Aurora 4x
Fiction => Welchbloke's Fiction => Aurora => Celtic Campaign => Topic started by: welchbloke on July 05, 2010, 12:39:56 PM
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Prologue
85 BC Rome
Gauis Julius Caesar looked down at his sandals and noticed that one of the leather bindings had opened. Sighing he bent over and started to tie the tough leather twine together. At that moment, he felt a cold sensation in his back followed by a searing pain in his chest.
As his target slumped to the ground, the assassin inspected his work. The monofilament needle would be undetectable by this time’s medical standards and the poison would be undetectable even 2000 years in the future. As he walked away, the assassin made a single transmission, ‘Target 1 complete, clear for Target 2’.
Half a mile away the other half of the assassination team looked around and quickly reacquired his target. Whilst the elimination of Target 1 was to be covert, Target 2 was to be eliminated in spectacular fashion. From the vantage point of the shaded alley, the assassin waited for his target to pause and the pressed the trigger of his rifle. The explosive round hit the target in the centre of his chest, allowing him just enough time to look down in alarm before being cut in half by the detonation of the round.
‘Target 2 eliminated’.
As the crowd surged forward there were cries of ‘sorcery!’, no-one noticed the brief flash of green from the alley across the square. A few minutes later a senate member who had been close by would be able to identify the body as that of Gauis Julius Caesar, the 16 year old son of Praetor of the same name.
The assassination team were kept busy as the timeline changed and the city state of Rome foundered and failed. After that there were trips to China, Mongolia and a myriad of other places and times. Eventually, the Celtic Empire, untouched by the chaos around it, became the dominant political and military power on the planet. Soon after, the Celtic Empire was acknowledged as the guardians of humanity and all other nations deferred to them.
This state of affairs continued with the odd interruption until 3014 of the Celtic Calendar (2014 AD). On 29 Elembiv 3014, something truly momentous occurred.
The day started quietly, but at 03:48 an IR astronomy site that was conducting a calibration run suddenly detected a massive thermal signature that was within the solar system. After 2 hrs of checking and the use of several other telescopes it became apparent that there were 2 ships and they were shooting at each other. Judging by the EM signatures of the explosions, the technology was way beyond anything the Celts could field. The Celtic military watched the ships approach Daear with growing trepidation. At 14:24, the duelling ships closed to within 100km of the atmosphere. Suddenly, both ships bucked under the impact of each other’s weapons and the smaller ship disintegrated, its debris causing a truly impressive meteor shower to briefly appear throughout the Western Hemisphere.
The larger ship had not escaped the battle undamaged and appeared to lose control. The ship plunged headlong into the atmosphere. Approximately, 75% of the ship burnt up as it re-entered. The remaining 25%, comprised mostly of the drive section impacted, a remote region of the land administered by the Han people. Once the crash site had cooled the wreck would provide Celtic researchers with an insight into a previously undiscovered type of mineral. For reasons that have been lost to history they were christened ‘Trans-Newtonian’.
Over the next 111 years, driven by the fear of extra-terrestrial invasion, the Celts studied the new minerals and developed new technologies based upon them. A major concern for the Celtic government was how the aliens had reached the solar system. FTL travel was still impossible, even with the capabilities of the new minerals. In the absence of any other evidence, the assumption was that the alien ships had travelled the vast gulf between the stars using some kind high speed T-N drive. This view was reinforced by the fact that the ships appeared to be automated, thus removing the need for cryogenic support for their crews. Further credence was given to this theory by the discovery of hyper-speed engines and the measurement of the solar system’s hyper limit. The theory was eminently logical and dead wrong. One of biggest flaws in the theory that was constantly aired (and ignored) revolved around the fact that 2 different alien races both entered the solar system at the same time and then proceeded to engage each other. The odds against two different races sending ships that arrived within the same geological era never mind within, apparently, hours of each other were truly staggering.
Using this theory to underpin their R&D and construction efforts, the Celts developed excellent engine technology and designed ships that were hyper-capable with good maintenance storage. These ships were expected to spend years travelling between the stars before reaching another star system. Warships were limited to fighters and FACs carried by a mothership with commercial hyper-engines.
In 3112, a leading cosmology theorist proved that it was mathematically possible that there may be tunnels through space-time scattered throughout the Universe. This highly involved theory included a proof that fewer than 20 people on the planet could truly understand. As the proof was so complex it was surprising that a graduate student at the University of Ynys Mons understood it well enough to suggest that TN materials might make it possible to build a sensor to detect the ends of these tunnels. Sufficient interest in the media forced the government to a construct a small research vessel. The ship was launched in 3119 and, to just about everyone’s surprise, discovered the first of the 6 jump points within the solar system 3 months later. The discovery of jump points forced the Celtic government to reconsider its planning assumptions. The number one priority was to design and build ships capable of opening the jump points. The first of these ships commissioned in 3125 and the Celts began their exploration of the galaxy.
Notes:
Months of the Celtic Calendar. In my reports I will be using the following celtic names for months. These have been derived from the Coligny Calendar with one major change (the Coligny Calendar has 13 months):
January – Semivisonna
February – Eqvos
March – Elembiv
April – Aedrinios
May – Cantlos
June – Samonios
July - Dvmannios
August – Rivros
September – Anagantios
October – Ogronnos
November – Cvtios
December - Giamonios
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The following classes were originally designed to operated in hyper-speed mode for long periods of time in support of inter-stellar expeditions. They all include a small reserve of maintenance supplies.
To keep the number of designs down these ships were also used within the home system.
