a single survivor made it back home
Post by: waresky on May 04, 2010, 01:17:29 PM
Dear friend,ive been change my Naval Doctrine.
Now am use BEAM as primary,and missile only for AMM point def purpouse.

And ive win the last two battle toward an overwhelming missile enemy to me.But my ships are more fastest so am close in and blast'em more fast than her attack.

Invest in DRIVE tech,BEAM and Fire beam capability.
Missile Point def and ARMOR+shield

And probably u survive AND win.
Title: Re: Not a single survivor made it back home
Post by: Count Sessine on May 04, 2010, 03:50:08 PM
Thanks, Eric, I'll post my designs then :-)

Warezsky: I'm thinking along the same lines. Missiles are pretty expensive and you need a lot of them.
Title: Re: Not a single survivor made it back home
Post by: Count Sessine on May 04, 2010, 03:52:08 PM
Quote from: "Brian"
To deal with the missiles you are going to need to upgrade your beam weapon fire control speed and turret speed.  This will allow the in close point defense to shoot down the missiles.  Try to get your fire control with a x4 size on the speed up to about 40000 km/s  that way every two shots will probably hit a missile.  

For your anti-missile missiles you are going to need to upgrade your engine tech a bunch.  This will allow you to upgrade the missile engines as well as make your ships faster.  Also upgrade missile maneuverability as this helps in hitting your missile.  For a size one missile I usually put .5 spaces into engine, the minimum warhead strength of 1, .01 spaces into fuel and the rest into agility.  Look at the to hit chances and play with the engine vs agility to get the best result you can.  

It will also help to have a couple of really large heavily armoured ships in your fleet.  They will take the brunt of the initial salvo's and are hard to kill.  Also take a look at the size of warheads that were hitting your ship.  For missiles the penetration is equal to the square root of the damage they do.  For example a size 16 warhead will penetrate 4 levels of armour and a size 25 warhead penetrates 5 levels.  Figure out how many levels they will penetrate and put a minimum of 1 more layer of armour on your ships.  This will prevent any quick blow through action.  If you can manage it put 2x +1 levels of armour so it will take 3 hits on the same area to penetrate your armour.  This will extend the life of your ships dramatically.

Just to put things in perspective you have not come near the top end of the tech spectrum yet.  I have designed a size 2 missile with a 16 point warhead, 266500km/s speed a range of 180m km and agility 50.  This is with maxed out tech which costs several million points just for the  final level of reasearch in each catagory so it will be a long time before you see anything like this.

brian

Thanks for the advice... I didn't realize the tech tree was that extensive  :-D
Title: Re: Not a single survivor made it back home
Post by: Brian Neumann on May 04, 2010, 07:26:02 PM
In case you have not noticed it the general rule of thumb is that the next generation of tech costs twice what the current generation did to reasearch.  For most tech lines there are 12 levels, with even one level advantage being fairly significant in most places.  Most people just starting out don't realize it but the initial techs are all fairly cheap so you can get into space fairly well.  After that everything tends to slow down.  Also the cost of everything goes up as it is based in part on the reasearch cost for the background tech.  Just don't forget to up your wealth modifier along with all of the rest of your tech or you will have more than enough minerals and be in an economic recession from overspending.

Brian
Title: Re: Not a single survivor made it back home
Post by: Octavian30 on May 04, 2010, 11:14:26 PM
this will sound dumb but I have yet to read how it is done - how do add extra layers of armour to a ship?
I have researched the next type of Duranium and can add that but that isn't what is meant here is it? I'm missing something obviously about adding extra armour... can someone explain?   :)
Title: Re: Not a single survivor made it back home
Post by: welchbloke on May 05, 2010, 01:59:11 AM
Quote from: "Octavian30"
this will sound dumb but I have yet to read how it is done - how do add extra layers of armour to a ship?
I have researched the next type of Duranium and can add that but that isn't what is meant here is it? I'm missing something obviously about adding extra armour... can someone explain?   :) On the Class Design window make a copy of the selected class and then press the 'New Armour' button.  The Selected class is changed to have the latest armour (still with the number of levels that the old class had but now they don't take up as much mass).  If you want to add extra armour you need to change the number of levels using the up and down arrows next to 'Armour Rating'.
Title: Re: Not a single survivor made it back home
Post by: waresky on May 05, 2010, 05:49:40 AM
My Flagship and Battle ship are 35+ armour layer,AND 30+ shields onboard..
DD and CA 25+ armour

