Aurora 4x

Fiction => Ardem's Fiction => Aurora => Brightstar => Topic started by: ardem on October 18, 2010, 04:47:26 AM

Title: Comment section
Post by: ardem on October 18, 2010, 04:47:26 AM
Placeholder for people comments
Title: Re: Comment section
Post by: MattyD on November 02, 2010, 11:56:23 AM
Thought I would drop a line to offer some encouragement...

Wasn't sure about the format to begin with but its flowing nice now and its giving your game some character, rather than a dry repetition of facts.

It will be interesting how you describe military intervention outside Sol, I feel your narrator may be forced to enlist to discover the real truth that lies out there.

Keep up the good work.
Title: Re: Comment section
Post by: ardem on November 02, 2010, 05:54:15 PM
Thanks for the encouragement, the format is a bit different and the first time I have tried this style, I wasn't sure if it was working or not in regards to flow.

Any thoughts or suggestions are always welcome, creative writing is not my strong point, but the more you practice the better you become, so  they say.

I have noticed my style is changing slightly, in each creation, but then so is the character, so if there is one style of post that works better then the rest please let me know.

Also I am making a few mistakes in this game already, but I guess this creates the freshness of a race enter space for the first time.

Thanks again I appreciate any encouragement and thoughts
Title: Re: Comment section
Post by: backstab on November 05, 2010, 01:23:36 AM
I'll offer my encouragement as well ... looking good so far and I look foward to more.
Title: Re: Comment section
Post by: MattyD on November 10, 2010, 05:19:03 PM
Its interesting how the game directs the narrative process.

If you had complete control over events you would have a protagonist - the only choice would be Galen Weatherford - and he would be confronted with tortures that would cause him to question everything around him and gradually come to a greater and more refined understanding of the world around him.

Working within the confines of the game takes you in different directions - The Sorium Crisis for instance - this is great stuff, us readers can all imagine how this would affect us in terms of gameplay - why not take us into the heart of the matter - a leaked report from a shipyard worker worrying that he will not be in work long enough to pay for his children's education. Something personal a human face to the situtation.

Also, you could make things a little tense for our narrator - given the recent crisis within the Communications industry - perhaps things might get a little difficult for our valiant reporter - all in the name of narrative tension of course.

Til you fade....
Title: Re: Comment section
Post by: ardem on November 10, 2010, 06:01:21 PM
hahaha get out of my mind, things are about to get tense for our narrator.

But I take your points on more personal stories, I am sure this is something that I hope to include in future events.

I have in this two story lines happening, the story line that evolves from the game, and the story line of the narrator or narrators (smile) which I have sketch out in my mind, but also dependent on events.

It is a very interesting way to write


Title: Re: Comment section
Post by: procyon on November 16, 2010, 05:03:19 AM
Neat story so far. I like it.  Very different writing style from most AAR's.

Sometimes I get a little confused as to the viewpoint, but I think that has more to do with me reading it at the end of a 12 hour overnight shift.  Everything kind of gets fuzzy at 0600, and I don't always have the time to sort it out.

Keep it up.  Looks like an interesting story is about to get very interesting.
Title: Re: Comment section
Post by: ardem on November 16, 2010, 06:11:28 AM
Thanks

There are times when I got to recheck my viewpoints as well, it very easy to slip back into differing styles when you write on different days.

No means at this stage, do I feel I am a good or even decent writer, but practice I hope will make perfect <smile>.
Title: Re: Comment section
Post by: IanD on November 24, 2010, 02:39:50 AM
I like the format. Any chance of a star map? Would make it far easier to visualise were the action is taking place!

Regards
Title: Re: Comment section
Post by: welchbloke on November 24, 2010, 07:21:34 AM
I like the format. Any chance of a star map? Would make it far easier to visualise were the action is taking place!

Regards

Seconded  ;D
Title: Re: Comment section
Post by: ardem on November 24, 2010, 10:15:54 PM
Sure I will get one up tonight my time
Title: Re: Comment section
Post by: ardem on November 25, 2010, 06:01:51 AM
Map is in the Earth Union Pedia Section
Title: Re: Comment section
Post by: IanD on November 30, 2010, 08:30:44 AM
Thanks for the map. See you’ve gone for the mobile base concept, but I see your fighters only have a 150 million kilometre radius of action, that’s not very far with an Invader dreadnought charging down on you at 10,000 k/s! ;D

Regards
Title: Re: Comment section
Post by: ardem on November 30, 2010, 11:09:14 PM
Since I am a few years ahead in my game compared to my writing I have now found this out hehehe, in not a good way.

Actually in a very similar way to what you said. Stay tuned. hehhe remember I am a newbie to the game so I am learning the pitfalls of design with some hard lessons.
Title: Re: Comment section
Post by: Darth Pedro on January 11, 2011, 10:28:18 PM
I am new to the forum and the game.   For the last two weeks or so I have been reading the fiction and studying the WIKI as well as piddling with Aurora.

This particular fiction seems to be unique among the many I have read so far.   I await the continuing saga.

