Aurora 4x
New Players => The Academy => Topic started by: ExChairman on December 15, 2010, 02:01:05 PM
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How do I get my massdrivers to send alot of Corundium... I got about 25000 tons mined of it on Venus, but my 148 massdrivers only packs away 1300 tons each time it fires.... It should be able to fire it at once... It seems to be sending at most 10% of whats in store?
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Mass drivers are limited in the amount the can send per year. This is of course, spread out over the year. So if you get a 1300 ton packet in one 30 day period, your total capacity is (12 x 1300) or 15,600 tons. So to deplete your stock on Venus, will take just over a year and a half. That is if you don't add more to it. ;)
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I find it handy to have small '1 Cargo Hold' freighters that I can assign to run and pick up excess minerals.
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Also mass drivers automatically send an equal amount of each mineral present. If any are missing, or not enough then they will add more to the others, but always trying to keep an equal amount of each mineral. In your case if Venus has a lot of different minerals then they will be trying to send a little bit of each mineral present on each packet.
Brian
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Is there a way to have a mass driver send only one type of minerals? In this precise exemple, I'd like to move my fuel refinery away from Earth, so it'd be handy if I could send the Sorium away while keeping the rest.
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Go to the population and production screen, select the mining/maintainance tab. The last column in the mining section is "reserve", meaning the colony will only launch minerals over that amount via mass driver. Double-click the column for each mineral and set it to a high number, leaving only sorium at zero. Tedious but should work.
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Thanks!
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I don't see the "little bit of everything behaviour".
1 mass driver, on a planet with everything.
Sends 10 duranium and 4 neutronium per 1 day tick. (I play with 86 000 time step)
This ratio is exactly the same no matter which planet the mass driver is on. Home planet, my manufacturing planet, whatever. All the same, 10D 4N per 86400 seconds.
Only when Duranium is out then it switches to Neutronium and the next one and so on.
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I don't see the "little bit of everything behaviour".
1 mass driver, on a planet with everything.
Sends 10 duranium and 4 neutronium per 1 day tick. (I play with 86 000 time step)
This ratio is exactly the same no matter which planet the mass driver is on. Home planet, my manufacturing planet, whatever. All the same, 10D 4N per 86400 seconds.
Only when Duranium is out then it switches to Neutronium and the next one and so on.
I haven't checked the code but I think the mass driver will load up to 10 tons of each mineral that is available then check the next mineral. If it gets to Gallicite (last one to be checked) it starts again with Duranium. So in the case where a single mass driver can handle 14 tons per 5-day increment, it will always be 10 tons of Duranium and 4 tons of Neutronium if there are mineral stockpiles available. In other words, it does send a little bit of everything but in increments of 10.
Steve
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Is there a certain number to work? I have one on venus and i cant get a target lock for earth :) Had one that worked fine on luna.
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Is there a certain number to work? I have one on venus and i cant get a target lock for earth :) Had one that worked fine on luna.
All you need is one launcher and one catcher.
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so for everyone out in the black i need a matching one on earth?
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so for everyone out in the black i need a matching one on earth?
Unless Steve has changed it for 5.3, you only need the one on Earth for multiple sending massdrivers.
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so for everyone out in the black i need a matching one on earth?
Targetting aside, it's generally a good idea to have a "catcher" mass driver on the target planet. Unless, of course, you want to rain death from the sky onto your civilian population :-)
In other words, it's a very BAD idea to remove your last mass driver from Earth after you have other planets sending packets. Think The Moon is a Harsh Mistress.....
John
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i dunno. lil 1-ton mineral packets raining down on the planet should encourage the population to exercise. . . .
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One a similar note, I've just started mucking around with this intresting little toy you have here /laugh and I've been wonder just how you go about using mass drivers to ship mines etc? I've seen mention of it being done in other threads and such, but have yet to work out how to actually go about doing so
thanks for your time
Alex
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You can't. Mass drivers move minerals, nothing else. Any installations need to go by ship.
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kk, thanks for clearing that up /laugh
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If you could then transports would become useless apart from JP tansporting. But it would be great to be able to send small things like missiles or ship parts to be assembled at the other end :(
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I guess it make sense that you're able to send large chunk of minerals, but that shooting delicate components at more than 1 thousand time the speed of sounds through several layers of atmosphere isn't exactly a good idea.
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I guess it make sense that you're able to send large chunk of minerals, but that shooting delicate components at more than 1 thousand time the speed of sounds through several layers of atmosphere isn't exactly a good idea.
But a interesting form of dealing with restless/revolting citizens....
A dictator can dream.. ;)
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But a interesting form of dealing with restless/revolting citizens....
A dictator can dream.. ;)
Oh, you can already do this.... :) In fact, it's a common mistake - you need to be VERY careful not to remove the last mass driver from a world which is receiving mass driver packets.
John
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What needs to happen is that a world receiving packets needs to designate a drive as a "catcher" and not allow it to be moved.
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What needs to happen is that a world receiving packets needs to designate a drive as a "catcher" and not allow it to be moved.
In v5.40, if a freighter is about to pick up the last mass driver from a population, Aurora will check to see if packets are incoming or the population is set as a mass driver destination. If so, it will warn the player and retain one mass driver on the planet.
Steve
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In v5.40, if a freighter is about to pick up the last mass driver from a population, Aurora will check to see if packets are incoming or the population is set as a mass driver destination. If so, it will warn the player and retain one mass driver on the planet.
Steve
As a planetary bombardment specialist, THANK YOU!
Matt
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That's helpful. It happened to me once, and it wasn't a pleasant thing to think about.
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That's helpful. It happened to me once, and it wasn't a pleasant thing to think about.
I don't think you qualify for Aurora Vet status until you've dropped a mineral packet on one of your own colonies.
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As a planetary bombardment specialist, THANK YOU!
Matt
ROFL!!
John
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I still remember the time I removed the last mass drivers, and then my planet got bombed by around 5-6 packets before I could bring it back. Losing millions of pops, severl labs and a great many factories wasn't fun.
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When mine happened, I just SMd it back. I figure that whoever is in charge of mass drivers wouldn't let it happen in reality.
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Your faith in bureaucrcy honour you.
I was playing on "Stalinist Communism" or something. So I figured the guys in charge of Mass Driver tough he had more chances of surviving by not saying anything and hiding in a cellar than by disagreeing with his boss.
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I assume that my people are competent, yes. There have been several times when I've SMd something because I didn't know what was going on, but someone would have if it were real.