Armor are expensive,in speed terms,but are effective to "Close-and-survive" toward a missiles salvoes
Title: Re: Not a single survivor made it back home
Post by: Andrew on May 05, 2010, 07:19:57 AM
With your existing technology a tactic that may work is to build some ships with reduced size missile launchers (preferably Box Launchers) and a good enougth fire control to fire at the maximum range of your missiles even allowing for precrusor ECM.
Jump these ships into the system and turn on active sensors, the Precursors will probably come after you. Once they reach maximum missile range salvo the huge load of missiles at them, hopefully this will overload their point defense. Then sit on the jump point until you detect their incoming missiles hopefully by this time your missiles will be attacking them if not it would have been a good idea to include guidance systems in the missiles so they can finish the attack on their own. Jump out before the missiles reach you and run away from the jump point so when the precursors follow you through you are far enougth away to be safe. You could try an ambush with beam armed ships as the precursors come through but given my impression of your technology their ECM will render your beam weapons almost useless and their heavy beam weapons will cut your fleet to pieces(at least thats what happened when I tried an ambushwithout good ECCM of my own)
If all else fails doing this several times may exhaust their stock of missiles.
Title: Re: Not a single survivor made it back home
Post by: Andrew on May 05, 2010, 07:24:21 AM
Quote from: "waresky"
My Flagship and Battle ship are 35+ armour layer,AND 30+ shields onboard..
DD and CA 25+ armour

Armor are expensive,in speed terms,but are effective to "Close-and-survive" toward a missiles salvoes
That depends on your tech level and the size of ships you can build. The OP seems to have relativly low tech and fairly small ships which means this level of armour won't be practical also given the superior tech of the precrusors he will not be able to catch them which makes closing impossible and if he does without decent ECCM to counter their ECM precursor ships with superior beam weapons (if one of them is a beam armed ship) will slaughter him as their ECM cuts beam to hit chances by a flat 50% .

It seems these precurors are particulary advanced in my last game the precursor missiles where closing at 25,000 and my own AMM's where faster and stopped the attacks cold.
Title: Re: Not a single survivor made it back home
Post by: waresky on May 05, 2010, 10:17:25 AM
Quote from: "Andrew"
Quote from: "waresky"
My Flagship and Battle ship are 35+ armour layer,AND 30+ shields onboard..
DD and CA 25+ armour

Armor are expensive,in speed terms,but are effective to "Close-and-survive" toward a missiles salvoes
That depends on your tech level and the size of ships you can build. The OP seems to have relativly low tech and fairly small ships which means this level of armour won't be practical also given the superior tech of the precrusors he will not be able to catch them which makes closing impossible and if he does without decent ECCM to counter their ECM precursor ships with superior beam weapons (if one of them is a beam armed ship) will slaughter him as their ECM cuts beam to hit chances by a flat 50% .

It seems these precurors are particulary advanced in my last game the precursor missiles where closing at 25,000 and my own AMM's where faster and stopped the attacks cold.
u right perfectly..

This precursors seem very rare advanced technogically..(srry my bad english)

So am look at very HARD situation for our mate..

Patient,research and ..good luck  :wink:
Title: Re: Not a single survivor made it back home
Post by: Steve Walmsley on May 06, 2010, 07:58:17 AM
Quote from: "Count Sessine"
Hi guys

I could use a bit of advice. I’m playing my first game of Aurora. Year is 2042 and I’ve run into some aliens who started shooting at me and who are not in the mood for talking. I don’t know if it’s the precursors or not.

I thought I should teach them a lesson so I spent a few years to build a fleet. Five missile cruisers (approx 7000 tons) with missiles that could engage at 60M km. Six fleet defense frigates with respectively gauss, beams, and AMM’s. I sent them on their way, pride of the fleet etc. Unfortunately Earth lost her sons and daughters in the void. Not a single survivor made it back.

Now, since this was my first combat I guess didn’t expect much, but I got obliterated. Utterly ?

My enemy was superior to me in all ways. His speed was 10.000 km/s on all his ships which meant I couldn’t disengage as my fleet speed was about 2500. His fleet numbered 12 * 12500 ton ships and two huge ships of 32000 tons each. His missiles had a somewhat shorter range than mine, but they flew 80.000 km/s which is maybe why my point defense was almost without effect (please advise)?

Of my missile barrages of some 50 missiles each none penetrated his point defense. That’s zero as in 0 :-)

I guess my question is how the heck I beat that guy. I even cheated with the space master (in the name of research of course) and spawned an additional 25 cruisers. These did succeed in downing a couple of ships, but all got obliterated in the end.

Any tips? How do you defend against missiles that go 80.000? And what kind of missiles and quantity barrage should I employ? And last but not least, how they heck do those enemies manage to make ships that can go 10.000 + superb point defense + offensive capabilities?

