Aurora 4x

VB6 Aurora => Aurora Suggestions => Topic started by: nichaey on June 29, 2010, 04:07:28 PM

Title: Black holes, quasars and other stellar oddities
Post by: nichaey on June 29, 2010, 04:07:28 PM
I'm sure the reason that they're not in the game is because Steve has not thought up a use for them. Post any ideas you might have on the subject.

My ideas (I'm sure you guys can do better)

Black holes: Due to their mass, grav survey would take an extremely long time. That combined combined with their tendency to have no/dead planets would make them undesirable expansion prospects.

Quasars: The same as black holes, only they might emit EM bursts that make sensors go wild, like making "ghost" ships appear.
Title: Re: Black holes, quasars and other stellar oddities
Post by: UnLimiTeD on June 29, 2010, 06:04:28 PM
Well, Black holes could function as extremely heavy stars without light, effectively making for a huge amount of jump points in an otherwise totally dead system.

I'd love to have those in, but I honestly don't expect it.

Edit: They also occasionally emit jets of Gamma rays from their poles.
Title: Re: Black holes, quasars and other stellar oddities
Post by: Aldaris on June 30, 2010, 04:10:35 AM
Quasars could have a very bright EM signature, with the proper maths, you could write up a formula that any EM signatures within x degrees of the star under x% of the signature strength at that distance would pass by undetected, making quasar and black hole systems nightmares to defend, and the wet dream of a Space Rommel trying to sneak behind enemy lines. You could also simulate the extreme EM signature by having a danger zone around the star doing constant EM damage to any ship passing through.
Title: Re: Black holes, quasars and other stellar oddities
Post by: Hawkeye on June 30, 2010, 10:17:22 AM
Quote from: "UnLimiTeD"
Well, Black holes could function as extremely heavy stars without light, effectively making for a huge amount of jump points in an otherwise totally dead system.

I think this is a (rather common) misconception re. black holes.

Yes, you need a certain mass to form a black hole  (2.3 sun masses, I belive), but the stars, that blew up and thus created the black hole were a lot (and I mean A LOOOOOOOOT) more massive than the resulting black hole. blowing something about 90+% of its mass away when it goes supernova. Only the (relatively) small remaining mass is left concentrated in the black hole. I seem to remember a number of 50 to 100 sun-masses in order to form a 3 sun-mass black hole (All those numbers are from the top of my head, so might be a bit off, but not by an order of magnitude)

Also, black holes are not the "oh, a black hole in 30 lightminutes, we are doomed!" phenomenons, often described in fiction. If our sun would suddenly turn into a black hole, it would be night on earth some 8 minutes later and all life on earth would die some time later for lack of light/warmth, but the earch would continue on its path around the "sun", the moon would continue to circle the earth. A black hole is only mass, just concentrated so much (forming a singularity), the escape velocity is higher than the speed of light.
Title: Re: Black holes, quasars and other stellar oddities
Post by: symon on June 30, 2010, 10:34:30 AM
Quote
Black holes are not the "oh, a black hole in 30 lightminutes, we are doomed!" phenomenons, often described in fiction.
Recently an exceptionally dire episode of the new(rubbish) Dr Who.
(Sigh) I remember when that program used to pride itself on having scientific advisers who nipped such stupidity in the bud.
Title: Re: Black holes, quasars and other stellar oddities
Post by: UnLimiTeD on June 30, 2010, 12:20:31 PM
I'm pretty aware of the properties.
A black hole is likely to result of a super-massive star, and as such, there will be a lot of potential jump points, assuming they appeared before the collapse.
They would probably also hinder Active sensors.

They could be handled like stars, with a minimum size of three solar masses, and and number of Jump Points between one and double the normally allowed amount for that size.
Title: Re: Black holes, quasars and other stellar oddities
Post by: DatAlien on June 30, 2010, 12:28:22 PM
Wasn't Quasars very, very,.... bright cores of very, very,... distant galaxies?
Title: Re: Black holes, quasars and other stellar oddities
Post by: nichaey on June 30, 2010, 02:44:30 PM
Quote from: "DatAlien"
Wasn't Quasars very, very,.... bright cores of very, very,... distant galaxies?
The nearest one is a little over 2 billion light years, so it's pretty far.