Aran Benylln class Freighter 69750 tons 723 Crew 2666.2 BP TCS 1395 TH 5000 EM 0
3584 km/s Armour 1-150 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 17 PPV 0
Maint Capacity 406 MSP Max Repair 188 MSP
Cargo 50000 Cargo Handling Multiplier 50
Donkey Mk1 Hyper SCAM (10) Power 500 Fuel Use 5% Signature 500 Armour 0 Exp 1% Hyper Capable
Fuel Capacity 1,050,000 Litres Range 541.9 billion km (1750 days at full power)
This design is classed as a commercial vessel for maintenance purposes
Aran Fawddwy class Freighter 164100 tons 1383 Crew 5247.6 BP TCS 3282 TH 10000 EM 0
3046 km/s Armour 1-267 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 21 PPV 0
Maint Capacity 420 MSP Max Repair 188 MSP
Cargo 125000 Cargo Handling Multiplier 125
Donkey Mk1 Hyper SCAM (20) Power 500 Fuel Use 5% Signature 500 Armour 0 Exp 1% Hyper Capable
Fuel Capacity 2,050,000 Litres Range 449.6 billion km (1708 days at full power)
This design is classed as a commercial vessel for maintenance purposes
Arenig Fach class Freighter 40000 tons 496 Crew 1968.4 BP TCS 800 TH 4000 EM 0
5000 km/s Armour 1-104 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 12 PPV 0
Maint Capacity 369 MSP Max Repair 188 MSP
Cargo 25000 Cargo Handling Multiplier 25
Donkey Mk1 Hyper SCAM (8) Power 500 Fuel Use 5% Signature 500 Armour 0 Exp 1% Hyper Capable
Fuel Capacity 500,000 Litres Range 450.0 billion km (1041 days at full power)
This design is classed as a commercial vessel for maintenance purposes
There were 2 tanker designs for expedition support.
Cnicht class Tanker 47700 tons 2293 Crew 8292.6 BP TCS 954 TH 5000 EM 0
5241 km/s Armour 1-117 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 11 PPV 0
Maint Capacity 1195 MSP Max Repair 188 MSP
Donkey Mk1 Hyper SCAM (10) Power 500 Fuel Use 5% Signature 500 Armour 0 Exp 1% Hyper Capable
Fuel Capacity 30,050,000 Litres Range 22678.9 billion km (50083 days at full power)
This design is classed as a commercial vessel for maintenance purposes
Esgair Ddu class Tanker 112500 tons 5704 Crew 20266.6 BP TCS 2250 TH 9000 EM 0
4000 km/s Armour 1-207 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 16 PPV 0
Maint Capacity 1801 MSP Max Repair 188 MSP
Donkey Mk1 Hyper SCAM (18) Power 500 Fuel Use 5% Signature 500 Armour 0 Exp 1% Hyper Capable
Fuel Capacity 80,800,000 Litres Range 25856.0 billion km (74814 days at full power)
This design is classed as a commercial vessel for maintenance purposes
Finally, there was a colony ship to carry propective colonists.
Cribin Fawr class Colony Ship 75000 tons 961 Crew 5070.4 BP TCS 1500 TH 6000 EM 0
4000 km/s Armour 1-158 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 6 PPV 0
Maint Capacity 254 MSP Max Repair 188 MSP
Colonists 200000 Cargo Handling Multiplier 100
Donkey Mk1 Hyper SCAM (12) Power 500 Fuel Use 5% Signature 500 Armour 0 Exp 1% Hyper Capable
Fuel Capacity 1,000,000 Litres Range 480.0 billion km (1388 days at full power)
CIWS-160 (4x4) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
This design is classed as a commercial vessel for maintenance purposes
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These design were assigned to the main battle fleet at the start of the game:
Cymraeg class Jump Battleship 21000 tons 1934 Crew 8976.4 BP TCS 420 TH 3800 EM 600
9047 km/s JR 3-50 Armour 8-67 Shields 20-400 Sensors 1/1/0/0 Damage Control Rating 31 PPV 16
Annual Failure Rate: 168% IFR: 2.3% Maint Capacity 5610 MSP Max Repair 4900 MSP Est Time: 0.68 Years
J21000 MJD Max Ship Size 21000 tons Distance 50k km Squadron Size 3
Merlin Mk2 SCAM (19) Power 200 Fuel Use 50% Signature 200 Armour 0 Exp 5%
Fuel Capacity 1,550,000 Litres Range 265.7 billion km (339 days at full power)
Gamma R400/10 Shields (10) Total Fuel Cost 100 Litres per day
15cm C4 Ultraviolet Laser (4) Range 240,000km TS: 9047 km/s Power 6-4 RM 4 ROF 10 6 6 6 6 4 4 3 3 2 2
CIWS-160 (2x4) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
SBA-3 (1) Max Range: 256,000 km TS: 16000 km/s 96 92 88 84 80 77 73 69 65 61
SCAM Pwr 16 (1) Total Power Output 16 Armour 0 Exp 5%
SSA-2 (1) GPS 5600 Range 44.8m km Resolution 20
ECCM-1 (1) ECM 10
This design is classed as a military vessel for maintenance purposes
As Jump Engines were a recent developement there was only one Cymraeg in service at the start.
Cymru class Battleship 20000 tons 2083 Crew 5397.6 BP TCS 400 TH 3600 EM 600
9000 km/s Armour 8-65 Shields 20-400 Sensors 16/16/0/0 Damage Control Rating 36 PPV 82
Annual Failure Rate: 200% IFR: 2.8% Maint Capacity 2699 MSP Max Repair 307 MSP Est Time: 2.47 Years
Flag Bridge Magazine 410
Merlin Mk2 SCAM (18) Power 200 Fuel Use 50% Signature 200 Armour 0 Exp 5%
Fuel Capacity 1,700,000 Litres Range 306.0 billion km (393 days at full power)
Gamma R400/10 Shields (10) Total Fuel Cost 100 Litres per day
15cm C4 Ultraviolet Laser (8) Range 240,000km TS: 9000 km/s Power 6-4 RM 4 ROF 10 6 6 6 6 4 4 3 3 2 2
CIWS-160 (2x4) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
SBA-3 (2) Max Range: 256,000 km TS: 16000 km/s 96 92 88 84 80 77 73 69 65 61
SCAM Pwr 16 (2) Total Power Output 32 Armour 0 Exp 5%
Longbow Mk1 ASL (10) Missile Size 5 Rate of Fire 40
SMA-1 (2) Range 67.2m km Resolution 20
Arrow MK3 ASM (82) Speed: 80,000 km/s End: 15m Range: 72m km WH: 12 Size: 5 TH: 480 / 288 / 144
SSA-2 (1) GPS 5600 Range 44.8m km Resolution 20
SSP-1t (1) Sensitivity 16 Detect Sig Strength 1000: 16m km
SSP-1e (1) Sensitivity 16 Detect Sig Strength 1000: 16m km
ECCM-1 (2) ECM 10
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
The Cymru Class had originally been designed for defence of the homeworld. With the discovery of JPs, they became the primary battle line warships of the Celtic Navy.