Thanks ?
Spoiler Alert! [spoiler:spscxxuq]You have run into very advanced aliens that were added in v5.10. At low tech levels the best advice is to avoid them. Eventually you will be able to build superior ships but it is going to take a while. You can prevent more appearing by turning off precursors or you can treat them as a long term challenge[/spoiler:spscxxuq]

Steve
Title: Re: Not a single survivor made it back home
Post by: Count Sessine on May 07, 2010, 03:00:11 PM
Thanks for the heads-up, Steve. I'll head in another direction and hope they won't follow me :-)
Title: Re: Not a single survivor made it back home
Post by: Vulkan on May 24, 2010, 04:48:25 PM
Quote from: "Steve Walmsley"
Quote from: "Count Sessine"
Hi guys

I could use a bit of advice. I’m playing my first game of Aurora. Year is 2042 and I’ve run into some aliens who started shooting at me and who are not in the mood for talking. I don’t know if it’s the precursors or not.

I thought I should teach them a lesson so I spent a few years to build a fleet. Five missile cruisers (approx 7000 tons) with missiles that could engage at 60M km. Six fleet defense frigates with respectively gauss, beams, and AMM’s. I sent them on their way, pride of the fleet etc. Unfortunately Earth lost her sons and daughters in the void. Not a single survivor made it back.

Now, since this was my first combat I guess didn’t expect much, but I got obliterated. Utterly ?

My enemy was superior to me in all ways. His speed was 10.000 km/s on all his ships which meant I couldn’t disengage as my fleet speed was about 2500. His fleet numbered 12 * 12500 ton ships and two huge ships of 32000 tons each. His missiles had a somewhat shorter range than mine, but they flew 80.000 km/s which is maybe why my point defense was almost without effect (please advise)?

Of my missile barrages of some 50 missiles each none penetrated his point defense. That’s zero as in 0 :-)

I guess my question is how the heck I beat that guy. I even cheated with the space master (in the name of research of course) and spawned an additional 25 cruisers. These did succeed in downing a couple of ships, but all got obliterated in the end.

Any tips? How do you defend against missiles that go 80.000? And what kind of missiles and quantity barrage should I employ? And last but not least, how they heck do those enemies manage to make ships that can go 10.000 + superb point defense + offensive capabilities?

Thanks ?
Spoiler Alert! [spoiler:1wumaeqp]You have run into very advanced aliens that were added in v5.10. At low tech levels the best advice is to avoid them. Eventually you will be able to build superior ships but it is going to take a while. You can prevent more appearing by turning off precursors or you can treat them as a long term challenge[/spoiler:1wumaeqp]

Steve

[spoiler:1wumaeqp]Sorry to revive this topic, but how on earth can one avoid these when they come through a wormhole that happened to appear RIGHT in Sol system?

My defensive fleet was massacred, and a good deal of the civilian fleet as well, because it's only 2042 and I don't have the proper tech. The alien spacecraft is now bombarding my Mars colony, and it won't be long before Earth is targeted, as it is defenseless.[/spoiler:1wumaeqp]
Title: Re: Not a single survivor made it back home
Post by: Charlie Beeler on May 25, 2010, 08:32:28 AM
[spoiler:f5ua4apx]If the Invaders are in your home system and your not ready....your hosed.  Fight it out too learn and apply to lessons to your next game.[/spoiler:f5ua4apx]
Title: Re: Not a single survivor made it back home
Post by: Vulkan on May 25, 2010, 01:05:23 PM
Quote from: "Charlie Beeler"
[spoiler:1o2vhvqp]If the Invaders are in your home system and your not ready....your hosed.  Fight it out too learn and apply to lessons to your next game.[/spoiler:1o2vhvqp]

[spoiler:1o2vhvqp]I am most certainly hosed, admittedly I am still new to the game, and while I think  I have a good deal of it figured out, I will have a hard time designing something by 2042 that will be able to hit an alien ship that's 12,800 tons and goes 10,000km/s, much less something capable of killing it. I spread out my tech research a lot in this game though, so perhaps next time it will be best if I specialize in a couple areas almost exclusively, incase this happens again. Do they always appear in Sol?[/spoiler:1o2vhvqp]
Title: Re: Not a single survivor made it back home
Post by: welchbloke on May 25, 2010, 01:14:33 PM
Quote from: "Vulkan"
Quote from: "Charlie Beeler"
[spoiler:17baonng]If the Invaders are in your home system and your not ready....your hosed.  Fight it out too learn and apply to lessons to your next game.[/spoiler:17baonng]

[spoiler:17baonng]I am most certainly hosed, admittedly I am still new to the game, and while I think  I have a good deal of it figured out, I will have a hard time designing something by 2042 that will be able to hit an alien ship that's 12,800 tons and goes 10,000km/s, much less something capable of killing it. I spread out my tech research a lot in this game though, so perhaps next time it will be best if I specialize in a couple areas almost exclusively, incase this happens again. Do they always appear in Sol?[/spoiler:17baonng]
[spoiler:17baonng]No, you have been very unlucky.  I my game there is a stable wormhole 4 jumps away from my homeworld and it still hasn't spawned (yet).  Steve has also stated that, in the next release you will be able turn them off.  They are known as <cue drmatic music> 'The Invaders!'  :D[/spoiler:17baonng]
Title: Re: Not a single survivor made it back home
Post by: Charlie Beeler on May 25, 2010, 01:19:38 PM
[spoiler:2gypsghk]My game is at 2032 (start 2025).

