Aurora 4x

New Players => The Academy => Topic started by: Hyfrydle on August 18, 2010, 06:10:17 AM

Title: Changes In 5.20
Post by: Hyfrydle on August 18, 2010, 06:10:17 AM
Where do I find out whats changed in the latest version?
Title: Re: Changes In 5.20
Post by: waresky on August 18, 2010, 07:23:32 AM
Aurora are a Steve's game.In some "Suggestions treats u can find some changelog.

All that.
Title: Re: Changes In 5.20
Post by: laz on August 19, 2010, 06:46:10 AM
Narrowband Sensors
Orbital Habitats (these are a cool feature)
Ordinance Manager in the ship menu (very handy)
Tractor beam bug fixed (sometimes would have problems moving around other objects that weren't shipyards)
(not sure?) Seems fighters have a proportionally smaller number of crew now compared to 5.14 but im not sure if this is a bug

You can pick which precursors you wish to have present in your game out of the traditional prescursors, Star swarms and invaders.

I think steve said there were some performance improvements as well (have a read of the 5.14 bug report steve has replied to peoples reported bugs he's fixed)
Title: Re: Changes In 5.20
Post by: Erik L on August 19, 2010, 09:24:56 AM
Quote from: "laz"
(not sure?) Seems fighters have a proportionally smaller number of crew now compared to 5.14 but im not sure if this is a bug

Not a bug. Steve said fighters have 75% (I think) the former crew requirements.
Title: Re: Changes In 5.20
Post by: backstab on August 20, 2010, 02:24:56 AM
Does anyone know if you turn off the "Invaders" can you turn them on later in the game ?
Title: Re: Changes In 5.20
Post by: Steve Walmsley on September 02, 2010, 06:48:27 PM
Quote from: "backstab"
Does anyone know if you turn off the "Invaders" can you turn them on later in the game ?
Yes, you can turn them back on.

Steve