Gorseinon class Carrier 21000 tons 1240 Crew 4215.6 BP TCS 420 TH 3800 EM 600
9047 km/s Armour 5-67 Shields 20-400 Sensors 1/1/0/0 Damage Control Rating 37 PPV 0
Annual Failure Rate: 130% IFR: 1.8% Maint Capacity 3388 MSP Max Repair 280 MSP Est Time: 3.82 Years
Hangar Deck Capacity 5000 tons Magazine 1440
Merlin Mk2 SCAM (19) Power 200 Fuel Use 50% Signature 200 Armour 0 Exp 5%
Fuel Capacity 1,050,000 Litres Range 180.0 billion km (230 days at full power)
Gamma R400/10 Shields (10) Total Fuel Cost 100 Litres per day
CIWS-160 (4x4) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
Bolt Mk2 ASM (720) Speed: 99,000 km/s End: 1.5m Range: 9m km WH: 4 Size: 2 TH: 660 / 396 / 198
SSA-2 (1) GPS 5600 Range 44.8m km Resolution 20
ECM 10
Strike Group
22x Dreigiau F2 Fighter Speed: 28571 km/s Size: 4.2
2x Gleision R2 Scout Fighter Speed: 34285 km/s Size: 3.5
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
The Gorseinon was another design originally for system defence that became a primary warship class.
Dreigiau F1 class Fighter 225 tons 16 Crew 72.2 BP TCS 4.5 TH 120 EM 0
26666 km/s Armour 1-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 1.8
Annual Failure Rate: 4% IFR: 0.1% Maint Capacity 20 MSP Max Repair 28 MSP Est Time: 5.44 Years
Magazine 12
Lightning Mk1 SCAM (1) Power 120 Fuel Use 5000% Signature 120 Armour 0 Exp 25%
Fuel Capacity 5,000 Litres Range 0.8 billion km (8 hours at full power)
Crossbow Mk1 BL (6) Missile Size 2 Hangar Reload 15 minutes MF Reload 2.5 hours
FMA-1 (1) Range 6.7m km Resolution 10
Bolt Mk2 ASM (6) Speed: 99,000 km/s End: 1.5m Range: 9m km WH: 4 Size: 2 TH: 660 / 396 / 198
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
This design is classed as a fighter for production and combat purposes
The Dreigiau was originally designed to be carried on a mothership design (all ships of the mother ship class were scapped before the start of the game) designed to operated alongside the frieghters of the interstellar expeditions.
Gleision R1 class Scout Fighter 185 tons 22 Crew 87.4 BP TCS 3.7 TH 120 EM 0
32432 km/s Armour 1-2 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Annual Failure Rate: 2% IFR: 0% Maint Capacity 30 MSP Max Repair 56 MSP Est Time: 5.76 Years
Lightning Mk1 SCAM (1) Power 120 Fuel Use 5000% Signature 120 Armour 0 Exp 25%
Fuel Capacity 10,000 Litres Range 1.9 billion km (16 hours at full power)
FSA-1 (1) GPS 1120 Range 9.0m km Resolution 20
This design is classed as a military vessel for maintenance purposes
This design is classed as a fighter for production and combat purposes
The R1 version of the Gleision was the recce consort to the Dreigiau F1.
Gwrthwynebydd class Assault Carrier 20000 tons 1301 Crew 4062.8 BP TCS 400 TH 3600 EM 600
9000 km/s Armour 3-65 Shields 20-400 Sensors 1/1/0/0 Damage Control Rating 46 PPV 0
Annual Failure Rate: 88% IFR: 1.2% Maint Capacity 4571 MSP Max Repair 280 MSP Est Time: 5.56 Years
Hangar Deck Capacity 6000 tons Magazine 630
Merlin Mk2 SCAM (18) Power 200 Fuel Use 50% Signature 200 Armour 0 Exp 5%
Fuel Capacity 1,600,000 Litres Range 288.0 billion km (370 days at full power)
Gamma R400/10 Shields (10) Total Fuel Cost 100 Litres per day
CIWS-160 (4x4) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
Bolt Mk1 ASM (315) Speed: 99,000 km/s End: 1.5m Range: 9m km WH: 3 Size: 2 TH: 594 / 356 / 178
SSA-2 (1) GPS 5600 Range 44.8m km Resolution 20
ECM 10
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
This class was designed to carrier a flotilla of 6 FACs.
Powys class Fast Attack Craft 1000 tons 83 Crew 296 BP TCS 20 TH 400 EM 0
20000 km/s Armour 2-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 3
Annual Failure Rate: 8% IFR: 0.1% Maint Capacity 185 MSP Max Repair 100 MSP Est Time: 6.3 Years
Magazine 20
Thunder Mk1 SCAM (1) Power 400 Fuel Use 500% Signature 400 Armour 0 Exp 15%
Fuel Capacity 50,000 Litres Range 18.0 billion km (10 days at full power)
Crossbow Mk1 BL (10) Missile Size 2 Hangar Reload 15 minutes MF Reload 2.5 hours
FMA-1 (2) Range 6.7m km Resolution 10
Bolt Mk1 ASM (10) Speed: 99,000 km/s End: 1.5m Range: 9m km WH: 3 Size: 2 TH: 594 / 356 / 178
FSA-1 (1) GPS 1120 Range 9.0m km Resolution 20
ECM 10
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
Combat FAC design to be carried on the Gwrthwynebydd Class.
Draig Goch class Fast Scout Craft 1000 tons 93 Crew 433 BP TCS 20 TH 400 EM 0
20000 km/s Armour 2-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
Annual Failure Rate: 8% IFR: 0.1% Maint Capacity 271 MSP Max Repair 280 MSP Est Time: 4.42 Years
Thunder Mk1 SCAM (1) Power 400 Fuel Use 500% Signature 400 Armour 0 Exp 15%
Fuel Capacity 50,000 Litres Range 18.0 billion km (10 days at full power)
SSA-2 (1) GPS 5600 Range 44.8m km Resolution 20
This design is classed as a military vessel for maintenance purposes
Scout FAC design. At least one of these ships was assigned to each FAC flotilla.