Just designed this for my Terran Defense Squadron.  (provided I can kill the 3 64k ships currently trying to kill me :wink: ) between the corvettes and the Invaders I might have a chance.  

I first encountered the Invaders in a neighboring system and then a wormhole openned in Sol System.  It's been a fight for imperial survival about every 18 months ever since, so I may have to role the concept to the next game.[/spoiler:2gypsghk]
Title: Re: Not a single survivor made it back home
Post by: welchbloke on May 25, 2010, 01:29:25 PM
Quote from: "Charlie Beeler"
[spoiler:2hp8mmh1]My game is at 2032 (start 2025).

Just designed this for my Terran Defense Squadron.  (provided I can kill the 3 64k ships currently trying to kill me :wink: ) between the corvettes and the Invaders I might have a chance.  

I first encountered the Invaders in a neighboring system and then a wormhole openned in Sol System.  It's been a fight for imperial survival about every 18 months ever since, so I may have to role the concept to the next game.[/spoiler:2hp8mmh1]
That is a great idea; I wonder I have a blind spot for Mesons?  I never consider them as a useful weapon for my empire.
Title: Re: Not a single survivor made it back home
Post by: Charlie Beeler on May 25, 2010, 01:59:35 PM
It's a long way from an idea design.  But with the tech I have available it should be functional.  I've got a squadron of 3 8k DD's that are armed with 4 of those mesons.  Their issue that that they are too slow and the fire control is also too slow.  The best tohit for them is about 37%.

Had a forehead contusion moment when I was figuring out that I didn't enough missiles to kill what was in front of me because of the thick passives.  Lost the 4th DD before I figured out to use the fighters for damage soakers.  Steve is sure to fix that targeting selection logic, but until then I using it to hopefully save my empire.   :twisted:
Title: Re: Not a single survivor made it back home
Post by: welchbloke on May 25, 2010, 03:32:12 PM
Quote from: "Charlie Beeler"
It's a long way from an idea design.  But with the tech I have available it should be functional.  I've got a squadron of 3 8k DD's that are armed with 4 of those mesons.  Their issue that that they are too slow and the fire control is also too slow.  The best tohit for them is about 37%.

Had a forehead contusion moment when I was figuring out that I didn't enough missiles to kill what was in front of me because of the thick passives.  Lost the 4th DD before I figured out to use the fighters for damage soakers.  Steve is sure to fix that targeting selection logic, but until then I using it to hopefully save my empire.   :twisted: )
Title: Re: Not a single survivor made it back home
Post by: Vulkan on May 25, 2010, 05:40:47 PM
Quote from: "welchbloke"
Quote from: "Vulkan"
Quote from: "Charlie Beeler"
[spoiler:3udr9xac]If the Invaders are in your home system and your not ready....your hosed.  Fight it out too learn and apply to lessons to your next game.[/spoiler:3udr9xac]

[spoiler:3udr9xac]I am most certainly hosed, admittedly I am still new to the game, and while I think  I have a good deal of it figured out, I will have a hard time designing something by 2042 that will be able to hit an alien ship that's 12,800 tons and goes 10,000km/s, much less something capable of killing it. I spread out my tech research a lot in this game though, so perhaps next time it will be best if I specialize in a couple areas almost exclusively, incase this happens again. Do they always appear in Sol?[/spoiler:3udr9xac]
[spoiler:3udr9xac]No, you have been very unlucky.  I my game there is a stable wormhole 4 jumps away from my homeworld and it still hasn't spawned (yet).  Steve has also stated that, in the next release you will be able turn them off.  They are known as <cue drmatic music> 'The Invaders!'  :D[/spoiler:3udr9xac]

[spoiler:3udr9xac]Thanks for the information, I've got a research aim in my new game to specifically have a military force capable of taking care of these invaders should they appear again. As long as I have a few years unheeded I will hopefully be ready by the time the dreaded wormhole appears![/spoiler:3udr9xac]
Title: Re: Not a single survivor made it back home
Post by: Vulkan on May 28, 2010, 01:31:22 PM
[spoiler:15elqwr7]I'm beginning to feel incredibly unlucky... another stable wormhole just appeared in my new game, in Sol again.

