Aurora 4x
New Players => The Academy => Topic started by: ardem on November 13, 2010, 06:35:17 AM
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Can anyone tell me why my anti missiles are not firing even though I have them assigned on PD mode
This is the light carrier ship
Crusader class Light Carrier 29,900 tons 2116 Crew 8567.2 BP TCS 598 TH 168 EM 120
802 km/s JR 5-250 Armour 4-85 Shields 4-300 Sensors 320/1/0/0 Damage Control Rating 50 PPV 2
Annual Failure Rate: 178% IFR: 2.5% Maint Capacity 7163 MSP Max Repair 4356 MSP Est Time: 0.92 Years
Flag Bridge Hangar Deck Capacity 9000 tons Magazine 202
RollsRoyce J30000(5-250) Jump Drive Max Ship Size 30000 tons Distance 250k km Squadron Size 5
Saturn MP Drive P96E7 (5) Power 96 Fuel Use 70% Signature 33.6 Armour 1 Exp 16% Hyper Capable
Fuel Capacity 400,000 Litres Range 34.4 billion km (496 days at full power)
Gamma R300/14 Shields (2) Total Fuel Cost 28 Litres per day
CIWS-160 (4x6) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
Stellarator Fusion Reactor P1.38A1 (1) Total Power Output 1.38 Armour 1 Exp 12%
Interceptor R10 (2) Missile Size 1 Rate of Fire 10
Fire Control FC69-R1 - (Anti-Missile) (1) Range 69.3m km Resolution 1
SeaDart AMM Mk 2 (202) Speed: 32,000 km/s End: 18.7m Range: 36m km WH: 1 Size: 1 TH: 256 / 153 / 76
Active Search Sensor MR438-R160 (70%) (1) GPS 50400 Range 438.3m km Resolution 160
Thermal Sensor TH40-320 (70%) (1) Sensitivity 320 Detect Sig Strength 1000: 320m km
Strike Group
18x Goblin Fighter Speed: 5979 km/s Size: 9.7
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Gwynydd class Missile Frigate 17,950 tons 1799 Crew 4037.6 BP TCS 359 TH 336 EM 240
2674 km/s Armour 2-61 Shields 8-300 Sensors 320/1/0/0 Damage Control Rating 43 PPV 42
Annual Failure Rate: 78% IFR: 1.1% Maint Capacity 4639 MSP Max Repair 400 MSP Est Time: 4.97 Years
Magazine 642
Saturn MP Drive P96E7 (10) Power 96 Fuel Use 70% Signature 33.6 Armour 1 Exp 16% Hyper Capable
Fuel Capacity 290,000 Litres Range 41.5 billion km (179 days at full power)
Gamma R300/14 Shields (4) Total Fuel Cost 56 Litres per day
CIWS-160v2 (2x8) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
GSLAM S10 Missile Launcher (4) Missile Size 10 Rate of Fire 100
Interceptor R10 (2) Missile Size 1 Rate of Fire 10
Fire Control FC69-R1 - (Anti-Missile) (1) Range 69.3m km Resolution 1
Fire Control FC112-R135 (Missile) (1) Range 112.7m km Resolution 135
SeaDart AMM Mk 2 (102) Speed: 32,000 km/s End: 18.7m Range: 36m km WH: 1 Size: 1 TH: 256 / 153 / 76
GSlam Mk1 (54) Speed: 27,200 km/s End: 68.9m Range: 112.5m km WH: 13 Size: 10 TH: 154 / 92 / 46
Active Search Sensor MR438-R160 (70%) (1) GPS 50400 Range 438.3m km Resolution 160
Thermal Sensor TH40-320 (70%) (1) Sensitivity 320 Detect Sig Strength 1000: 320m km
ECCM-1 (1) ECM 10
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Thank goodness for point defence weapons, otherwise my ships would be toast. The thermal display as 12 but with no option to individual target them either.
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The main reason that your anti-missiles are not firing is that your active sensor has a resolution that is to large to see the missiles exept at point blank range. To fire on a target it has to be seen with active sensors. Your resolution 160 sensor just can't see the missiles early enough to shoot at them. You need a resolution 1 sensor to be able to shoot at missiles with other missiles. It will probably be at least 3-5 hull spaces, and if you build a dedicated scout ship I would put one that was at least 10 hull spaces for longer range interceptions.
Also your amm have to much fuel on board. If you change the extra fuel (more than .05 msp) to agility it will help your to hit chances. At your current tech level a range of 5-10 million km is probably more than enough.
Brian
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thanks for this