Gweilch class Missile Cruiser 17500 tons 1777 Crew 4626 BP TCS 350 TH 3200 EM 420
9142 km/s Armour 5-60 Shields 14-400 Sensors 16/16/0/0 Damage Control Rating 31 PPV 60
Annual Failure Rate: 116% IFR: 1.6% Maint Capacity 3469 MSP Max Repair 280 MSP Est Time: 4.12 Years
Magazine 1140
Merlin Mk2 SCAM (16) Power 200 Fuel Use 50% Signature 200 Armour 0 Exp 5%
Fuel Capacity 1,350,000 Litres Range 277.7 billion km (351 days at full power)
Gamma R400/10 Shields (7) Total Fuel Cost 70 Litres per day
Blowpipe Mk1 AML (10) Missile Size 1 Rate of Fire 10
Longbow Mk1 ASL (10) Missile Size 5 Rate of Fire 40
SMA-1 (2) Range 67.2m km Resolution 20
SMA-2 (2) Range 6.7m km Resolution 1
Dart Mk2 AMM (440) Speed: 92,000 km/s End: 1.9m Range: 10.8m km WH: 1 Size: 1 TH: 1073 / 644 / 322
Arrow Mk2 ASM (140) Speed: 60,000 km/s End: 20m Range: 72m km WH: 12 Size: 5 TH: 360 / 216 / 108
SSA-1 (1) GPS 140 Range 1.1m km Resolution 1
SSA-2 (1) GPS 5600 Range 44.8m km Resolution 20
SSP-1t (1) Sensitivity 16 Detect Sig Strength 1000: 16m km
SSP-1e (1) Sensitivity 16 Detect Sig Strength 1000: 16m km
ECCM-1 (2) ECM 10
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
One of 2 cruiser designs the Gweilch was considered more useful than the beam armed design.
Ynys Mon class Cruiser 16000 tons 1732 Crew 4916.2 BP TCS 320 TH 3000 EM 360
9375 km/s Armour 5-56 Shields 12-400 Sensors 1/1/0/0 Damage Control Rating 24 PPV 48
Annual Failure Rate: 85% IFR: 1.2% Maint Capacity 4609 MSP Max Repair 560 MSP Est Time: 3.91 Years
Merlin Mk2 SCAM (15) Power 200 Fuel Use 50% Signature 200 Armour 0 Exp 5%
Fuel Capacity 1,300,000 Litres Range 292.5 billion km (361 days at full power)
Gamma R400/10 Shields (6) Total Fuel Cost 60 Litres per day
15cm C4 Ultraviolet Laser (12) Range 240,000km TS: 9375 km/s Power 6-4 RM 4 ROF 10 6 6 6 6 4 4 3 3 2 2
CIWS-160 (2x4) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
SBA-3 (3) Max Range: 256,000 km TS: 16000 km/s 96 92 88 84 80 77 73 69 65 61
SCAM Pwr 16 (3) Total Power Output 48 Armour 0 Exp 5%
SSA-4 (1) GPS 560 Range 4.5m km Resolution 1
SSA-2 (1) GPS 5600 Range 44.8m km Resolution 20
ECCM-1 (3) ECM 10
This design is classed as a military vessel for maintenance purposes
The beam armed contemporary to the Gweilch Class.
Rygbi class Jump Cruiser 18000 tons 1788 Crew 7138.8 BP TCS 360 TH 3400 EM 300
9444 km/s JR 3-50 Armour 4-61 Shields 10-400 Sensors 1/1/0/0 Damage Control Rating 34 PPV 16
Annual Failure Rate: 108% IFR: 1.5% Maint Capacity 5949 MSP Max Repair 3600 MSP Est Time: 1.26 Years
J18000 MJD Max Ship Size 18000 tons Distance 50k km Squadron Size 3
Merlin Mk2 SCAM (17) Power 200 Fuel Use 50% Signature 200 Armour 0 Exp 5%
Fuel Capacity 1,450,000 Litres Range 290.0 billion km (355 days at full power)
Gamma R400/10 Shields (5) Total Fuel Cost 50 Litres per day
15cm C4 Ultraviolet Laser (4) Range 240,000km TS: 9444 km/s Power 6-4 RM 4 ROF 10 6 6 6 6 4 4 3 3 2 2
CIWS-160 (2x4) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
SBA-3 (1) Max Range: 256,000 km TS: 16000 km/s 96 92 88 84 80 77 73 69 65 61
SCAM Pwr 16 (1) Total Power Output 16 Armour 0 Exp 5%
SSA-2 (1) GPS 5600 Range 44.8m km Resolution 20
ECCM-1 (1) ECM 10
This design is classed as a military vessel for maintenance purposes
As with the Cymraeg class only one of these ships was in service at the beginning of the game.
Penyrheol class Fleet Scout 13850 tons 1365 Crew 4221.7 BP TCS 277 TH 2600 EM 300
9386 km/s Armour 4-51 Shields 10-400 Sensors 400/40/0/0 Damage Control Rating 31 PPV 10
Annual Failure Rate: 73% IFR: 1% Maint Capacity 4001 MSP Max Repair 1400 MSP Est Time: 2.3 Years
Magazine 100
Merlin Mk2 SCAM (13) Power 200 Fuel Use 50% Signature 200 Armour 0 Exp 5%
Fuel Capacity 1,150,000 Litres Range 298.9 billion km (368 days at full power)
Gamma R400/10 Shields (5) Total Fuel Cost 50 Litres per day
CIWS-160 (1x4) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
Mortar Mk1 HSL (1) Missile Size 10 Rate of Fire 75
SMA-1 (1) Range 67.2m km Resolution 20
DRA-1 (5) Speed: 80,000 km/s End: 150m Range: 720m km WH: 0 Size: 10 TH: 133 / 80 / 40
DRP-1 (5) Speed: 80,000 km/s End: 150m Range: 720m km WH: 0 Size: 10 TH: 133 / 80 / 40
SSA-3 (1) GPS 28000 Range 224.0m km Resolution 20
SSP-3t (1) Sensitivity 400 Detect Sig Strength 1000: 400m km
SSP-2e (1) Sensitivity 40 Detect Sig Strength 1000: 40m km
ECM 10
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
Fleet Scout class designed to provide long range sensor support to the battle line.