This time, it's only 2034. I'm hosed again![/spoiler:15elqwr7]
Title: Re: Not a single survivor made it back home
Post by: symon on May 28, 2010, 02:17:06 PM
No, it's not just you. Same thing happened to me. It's got so bad I have to turn them off to get anywhere. I'll be pleased to see the next release of the game, where we can control who is beetling around the galaxy with us!
Title: Re: Not a single survivor made it back home
Post by: Vulkan on May 28, 2010, 04:18:55 PM
Quote from: "symon"
No, it's not just you. Same thing happened to me. It's got so bad I have to turn them off to get anywhere. I'll pleased to see the next release of the game, where we can control who is beetling around the galaxy with us!

[spoiler:pnqqmfpg]The spawn-rate should certainly be adjusted anyway, so that it's a very low probability of them appearing in Sol before, say 2050, with a normal TN start.[/spoiler:pnqqmfpg]

That said, I have outfitted my beam ships with ridiculously huge fire controls that will hopefully enable them to track effectively, and I have a PDC with the latest missile tech due in a month, so maybe this time I will survive.

EDIT: Well, that could have turned out worse, two alien ships appeared, one just flew out of planetary sensor range and disappeared, and the other rammed two freighters before blowing up, hopefully I will be able to recover decent technology from the wreck. All in all a better outcome than my last encounter with these "invaders".
Title: Re: Not a single survivor made it back home
Post by: Steve Walmsley on May 30, 2010, 06:25:46 PM
I am considering removing the Sol system from the list of potential locations for new wormholes. While there is no realistic reason to exclude Sol, I think it would make for better gameplay.

Steve
Title: Re: Not a single survivor made it back home
Post by: Brian Neumann on May 30, 2010, 07:17:53 PM
Quote from: "Steve Walmsley"
I am considering removing the Sol system from the list of potential locations for new wormholes. While there is no realistic reason to exclude Sol, I think it would make for better gameplay.

Steve
I would support this as it makes a conventional start in the Sol system doable again.  I have tried three different times, and not long after I transit the first jump point I get a stable wormhole appearing.  It gets very frustrating as I am nowhere near being able to fight them.

Brian
Title: Re: Not a single survivor made it back home
Post by: Steve Walmsley on May 30, 2010, 07:53:54 PM
Quote from: "Brian"
Quote from: "Steve Walmsley"
I am considering removing the Sol system from the list of potential locations for new wormholes. While there is no realistic reason to exclude Sol, I think it would make for better gameplay.

Steve
I would support this as it makes a conventional start in the Sol system doable again.  I have tried three different times, and not long after I transit the first jump point I get a stable wormhole appearing.  It gets very frustrating as I am nowhere near being able to fight them.

Brian
I am starting to think there is some type of math problem in my formula for this as people are reporting more wormholes appearing than I would expect. The chance of a new wormhole appearing in any any given 5-day increment should be the length of the increment in seconds divided by the number of seconds in 10 years. Which means the chance should be 1 or 2 new WH over ten years plus the ones that are generated as part of new systems

Steve
Title: Re: Not a single survivor made it back home
Post by: sloanjh on May 30, 2010, 08:46:23 PM
Quote from: "Steve Walmsley"
I am starting to think there is some type of math problem in my formula for this as people are reporting more wormholes appearing than I would expect. The chance of a new wormhole appearing in any any given 5-day increment should be the length of the increment in seconds divided by the number of seconds in 10 years. Which means the chance should be 1 or 2 new WH over ten years plus the ones that are generated as part of new systems

I can think of two reasons for the math to be correct yet you still see this effect:

1)  There's a selection effect: only those people who see a WH within a year or two post (complain) about it on the boards.  Since this will happen in 10-20% of the games played, you'd see a sizable number of reports....

2)  If the chance of the WH appearing is "per system", then if someone has explored 10 systems the'll see 10x as many WH.  If you want the WH appearance to act as if WH were appearing at a random rate throughout the galaxy (rather than preferentially in explored systems), then I think you need to put a "per system" into the probability too, for example "one WH per year per 100 systems" (which works out to the rate you mentioned above for 10 explored systems).  If we call this rate "R" (=0.01 in my example), then you would want to check every system with a probability of (R*#seconds_in_update)/(#seconds_in_year) - note that R/#seconds_in_year is a constant that can be pre-calculated as a double.  For newly explored systems, I would use (R*#seconds_since_WH_started_appearing)/(#seconds_in_year), i.e. after 100 years every system would have a WH.

