Aurora 4x

New Players => The Academy => Topic started by: Morrigi on June 28, 2010, 12:39:05 AM

Title: Teams?
Post by: Morrigi on June 28, 2010, 12:39:05 AM
How do geological and xenology teams work?
Title: Re: Teams?
Post by: Hyfrydle on June 28, 2010, 02:37:41 AM
Geology teams are assigned to system bodies to search for mineral deposits and Xenology teams uncover installations on ruins. Check the wiki for more:

http://aurorawiki.pentarch.org/index.ph ... =Main_Page (http://aurorawiki.pentarch.org/index.php?title=Main_Page)
Title: Re: Teams?
Post by: waresky on June 28, 2010, 11:23:14 AM
right
And when xeno totally exploit the RUINS u must send a ENGINEER division for recover ruins machinery.
Title: Re: Teams?
Post by: Trueknight on June 28, 2010, 12:13:18 PM
To recover the ruins i need to have on the planet both the team and the engineers or only the troops are sufficient and i can disband the team?

In my game, i found some ruins and after the xeno team's work was done i disbanded it and sent the engineers, but they didn't recover anything for a long time (a few months, maybe a year). After that i tried sending back the xeno team on the planet and after little time they started to recover facilities...
Since i can't find stated anywhere that i need to have at the same time both the team and the troops, i'm unsure if it was just luck or i've done a mistake to disband the team in the first place...
Title: Re: Teams?
Post by: symon on June 28, 2010, 12:18:58 PM
Once the Xenoteam have done the indentification, it's down to the engineers. On a big site it is well worth sending as many engineers as possible. They will all work independently.
Title: Re: Teams?
Post by: UnLimiTeD on June 28, 2010, 12:39:17 PM
I think it helps to have then engineers with officers that have a xenology rating, but I'm not sure, could be random.
Title: Re: Teams?
Post by: welchbloke on June 28, 2010, 01:07:05 PM
Quote from: "UnLimiTeD"
I think it helps to have then engineers with officers that have a xenology rating, but I'm not sure, could be random.
You are correct, for recovering installations, the engineering brigades are helped by having a CO with a high xeno rating.
Title: Re: Teams?
Post by: UnLimiTeD on June 28, 2010, 02:17:57 PM
Good to know it wasn't just random.
From that big installation I had in 4.91, the success-rate increased by more than a third by just having a 10-15% officer with them.
Title: Re: Teams?
Post by: Soralin on June 29, 2010, 08:16:47 PM
For engineers, does morale do anything?  (other than the small defense bonus)  Also, in recovering ruins, does it provide any help to have them in a brigade HQ, where the brigade HQ officer also has a xenoarcheology bonus?
Title: Re: Teams?
Post by: welchbloke on June 30, 2010, 04:57:42 AM
Quote from: "Soralin"
For engineers, does morale do anything?  (other than the small defense bonus)  Also, in recovering ruins, does it provide any help to have them in a brigade HQ, where the brigade HQ officer also has a xenoarcheology bonus?
Morale should not have an effect other than in combat IIRC.  I don't know about the xeno bonus for Brigade HQs.  As they are already a brigade in size they should really get attached to Div HQs anyway.  Something to put in the suuggestions thread I think  :)
Title: Re: Teams?
Post by: MattyD on June 30, 2010, 03:37:06 PM
According to the wiki

"Xenology teams discover and research ruins"

This is the full entry for under Teams.

Is this correct? Just like sending a geo team to an surveyed world, can extra goodies be found if a xeno team is placed on a world with no existing ruins?

I've got lots of officers with xeno bonuses, should I be making use of them?

I've got a feeling that the wiki is out of date on this one, if so I'll correct / expand it once clarification is obtained.
Title: Re: Teams?
Post by: welchbloke on June 30, 2010, 04:24:02 PM
Quote from: "MattyD"
According to the wiki

"Xenology teams discover and research ruins"

This is the full entry for under Teams.

Is this correct? Just like sending a geo team to an surveyed world, can extra goodies be found if a xeno team is placed on a world with no existing ruins?

I've got lots of officers with xeno bonuses, should I be making use of them?

I've got a feeling that the wiki is out of date on this one, if so I'll correct / expand it once clarification is obtained.
Geo survey (by Geo survey sensors) discover a site that has ruins; xeno teams decypher the language etc, and discover how many installations; engineers reactivate the ruined installations.