Sgarlets class Escort Destroyer 11000 tons 909 Crew 3059.4 BP TCS 220 TH 2000 EM 300
9090 km/s Armour 4-44 Shields 10-400 Sensors 1/1/0/0 Damage Control Rating 21 PPV 10
Annual Failure Rate: 88% IFR: 1.2% Maint Capacity 1912 MSP Max Repair 560 MSP Est Time: 2.29 Years
Magazine 730
Merlin Mk2 SCAM (10) Power 200 Fuel Use 50% Signature 200 Armour 0 Exp 5%
Fuel Capacity 800,000 Litres Range 261.8 billion km (333 days at full power)
Gamma R400/10 Shields (5) Total Fuel Cost 50 Litres per day
CIWS-160 (2x4) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
Blowpipe Mk1 AML (10) Missile Size 1 Rate of Fire 10
SMA-2 (2) Range 6.7m km Resolution 1
Dart Mk2 AMM (730) Speed: 92,000 km/s End: 1.9m Range: 10.8m km WH: 1 Size: 1 TH: 1073 / 644 / 322
SSA-4 (1) GPS 560 Range 4.5m km Resolution 1
ECCM-1 (2) ECM 10
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
Dedicated missile escort design intended to support the BBs and CVs.
Tan class Frigate 10000 tons 1100 Crew 2959.1 BP TCS 200 TH 2000 EM 240
10000 km/s Armour 4-41 Shields 8-400 Sensors 16/16/0/0 Damage Control Rating 21 PPV 32
Annual Failure Rate: 72% IFR: 1% Maint Capacity 2034 MSP Max Repair 307 MSP Est Time: 3.78 Years
Merlin Mk2 SCAM (10) Power 200 Fuel Use 50% Signature 200 Armour 0 Exp 5%
Fuel Capacity 750,000 Litres Range 270.0 billion km (312 days at full power)
Gamma R400/10 Shields (4) Total Fuel Cost 40 Litres per day
15cm C4 Ultraviolet Laser (8) Range 240,000km TS: 10000 km/s Power 6-4 RM 4 ROF 10 6 6 6 6 4 4 3 3 2 2
CIWS-160 (1x4) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
SBA-3 (2) Max Range: 256,000 km TS: 16000 km/s 96 92 88 84 80 77 73 69 65 61
SCAM Pwr 16 (2) Total Power Output 32 Armour 0 Exp 5%
SSA-2 (1) GPS 5600 Range 44.8m km Resolution 20
SSP-1t (1) Sensitivity 16 Detect Sig Strength 1000: 16m km
SSP-1e (1) Sensitivity 16 Detect Sig Strength 1000: 16m km
ECCM-1 (2) ECM 10
This design is classed as a military vessel for maintenance purposes
This class was designed to screen the main battle line and chase down stragglers.
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I noticed that your beam armed ships have a high speed fire control (16,000km/s) but the weapons are not turreted and are limited to the ~ 9000km/s of the ship speed. Was this intentional or did you mean to put a slower fire control on the ships originally.
Brian.
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The Celtic Navy designed their survey groups to be as self-sufficent as possible. A normal group would contain up to 5 survey ships (Grav or Geo), a survey command ship, a jump tender, a supply ship and, for the grav survey group, a scout ship.
Yr Wyddfa class Survey Command Ship 11000 tons 1059 Crew 2492.4 BP TCS 220 TH 2000 EM 300
9090 km/s Armour 1-44 Shields 10-400 Sensors 16/16/0/0 Damage Control Rating 34 PPV 24
Annual Failure Rate: 40% IFR: 0.6% Maint Capacity 3398 MSP Max Repair 280 MSP Est Time: 7.26 Years
Magazine 744
Merlin Mk2 SCAM (10) Power 200 Fuel Use 50% Signature 200 Armour 0 Exp 5%
Fuel Capacity 1,550,000 Litres Range 507.2 billion km (645 days at full power)
Gamma R400/10 Shields (5) Total Fuel Cost 50 Litres per day
CIWS-160 (2x4) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
Howitzer Mk1 MDL (1) Missile Size 24 Rate of Fire 180
DSP-1 (12) Speed: 44,400 km/s End: 75m Range: 199.9m km WH: 0 Size: 18 TH: 74 / 44 / 22
DSA-1 (12) Speed: 44,400 km/s End: 75m Range: 199.9m km WH: 0 Size: 18 TH: 74 / 44 / 22
BGP-1 (14) Speed: 0 km/s End: 480d Range: 0m km WH: 0 Size: 5 TH: 0 / 0 / 0
DRA-1 (12) Speed: 80,000 km/s End: 150m Range: 720m km WH: 0 Size: 10 TH: 133 / 80 / 40
DRP-1 (12) Speed: 80,000 km/s End: 150m Range: 720m km WH: 0 Size: 10 TH: 133 / 80 / 40
SSA-2 (1) GPS 5600 Range 44.8m km Resolution 20
SSP-1t (1) Sensitivity 16 Detect Sig Strength 1000: 16m km
SSP-1e (1) Sensitivity 16 Detect Sig Strength 1000: 16m km
ECM 10
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
This class was designed to command survey operations within a system. The class had the capability to launch survey buoys and recce drones. [spoiler:3h12jl1h]I know I forgot the fire control! The Batch 2 design rectified that fault.[/spoiler:3h12jl1h]
Torrenhendre class Jump Tender 11000 tons 1074 Crew 3448.4 BP TCS 220 TH 2000 EM 0
9090 km/s JR 3-50 Armour 1-44 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 31 PPV 0
Annual Failure Rate: 46% IFR: 0.6% Maint Capacity 4115 MSP Max Repair 1406 MSP Est Time: 3.09 Years
J11250 MJD Max Ship Size 11250 tons Distance 50k km Squadron Size 3
Merlin Mk2 SCAM (10) Power 200 Fuel Use 50% Signature 200 Armour 0 Exp 5%
Fuel Capacity 1,550,000 Litres Range 507.2 billion km (645 days at full power)
CIWS-160 (2x4) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
SSA-2 (1) GPS 5600 Range 44.8m km Resolution 20
ECM 10
This design is classed as a military vessel for maintenance purposes
Jump Tender class designed to carry extra maintenance and fuel to support the group.