I would vote for excluding Sol from the list, although if you use the uniform rate in my #2 is shouldn't matter whether you put it on or off - it would just be very bad luck.  If you do leave it off the list, I wouldn't tell anyone - that way people won't be tempted to avoid fortifying the home planet  :-)
Title: Re: Not a single survivor made it back home
Post by: Steve Walmsley on May 30, 2010, 10:11:07 PM
Its a single chance per universe. If a wormhole is created, a random existing system is selected. One of the reasons I did it this way is to give players a new reason to expand :). The main problem was that my wife was playing most of the time and wanted me to play the same tables, which were $1/$2 No Limit Holdem. I usually play larger games, especially the higher stakes Pot Limit Omaha games, and struggle a little in the lower limit games as it requires a different style of play. For starters, no one seems capable of folding anything and I normally bluff a lot, so that didn't work out so well. A good multi-street bluff tells a story and the player has to be able to understand the story in order for him to decide he is behind and fold. If the opponents are simply not paying attention and can't fold, then that is just a creative way to lose money. At $1/$2 it seems to be a case of simply waiting for a good hand and then betting a lot, even though it is obvious what you have, which is fine if you have good hands or at least the patiance to wait for them. In aggressive, higher stakes games you can have a winning session without ever having good cards; mainly because players in those games have some logic to their actions and you can usually figure out what everyone has.

An example of my frustrating $1/$2 games. I have AQ and raise with it. I get called and the flop comes down QT9. I bet the flop and get called by a flambouyant Pakistani businessman. The turn is an 8, putting four to a straight on board (QT98). He now bets into me for about $50, representing the missing J. I am picking up tells and still think the Q is winning so I call. He goes all in on the 4 river for $115. I still think he has nothing but bottom pair on the flop and I am still picking up bluffing tells so I call the $115 and say "Show me your 9". He turns over 94o, starts to push his cards into the muck and says "great call". Then one of the other players says "You have two pair!". The Pakistani looks down and realises the river card paired his 4, giving him two pair. So he thought he was bluffing and I read him as thinking he was bluffing. In fact, he was winning and didn't realise it - aaagh! Welcome to the Vegas $1/$2 games.

When I was playing the higher stakes games alone after Linda went to bed I did much better :). I also learned Limit Omaha HiLo, which we don't play at all in the UK (just Pot limit HiLo here), which was a refreshing change and I even made some money in that game.

Steve
Title: Re: Not a single survivor made it back home
Post by: Shade on June 19, 2010, 06:17:44 AM
A wormhole opened up in a system that I was looking forward to colonising. It had a near-Earth planet that just needed a little warmth, and a whole mess of minerals. On top of that, there was only one way in, so security wouldn't be an issue. The invaders annihilated all my terraformer ships, and I eagerly sent my fleet at them for revenge.

They seem to have been identical to the OP's encounter. 12,800t and 32,000t ships with 10,000km/s speed. There were maybe 20 small ships and one large ship. As soon as I entered they were about 20M km away (very compact system) and I started unloading hundreds-strong salvoes of size-3 short-range missiles at the escorts. While they were travelling, two salvoes of eight size-11 missiles at 80,000km/s were launched from the capital ship. All my AM-M, Gauss and CIWS missed completely. They all impacted my nugget of a flagship, which absorbed a few missiles with shields and took some alarming craters in the armour belt.

My own missiles had a 33% chance to hit the escorts, and they barely scratched the shields. Once I saw that my own missiles were useless (and expended) and their escorts were about to close to Beam range, I got the hell out of that system. I'm just glad that the wormhole opened there and not Sol...
Title: Re: Not a single survivor made it back home
Post by: Hawkeye on June 19, 2010, 12:25:00 PM
Quote from: "Shade"
A wormhole opened up in a system that I was looking forward to colonising. It had a near-Earth planet that just needed a little warmth, and a whole mess of minerals. On top of that, there was only one way in, so security wouldn't be an issue. The invaders annihilated all my terraformer ships, and I eagerly sent my fleet at them for revenge.

They seem to have been identical to the OP's encounter. 12,800t and 32,000t ships with 10,000km/s speed. There were maybe 20 small ships and one large ship. As soon as I entered they were about 20M km away (very compact system) and I started unloading hundreds-strong salvoes of size-3 short-range missiles at the escorts. While they were travelling, two salvoes of eight size-11 missiles at 80,000km/s were launched from the capital ship. All my AM-M, Gauss and CIWS missed completely. They all impacted my nugget of a flagship, which absorbed a few missiles with shields and took some alarming craters in the armour belt.

My own missiles had a 33% chance to hit the escorts, and they barely scratched the shields. Once I saw that my own missiles were useless (and expended) and their escorts were about to close to Beam range, I got the hell out of that system. I'm just glad that the wormhole opened there and not Sol...

