Aurora 4x
New Players => The Academy => Topic started by: Aukel on May 06, 2010, 06:31:43 AM
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Hiya all,
I have less than 1 weeks play time under my belt, but am tracking through the game, steadily
One of the things I found the most baffling, especially right at the start, is the Technology Progression Schema. That is, what technology comes next and where it all fits together.
I have gone through Construction / Production and pulled out all the tech and their costs and put it into a text file so I can use it as a reference.
Before I go through the rest, does something like this already exist?
+ Technology that results in a new item in Class Design view
* Prerequistie technology for New Item in Create Research Project view
# Component Technology that combines with other components in some technologies in Crete Research Project
- Known at start technology (standard)
Construction / Production
|-Normal Shipyard Operations 1 -
|-Trans-Newtonian Tech 1000 -
|-Asteroid Mining Module 5000 +
|-Construction Rate
| | 12BP 3000
| | 14BP 5000
| | 16BP 10000
| | 20BP 20000
| | 25BP 40000
| | 30BP 80000
| | 36BP 150000
| | 42BP 300000
| | 50BP 600000
| | 60BP 1250000
| | 70BP 2500000
|-Expand Civilian Economy
| | by 20% 10000
| | by 20% 20000
| | by 20% 40000
| | by 20% 80000
| | by 20% 160000
| | by 20% 320000
| | by 20% 640000
| | by 20% 1280000
| | by 20% 2560000
| | by 20% 5120000
| | by 20% 10240000
| | by 20% 20480000
| | by 20% 40960000
| | by 20% 98120000
| | by 20% 196240000
| | by 20% 784960000
| | by 20% 1569920000
| | by 20% 3139840000
|-Fighter Production Rate
| | 12BP 3000
| | 14BP 5000
| | 16BP 10000
| | 20BP 20000
| | 25BP 40000
| | 30BP 80000
| | 36BP 150000
| | 42BP 300000
| | 50BP 600000
| | 60BP 1250000
| | 70BP 2500000
|-Fuel Production
| | 24000 Litres 3000
| | 28000 Litres 5000
| | 32000 Litres 10000
| | 40000 Litres 20000
| | 50000 Litres 40000
| | 60000 Litres 80000
| | 72000 Litres 150000
| | 84000 Litres 300000
| | 100000 Litres 600000
| | 120000 Litres 1250000
| | 140000 Litres 2500000
|-Mining Production
| | 12 tons 3000
| | 14 tons 5000
| | 16 tons 10000
| | 20 tons 20000
| | 25 tons 40000
| | 30 tons 80000
| | 36 tons 150000
| | 42 tons 300000
| | 50 tons 600000
| | 60 tons 1250000
| | 70 tons 2500000
|-Research Rate
| | 240 RP 5000
| | 280 RP 10000
| | 320 RP 20000
| | 400 RP 40000
| | 500 RP 80000
| | 600 RP 150000
| | 720 RP 300000
| | 840 RP 600000
| | 1000 RP 1250000
| | 1200 RP 2500000
| | 1500 RP 5000000
|-Shipbuilding Rate
| | 560 BP 5000
| | 750 BP 10000
| | 1000 BP 20000
| | 1300 BP 40000
| | 1600 BP 80000
| | 2100 BP 150000
| | 2750 BP 300000
| | 3500 BP 600000
| | 4600 BP 1250000
| | 6000 BP 2500000
| | 8000 BP 5000000
|-Shipyard Operations Time/Cost Savings
| | 5% 2500
| | 10% 5000
| | 20% 10000
| | 30% 20000
| | 40% 40000
| | 50% 75000
|-Sorium Harvestor 5000 +
|-Terraforming Module 5000 +
|-Terraforming Rate
| | 0.0012 atm 3000
| | 0.0015 atm 5000
| | 0.002 atm 10000
| | 0.0025 atm 20000
| | 0.003 atm 40000
| | 0.0035 atm 80000
| | 0.004 atm 150000
| | 0.0045 atm 300000
| | 0.005 atm 600000
| | 0.006 atm 1250000
| | 0.007 atm 2500000
| | 0.008 atm 5000000
Defensive Systems
|-Shields
| | Alpha 1000 -*
| | Beta 2000
| | Gamma 4000
| | Delta 8000
| | Epsilon 15000
| | Theta 30000
| | Xi 60000
| | Omicron 120000
| | Sigma 250000
| | Tau 500000
| | Psi 1000000
| | Omega 2000000
|-Cloaking Theory 10000 *
| |-Cloaking Sensor Reduction
| | | 75% 4000 # Minimum Needed before Cloaking Tech
| | | 80% 8000
| | | 85% 15000
| | | 90% 30000
| | | 93% 60000
| | | 95% 120000
| | | 97% 250000
| | | 98% 500000
| | | 99% 1000000
| | | 99.5 2000000
| |-Cloaking Efficiency
| | | 2 4000 # Minimum Needed before Cloaking Tech
| | | 3 8000
| | | 4 15000
| | | 5 30000
| | | 6 60000
| | | 8 125000
| | | 10 250000
| | | 12 500000
|-Damage Control 5000 +
|-Improved Damage Control 15000 +
|-Advanced Damage Control 45000 +
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That looks mighty useful.
