Aurora 4x
New Players => The Academy => Topic started by: ardem on November 11, 2010, 06:22:47 PM
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Can you make single crew fighter, like x-wings or starfury's.
The minimum crew fights I been able to make have been 10-12. Which to me in my mind are not fighters but gunboats.
Perhaps I not found research tech good enough, but I seem to grabbed all the fighter tech.
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Nope. At least not unless there's something fruther down the tech tree that I haven't reached.
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Which version of Aurora are you using? In one of the recent changes, Steve reduced the number of crew required for fighters. You can easily get a crew of 6 now. Steve's concept of the fighters in Aurora is more akin to that of a bomber (hence the multiple crew) than a fighter. The FACs are roughly analogous to the E-Boats/MTBs/PT Boats of WWII.
Here's my current fighter design using 5.20:
Roced F1 class Fighter 245 tons 6 Crew 93.1 BP TCS 4.9 TH 42 EM 0
24489 km/s Armour 2-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 1.8
Annual Failure Rate: 2% IFR: 0% Maint Capacity 48 MSP Max Repair 35 MSP Est Time: 10.19 Years
Magazine 12
Lightening Mk1 FTRSCAM (1) Power 120 Fuel Use 6000% Signature 42 Armour 0 Exp 25%
Fuel Capacity 10,000 Litres Range 1.2 billion km (13 hours at full power)
Crossbow Mk1 BL (6) Missile Size 2 Hangar Reload 15 minutes MF Reload 2.5 hours
FMA-1 (1) Range 40.7m km Resolution 12
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Fighter for production and combat purposes
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Pity I wouldn't mind even if it was further up a tech tree a fighter which was single crew
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Pity I wouldn't mind even if it was further up a tech tree a fighter which was single crew
You could always put it in as a suggestion for Aurora II :)
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It's not like it compares.
At a speed of 25+km/s the complete steering is done by computers most likely, it's not like the crew is directly steering or targeting, at best giving direction and firing order.
Also, even the smallest combat capable fighter will be around 150 tons.