Yep, they are a real pest.
Took my entire (remaining) fleets loadout of 1200 size 6/33% size ASM  to kill just two 12.800t ships from them (to-hit chance 40%, warhead strength 5) after they annihilated my entire FAC-Fleet of 96 FACs, each armed with 5 Size-3 missile launchers (I spread the fire, and faild to kill anything).
And to top it off, they appeared in a system, connected to Sol and followed me home. I am now franticly building more missiles and PDCs.

Note: Due to their dastardly effective ECM, the reload time for my 33% size launchers is longer than it takes them  to close from entering MY missile range to entering THEIR torpedo range. If my first salvo doesn´t kill them, I´m screwed!

Every time I hit the "advance time" butten I´m praying: "Leave me alone for a year, please please!"

Great game!!!
Title: Re: Not a single survivor made it back home
Post by: welchbloke on June 19, 2010, 02:02:54 PM
Quote from: "Hawkeye"
Quote from: "Shade"
A wormhole opened up in a system that I was looking forward to colonising. It had a near-Earth planet that just needed a little warmth, and a whole mess of minerals. On top of that, there was only one way in, so security wouldn't be an issue. The invaders annihilated all my terraformer ships, and I eagerly sent my fleet at them for revenge.

They seem to have been identical to the OP's encounter. 12,800t and 32,000t ships with 10,000km/s speed. There were maybe 20 small ships and one large ship. As soon as I entered they were about 20M km away (very compact system) and I started unloading hundreds-strong salvoes of size-3 short-range missiles at the escorts. While they were travelling, two salvoes of eight size-11 missiles at 80,000km/s were launched from the capital ship. All my AM-M, Gauss and CIWS missed completely. They all impacted my nugget of a flagship, which absorbed a few missiles with shields and took some alarming craters in the armour belt.

My own missiles had a 33% chance to hit the escorts, and they barely scratched the shields. Once I saw that my own missiles were useless (and expended) and their escorts were about to close to Beam range, I got the hell out of that system. I'm just glad that the wormhole opened there and not Sol...

Yep, they are a real pest.
Took my entire (remaining) fleets loadout of 1200 size 6/33% size ASM  to kill just two 12.800t ships from them (to-hit chance 40%, warhead strength 5) after they annihilated my entire FAC-Fleet of 96 FACs, each armed with 5 Size-3 missile launchers (I spread the fire, and faild to kill anything).
And to top it off, they appeared in a system, connected to Sol and followed me home. I am now franticly building more missiles and PDCs.

Note: Due to their dastardly effective ECM, the reload time for my 33% size launchers is longer than it takes them  to close from entering MY missile range to entering THEIR torpedo range. If my first salvo doesn´t kill them, I´m screwed!

Every time I hit the "advance time" butten I´m praying: "Leave me alone for a year, please please!"

Great game!!!
In another thread, Charlie Beeler and I have been discusssing using meson armed FACs(lots of them) or ships.  If they can make it into range (relies upon lots of other ships running intereference) then you should be able to flash fry them  :twisted:
Title: Re: Not a single survivor made it back home
Post by: Charlie Beeler on June 19, 2010, 07:53:39 PM
Yep, they are the bane of my empires existance.  My Meson armed CT's didn't fair as well as hoped.  So far the single most effective tactic is a wave of 300+ fighters armed with 2-3 wh11 missiles.  Just barely had enough on hand for the last incursion.  

My new fighter production is meson armed version.  Hopefully I can get enough built before the next wave.  

Yes, the wormhole is in Sol system in my game.   :evil:
Title: Re: Not a single survivor made it back home
Post by: welchbloke on June 20, 2010, 05:22:08 AM
Quote from: "Charlie Beeler"
Yep, they are the bane of my empires existance.  My Meson armed CT's didn't fair as well as hoped.  So far the single most effective tactic is a wave of 300+ fighters armed with 2-3 wh11 missiles.  Just barely had enough on hand for the last incursion.  

My new fighter production is meson armed version.  Hopefully I can get enough built before the next wave.  

Yes, the wormhole is in Sol system in my game.   :evil:
Are you getting anywhere with reverse engineering their tech?
Title: Re: Not a single survivor made it back home
Post by: Charlie Beeler on June 20, 2010, 07:47:02 AM
Quote from: "welchbloke"
Quote from: "Charlie Beeler"
Yep, they are the bane of my empires existance.  My Meson armed CT's didn't fair as well as hoped.  So far the single most effective tactic is a wave of 300+ fighters armed with 2-3 wh11 missiles.  Just barely had enough on hand for the last incursion.  

My new fighter production is meson armed version.  Hopefully I can get enough built before the next wave.  

Yes, the wormhole is in Sol system in my game.   :evil:
Are you getting anywhere with reverse engineering their tech?