Don't know about something similar so far...
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Before I go through the rest, does something like this already exist?
No, it doesn't. I'm glad someone finally did it :mrgreen:
Thanks!
BTW, here's the starting techs list I have, in case it helps you. Note that the three (C ONLY) techs will be fixed for the next version. Steve didn't say whether he was including them as starting tech in a TN game, or just removing them from being able to be researched in a TN game.
Trans-Newtonian Starting Techs (v 5.1x)
---------------------------------------
Research Points (RP) are in parenthesis, (C) = Both Conventional and TN games
==Biology / Genetics==
* Genome Sequence: Normal Base Temperature (1) (C)
* Genome Sequence: Normal Gravity (1) (C)
* Genome Sequence: Normal Oxygen Level (1) (C)
* Genome Sequence: Normal Temperature Range (1) (C)
==Construction / Production==
* Normal Shipyard Operation (1) (C)
* Trans-Newtonian Technology (1000)
==Defensive Systems==
* Alpha Shields (1000)
* Conventional Armour (250) (C)
* Duranium Armour (500)
* Internal Armour Rating 0 (1000) (C)
* Shield Regeneration 1 (1000)
* Thermal Reduction: Signature 100% Normal (1) (C)
==Energy Weapons==
* 10cm Laser Focal Size (1000)
* 10cm Meson Focal Size (1000)
* 10cm Microwave Focal Size (1000)
* 15cm Carronade (1000)
* Infrared Laser (500)
* Meson Focusing Technology 1 (1000)
* Microwave Focusing Technology 1 (1000)
* Particle Beam Range 60,000 km (1000)
* Particle Beam Strength 2 (2000)
* Standard Laser Size and Recharge Rate (1) (C)
* Turret Tracking Speed (10% Gear) 1250 km/s (500) (C)
==Logistics / Ground Combat==
* Additional Maintenance Storage (1000)
* Bridge (100) (C)
* Cargo Handling System (1000)
* Cargo Hold (200) (C)
* Crew Quarters (1000) (C)
* Cryogenic Transport (1000)
* Engineering Section (0) (C)
* Flag Bridge (1000)
* Fuel Storage (1000) (C)
* Ground Unit Strength 10 (1) (C)
* Luxury Passenger Accomodation (1) (C)
* PDC Barracks (1) (C)
* Small PDC Barracks (2) (C)
==Missiles / Kinetic Weapons==
* 10cm Railgun (1000)
* Conventional ICBM (500) (C ONLY)
* Gauss Cannon Launch Velocity 1 (1000)
* Gauss Cannon Rate of Fire 1 (1000)
* Gauss Cannon Size vs Accuracy 0.5HS and 8% (1) (C)
* Gauss Cannon Size vs Accuracy 0.6HS and 10% (2) (C)
* Gauss Cannon Size vs Accuracy 0.75HS and 12.5% (3) (C)
* Gauss Cannon Size vs Accuracy 1.5HS and 25% (5) (C)
* Gauss Cannon Size vs Accuracy 1HS and 17% (4) (C)
* Gauss Cannon Size vs Accuracy 2HS and 33% (6) (C)
* Gauss Cannon Size vs Accuracy 3HS and 50% (7) (C)
* Gauss Cannon Size vs Accuracy 4HS and 67% (8) (C)
* Gauss Cannon Size vs Accuracy 5HS and 85% (9) (C)
* Gauss Cannon Size vs Accuracy 6HS and 100% (10) (C)