Very good!
Title: Re: Comment section
Post by: ardem on January 11, 2011, 11:52:38 PM
thanks for the kind words, I will be starting up again soon, just been taking a small break.
Title: Re: Comment section
Post by: MattyD on March 07, 2011, 04:33:54 PM
You've posted a lot without comments so I thought I would drop in and thank you for carrying on with your posts.

Love the last one, you capture something of the thirst for revenge and something of the feeling of disappointment that there was not something out there to punish. Human nature is nasty when you look at it closely.

Anyway, as is customary with encouragement posts....

Update please :)

On a more serious note, what version are you playing and will you continue this after 5.40 is released?
Title: Re: Comment section
Post by: ardem on March 07, 2011, 05:40:42 PM
This part is still version 5.2, but I have transfered data to 5.3 by rebuilding the map and planets from scratch although its not exactly the same and I have lost shipping lines etc etc. I did make it as close as possible.

Although I did lose all the worm holes and spoiler craft, but I can keep the story going under this pretext, but if I am to change to 5.4 I really hoping its not another database change. Steve if your listening if your going to do a 5.4, please do a script to update 5.3, otherwise create a export/import button. I might ask for the designer code otherwise, I made a fair bit of headway in planet discovery.

Worse case scenario I will do what I have done with 5.3 and carry on into 5.4, even though minerals and planet change, I can still get enough of the information to be similar. Even if it takes me more then a day this time.

Thanks for you comments MattyD
Title: Re: Comment section
Post by: ShadoCat on March 08, 2011, 06:35:59 PM
I just wanted to say that I really enjoy your story.  I like the way it's written by the opposition.
Title: Re: Comment section
Post by: ardem on March 08, 2011, 08:18:59 PM
Thanks ShadoCat,

I had not looked at it that way before, that is, ORK being the opposition, in many respect they are the opposition and in other respects that are on the same side as the general population and have sympathy for the average person.

I guess, politically its a little complex, with supporters and detractors, as well as governments inside governments. In many respect even I don't know how it going to play out in that way, and using the little tidbits of information to create the story similarly to the unusual number of accidents for the UEF Commanders to create a story from it.


Title: Re: Comment section
Post by: ardem on March 29, 2011, 10:49:00 PM
New Beginnings, the new installment of BrightStar may have some slight changes to the original the reason being I have upgraded from 2.20 to now 2.45, the process to do this was as follows

- Created new game, setting the game at 2133
- Added 28 systems (actually probably more like 200 systems and deleted), then renamed the 28 systems to match as close as possible to the previous systems.
- Linked the systems and jumpoints
- Since the Arae had been wiped from previous game NPR were not an issue, just added ruins to those planets
- All colonies changed the number of installations to be as they were at 2133
- Research Added
- Tech created
- Ships added
- Minerals changed on Colony and mining planets only ( to much work to change them on all planets)

Issues I could not fix, was the wormholes, invaders or NPRs I have not met

All these have been wiped from the system

Earth still has a Sorium Crisis, and shortly a Uridium crisis.

Anyway all completed and 5.42 continues will begin shortly



Title: Re: Comment section
Post by: IanD on September 07, 2011, 08:22:53 AM
New style works for me.  :D

When matching up old and new systems when transferring to the latest version what were your criteria? Did the star class and planetary data have to match and how close did you require that match to be?

Regards
Title: Re: Comment section
Post by: ardem on September 07, 2011, 05:15:53 PM
Star data matching way primary about habitable planets costing. So if the planetary map showed 1 Blue, 1 light blue and 1 purple. I would aim for that.

Also single planet systems were easy to match and asteroid systems and no planet systems.

Also I made sure the single/ binary/ trinary was the same.

All primary systems, I copied over the mineral data, manually. Since the majority of the systems never had colonies, I decided the rest should lose there original survey data.

But there are systems with more planet or less planets, but with tinkering with the database I did not feel the effort would be worth it and it would possibly break it.

Manually copied and created all jumppoints

Colonies I copied across manually, although did give a boost in populations for the 10 year difference and also lessened Earth population due to migration.

It took be about 12-16 hours to get it close, I did think about Commander data but I thought it be too hard the 10 year gap and the turmoil allowed the cover that commanders would be relieved and replaced.

The known ruins were ported, there was always ruins on 'barnwell and lacialle"

At the moment Invaders are lacking but I will switch them on further in the story. Star swarm is in. Precursors are in what the Humans call Araes.


Title: Re: Comment section
Post by: IanD on September 19, 2011, 03:48:04 AM
Hi Ardem Have you double posted in your last bulletin?
Regards
Title: Re: Comment section
Post by: ardem on September 19, 2011, 10:44:59 AM
thanks for that I had.

I do it all in word and then paste it in when I finish a year. Must of got some mixed in some how.

Thanks for the pickup
Title: Re: Comment section
Post by: Steve Walmsley on October 18, 2011, 05:27:46 PM
I really liked the battle diagrams you had in the previous post in the 2165 thread. Just like looking at diagrams in naval history books.

Steve
Title: Re: Comment section
Post by: ardem on October 18, 2011, 06:08:44 PM
That was the aspect I was aiming for, thanks Steve.