That has had some success.  Mainly in engine tech.  Went from Ion to ICF once all the recovered engines had been disassembled.  Some of the side tech need full reseach (missile drives, etc).  Active and passive sensors have also seen some boost.
Title: Re: Not a single survivor made it back home
Post by: welchbloke on June 20, 2010, 08:41:37 AM
Quote from: "Charlie Beeler"
Quote from: "welchbloke"
Quote from: "Charlie Beeler"
Yep, they are the bane of my empires existance.  My Meson armed CT's didn't fair as well as hoped.  So far the single most effective tactic is a wave of 300+ fighters armed with 2-3 wh11 missiles.  Just barely had enough on hand for the last incursion.  

My new fighter production is meson armed version.  Hopefully I can get enough built before the next wave.  

Yes, the wormhole is in Sol system in my game.   :evil:
Are you getting anywhere with reverse engineering their tech?

That has had some success.  Mainly in engine tech.  Went from Ion to ICF once all the recovered engines had been disassembled.  Some of the side tech need full reseach (missile drives, etc).  Active and passive sensors have also seen some boost.
Any plasma torp tech?
Title: Re: Not a single survivor made it back home
Post by: Shade on June 20, 2010, 06:03:58 PM
I was wondering (and terrified) if the Invaders actually go between systems, but so far they haven't left the systems they wormholed into, which are both next to my nexus-system. Perhaps they haven't discovered the Jump-Point (yet)?
Title: Re: Not a single survivor made it back home
Post by: Charlie Beeler on June 20, 2010, 09:05:07 PM
Quote from: "welchbloke"
 That has had some success.  Mainly in engine tech.  Went from Ion to ICF once all the recovered engines had been disassembled.  Some of the side tech need full reseach (missile drives, etc).  Active and passive sensors have also seen some boost.
Any plasma torp tech?[/quote]

Yes, some.  Nothing complete and I haven't pursued completing it at this time.  I've done a number on my economy deficit spending to get my fleet upgraded with ICF engines from the Ion tech I was using.  This includes missiles for the existing fleet and the new meson heavy fighter.  Hope to have then online before the next incursion.  If HF's are a success I'll consider pursuing the plasma torps.
Title: Re: Not a single survivor made it back home
Post by: Charlie Beeler on June 20, 2010, 09:06:37 PM
Quote from: "Shade"
I was wondering (and terrified) if the Invaders actually go between systems, but so far they haven't left the systems they wormholed into, which are both next to my nexus-system. Perhaps they haven't discovered the Jump-Point (yet)?

I have to assume the answer is yes.  The last incursion I fought off had 3 smaller ships that appearently were surveying for jump points.
Title: Re: Not a single survivor made it back home
Post by: Beersatron on June 20, 2010, 09:32:06 PM
I have two Stable Wormholes in my current game, they were created along with the system as I entered them. The thing is, there was also an error generated and I am worried that it has messed up Invader creation since I picketed one Wormhole for about 6 years and nothing came out of it :(

Any of you folks had any errors around Wormholes?
Title: Re: Not a single survivor made it back home
Post by: Shade on June 21, 2010, 12:21:38 AM
Do Wormholes ever close? Do they keep spawning Invaders, or is it one fleet of doom per system? Do they colonise and start building an empire the normal way?
Title: Re: Not a single survivor made it back home
Post by: Hyfrydle on June 21, 2010, 03:07:51 AM
Yes wormholes do close it happened in my game last night. I now have a system full of an enemy alien species and they have now bombarded the only planet in the system with a reasonable colony cost :evil:
Title: Re: Not a single survivor made it back home
Post by: Charlie Beeler on June 21, 2010, 07:32:05 AM
I'm not sure that wormholes close.  They do more from time to time.  When the one in Sol appeared it was the same time that the one in Alpha Centari "moved" and was no longer in that system after the move.  And it recently moved from one part of the Sol system to another.  

Wish it would move to another system and give me some breathing room.  :wink:
Title: Re: Not a single survivor made it back home
Post by: Count Sessine on August 09, 2010, 04:19:37 PM
Quote from: "Beersatron"
I have two Stable Wormholes in my current game, they were created along with the system as I entered them. The thing is, there was also an error generated and I am worried that it has messed up Invader creation since I picketed one Wormhole for about 6 years and nothing came out of it :(

Any of you folks had any errors around Wormholes?

Yup, I did in my current game. Don't know what it means though.. I haven't seen any wormholes so far.
Title: Re: Not a single survivor made it back home
Post by: waresky on August 10, 2010, 02:46:22 AM
ANy Anonalies..careful..are Evil Mind's Steve at work.. :twisted:
Title: Re: Not a single survivor made it back home
Post by: Count Sessine on August 12, 2010, 06:15:25 AM
I can confirm that I have seen no wormholes in my current game and that I received an error message about wormholes early on. Not that I'm complaining, mind you. I just met a new alien species and they seem to be more 'on par' with me :-)