Aurora 4x

New Players => The Academy => Topic started by: martinuzz on September 01, 2010, 08:43:25 AM

Title: jumpgate construction modules
Post by: martinuzz on September 01, 2010, 08:43:25 AM
Is it any use to put more than one module into a jumpgate construction ship? Will this reduce the time needed to build the gate?
Title: Re: jumpgate construction modules
Post by: Father Tim on September 01, 2010, 05:05:19 PM
No.  And no.
Title: Re: jumpgate construction modules
Post by: Sotak246 on September 02, 2010, 01:36:34 AM
The only thing that speeds up constructon rate is to research the next level of construction module and refit your ships with the new module.
Title: Re: jumpgate construction modules
Post by: Hawkeye on September 02, 2010, 10:03:02 AM
And putting a captain in command with a factory bonus
Title: Re: jumpgate construction modules
Post by: martinuzz on September 02, 2010, 10:29:17 AM
Aha! So that's why some naval officers have factory production bonuses :D
Thanks, didn't know that.
Title: Re: jumpgate construction modules
Post by: Erik L on September 02, 2010, 10:59:59 AM
Quote from: "martinuzz"
Aha! So that's why some naval officers have factory production bonuses :D
Thanks, didn't know that.

Actually, they have it because any bonus can be had by any officer/scientist/civilian admin.
Title: Re: jumpgate construction modules
Post by: martinuzz on September 02, 2010, 01:19:55 PM
All officers except army officers, that is. Those can only have ground combat, ground force training, diplomacy, espionage, and xenoarcheology.