Snowdon class Survey Support 11000 tons 912 Crew 2502.4 BP TCS 220 TH 2000 EM 300
9090 km/s Armour 1-44 Shields 10-400 Sensors 1/1/0/0 Damage Control Rating 41 PPV 0
Annual Failure Rate: 31% IFR: 0.4% Maint Capacity 6407 MSP Max Repair 280 MSP Est Time: 11.61 Years
Magazine 720
Merlin Mk2 SCAM (10) Power 200 Fuel Use 50% Signature 200 Armour 0 Exp 5%
Fuel Capacity 2,100,000 Litres Range 687.2 billion km (875 days at full power)
Gamma R400/10 Shields (5) Total Fuel Cost 50 Litres per day
CIWS-160 (2x4) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
DSP-1 (12) Speed: 44,400 km/s End: 75m Range: 199.9m km WH: 0 Size: 18 TH: 74 / 44 / 22
DSA-1 (12) Speed: 44,400 km/s End: 75m Range: 199.9m km WH: 0 Size: 18 TH: 74 / 44 / 22
BGP-1 (13) Speed: 0 km/s End: 480d Range: 0m km WH: 0 Size: 5 TH: 0 / 0 / 0
DRA-1 (11) Speed: 80,000 km/s End: 150m Range: 720m km WH: 0 Size: 10 TH: 133 / 80 / 40
DRP-1 (11) Speed: 80,000 km/s End: 150m Range: 720m km WH: 0 Size: 10 TH: 133 / 80 / 40
SSA-2 (1) GPS 5600 Range 44.8m km Resolution 20
ECM 10
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
Support ship that acted as a combination tanker, supply ship and collier.
Yr Aran class Geosurvey Ship 7000 tons 693 Crew 2418.2 BP TCS 140 TH 1400 EM 0
10000 km/s Armour 3-32 Shields 0-0 Sensors 40/16/0/10 Damage Control Rating 11 PPV 0
Annual Failure Rate: 35% IFR: 0.5% Maint Capacity 2375 MSP Max Repair 280 MSP Est Time: 6.4 Years
Merlin Mk2 SCAM (7) Power 200 Fuel Use 50% Signature 200 Armour 0 Exp 5%
Fuel Capacity 550,000 Litres Range 282.9 billion km (327 days at full power)
SSA-2 (1) GPS 5600 Range 44.8m km Resolution 20
SSP-2t (1) Sensitivity 40 Detect Sig Strength 1000: 40m km
SSP-1e (1) Sensitivity 16 Detect Sig Strength 1000: 16m km
Geological Survey Sensors (10) 10 Survey Points Per Hour
ECM 10
This design is classed as a military vessel for maintenance purposes
Geo survey design.
Yr Hendre class Gravsurvey Ship 7000 tons 693 Crew 2418.2 BP TCS 140 TH 1400 EM 0
10000 km/s Armour 3-32 Shields 0-0 Sensors 40/16/10/0 Damage Control Rating 11 PPV 0
Annual Failure Rate: 35% IFR: 0.5% Maint Capacity 2375 MSP Max Repair 280 MSP Est Time: 6.4 Years
Merlin Mk2 SCAM (7) Power 200 Fuel Use 50% Signature 200 Armour 0 Exp 5%
Fuel Capacity 550,000 Litres Range 282.9 billion km (327 days at full power)
SSA-2 (1) GPS 5600 Range 44.8m km Resolution 20
SSP-2t (1) Sensitivity 40 Detect Sig Strength 1000: 40m km
SSP-1e (1) Sensitivity 16 Detect Sig Strength 1000: 16m km
Gravitational Survey Sensors (10) 10 Survey Points Per Hour
ECM 10
This design is classed as a military vessel for maintenance purposes
Grav survey version of the Yr Aran Class.
Waunoer class Scout 10000 tons 1000 Crew 2739.6 BP TCS 200 TH 2600 EM 0
13000 km/s Armour 3-41 Shields 0-0 Sensors 400/16/0/0 Damage Control Rating 30 PPV 0
Annual Failure Rate: 40% IFR: 0.6% Maint Capacity 3424 MSP Max Repair 400 MSP Est Time: 6.06 Years
Merlin Mk2 SCAM (13) Power 200 Fuel Use 50% Signature 200 Armour 0 Exp 5%
Fuel Capacity 1,500,000 Litres Range 540.0 billion km (480 days at full power)
SSA-2 (1) GPS 5600 Range 44.8m km Resolution 20
SSP-3t (1) Sensitivity 400 Detect Sig Strength 1000: 400m km
SSP-1e (1) Sensitivity 16 Detect Sig Strength 1000: 16m km
ECM 10
This design is classed as a military vessel for maintenance purposes
Scout design intended to quickly investigate a system prior to survey commencing.
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I noticed that your beam armed ships have a high speed fire control (16,000km/s) but the weapons are not turreted and are limited to the ~ 9000km/s of the ship speed. Was this intentional or did you mean to put a slower fire control on the ships originally.
Brian.
I had originally intended to give the beam CAs turrets but the mass was prohibitive. I had already designed the FC by then (it was the max speed possible) so I stuck with it and went with hull mounted beams. The FFs have the same FC for commonality purposes and, as most of the the Celts starting RP had gone into engine tech and design, it keep the remaining RP required to a minimum.
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The Celts were paranoid about the aliens returning and had constructed one fighter OWP and 2 combat OWPs
Angel Gwarcheidiol class Orbital Fighter Base 30000 tons 1558 Crew 4537.9 BP TCS 600 TH 0 EM 600
1 km/s Armour 10-86 Shields 20-400 Sensors 1/1/0/0 Damage Control Rating 76 PPV 10
Annual Failure Rate: 109% IFR: 1.5% Maint Capacity 6240 MSP Max Repair 280 MSP Est Time: 5.91 Years
Hangar Deck Capacity 12000 tons Magazine 1810
Fuel Capacity 50,000 Litres Range N/A
Gamma R400/10 Shields (10) Total Fuel Cost 100 Litres per day
CIWS-160 (5x4) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
Blowpipe Mk1 AML (10) Missile Size 1 Rate of Fire 10
SMA-2 (2) Range 6.7m km Resolution 1
Bolt Mk1 ASM (905) Speed: 99,000 km/s End: 1.5m Range: 9m km WH: 3 Size: 2 TH: 594 / 356 / 178
SSA-2 (1) GPS 5600 Range 44.8m km Resolution 20
ECCM-1 (2) ECM 10
Strike Group
46x Dreigiau F1 Fighter Speed: 26666 km/s Size: 4.5
8x Gleision R1 Scout Fighter Speed: 32432 km/s Size: 3.7
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
Fighter OWP design.
