Aurora 4x
New Players => The Academy => Topic started by: shalis on September 27, 2010, 05:27:22 PM
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I apologize if this is a silly question.
I've been setting up my first real game and ran into a slight problem, is it possible to load some 1000 tons (20TCS) FACs into a carrier? And if so is there a way to add it somehow to the preferred strikegroup load out page during design? I've noticed that only fighters (under 500tons) show up in the load out selection list.
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So thats why your first post disappeared. Everything of low enough tonnage can fit in a Hangar, if you build a big enough mothership, you can put your carriers in carriers.
I don't think theres a way of getting anything bigger than fighters into the ship on that menu.
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yep realized that my EAW and JS where to heavy fixed them:
JS-3S1A Phoenix Hawk class Jump Scout 450 tons 11 Crew 156.3 BP TCS 9 TH 36 EM 0
5333 km/s JR 1-100 Armour 1-5 Shields 0-0 Sensors 8/8/0/0 Damage Control Rating 0 PPV 0
Annual Failure Rate: 3% IFR: 0% Maint Capacity 109 MSP Max Repair 108 MSP Est Time: 7.39 Years
PV-M-JD(S) J400(1-100) Military Jump Drive Max Ship Size 400 tons Distance 100k km Squadron Size 1
PV-M-FTR-D Magneto-plasma Drive E700 (1) Power 48 Fuel Use 7000% Signature 36 Armour 0 Exp 25%
Fuel Capacity 50,000 Litres Range 2.9 billion km (6 days at full power)
PV-M-AS Active Search Sensor MR86-R100 (1) GPS 10800 Range 86.4m km Resolution 100
PV-M-TS Thermal Sensor TH1-8 (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
PV-PS EM Detection Sensor EM1-8 (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Fighter for production and combat purposes
EWC-1A Sparrowhawk class Early Warning Craft 500 tons 13 Crew 234.5 BP TCS 10 TH 36 EM 0
4800 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
Annual Failure Rate: 2% IFR: 0% Maint Capacity 293 MSP Max Repair 180 MSP Est Time: 12.26 Years
PV-M-FTR-D Magneto-plasma Drive E700 (1) Power 48 Fuel Use 7000% Signature 36 Armour 0 Exp 25%
Fuel Capacity 70,000 Litres Range 3.6 billion km (8 days at full power)
PV-M-AS Active Search Sensor MR157-R120 (1) GPS 21600 Range 157.7m km Resolution 120
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Fighter for production and combat purposes
And now they show up in the load out menu.
I see, thank you :) As long as i know i can load them after then its all good hehe.
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Your Jump Scout wont be able to jump using that JD, it is rated at 400 but your Scout is rated at 450. The design screen should show an error in the lower right when certain design flaws like this creep in.