Aurora 4x

New Players => The Academy => Topic started by: ExChairman on December 15, 2010, 02:01:05 PM

Title: Massdrivers
Post by: ExChairman on December 15, 2010, 02:01:05 PM
How do I get my massdrivers to send alot of Corundium... I got about 25000 tons mined of it on Venus, but my 148 massdrivers only packs away 1300 tons each time it fires.... It should be able to fire it at once... It seems to be sending at most 10% of whats in store?
Title: Re: Massdrivers
Post by: Erik L on December 15, 2010, 02:08:25 PM
Mass drivers are limited in the amount the can send per year. This is of course, spread out over the year. So if you get a 1300 ton packet in one 30 day period, your total capacity is (12 x 1300) or 15,600 tons. So to deplete your stock on Venus, will take just over a year and a half. That is if you don't add more to it. ;)
Title: Re: Massdrivers
Post by: Beersatron on December 15, 2010, 03:11:28 PM
I find it handy to have small '1 Cargo Hold' freighters that I can assign to run and pick up excess minerals.
Title: Re: Massdrivers
Post by: Brian Neumann on December 15, 2010, 06:32:43 PM
Also mass drivers automatically send an equal amount of each mineral present.  If any are missing, or not enough then they will add more to the others, but always trying to keep an equal amount of each mineral.  In your case if Venus has a lot of different minerals then they will be trying to send a little bit of each mineral present on each packet.

Brian
Title: Re: Massdrivers
Post by: Sheb on January 06, 2011, 11:31:58 AM
Is there a way to have a mass driver send only one type of minerals? In this precise exemple, I'd like to move my fuel refinery away from Earth, so it'd be handy if I could send the Sorium away while keeping the rest.
Title: Re: Massdrivers
Post by: randal7 on January 06, 2011, 04:32:06 PM
Go to the population and production screen, select the mining/maintainance tab. The last column in the mining section is "reserve", meaning the colony will only launch minerals over that amount via mass driver. Double-click the column for each mineral and set it to a high number, leaving only sorium at zero. Tedious but should work.
Title: Re: Massdrivers
Post by: Sheb on January 07, 2011, 04:09:39 AM
Thanks!
Title: Re: Massdrivers
Post by: jseah on January 07, 2011, 08:35:01 AM
I don't see the "little bit of everything behaviour".  
1 mass driver, on a planet with everything.  

Sends 10 duranium and 4 neutronium per 1 day tick.  (I play with 86 000 time step)
This ratio is exactly the same no matter which planet the mass driver is on.  Home planet, my manufacturing planet, whatever.  All the same, 10D 4N per 86400 seconds.  

Only when Duranium is out then it switches to Neutronium and the next one and so on.  
Title: Re: Massdrivers
Post by: Steve Walmsley on January 16, 2011, 10:26:31 AM
I don't see the "little bit of everything behaviour".  
1 mass driver, on a planet with everything.  

Sends 10 duranium and 4 neutronium per 1 day tick.  (I play with 86 000 time step)
This ratio is exactly the same no matter which planet the mass driver is on.  Home planet, my manufacturing planet, whatever.  All the same, 10D 4N per 86400 seconds.  

Only when Duranium is out then it switches to Neutronium and the next one and so on.  

I haven't checked the code but I think the mass driver will load up to 10 tons of each mineral that is available then check the next mineral. If it gets to Gallicite (last one to be checked) it starts again with Duranium. So in the case where a single mass driver can handle 14 tons per 5-day increment, it will always be 10 tons of Duranium and 4 tons of Neutronium if there are mineral stockpiles available. In other words, it does send a little bit of everything but in increments of 10.

Steve
Title: Re: Massdrivers
Post by: gamemonger56 on February 18, 2011, 04:00:58 PM

Is there a certain number to work? I have one on venus and i cant get a target lock for earth :) Had one that worked fine on luna.
Title: Re: Massdrivers
Post by: Erik L on February 18, 2011, 04:02:24 PM
Is there a certain number to work? I have one on venus and i cant get a target lock for earth :) Had one that worked fine on luna.

All you need is one launcher and one catcher.
Title: Re: Massdrivers
Post by: gamemonger56 on February 18, 2011, 04:17:16 PM

so for everyone out in the black i need a matching one on earth?
Title: Re: Massdrivers
Post by: welchbloke on February 18, 2011, 04:20:13 PM
so for everyone out in the black i need a matching one on earth?
Unless Steve has changed it for 5.3, you only need the one on Earth for multiple sending massdrivers.
Title: Re: Massdrivers
Post by: sloanjh on February 19, 2011, 11:52:54 AM
so for everyone out in the black i need a matching one on earth?

Targetting aside, it's generally a good idea to have a "catcher" mass driver on the target planet.  Unless, of course, you want to rain death from the sky onto your civilian population :-)

In other words, it's a very BAD idea to remove your last mass driver from Earth after you have other planets sending packets.  Think The Moon is a Harsh Mistress.....