* Gun-Type Fission Warhead: Strength: 2 x MSP (1000) (C)
* ICBM Silo (500) (C ONLY)
* Magazine Ejection System - 70% Chance (500)
* Magazine Feed System Efficiency - 75% (1000)
* Missile Agility 20 per MSP (1000) (C)
* Missile Launcher Reload Rate 1 (1) (C)
* Missile Launcher Size 1 (1) (C)
* Missile Launcher Size 10 (10) (C)
* Missile Launcher Size 11 (11) (C)
* Missile Launcher Size 12 (12) (C)
* Missile Launcher Size 14 (14) (C)
* Missile Launcher Size 16 (16) (C)
* Missile Launcher Size 18 (18) (C)
* Missile Launcher Size 2 (2) (C)
* Missile Launcher Size 20 (20) (C)
* Missile Launcher Size 24 (24) (C)
* Missile Launcher Size 3 (3) (C)
* Missile Launcher Size 4 (4) (C)
* Missile Launcher Size 5 (5) (C)
* Missile Launcher Size 6 (6) (C)
* Missile Launcher Size 7 (7) (C)
* Missile Launcher Size 8 (8) (C)
* Missile Launcher Size 9 (9) (C)
* PDC-based System (2) (C)
* Railgun Launch Velocity 1 (1000)
* Ship-based System (1) (C)
* Standard Size and Reload Rate (1) (C)
==Power and Propulsion==
* Capacitor Recharge Rate 1 (1000) (C)
* Commercial Engine (2) (C)
* Commercial Jump Drive (1) (C)
* Fuel Efficiency 0. Fuel Usage x1 (1) (C)
* Military Engine (1) (C)
* Military Jump Drive (2) (C)
* Minimum Jump Engine Size - 15 (1) (C)
* No change to engine Efficiency or power 0% Exp 5% (1000) (C)
* No Hyper Drive Capability (1) (C)
* Nuclear Thermal Drone Engine: 1 per MSP (1000) (C)
* Nuclear Thermal Engine Technology (2500)
* Nuclear Thermal Missile Drive: 1.25 per MSP (1000)
* Pressurised Water Reactor (1500)
==Sensors and Fire Control==
* Active Grave Sensor Strength 10 (1000)
* Beam Fire Control Range 10,000 km (1000)
* Electronic Hardening Level 0 (1000) (C)
* EM Sensor Sensitivity 5 (1000) (C)
* Fighter Only (2) (C)
* Fire Control 1.25x Size 1.25x Tracking Speed (2) (C)
* Fire Control 1.5x Size 1.5x Range (2) (C)
* Fire Control 1.5x Size 1.5x Tracking Speed (3) (C)
* Fire Control 25% Size 25% Range (8) (C)
* Fire Control 2x Size 2x Range (4) (C)
* Fire Control 2x Size 2x Tracking Speed (3) (C)
* Fire Control 34% Size 34% Range (7) (C)
* Fire Control 3x Size 3x Range (5) (C)
* Fire Control 3x Size 3x Tracking speed (4) (C)
* Fire Control 4x Size 4x Range (6) (C)
* Fire Control 4x Size 4x Tracking speed (5)
* Fire Control 50% Size 50% Range (6) (C)
* Fire Control Speed Rating 1250 km/s (1000) (C)
* Geological Survey Sensors (1000)
* ICBM Launch Control (50) (C ONLY)
* Max Tracking Time Bonus vs Missiles 0% (1000) (C)
* Missile Fire Control (2) (C)
* No Missile ECM (1000) (C)
* No Restrictions (1) (C)
* Normal Size Normal Range (1) (C)
* Normal Size Normal Speed (1) (C)
* Planetary Sensor Strength 250 (1000) (C)
* Search Sensor (1) (C)
* Thermal Sensor Sensitivity 5 (1000) (C)