Aurora 4x

VB6 Aurora => Aurora Bugs => Topic started by: sausage on October 05, 2010, 09:32:23 PM

Title: Error 94 in FireAllWeapons
Post by: sausage on October 05, 2010, 09:32:23 PM
So I ran into a Wormhole and put 9 short range beam ships on it.  when the peoples showed up, I wasn't able to assign targets so I put all the weapons on "Open Fire" and every 5 seconds it gives me an error 94, and my ships won't shoot.  halp??
Title: Re: Error 94 in FireAllWeapons
Post by: Hawkeye on October 05, 2010, 10:49:38 PM
Just to make sure:

You do have an active sensor ON, lighting the targets up.
You do have at least one beam fire control on your ships and have the beam weapons assigned to it

If you can answer YES to both, you should be able to assign targets.

With no target assigned, it´s quite logic that aurora throws an error when you try to open fire but not tell your ships what to fire AT :)
Title: Re: Error 94 in FireAllWeapons
Post by: sausage on October 05, 2010, 11:02:48 PM
Ah, that would explain it. they have no active sensor =/ whoops
Title: Re: Error 94 in FireAllWeapons
Post by: Beersatron on October 06, 2010, 12:35:18 AM
Ah, that would explain it. they have no active sensor =/ whoops

You can cheat a bit here and unlock the class's design and add in an active sensor to the design. Then go to the ship listing screen and make sure you select each ship of the design - I find that this updates some of their stored attributes (I sometimes need to do it after a proper refit).

At least that way you can fight without potentionly ruining your game.

On the other hand, go proper hard core and role play that your designers are for the firing line. Get some 'new' designers and refit all your ships :)
Title: Re: Error 94 in FireAllWeapons
Post by: sloanjh on October 06, 2010, 07:44:56 AM

There were four new threads in Bugs this morning, so I think it's time to remind the new people on the board:  Please read the "Where Should I Post" FAQ and the Bug Posting Guidelines (which should be stickied at the top of this "Bugs" board).
In particular:
.  A lot of things that look like bugs are actually user error - batting it around in The Academy first helps keeps the signal-to-noise in Bugs and Suggestions high.

Thanks,
John