Gard Gofod class Orbital Weapon Platform 30000 tons 3113 Crew 5585.4 BP TCS 600 TH 0 EM 600
1 km/s Armour 10-86 Shields 20-400 Sensors 1/1/0/0 Damage Control Rating 78 PPV 165
Annual Failure Rate: 105% IFR: 1.5% Maint Capacity 7914 MSP Max Repair 280 MSP Est Time: 6.81 Years
Magazine 3765
Fuel Capacity 50,000 Litres Range N/A
Gamma R400/10 Shields (10) Total Fuel Cost 100 Litres per day
Blowpipe Mk1 AML (15) Missile Size 1 Rate of Fire 10
Mortar Mk1 HSL (15) Missile Size 10 Rate of Fire 75
SMA-2 (3) Range 6.7m km Resolution 1
SMA-1 (3) Range 67.2m km Resolution 20
Bomb Mk1 HSM (226) Speed: 80,000 km/s End: 11.2m Range: 54m km WH: 10 Size: 10 TH: 426 / 256 / 128
Dart Mk2 AMM (1505) Speed: 92,000 km/s End: 1.9m Range: 10.8m km WH: 1 Size: 1 TH: 1073 / 644 / 322
SSA-2 (1) GPS 5600 Range 44.8m km Resolution 20
ECCM-1 (3) ECM 10
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
Combat OWP design.
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All of these classes were either in service or under construction at the start of the game.
Conwy class Collier 15000 tons 749 Crew 2402 BP TCS 300 TH 2000 EM 0
6666 km/s Armour 1-54 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 11 PPV 0
Annual Failure Rate: 163% IFR: 2.3% Maint Capacity 1101 MSP Max Repair 100 MSP Est Time: 3.18 Years
Magazine 3600
Merlin Mk2 SCAM (10) Power 200 Fuel Use 50% Signature 200 Armour 0 Exp 5%
Fuel Capacity 550,000 Litres Range 132.0 billion km (229 days at full power)
CIWS-160 (2x4) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
Dart Mk2 AMM (1100) Speed: 92,000 km/s End: 1.9m Range: 10.8m km WH: 1 Size: 1 TH: 1073 / 644 / 322
Arrow Mk2 ASM (500) Speed: 60,000 km/s End: 20m Range: 72m km WH: 12 Size: 5 TH: 360 / 216 / 108
ECM 10
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
Collier class originally designed to operate just within the home system where the speed mismatch between it and the combat classes was not an issue.
Garn Prys class Salvager 50000 tons 943 Crew 3065.4 BP TCS 1000 TH 5000 EM 0
5000 km/s Armour 3-120 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 11 PPV 0
Maint Capacity 421 MSP Max Repair 200 MSP
Cargo 10000 Cargo Handling Multiplier 10
Salvager: 2 module(s) capable of salvaging 1000 tons per day
Donkey Mk1 Hyper SCAM (10) Power 500 Fuel Use 5% Signature 500 Armour 0 Exp 1% Hyper Capable
Fuel Capacity 700,000 Litres Range 504.0 billion km (1166 days at full power)
CIWS-160 (2x4) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
This design is classed as a commercial vessel for maintenance purposes
A single salvage ship was in service to salvage fighters lost in training accidents.
Graig Wen class Construction Ship 59000 tons 763 Crew 2085.6 BP TCS 1180 TH 3000 EM 0
2542 km/s Armour 1-135 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 7 PPV 0
Maint Capacity 155 MSP Max Repair 125 MSP
Jump Gate Construction Ship: 180 days
Donkey Mk2 SCAM (6) Power 500 Fuel Use 5% Signature 500 Armour 0 Exp 1%
Fuel Capacity 300,000 Litres Range 183.0 billion km (833 days at full power)
This design is classed as a commercial vessel for maintenance purposes
Once the need for Jump Gates was understood, this class went into series production. A single prototype was under construction at the start of the game.
Garnedd Goch class Troop Transport 26000 tons 1246 Crew 3266 BP TCS 520 TH 3200 EM 300
6153 km/s Armour 1-78 Shields 10-400 Sensors 1/1/0/0 Damage Control Rating 50 PPV 0
Annual Failure Rate: 108% IFR: 1.5% Maint Capacity 3925 MSP Max Repair 280 MSP Est Time: 4.59 Years
Troop Capacity: 6 Battalions Cargo Handling Multiplier 30
Merlin Mk2 SCAM (16) Power 200 Fuel Use 50% Signature 200 Armour 0 Exp 5%
Fuel Capacity 1,500,000 Litres Range 207.7 billion km (390 days at full power)
Gamma R400/10 Shields (5) Total Fuel Cost 50 Litres per day
CIWS-160 (2x4) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
SSA-2 (1) GPS 5600 Range 44.8m km Resolution 20
ECM 10
This design is classed as a military vessel for maintenance purposes
This class was designed to carry a brigade of troops including its HQ element.
Rhinog Fawr class Assault Carrier 14000 tons 935 Crew 2741.8 BP TCS 280 TH 2000 EM 0
7142 km/s Armour 3-51 Shields 0-0 Sensors 40/16/0/0 Damage Control Rating 41 PPV 0
Annual Failure Rate: 50% IFR: 0.7% Maint Capacity 3794 MSP Max Repair 280 MSP Est Time: 6.83 Years
Hangar Deck Capacity 5000 tons
Merlin Mk2 SCAM (10) Power 200 Fuel Use 50% Signature 200 Armour 0 Exp 5%
Fuel Capacity 1,050,000 Litres Range 270.0 billion km (437 days at full power)
CIWS-160 (4x4) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
SSA-2 (1) GPS 5600 Range 44.8m km Resolution 20
SSP-2t (1) Sensitivity 40 Detect Sig Strength 1000: 40m km
SSP-1e (1) Sensitivity 16 Detect Sig Strength 1000: 16m km
ECM 10
This design is classed as a military vessel for maintenance purposes
This class was designed to operate with the Garnedd Goch Class. It carried enough drop ships to deploy a full brigade.
Gorllywyn class Dropship 1000 tons 39 Crew 214 BP TCS 20 TH 400 EM 0
20000 km/s Armour 4-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
Annual Failure Rate: 8% IFR: 0.1% Maint Capacity 134 MSP Max Repair 100 MSP Est Time: 5.29 Years
Drop Capacity: 1 Battalion
Thunder Mk1 SCAM (1) Power 400 Fuel Use 500% Signature 400 Armour 0 Exp 15%
Fuel Capacity 10,000 Litres Range 3.6 billion km (50 hours at full power)
This design is classed as a military vessel for maintenance purposes
Drop ship used by the Rhinog Fawr Class.