But they're just the accretion discs of black holes, not necessarily at the center of galaxies.

Quote from: "Hawkeye"
Quote from: "UnLimiTeD"
Well, Black holes could function as extremely heavy stars without light, effectively making for a huge amount of jump points in an otherwise totally dead system.

I think this is a (rather common) misconception re. black holes.

Yes, you need a certain mass to form a black hole  (2.3 sun masses, I belive), but the stars, that blew up and thus created the black hole were a lot (and I mean A LOOOOOOOOT) more massive than the resulting black hole. blowing something about 90+% of its mass away when it goes supernova. Only the (relatively) small remaining mass is left concentrated in the black hole. I seem to remember a number of 50 to 100 sun-masses in order to form a 3 sun-mass black hole (All those numbers are from the top of my head, so might be a bit off, but not by an order of magnitude)

Also, black holes are not the "oh, a black hole in 30 lightminutes, we are doomed!" phenomenons, often described in fiction. If our sun would suddenly turn into a black hole, it would be night on earth some 8 minutes later and all life on earth would die some time later for lack of light/warmth, but the earch would continue on its path around the "sun", the moon would continue to circle the earth. A black hole is only mass, just concentrated so much (forming a singularity), the escape velocity is higher than the speed of light.

I was aware of how they formed, but I made the unintentional assumption that they gain in mass over time(due to "sucking" stuff up). :P
Title: Re: Black holes, quasars and other stellar oddities
Post by: Hawkeye on June 30, 2010, 11:00:22 PM
No worry :)
Title: Re: Black holes, quasars and other stellar oddities
Post by: Aldaris on July 01, 2010, 02:00:48 PM
Quote from: "Hawkeye"
No worry :)
I know how you feel, we watched Armegeddon at school last week.
I spent the whole time trying not to wince.
Title: Re: Black holes, quasars and other stellar oddities
Post by: waresky on July 03, 2010, 05:06:18 AM
...
cut because r out of topic.

:D
Title: Re: Black holes, quasars and other stellar oddities
Post by: Steve Walmsley on July 03, 2010, 06:07:28 AM
Quote from: "nichaey"
I'm sure the reason that they're not in the game is because Steve has not thought up a use for them. Post any ideas you might have on the subject.
Yes, that plus too many ideas and not enough time. Any good, workable ideas in this area are very welcome.

Steve
Title: Re: Black holes, quasars and other stellar oddities
Post by: UnLimiTeD on July 03, 2010, 12:46:22 PM
waresky, would you PLEASE STOP going to EVERY thread that is even remotely connected to suggesting something and ask for the Army system to be revised?
I've read it about a half dozen times by now, and I'm sure If Steve actually wants to do it, he'll have it on his list already and will get around to do so eventually.
Title: Re: Black holes, quasars and other stellar oddities
Post by: waresky on July 04, 2010, 04:56:36 AM
yeah Unlimited,u very right now.

Am sorry,apologize.
Title: Re: Black holes, quasars and other stellar oddities
Post by: ShadoCat on July 20, 2010, 05:26:27 PM
Quote from: "Aldaris"
I know how you feel, we watched Armegeddon at school last week.
I spent the whole time trying not to wince.

That movie was a great comedy.

I especially like the scene where they are standing outside the vehicle on the asteroid and they are backlit.  If you look down, you can see that they are standing on grass.
Title: Re: Black holes, quasars and other stellar oddities
Post by: praguepride on September 15, 2010, 09:15:25 AM
I support the "environmental hazard" system effects.


Maybe an algorithm could be devised, maybe you can just cheat it and say "every 5 seconds deals X damage to a ship" .


But I think the key would be to have stars have more impact then just colony costs, but to actually emit EM/thermal signals. So around larger stars sensors become harder to use. I don't think "ghost ships" are the way to go, but I do like the idea of it cancelling out lower thermal/EM signals.

So if you have a "stealth" ship orbiting a sun, it should be impossible to detect while it's thermal sig is < the thermal sig of the sun. This would need to be balanced by having damage delt when in close proximity.

So normal stars would emit thermal, Quasars could emit EM/thermal, while black holes would kill all sensors, even active ones.