John
Title: Re: Massdrivers
Post by: gamemonger56 on February 20, 2011, 04:12:15 PM

i dunno.  lil 1-ton mineral packets raining down on the planet should encourage the population to exercise. . . .
Title: Re: Massdrivers
Post by: AlexnChaos on March 05, 2011, 08:37:28 PM
One a similar note, I've just started mucking around with this intresting little toy you have here /laugh and I've been wonder just how you go about using mass drivers to ship mines etc? I've seen mention of it being done in other threads and such, but have yet to work out how to actually go about doing so

thanks for your time

Alex
Title: Re: Massdrivers
Post by: bean on March 05, 2011, 08:39:57 PM
You can't.  Mass drivers move minerals, nothing else.  Any installations need to go by ship.
Title: Re: Massdrivers
Post by: AlexnChaos on March 05, 2011, 09:31:19 PM
kk, thanks for clearing that up /laugh
Title: Re: Massdrivers
Post by: voknaar on March 06, 2011, 12:42:47 AM
If you could then transports would become useless apart from JP tansporting. But it would be great to be able to send small things like missiles or ship parts to be assembled at the other end :(
Title: Re: Massdrivers
Post by: Sheb on March 06, 2011, 02:13:37 AM
I guess it make sense that you're able to send large chunk of minerals, but that shooting delicate components at more than 1 thousand time the speed of sounds through several layers of atmosphere isn't exactly a good idea.
Title: Re: Massdrivers
Post by: voknaar on March 06, 2011, 06:08:26 AM
I guess it make sense that you're able to send large chunk of minerals, but that shooting delicate components at more than 1 thousand time the speed of sounds through several layers of atmosphere isn't exactly a good idea.

But a interesting form of dealing with restless/revolting citizens....

A dictator can dream..  ;)
Title: Re: Massdrivers
Post by: sloanjh on March 06, 2011, 10:27:41 AM
But a interesting form of dealing with restless/revolting citizens....

A dictator can dream..  ;)

Oh, you can already do this.... :)  In fact, it's a common mistake - you need to be VERY careful not to remove the last mass driver from a world which is receiving mass driver packets.

John
Title: Re: Massdrivers
Post by: bean on March 06, 2011, 08:21:56 PM
What needs to happen is that a world receiving packets needs to designate a drive as a "catcher" and not allow it to be moved.
Title: Re: Massdrivers
Post by: Steve Walmsley on March 06, 2011, 09:09:48 PM
What needs to happen is that a world receiving packets needs to designate a drive as a "catcher" and not allow it to be moved.

In v5.40, if a freighter is about to pick up the last mass driver from a population, Aurora will check to see if packets are incoming or the population is set as a mass driver destination. If so, it will warn the player and retain one mass driver on the planet.

Steve
Title: Re: Massdrivers
Post by: boggo2300 on March 07, 2011, 02:35:32 PM
In v5.40, if a freighter is about to pick up the last mass driver from a population, Aurora will check to see if packets are incoming or the population is set as a mass driver destination. If so, it will warn the player and retain one mass driver on the planet.

Steve

As a planetary bombardment specialist,  THANK YOU!

Matt
Title: Re: Massdrivers
Post by: bean on March 07, 2011, 06:41:49 PM
That's helpful.  It happened to me once, and it wasn't a pleasant thing to think about.
Title: Re: Massdrivers
Post by: Erik L on March 07, 2011, 06:55:02 PM
That's helpful.  It happened to me once, and it wasn't a pleasant thing to think about.

I don't think you qualify for Aurora Vet status until you've dropped a mineral packet on one of your own colonies.
Title: Re: Massdrivers
Post by: sloanjh on March 07, 2011, 09:08:31 PM
As a planetary bombardment specialist,  THANK YOU!

Matt

ROFL!!

John
Title: Re: Massdrivers
Post by: Sheb on March 09, 2011, 09:05:41 AM
I still remember the time I removed the last mass drivers, and then my planet got bombed by around 5-6 packets before I could bring it back. Losing millions of pops, severl labs and a great many factories wasn't fun.
Title: Re: Massdrivers
Post by: bean on March 09, 2011, 05:14:28 PM
When mine happened, I just SMd it back.  I figure that whoever is in charge of mass drivers wouldn't let it happen in reality. 
Title: Re: Massdrivers
Post by: Sheb on March 10, 2011, 08:32:37 AM
Your faith in bureaucrcy honour you.

I was playing on "Stalinist Communism" or something. So I figured the guys in charge of Mass Driver tough he had more chances of surviving by not saying anything and hiding in a cellar than by disagreeing with his boss.
Title: Re: Massdrivers
Post by: bean on March 10, 2011, 11:06:11 AM
I assume that my people are competent, yes.  There have been several times when I've SMd something because I didn't know what was going on, but someone would have if it were real.