Heliwr class Minelayer 12000 tons 1189 Crew 2752.9 BP TCS 240 TH 2200 EM 0
9166 km/s Armour 3-46 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 16 PPV 48
Annual Failure Rate: 72% IFR: 1% Maint Capacity 2294 MSP Max Repair 280 MSP Est Time: 4.28 Years
Magazine 1128
Merlin Mk2 SCAM (11) Power 200 Fuel Use 50% Signature 200 Armour 0 Exp 5%
Fuel Capacity 850,000 Litres Range 255.0 billion km (321 days at full power)
CIWS-160 (1x4) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
Howitzer Mk1 MDL (2) Missile Size 24 Rate of Fire 180
SMA-1 (1) Range 67.2m km Resolution 20
BSA-1 (5) Speed: 0 km/s End: 2160d Range: 0m km WH: 0 Size: 12 TH: 0 / 0 / 0
BSP-1 (5) Speed: 0 km/s End: 2160d Range: 0m km WH: 0 Size: 12 TH: 0 / 0 / 0
HCM-1 (27) Speed: 0 km/s End: 1440d Range: 0.5m km WH: 0 Size: 16 TH: 0 / 0 / 0
MCM-1 (26) Speed: 0 km/s End: 1440d Range: 0.1m km WH: 0 Size: 22 TH: 0 / 0 / 0
SSA-2 (1) GPS 5600 Range 44.8m km Resolution 20
ECM 10
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
One prototype was in existance at the start of the game. It was not considered a successful design and no other ships were built.
Llwchwr class Terraformer 63900 tons 713 Crew 2567.8 BP TCS 1278 TH 5000 EM 0
3912 km/s Armour 1-142 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
Maint Capacity 25 MSP Max Repair 500 MSP
Terraformer: 2 module(s) producing 0.004 atm per annum
Donkey Mk2 SCAM (10) Power 500 Fuel Use 5% Signature 500 Armour 0 Exp 1%
Fuel Capacity 550,000 Litres Range 309.8 billion km (916 days at full power)
This design is classed as a commercial vessel for maintenance purposes
This class was a rebuild of a previous class that had hyper capable engines.
Mynydd Penant class Courier 7150 tons 676 Crew 2192.1 BP TCS 143 TH 2400 EM 0
16783 km/s Armour 5-33 Shields 0-0 Sensors 40/1/0/0 Damage Control Rating 21 PPV 0
Annual Failure Rate: 19% IFR: 0.3% Maint Capacity 4024 MSP Max Repair 280 MSP Est Time: 11.65 Years
Merlin Mk2 SCAM (12) Power 200 Fuel Use 50% Signature 200 Armour 0 Exp 5%
Fuel Capacity 1,050,000 Litres Range 528.7 billion km (364 days at full power)
CIWS-160 (1x4) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
SSA-2 (1) GPS 5600 Range 44.8m km Resolution 20
SSP-2t (1) Sensitivity 40 Detect Sig Strength 1000: 40m km
This design is classed as a military vessel for maintenance purposes
Fast courier design for personnel transport.
Moelfre class Combat Tug 9400 tons 769 Crew 2717 BP TCS 188 TH 3000 EM 300
15957 km/s Armour 5-39 Shields 10-400 Sensors 16/1/0/0 Damage Control Rating 21 PPV 0
Annual Failure Rate: 64% IFR: 0.9% Maint Capacity 1987 MSP Max Repair 280 MSP Est Time: 4.21 Years
Tractor Beam
Merlin Mk2 SCAM (15) Power 200 Fuel Use 50% Signature 200 Armour 0 Exp 5%
Fuel Capacity 1,550,000 Litres Range 593.6 billion km (430 days at full power)
Gamma R400/10 Shields (5) Total Fuel Cost 50 Litres per day
CIWS-160 (2x4) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
SSA-2 (1) GPS 5600 Range 44.8m km Resolution 20
SSP-1t (1) Sensitivity 16 Detect Sig Strength 1000: 16m km
ECM 10
This design is classed as a military vessel for maintenance purposes
One of 2 competing tug designs.
Gwynydd class Tug 27500 tons 714 Crew 3026.6 BP TCS 550 TH 10000 EM 0
18181 km/s Armour 1-81 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 11 PPV 0
Maint Capacity 757 MSP Max Repair 125 MSP
Tractor Beam
Donkey Mk2 SCAM (20) Power 500 Fuel Use 5% Signature 500 Armour 0 Exp 1%
Fuel Capacity 900,000 Litres Range 1178.1 billion km (750 days at full power)
This design is classed as a commercial vessel for maintenance purposes
Second tug design, one of each of the tug designs was in service at the start of 3125.
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The Celtic Empire is structured around the idea of elders and advisory councils. Each village has a council of elders elected by the local people. In turn these councils elect one of their number to represent them at the next level of council. The levels of council from lowest to highest are village, town, city, region and zone. Each zone is roughly analogous to one of the old nation states and is presided over by a king. Kings are elected for life but their position is not hereditary. The Empire is ruled by the High King. Prior to becoming a multi-system empire, the High King was elected by the Council of Kings from one of their own. The High King is also elected for life. Once the Empire spanned several planets, a new level of ruler was established. A Planetary King ruled each of the planets and the High King was elected from the Council of Planetary Kings.
A can be expected there was a great deal of political intrigue every time one of the Kings died. Surprising, this never led to open conflict (well not in the last 500 yrs or so). Over the course of the Empire's history there had been weak High Kings and strong High Kings; the fact that even the High King had a council that they were responsible to had tempered the worst excesses over the years. For the last 150 years women had also been allowed to vote for and become elders. The first female King (the Celts did not use the term Queen) was enthroned in 2911. Despite this early success, the first female High King was not enthroned until 2984 and only lasted 7 years before dying of old age.
Supporting the councils was an extremely professional Civil Service that allowed the Empire to run smoothly.
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Naval Officer Ranks
Space Lord– Arglwydd Gofod
Chief Space Marshal – Pen Marsial Gofod
Space Marshal – Marsial Gofod
Deputy Space Marshal – Dirprwy Marsial Gofod
Space Commodore – Comodor Gofod
Space Captain – Capten Gofod
Space Commander – Cadlywydd Gofod
Ground Force Officer Ranks
General – Cadfridog
Major General – Cadfridog Uwchgapten
Brigadier – Brigadydd
Colonel – Cynol